﻿create_operator_effect = {
	random_list = {
		10 = { #exusiai
			if = {
				limit = {
					any_courtier = { has_trait = ak_exusiai }
				}
				trigger_event =  ak.0001
			}
			else = {
				create_character = {
					name = "exusiai"
					age = 16
					location = root.capital_province
					intrigue = 2
					martial = 5
					diplomacy = 15
					stewardship = 5
					learning = 15
					prowess = 35
					trait = ak_exusiai
					gender = female 
					employer = root
					random_traits = no
					trait = fickle
					trait = hunter_3
					trait = gregarious 
					trait = education_martial_prowess_3
					#add_lifestyle = 

					save_scope_as = invited_character
				}
				trigger_event =  ak.0003
			}
		}

		10 = { #skadi
			if = {
				limit = {
					any_courtier = { has_trait = ak_skadi }
				}
				trigger_event =  ak.0001
			}
			else = {
				create_character = {
					name = "skadi"
					age = 16
					location = root.capital_province
					intrigue = 0
					martial = 0
					diplomacy = 0
					stewardship = 0
					learning = 0
					prowess = 80
					trait = ak_skadi
					gender = female 
					employer = root
					random_traits = no
					trait = gallant
					trait = hunter_3
					trait = blademaster_3
					trait = education_martial_prowess_4
					#add_lifestyle = 

					save_scope_as = invited_character
				}
				trigger_event =  ak.0003
			}
		}

		10 = { #angelina
			if = {
				limit = {
					any_courtier = { has_trait = ak_angelina }
				}
				trigger_event =  ak.0001
			}
			else = {
				create_character = {
					name = "angelina"
					age = 16
					location = root.capital_province
					intrigue = 1
					martial = 5
					diplomacy = 20
					stewardship = 25
					learning = 25
					prowess = 25
					trait = ak_angelina
					gender = female 
					employer = root
					random_traits = no
					trait = trusting
					trait = forgiving
					trait = open_terrain_expert
					trait = education_learning_3
					#add_lifestyle = 

					save_scope_as = invited_character
				}
				trigger_event =  ak.0003
			}
		}

		10 = { #bagpipe
			if = {
				limit = {
					any_courtier = { has_trait = ak_bagpipe }
				}
				trigger_event =  ak.0001
			}
			else = {
				create_character = {
					name = "bagpipe"
					age = 16
					location = root.capital_province
					intrigue = 5
					martial = 15
					diplomacy = 15
					stewardship = 20
					learning = 10
					prowess = 35
					trait = ak_bagpipe
					gender = female 
					employer = root
					random_traits = no
					trait = compassionate
					trait = diligent
					trait = gallant
					trait = education_martial_prowess_3
					#add_traits = 
					#add_lifestyle = 

					save_scope_as = invited_character
				}
				trigger_event =  ak.0003
			}
		}

		10 = { #blaze
			if = {
				limit = {
					any_courtier = { has_trait = ak_blaze }
				}
				trigger_event =  ak.0001
			}
			else = {
				create_character = {
					name = "blaze"
					age = 16
					location = root.capital_province
					intrigue = 5
					martial = 15
					diplomacy = 5
					stewardship = 5
					learning = 5
					prowess = 40
					trait = ak_blaze
					gender = female 
					employer = root
					random_traits = no
					trait = just
					trait = whole_of_body
					trait = brave
					trait = education_martial_prowess_4
					#add_traits = 
					#add_lifestyle = 

					save_scope_as = invited_character
				}
				trigger_event =  ak.0003
			}
		}

		10 = { #ceobe
			if = {
				limit = {
					any_courtier = { has_trait = ak_ceobe }
				}
				trigger_event =  ak.0001
			}
			else = {
				create_character = {
					name = "ceobe"
					age = 16
					location = root.capital_province
					intrigue = 1
					martial = 1
					diplomacy = 1
					stewardship = 1
					learning = 30
					prowess = 30
					trait = ak_ceobe
					gender = female 
					employer = root
					random_traits = no
					trait = trusting
					trait = gluttonous
					trait = education_learning_3
					trait = education_martial_prowess_3
					#add_traits = 
					#add_lifestyle = 

