﻿visual_traits_beauty = {
	usage = game
	
	operator_no_portrait = {
		dna_modifiers = {
			accessory = {
				mode = modify				
				gene = hairstyles
				template = no_hairstyles
				value = 0.5
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 200
				operator_trigger = yes
			}
		}
	}
	
	beauty_1 = {
		dna_modifiers = {
			morph = {
				#mode = add			#add this as an extra gene
				#mode = replace	#overwrite this gene in the dna with the specified template and value
				#mode = modify		#modify this gene in the dna. if the template matches the gene in the dna (or template is left empty), value will be added to the dna-gene's strength
				mode = replace
				
				gene = complexion
				template = complexion_beauty_1
				value = 1.0
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 100
				has_trait = beauty_good_1
			}
			modifier = {
				add = 100
				has_trait = beauty_good_2
			}
			modifier = {
				add = 100
				has_trait = beauty_good_3
			}
		}
	}

	ugly_1 = {
		dna_modifiers = {
			morph = {
				#mode = add			#add this as an extra gene
				#mode = replace	#overwrite this gene in the dna with the specified template and value
				#mode = modify		#modify this gene in the dna. if the template matches the gene in the dna (or template is left empty), value will be added to the dna-gene's strength
				mode = replace
				
				gene = complexion
				template = complexion_ugly_1
				value = 1.0
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 100
				has_trait = beauty_bad_1
			}
			modifier = {
				add = 100
				has_trait = beauty_bad_2
			}
			modifier = {
				add = 100
				has_trait = beauty_bad_3
			}
		}
	}
}

visual_traits_albino = {
	
	operator_no_portrait = {
		dna_modifiers = {
			accessory = {
				mode = modify				
				gene = hairstyles
				template = no_hairstyles
				value = 0.5
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 200
				operator_trigger = yes
			}
		}
	}

	albino = {

		dna_modifiers = {
			color = {
				gene = skin_color
				# template = skin_color
				#mode = add			#not supported for color genes
				#mode = replace		#overwrite this gene with palette coordinates specified here
				#mode = modify		#adds x and y to the dna-gene's values
				mode = modify
				
				x = -1.0
				y = -1.0
			}
			color = {
				gene = hair_color
				# template = hair_color
				#mode = add			#not supported for color genes
				#mode = replace		#overwrite this gene with palette coordinates specified here
				#mode = modify		#adds x and y to the dna-gene's values
				mode = modify
					
				x = -1.0
				y = -1.0
			}
			color = {
				gene = eye_color
				# template = hair_color
				#mode = add			#not supported for color genes
				#mode = replace		#overwrite this gene with palette coordinates specified here
				#mode = modify		#adds x and y to the dna-gene's values
				mode = modify
					
				x = -1.0
				y = 0.0
			}
			morph = {
				#mode = add			#add this as an extra gene
				#mode = replace	#overwrite this gene in the dna with the specified template and value
				#mode = modify		#modify this gene in the dna. if the template matches the gene in the dna (or template is left empty), value will be added to the dna-gene's strength
				mode = modify_multiply
				
				gene = gene_eyebrows_shape
				# template = 
				value = 0.3
			}
			morph = {
				#mode = add			#add this as an extra gene
				#mode = replace	#overwrite this gene in the dna with the specified template and value
				#mode = modify		#modify this gene in the dna. if the template matches the gene in the dna (or template is left empty), value will be added to the dna-gene's strength
				mode = modify_multiply
				
				gene = gene_eyebrows_fullness
				# template = 
				value = 0.3
			}
		}

		weight = {
			base = 0
			modifier = {
				add = 100
				has_trait = albino
			}
		}
	}
}

    # gene_eyebrows_shape = {
    #     10 = {  name = avg_spacing_avg_thickness             range = { 0.35 0.75 }     }
    #     # 5 = {  name = avg_spacing_high_thickness             range = { 0.5 1.0 }     }
    #     10 = {  name = avg_spacing_low_thickness             range = { 0.35 0.75 }    }
    #     5 = {  name = avg_spacing_lower_thickness             range = { 0.35 0.75 }    }

    #     10 = {  name = far_spacing_avg_thickness             range = { 0.35 0.75 }     }
    #     # 5 = {  name = far_spacing_high_thickness             range = { 0.5 1.0 }     }
    #     10 = {  name = far_spacing_low_thickness             range = { 0.35 0.75 }    }
    #     5 = {  name = far_spacing_lower_thickness             range = { 0.35 0.75 }    }

