
namespace = ak

# Operators gacha
ak.0001 = {
	type = character_event
	title = ak_gacha.0001.title
	desc = ak_gacha.0001.desc
	left_portrait = scope:invited_character

	trigger = { exists = capital_province } 

	immediate = {
		create_operator_effect = yes
	}
	
}

# Repeated operator
ak.0002 = {
	title = ak_gacha.0002.title
	desc = ak_gacha.0002.desc
	theme = ak_repeat
	
	option = {
		name = ak_gacha.0002.a
		random_list = {
			4 = { add_gold = 50 }
			3 = { add_gold = 100 }
			2 = { add_gold = 150 }
			1 = { add_gold = 200 }
		}
		remove_character_flag = currency_scope
	}
}

# Pulled operator
ak.0003 = {
	title = ak_gacha.0003.title
	desc = ak_gacha.0003.desc
	theme = ak_pulled

	left_portrait = scope:invited_character
	
	option = {
		name = ak_gacha.0003.a
		remove_character_flag = currency_scope
	}
}

# who is this
ak.0004 = {
	title = ak_gacha.0004.title
	desc = ak_gacha.0004.desc
	theme = realm

	left_portrait = scope:invited_character
	
	option = {
		name = ak_gacha.0004.a
		remove_character_flag = currency_scope
	}
	option = {
		name = ak_gacha.0004.b
		scope:invited_character = {
			death = {
				killer = scope:actor
				death_reason = "Murdered"
			}
		}
		add_gold = 150
		remove_character_flag = currency_scope
	}
}

#create doctor
ak.0005 = {
	title = ak_doc.0001.title
	desc = ak_doc.0001.desc
	theme = ak_awake
	
	immediate = { add_trait = ak_doctor }
	
	option = {
		name = ak_doc.0001.a
	}
}

#remove doctor
ak.0006 = {
	title = ak_doc.0002.title
	desc = ak_doc.0002.desc
	theme = ak_lose_doc
	
	immediate = { remove_trait = ak_doctor }
	
	option = {
		name = ak_doc.0002.a
	}
}