					save_scope_as = invited_character
				}
				trigger_event =  ak.0003
			}
		}

		10 = { #chen
			if = {
				limit = {
					any_courtier = { has_trait = ak_chen }
				}
				trigger_event =  ak.0001
			}
			else = {
				create_character = {
					name = "chen"
					age = 16
					location = root.capital_province
					intrigue = 1
					martial = 20
					diplomacy = 10
					stewardship = 20
					learning = 5
					prowess = 45
					trait = ak_chen
					gender = female 
					employer = root
					random_traits = no
					trait = just
					trait = wrathful
					trait = blademaster_3
					trait = education_martial_prowess_4
					#add_traits = 
					#add_lifestyle = 

					save_scope_as = invited_character
				}
				trigger_event =  ak.0003
			}
		}

		10 = { #eunectes
			if = {
				limit = {
					any_courtier = { has_trait = ak_eunectes }
				}
				trigger_event =  ak.0001
			}
			else = {
				create_character = {
					name = "eunectes"
					age = 16
					location = root.capital_province
					intrigue = 1
					martial = 15
					diplomacy = 1
					stewardship = 25
					learning = 25
					prowess = 25
					trait = ak_eunectes
					gender = female 
					employer = root
					random_traits = no
					trait = jungle_stalker
					trait = temperate
					trait = education_stewardship_3
					trait = education_martial_prowess_3
					#add_traits = 
					#add_lifestyle = 

					save_scope_as = invited_character
				}
				trigger_event =  ak.0003
			}
		}

		10 = { #eyjafjalla
			if = {
				limit = {
					any_courtier = { has_trait = ak_eyjafjalla }
				}
				trigger_event =  ak.0001
			}
			else = {
				create_character = {
					name = "eyjafjalla"
					age = 16
					location = root.capital_province
					intrigue = 1
					martial = 10
					diplomacy = 5
					stewardship = 25
					learning = 25
					prowess = 35
					trait = ak_eyjafjalla
					gender = female 
					employer = root
					random_traits = no
					trait = trusting
					trait = shy
					trait = education_learning_3
					trait = education_martial_prowess_3
					#add_traits = 
					#add_lifestyle = 

					save_scope_as = invited_character
				}
				trigger_event =  ak.0003
			}
		}

		10 = { #hoshiguma
			if = {
				limit = {
					any_courtier = { has_trait = ak_hoshiguma }
				}
				trigger_event =  ak.0001
			}
			else = {
				create_character = {
					name = "hoshiguma"
					age = 16
					location = root.capital_province
					intrigue = 5
					martial = 30
					diplomacy = 10
					stewardship = 15
					learning = 10
					prowess = 30
					trait = ak_hoshiguma
					gender = female 
					employer = root
					random_traits = no
					trait = just
					trait = honest
					trait = unyielding_defender
					trait = education_martial_3 
					#add_traits = 
					#add_lifestyle = 

					save_scope_as = invited_character
				}
				trigger_event =  ak.0003
			}
		}

		10 = { #ifrit
			if = {
				limit = {
					any_courtier = { has_trait = ak_ifrit }
				}
				trigger_event =  ak.0001
			}
			else = {
				create_character = {
					name = "ifrit"
					age = 16
					location = root.capital_province
					intrigue = 1
					martial = 1
					diplomacy = 1
					stewardship = 1
					learning = 20
					prowess = 40
					trait = ak_ifrit
					gender = female 
					employer = root
					random_traits = no
					trait = impatient
					trait = wrathful
					trait = aggressive_attacker
					trait = education_martial_prowess_4
					#add_traits = 
					#add_lifestyle = 

					save_scope_as = invited_character
				}
				trigger_event =  ak.0003
			}
		}

		10 = { #megalla
			if = {
				limit = {
					any_courtier = { has_trait = ak_megalla }
				}
				trigger_event =  ak.0001
			}
			else = {
				create_character = {
					name = "megalla"
					age = 16
					location = root.capital_province
					intrigue = 10
					martial = 10
					diplomacy = 15
					stewardship = 30
					learning = 30
					prowess = 10
					trait = ak_megalla
					gender = female 
					employer = root
					random_traits = no
					trait = scholar
					trait = humble
					trait = patient
					trait = education_stewardship_4
					#add_traits = 
					#add_lifestyle = 