    #     5 = {  name = close_spacing_avg_thickness             range = { 0.35 0.75 }     }
    #     # 5 = {  name = close_spacing_high_thickness             range = { 0.5 1.0 }     }
    #     2 = {  name = close_spacing_low_thickness             range = { 0.35 0.75 }    }
    #     2 = {  name = close_spacing_lower_thickness             range = { 0.35 0.75 }    }
    # }

    # gene_eyebrows_fullness = {
    #     10 = {  name = layer_2_avg_thickness             range = { 0.25 0.75 }     }
    #     # 10 = {  name = layer_2_avg_thickness             range = { 0.5 0.75 }     }
    #     # 5 = {  name = layer_2_high_thickness             range = { 0.25 0.75 }     }
    #     # 5 = {  name = layer_2_high_thickness             range = { 0.5 0.75 }     }
    #     10 = {  name = layer_2_low_thickness             range = { 0.25 0.75 }     }
    #     # 10 = {  name = layer_2_low_thickness             range = { 0.5 0.75 }     }
    #     10 = {  name = layer_2_lower_thickness             range = { 0.25 0.75 }     }
    # }


visual_traits_bubonic_plague = {
	usage = game
	
	operator_no_portrait = {
		dna_modifiers = {
			accessory = {
				mode = modify				
				gene = hairstyles
				template = no_hairstyles
				value = 0.5
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 200
				operator_trigger = yes
			}
		}
	}

	bubonic_plague = {
		dna_modifiers = {
			morph = {
				mode = add
				gene = gene_bubonic_plague
				value = 1.0
				template = bubonic_plague
			}
			color = {
				gene = skin_color
				#mode = add				#not supported for color genes
				#mode = replace			#overwrite this gene with palette coordinates specified here
				#mode = modify			#adds x and y to the dna-gene's values
				#mode = modify_multiply	#not supported for color genes
				mode = modify
				
				x = 0.0
				y = -0.1
			}
			accessory = {
				#mode = add				#add this as an extra gene
				#mode = replace 		#overwrite this gene in the dna with the specified template and value
				#mode = modify			#modify this gene in the dna. if the template matches the gene in the dna (or template is left empty), value will be added to the dna-gene's strength
				#mode = modify_multiply	#Modify this gene in the dna. If the template matches the gene in the dna (or template is left empty), the dna-gene's strength will be multiplied by the value
				mode = modify
				
				gene = eye_accessory
				template = bloodshot_eyes
				value = 0.5
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 100
				has_trait = bubonic_plague
				should_show_disturbing_portrait_modifiers = yes
			}
		}
	}

}

visual_traits_drunkard = {
	usage = game
	
	operator_no_portrait = {
		dna_modifiers = {
			accessory = {
				mode = modify				
				gene = hairstyles
				template = no_hairstyles
				value = 0.5
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 200
				operator_trigger = yes
			}
		}
	}

	drunkard = {
		dna_modifiers = {
			morph = {
				mode = add
				gene = gene_drunkard
				value = 1.0
				template = drunkard
			}
			morph = {
				mode = modify
				gene = gene_eye_shut
				value = 0.5
				template = eye_shut_pos
			}
			accessory = {
				mode = modify				
				gene = eye_accessory
				template = bloodshot_eyes
				value = 0.5
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 100
				has_trait = drunkard
			}
		}
	}
}

visual_traits_great_pox = {
	usage = game
	
	operator_no_portrait = {
		dna_modifiers = {
			accessory = {
				mode = modify				
				gene = hairstyles
				template = no_hairstyles
				value = 0.5
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 200
				operator_trigger = yes
			}
		}
	}

	great_pox_mild = {
		dna_modifiers = {
			morph = {
				mode = add
				gene = gene_great_pox
				value = 1.0
				template = great_pox_mild
			}
			accessory = {
				mode = modify				
				gene = eye_accessory
				template = bloodshot_eyes
				value = 0.5
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 100
				has_trait = early_great_pox
				should_show_disturbing_portrait_modifiers = yes
			}
		}
	}

	great_pox_severe = {
		dna_modifiers = {
			color = {
				gene = skin_color
				mode = modify				
				x = 0.0
				y = -0.1
			}
			morph = {
				mode = add
				gene = gene_great_pox
				value = 1.0
				template = great_pox_severe
			}
			accessory = {
				mode = modify				
				gene = eye_accessory
				template = bloodshot_eyes
				value = 0.5
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 100
				has_trait = great_pox
				should_show_disturbing_portrait_modifiers = yes
			}
		}
	}

