﻿namespace = cheat

cheat.0001 = {
	type = character_event
	title = cheat.0001.t
	desc = cheat.0001.desc
	theme = realm
	right_portrait = {
		character = scope:recipient
		animation = personality_honorable
	}
	
	option = {
		name = cheat.0001.all.decent
		scope:recipient = {
			add_martial_skill = 5
			add_prowess_skill = 5
			add_diplomacy_skill = 5
			add_stewardship_skill = 5
			add_intrigue_skill = 5
			add_learning_skill = 5
		}
		scope:actor = {
			trigger_event = cheat.0001
		}
	}
	option = {
		name = cheat.0001.martial
		scope:actor = {
			trigger_event = cheat.0002
		}
	}
	option = {
		name = cheat.0001.prowess
		scope:actor = {
			trigger_event = cheat.0003
		}
	}
	option = {
		name = cheat.0001.diplomacy
		scope:actor = {
			trigger_event = cheat.0004
		}
	}
	option = {
		name = cheat.0001.stewardship
		scope:actor = {
			trigger_event = cheat.0005
		}
	}
	option = {
		name = cheat.0001.intrigue
		scope:actor = {
			trigger_event = cheat.0006
		}
	}
	option = {
		name = cheat.0001.learning
		scope:actor = {
			trigger_event = cheat.0007
		}
	}
	option = {
		name = cheat.0001.exit
	}
}

cheat.0002 = { #martial
	type = character_event
	title = cheat.0002.t
	desc = cheat.0002.desc
	theme = realm
	right_portrait = {
		character = scope:recipient
		animation = personality_honorable
	}

	option = {
		name = cheat.plus10
		scope:recipient = {
			add_martial_skill = 10
		}
		scope:actor = {
			trigger_event = cheat.0002
		}
	}
	option = {
		name = cheat.plus5
		scope:recipient = {
			add_martial_skill = 5
		}
		scope:actor = {
			trigger_event = cheat.0002
		}
	}
	option = {
		name = cheat.minus5
		scope:recipient = {
			add_martial_skill = -5
		}
		scope:actor = {
			trigger_event = cheat.0002
		}
	}
	option = {
		name = cheat.minus10
		scope:recipient = {
			add_martial_skill = -10
		}
		scope:actor = {
			trigger_event = cheat.0002
		}
	}
	option = {
		name = cheat.return
		scope:actor = {
			trigger_event = cheat.0001
		}
	}
}

cheat.0003 = { #prowess
	type = character_event
	title = cheat.0003.t
	desc = cheat.0003.desc
	theme = realm
	right_portrait = {
		character = scope:recipient
		animation = personality_honorable
	}

	option = {
		name = cheat.plus10
		scope:recipient = {
			add_prowess_skill = 10
		}
		scope:actor = {
			trigger_event = cheat.0003
		}
	}
	option = {
		name = cheat.plus5
		scope:recipient = {
			add_prowess_skill = 5
		}
		scope:actor = {
			trigger_event = cheat.0003
		}
	}
	option = {
		name = cheat.minus5
		scope:recipient = {
			add_prowess_skill = -5
		}
		scope:actor = {
			trigger_event = cheat.0003
		}
	}
	option = {
		name = cheat.minus10
		scope:recipient = {
			add_prowess_skill = -10
		}
		scope:actor = {
			trigger_event = cheat.0003
		}
	}
	option = {
		name = cheat.return
		scope:actor = {
			trigger_event = cheat.0001
		}
	}
}

cheat.0004 = { #diplomacy
	type = character_event
	title = cheat.0004.t
	desc = cheat.0004.desc
	theme = realm
	right_portrait = {
		character = scope:recipient
		animation = personality_honorable
	}

	option = {
		name = cheat.plus10
		scope:recipient = {
			add_diplomacy_skill = 10
		}
		scope:actor = {
			trigger_event = cheat.0004
		}
	}
	option = {
		name = cheat.plus5
		scope:recipient = {
			add_diplomacy_skill = 5
		}
		scope:actor = {
			trigger_event = cheat.0004
		}
	}
	option = {
		name = cheat.minus5
		scope:recipient = {
			add_diplomacy_skill = -5
		}
		scope:actor = {
			trigger_event = cheat.0004
		}
	}
	option = {
		name = cheat.minus10
		scope:recipient = {
			add_diplomacy_skill = -10
		}
		scope:actor = {
			trigger_event = cheat.0004
		}
	}
	option = {
		name = cheat.return
		scope:actor = {
			trigger_event = cheat.0001
		}
	}
}