					save_scope_as = invited_character
				}
				trigger_event =  ak.0003
			}
		}

		10 = { #mostima
			if = {
				limit = {
					any_courtier = { has_trait = ak_mostima }
				}
				trigger_event =  ak.0001
			}
			else = {
				create_character = {
					name = "mostima"
					age = 16
					location = root.capital_province
					intrigue = 15
					martial = 10
					diplomacy = 15
					stewardship = 20
					learning = 30
					prowess = 35
					trait = ak_mostima
					gender = female 
					employer = root
					random_traits = no
					trait = fickle
					trait = arbitrary
					trait = theologian
					trait = education_martial_prowess_4
					#add_traits = 
					#add_lifestyle = 

					save_scope_as = invited_character
				}
				trigger_event =  ak.0003
			}
		}

		10 = { #nian
			if = {
				limit = {
					any_courtier = { has_trait = ak_nian }
				}
				trigger_event =  ak.0001
			}
			else = {
				create_character = {
					name = "nian"
					age = 16
					location = root.capital_province
					intrigue = 35
					martial = 15
					diplomacy = 35
					stewardship = 20
					learning = 15
					prowess = 35
					trait = ak_nian
					gender = female 
					employer = root
					random_traits = no
					trait = arbitrary
					trait = generous
					trait = reveler_3
					trait = education_diplomacy_4
					#add_traits = 
					#add_lifestyle = 

					save_scope_as = invited_character
				}
				trigger_event =  ak.0003
			}
		}

		10 = { #nightingale
			if = {
				limit = {
					any_courtier = { has_trait = ak_nightingale }
				}
				trigger_event =  ak.0001
			}
			else = {
				create_character = {
					name = "nightingale"
					age = 16
					location = root.capital_province
					intrigue = 5
					martial = 10
					diplomacy = 20
					stewardship = 30
					learning = 40
					prowess = 5
					trait = ak_nightingale
					gender = female 
					employer = root
					random_traits = no
					trait = calm
					trait = chaste
					trait = physician_3 
					trait = education_learning_4
					#add_traits = 
					#add_lifestyle = 

					save_scope_as = invited_character
				}
				trigger_event =  ak.0003
			}
		}

		10 = { #poca
			if = {
				limit = {
					any_courtier = { has_trait = ak_poca }
				}
				trigger_event =  ak.0001
			}
			else = {
				create_character = {
					name = "poca"
					age = 16
					location = root.capital_province
					intrigue = 15
					martial = 15
					diplomacy = 40
					stewardship = 15
					learning = 15
					prowess = 25
					trait = ak_poca
					gender = female 
					employer = root
					random_traits = no
					trait = ambitious
					trait = gregarious
					trait = diplomat
					trait = education_diplomacy_4
					#add_traits = 
					#add_lifestyle = 

					save_scope_as = invited_character
				}
				trigger_event =  ak.0003
			}
		}

		10 = { #saria
			if = {
				limit = {
					any_courtier = { has_trait = ak_saria }
				}
				trigger_event =  ak.0001
			}
			else = {
				create_character = {
					name = "saria"
					age = 16
					location = root.capital_province
					intrigue = 5
					martial = 30
					diplomacy = 30
					stewardship = 30
					learning = 30
					prowess = 30
					trait = ak_saria
					gender = female 
					employer = root
					random_traits = no
					trait = ambitious
					trait = diligent
					trait = paragon
					trait = education_martial_prowess_3 
					#add_traits = 
					#add_lifestyle = 

					save_scope_as = invited_character
				}
				trigger_event =  ak.0003
			}
		}

		10 = { #schwarz
			if = {
				limit = {
					any_courtier = { has_trait = ak_schwarz }
				}
				trigger_event =  ak.0001
			}
			else = {
				create_character = {
					name = "schwarz"
					age = 16
					location = root.capital_province
					intrigue = 30
					martial = 20
					diplomacy = 5
					stewardship = 10
					learning = 10
					prowess = 35
					trait = ak_schwarz
					gender = female 
					employer = root
					random_traits = no
					trait = hunter_3
					trait = vengeful
					trait = callous
					trait = education_martial_prowess_4 
					#add_traits = 
					#add_lifestyle = 