}

visual_traits_illness = {
	usage = game
	
	operator_no_portrait = {
		dna_modifiers = {
			accessory = {
				mode = modify				
				gene = hairstyles
				template = no_hairstyles
				value = 0.5
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 200
				operator_trigger = yes
			}
		}
	}

	illness = {
		dna_modifiers = {
			morph = {
				mode = add
				gene = gene_illness
				value = 1.0
				template = illness
			}
			color = {
				gene = skin_color
				mode = modify				
				x = 0.0
				y = -0.1
			}
			accessory = {
				mode = modify				
				gene = eye_accessory
				template = bloodshot_eyes
				value = 0.5
			}

		}
		weight = {
			base = 0
			modifier = {
				add = 100
				OR = {
					has_trait = ill
					AND = {
						should_show_disturbing_portrait_modifiers = no
						OR = {
							has_trait = bubonic_plague
							has_trait = smallpox
							has_trait = great_pox
							has_trait = lovers_pox
						}
					}
				}
			}
		}
	}
}

visual_traits_leprosy = {
	usage = game
	
	operator_no_portrait = {
		dna_modifiers = {
			accessory = {
				mode = modify				
				gene = hairstyles
				template = no_hairstyles
				value = 0.5
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 200
				operator_trigger = yes
			}
		}
	}

	leprosy = {
		dna_modifiers = {
			morph = {
				mode = add
				gene = gene_leprosy
				value = 1.0
				template = leprosy
			}
			color = {
				gene = skin_color
				mode = modify				
				x = 0.0
				y = -0.1
			}
			accessory = {
				mode = modify				
				gene = eye_accessory
				template = bloodshot_eyes
				value = 0.5
			}
			morph = {
				mode = modify				
				gene = gene_eyebrows_shape
				template = no_eyebrows
				value = 0.5
			}
			morph = {
				mode = modify				
				gene = gene_eyebrows_fullness
				template = no_eyebrows
				value = 0.5
			}

		}
		weight = {
			base = 0
			modifier = {
				add = 100
				has_trait = leper
				should_show_disturbing_portrait_modifiers = yes
			}
		}
	}
}


visual_traits_lovers_pox = {
	usage = game
	
	operator_no_portrait = {
		dna_modifiers = {
			accessory = {
				mode = modify				
				gene = hairstyles
				template = no_hairstyles
				value = 0.5
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 200
				operator_trigger = yes
			}
		}
	}

	lovers_pox = {
		dna_modifiers = {
			morph = {
				mode = add
				gene = gene_lovers_pox
				value = 1.0
				template = lovers_pox
			}
			color = {
				gene = skin_color
				mode = modify
				
				x = 0.0
				y = -0.1
			}
			accessory = {
				mode = modify				
				gene = eye_accessory
				template = bloodshot_eyes
				value = 0.5
			}

		}
		weight = {
			base = 0
			modifier = {
				add = 100
				has_trait = lovers_pox
				should_show_disturbing_portrait_modifiers = yes
			}
		}
	}
}


visual_traits_scaly = {
	usage = game
	
	operator_no_portrait = {
		dna_modifiers = {
			accessory = {
				mode = modify				
				gene = hairstyles
				template = no_hairstyles
				value = 0.5
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 200
				operator_trigger = yes
			}
		}
	}

	scaly = {
		dna_modifiers = {
			morph = {
				mode = add
				gene = gene_scaly
				value = 1.0
				template = scaly
			}
			color = {
				gene = skin_color
				mode = modify				
				x = 0.0
				y = -0.1
			}
			accessory = {
				mode = modify				
				gene = eye_accessory
				template = bloodshot_eyes
				value = 0.5
			}
			morph = {
				mode = modify				
				gene = gene_eyebrows_shape
				template = no_eyebrows
				value = 0.5
			}
			morph = {
				mode = modify				
				gene = gene_eyebrows_fullness
				template = no_eyebrows
				value = 0.5
			}

		}
		weight = {
			base = 0
			modifier = {
				add = 100
				has_trait = scaly
				should_show_disturbing_portrait_modifiers = yes
			}
		}
	}
}


visual_traits_scars_battle = {
	usage = game
	
	operator_no_portrait = {
		dna_modifiers = {
			accessory = {
				mode = modify				
				gene = hairstyles
				template = no_hairstyles
				value = 0.5
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 200
				operator_trigger = yes
			}
		}
	}

	scars_battle = {
		dna_modifiers = {
			morph = {
				mode = add
				gene = gene_scars_battle
				value = 1.0
				template = scars_battle
			}