cheat.0005 = { #stewardship
	type = character_event
	title = cheat.0005.t
	desc = cheat.0005.desc
	theme = realm
	right_portrait = {
		character = scope:recipient
		animation = personality_honorable
	}

	option = {
		name = cheat.plus10
		scope:recipient = {
			add_stewardship_skill = 10
		}
		scope:actor = {
			trigger_event = cheat.0005
		}
	}
	option = {
		name = cheat.plus5
		scope:recipient = {
			add_stewardship_skill = 5
		}
		scope:actor = {
			trigger_event = cheat.0005
		}
	}
	option = {
		name = cheat.minus5
		scope:recipient = {
			add_stewardship_skill = -5
		}
		scope:actor = {
			trigger_event = cheat.0005
		}
	}
	option = {
		name = cheat.minus10
		scope:recipient = {
			add_stewardship_skill = -10
		}
		scope:actor = {
			trigger_event = cheat.0005
		}
	}
	option = {
		name = cheat.return
		scope:actor = {
			trigger_event = cheat.0001
		}
	}
}

cheat.0006 = { #intrigue
	type = character_event
	title = cheat.0006.t
	desc = cheat.0006.desc
	theme = realm
	right_portrait = {
		character = scope:recipient
		animation = personality_honorable
	}

	option = {
		name = cheat.plus10
		scope:recipient = {
			add_intrigue_skill = 10
		}
		scope:actor = {
			trigger_event = cheat.0006
		}
	}
	option = {
		name = cheat.plus5
		scope:recipient = {
			add_intrigue_skill = 5
		}
		scope:actor = {
			trigger_event = cheat.0006
		}
	}
	option = {
		name = cheat.minus5
		scope:recipient = {
			add_intrigue_skill = -5
		}
		scope:actor = {
			trigger_event = cheat.0006
		}
	}
	option = {
		name = cheat.minus10
		scope:recipient = {
			add_intrigue_skill = -10
		}
		scope:actor = {
			trigger_event = cheat.0006
		}
	}
	option = {
		name = cheat.return
		scope:actor = {
			trigger_event = cheat.0001
		}
	}
}

cheat.0007 = { #learning
	type = character_event
	title = cheat.0007.t
	desc = cheat.0007.desc
	theme = realm
	right_portrait = {
		character = scope:recipient
		animation = personality_honorable
	}

	option = {
		name = cheat.plus10
		scope:recipient = {
			add_learning_skill = 10
		}
		scope:actor = {
			trigger_event = cheat.0007
		}
	}
	option = {
		name = cheat.plus5
		scope:recipient = {
			add_learning_skill = 5
		}
		scope:actor = {
			trigger_event = cheat.0007
		}
	}
	option = {
		name = cheat.minus5
		scope:recipient = {
			add_learning_skill = -5
		}
		scope:actor = {
			trigger_event = cheat.0007
		}
	}
	option = {
		name = cheat.minus10
		scope:recipient = {
			add_learning_skill = -10
		}
		scope:actor = {
			trigger_event = cheat.0007
		}
	}
	option = {
		name = cheat.return
		scope:actor = {
			trigger_event = cheat.0001
		}
	}
}

cheat.0010 = {
	type = character_event
	title = cheat.0010.t
	desc = cheat.0010.desc
	theme = realm
	right_portrait = {
		character = scope:recipient
		animation = personality_honorable
	}
	