					save_scope_as = invited_character
				}
				trigger_event =  ak.0003
			}
		}

		10 = { #shining
			if = {
				limit = {
					any_courtier = { has_trait = ak_shining }
				}
				trigger_event =  ak.0001
			}
			else = {
				create_character = {
					name = "shining"
					age = 16
					location = root.capital_province
					intrigue = 30
					martial = 5
					diplomacy = 10
					stewardship = 20
					learning = 40
					prowess = 5
					trait = ak_shining
					gender = female 
					employer = root
					random_traits = no
					trait = content
					trait = calm
					trait = herbalist
					trait = education_learning_4 
					#add_traits = 
					#add_lifestyle = 

					save_scope_as = invited_character
				}
				trigger_event =  ak.0003
			}
		}

		10 = { #siege
			if = {
				limit = {
					any_courtier = { has_trait = ak_siege }
				}
				trigger_event =  ak.0001
			}
			else = {
				create_character = {
					name = "siege"
					age = 16
					location = root.capital_province
					intrigue = 5
					martial = 20
					diplomacy = 5
					stewardship = 5
					learning = 5
					prowess = 50
					trait = ak_siege
					gender = female 
					employer = root
					random_traits = no
					trait = brave
					trait = lustful
					trait = berserker
					trait = aggressive_attacker
					trait = education_martial_prowess_4
					#add_traits = 
					#add_lifestyle = 

					save_scope_as = invited_character
				}
				trigger_event =  ak.0003
			}
		}

		10 = { #suzuran
			if = {
				limit = {
					any_courtier = { has_trait = ak_suzuran }
				}
				trigger_event =  ak.0001
			}
			else = {
				create_character = {
					name = "suzuran"
					age = 16
					location = root.capital_province
					intrigue = 1
					martial = 5
					diplomacy = 25
					stewardship = 25
					learning = 25
					prowess = 15
					trait = ak_suzuran
					gender = female 
					employer = root
					random_traits = no
					trait = trusting
					trait = stubborn
					trait = administrator
					trait = education_stewardship_4
					#add_traits = 
					#add_lifestyle = 

					save_scope_as = invited_character
				}
				trigger_event =  ak.0003
			}
		}

		10 = { #w
			if = {
				limit = {
					any_courtier = { has_trait = ak_w }
				}
				trigger_event =  ak.0001
			}
			else = {
				create_character = {
					name = "w"
					age = 16
					location = root.capital_province
					intrigue = 40
					martial = 15
					diplomacy = 1
					stewardship = 1
					learning = 10
					prowess = 30
					trait = ak_w
					gender = female 
					employer = root
					random_traits = no
					trait = deceitful
					trait = cynical
					trait = seducer
					trait = education_intrigue_4
					#add_traits = 
					#add_lifestyle = 

					save_scope_as = invited_character
				}
				trigger_event =  ak.0003
			}
		}

		10 = { #weedy
			if = {
				limit = {
					any_courtier = { has_trait = ak_weedy }
				}
				trigger_event =  ak.0001
			}
			else = {
				create_character = {
					name = "weedy"
					age = 16
					location = root.capital_province
					intrigue = 2
					martial = 5
					diplomacy = 25
					stewardship = 25
					learning = 25
					prowess = 15
					trait = ak_weedy
					gender = female 
					employer = root
					random_traits = no
					trait = humble
					trait = honest
					trait = military_engineer
					trait = education_martial_4
					#add_traits = 
					#add_lifestyle = 

					save_scope_as = invited_character
				}
				trigger_event =  ak.0003
			}
		}

		1 = {
			create_character = {
				employer = root
				age = { 15 17 }
				gender = female
				random_traits = no	
				trait = shy
				trait = trusting
				trait = craven
				learning = high_skill_rating
				dynasty = generate
				save_scope_as = invited_character
			}
			scope:invited_character = {
				add_trait = beauty_good_3
			}
			trigger_event =  ak.0004
		}
		1 = { trigger_event =  ak.0002 }
			
	}
	add_courtier = scope:invited_character
}	