		}
		weight = {
			base = 0
			modifier = {
				add = 100
				has_trait = scarred
			}
		}
	}
}


visual_traits_scars_disease = {
	usage = game
	
	operator_no_portrait = {
		dna_modifiers = {
			accessory = {
				mode = modify				
				gene = hairstyles
				template = no_hairstyles
				value = 0.5
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 200
				operator_trigger = yes
			}
		}
	}

	scars_disease = {
		dna_modifiers = {
			morph = {
				mode = add
				gene = gene_scars_disease
				value = 1.0
				template = scars_disease
			}

		}
		weight = {
			base = 0
			# modifier = {
			# 	add = 100
			# 	has_trait = scarred
			# }
		}
	}
}


visual_traits_smallpox = {
	usage = game
	
	operator_no_portrait = {
		dna_modifiers = {
			accessory = {
				mode = modify				
				gene = hairstyles
				template = no_hairstyles
				value = 0.5
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 200
				operator_trigger = yes
			}
		}
	}

	smallpox = {
		dna_modifiers = {
			morph = {
				mode = add
				gene = gene_smallpox
				value = 1.0
				template = smallpox
			}
			color = {
				gene = skin_color
				mode = modify
				
				x = 0.0
				y = -0.1
			}
			accessory = {
				mode = modify				
				gene = eye_accessory
				template = bloodshot_eyes
				value = 0.5
			}

		}
		weight = {
			base = 0
			modifier = {
				add = 100
				has_trait = smallpox
				should_show_disturbing_portrait_modifiers = yes
			}
		}
	}	
}

visual_traits_tuberculosis = {
	usage = game
	
	operator_no_portrait = {
		dna_modifiers = {
			accessory = {
				mode = modify				
				gene = hairstyles
				template = no_hairstyles
				value = 0.5
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 200
				operator_trigger = yes
			}
		}
	}

	tuberculosis = {
		dna_modifiers = {
			morph = {
				mode = add
				gene = gene_tuberculosis
				value = 1.0
				template = tuberculosis
			}
			color = {
				gene = skin_color
				mode = modify
				
				x = 0.0
				y = -0.1
			}
			accessory = {
				mode = modify				
				gene = eye_accessory
				template = bloodshot_eyes
				value = 0.5
			}

		}
		weight = {
			base = 0
			modifier = {
				add = 100
				has_trait = consumption
			}
		}
	}
}

visual_traits_typhus = {
	usage = game
	
	operator_no_portrait = {
		dna_modifiers = {
			accessory = {
				mode = modify				
				gene = hairstyles
				template = no_hairstyles
				value = 0.5
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 200
				operator_trigger = yes
			}
		}
	}
	
	typhus = {
		dna_modifiers = {
			morph = {
				mode = modify
				gene = gene_bs_body_type
				value = -0.5
				# template = bs_gaunt_1
			}
			morph = {
				mode = add
				gene = gene_typhus
				value = 1.0
				template = typhus
			}
			color = {
				gene = skin_color
				mode = modify
				
				x = 0.0
				y = -0.1
			}
			accessory = {
				mode = modify				
				gene = eye_accessory
				template = bloodshot_eyes
				value = 0.5
			}

		}
		weight = {
			base = 0
			modifier = {
				add = 100
				has_trait = typhus
			}
		}
	}
}


visual_traits_wounded = {
	usage = game
	
	operator_no_portrait = {
		dna_modifiers = {
			accessory = {
				mode = modify				
				gene = hairstyles
				template = no_hairstyles
				value = 0.5
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 200
				operator_trigger = yes
			}
		}
	}

	wounded_1 = {
		dna_modifiers = {
			morph = {
				mode = add
				gene = gene_wounded
				value = 1.0
				template = wounded_1
			}
			accessory = {
				mode = modify				
				gene = eye_accessory
				template = bloodshot_eyes
				value = 0.5
			}

		}
		weight = {
			base = 0
			modifier = {
				add = 100
				OR = {
					has_trait = wounded_1
					AND = {
						should_show_disturbing_portrait_modifiers = no
						OR = {
							has_trait = wounded_2
							has_trait = wounded_3
						}
					}
				}
			}
		}
	}

	wounded_2 = {
		dna_modifiers = {
			morph = {
				mode = add
				gene = gene_wounded
				value = 1.0
				template = wounded_2
			}
			accessory = {
				mode = modify				
				gene = eye_accessory
				template = bloodshot_eyes
				value = 0.5
			}

		}
		weight = {
			base = 0
			modifier = {
				add = 100
				has_trait = wounded_2
				should_show_disturbing_portrait_modifiers = yes
			}
		}
	}

	wounded_3 = {
		dna_modifiers = {
			morph = {
				mode = add
				gene = gene_wounded
				value = 1.0
				template = wounded_3
			}
			accessory = {
				mode = modify				
				gene = eye_accessory
				template = bloodshot_eyes
				value = 0.5
			}
			accessory = {
				mode = add				
				gene = special_headgear_head_bandage
				template = head_bandage
				value = 0.5
			}

		}
		weight = {
			base = 0
			modifier = {
				add = 100
				has_trait = wounded_3
				should_show_disturbing_portrait_modifiers = yes
			}
		}
	}
}

visual_traits_maimed_left_arm = {
	usage = game
	
	operator_no_portrait = {
		dna_modifiers = {
			accessory = {
				mode = modify				
				gene = hairstyles
				template = no_hairstyles
				value = 0.5
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 200
				operator_trigger = yes
			}
		}
	}

	maimed_left_arm = {
		dna_modifiers = {
			morph = {
				mode = add
				gene = gene_maimed_left_arm
				value = 1.0
				template = maimed_left_arm
			}

		}
		weight = {
			base = 0
			modifier = {
				add = 100
				has_trait = maimed
			}
		}
	}
}

visual_traits_blind = {
	usage = game
	
	operator_no_portrait = {
		dna_modifiers = {
			accessory = {
				mode = modify				
				gene = hairstyles
				template = no_hairstyles
				value = 0.5
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 200
				operator_trigger = yes
			}
		}
	}

	one_eyed = {
		dna_modifiers = {
			accessory = {
				mode = add				
				gene = special_headgear_eye_patch
				template = eye_patch
				value = 0.5
			}

		}
		weight = {
			base = 0
			modifier = {
				add = 100
				has_trait = one_eyed
				NOT = { has_trait = disfigured }
				NOT = { has_trait = blind }
			}
		}
	}

	blind = {
		dna_modifiers = {
			accessory = {
				mode = add				
				gene = special_headgear_blindfold
				template = blindfold
				value = 0.5
			}

		}
		weight = {
			base = 0
			modifier = {
				add = 100
				has_trait = blind
				NOT = { has_trait = disfigured }
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 100
				has_character_flag = temporarily_blinded
			}
		}
	}

	disfigured = {
		dna_modifiers = {
			accessory = {
				mode = add				
				gene = special_headgear_face_mask
				template = face_mask
				value = 0.5
			}
			accessory = {
				mode = modify				
				gene = beards
				template = no_beard
				value = 0.5
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_cheek_forward
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_cheek_height
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_cheek_width
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_ear_angle
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_ear_inner_shape
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_ear_bend
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_ear_outward
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_ear_size
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_eye_corner_depth
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_eye_fold_shape
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_eye_size
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_eye_upper_lid_size
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_forehead_brow_curve
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_forehead_brow_forward
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_forehead_brow_forward
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_forehead_brow_inner_height
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_forehead_brow_outer_height
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_forehead_brow_width
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_jaw_def
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_mouth_lower_lip_def
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_mouth_lower_lip_full
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_mouth_lower_lip_pad
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_mouth_lower_lip_width
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_mouth_philtrum_def
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_mouth_philtrum_shape
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_mouth_philtrum_width
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_mouth_upper_lip_def
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_mouth_upper_lip_full
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_mouth_upper_lip_profile
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_mouth_upper_lip_width
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_nose_forward
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_nose_height
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_nose_length
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_nose_nostril_height
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_nose_nostril_width
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_nose_profile
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_nose_ridge_angle
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_nose_ridge_width
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_nose_size
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_nose_tip_angle
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_nose_tip_forward
				value = 0.0
			}
			morph = {
				mode = modify_multiply				
				gene = gene_bs_nose_tip_width
				value = 0.0
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 100
				OR = {
					has_trait = disfigured
					AND = {
						should_show_disturbing_portrait_modifiers = no
						OR = {
							has_trait = leper
							has_trait = scaly
						}
					}
				}
			}
		}
	}

}