	option = {
		name = cheat.0010.martial
		scope:recipient = {
			remove_trait = education_martial_1
			remove_trait = education_martial_2
			remove_trait = education_martial_3
			add_trait = education_martial_4
		}
		scope:actor = {
			trigger_event = cheat.0010
		}
	}
	option = {
		name = cheat.0010.diplomacy
		scope:recipient = {
			remove_trait = education_diplomacy_1
			remove_trait = education_diplomacy_2
			remove_trait = education_diplomacy_3
			add_trait = education_diplomacy_4
		}
		scope:actor = {
			trigger_event = cheat.0010
		}
	}
	option = {
		name = cheat.0010.stewardship
		scope:recipient = {
			remove_trait = education_stewardship_1
			remove_trait = education_stewardship_2
			remove_trait = education_stewardship_3
			add_trait = education_stewardship_4
		}
		scope:actor = {
			trigger_event = cheat.0010
		}
	}
	option = {
		name = cheat.0010.intrigue
		scope:recipient = {
			remove_trait = education_intrigue_1
			remove_trait = education_intrigue_2
			remove_trait = education_intrigue_3
			add_trait = education_intrigue_4
		}
		scope:actor = {
			trigger_event = cheat.0010
		}
	}
	option = {
		name = cheat.0010.learning
		scope:recipient = {
			remove_trait = education_learning_1
			remove_trait = education_learning_2
			remove_trait = education_learning_3
			add_trait = education_learning_4
		}
		scope:actor = {
			trigger_event = cheat.0010
		}
	}
	option = {
		name = cheat.0010.exit
	}
}

cheat.0020 = {
	type = character_event
	title = cheat.0020.t
	desc = cheat.0020.desc
	theme = realm
	right_portrait = {
		character = scope:recipient
		animation = personality_honorable
	}
	
	option = {
		name = cheat.0020.martial
		scope:recipient = {
			add_martial_lifestyle_perk_points = 1
		}
		scope:actor = {
			trigger_event = cheat.0020
		}
	}
	option = {
		name = cheat.0020.diplomacy
		scope:recipient = {
			add_diplomacy_lifestyle_perk_points = 1
		}
		scope:actor = {
			trigger_event = cheat.0020
		}
	}
	option = {
		name = cheat.0020.stewardship
		scope:recipient = {
			add_stewardship_lifestyle_perk_points = 1
		}
		scope:actor = {
			trigger_event = cheat.0020
		}
	}
	option = {
		name = cheat.0020.intrigue
		scope:recipient = {
			add_intrigue_lifestyle_perk_points = 1
		}
		scope:actor = {
			trigger_event = cheat.0020
		}
	}
	option = {
		name = cheat.0020.learning
		scope:recipient = {
			add_learning_lifestyle_perk_points = 1
		}
		scope:actor = {
			trigger_event = cheat.0020
		}
	}
	option = {
		name = cheat.0020.exit
	}
}

cheat.0100 = {
	type = character_event
	title = cheat.0100.t
	desc = cheat.0100.desc
	theme = realm
	right_portrait = {
		character = scope:recipient
		animation = personality_honorable
	}
	
	option = {
		name = cheat.0100.genetic
		scope:actor = {
			trigger_event = cheat.0101
		}
	}
	option = {
		name = cheat.0100.disease
		scope:actor = {
			trigger_event = cheat.0110
		}
	}
	option = {
		name = cheat.0100.personality
		scope:actor = {
			trigger_event = cheat.0120
		}
	}
	option = {
		name = cheat.0100.cheattraits
		scope:actor = {
			#trigger_event = cheat.
		}
	}
	option = {
		name = cheat.0100.exit
	}
}

cheat.0101 = {
	type = character_event
	title = cheat.0101.t
	desc = cheat.0101.desc
	theme = realm
	right_portrait = {
		character = scope:recipient
		animation = personality_honorable
	}
	
	option = {
		name = cheat.0101.removeallneg
		scope:recipient = {
			remove_trait = depressed_genetic
			remove_trait = lunatic_genetic
			remove_trait = possessed_genetic
			remove_trait = beauty_bad_1
			remove_trait = beauty_bad_2
			remove_trait = beauty_bad_3
			remove_trait = intellect_bad_1
			remove_trait = intellect_bad_2
			remove_trait = intellect_bad_3
			remove_trait = physique_bad_1
			remove_trait = physique_bad_2
			remove_trait = physique_bad_3
			remove_trait = clubfooted
			remove_trait = hunchbacked
			remove_trait = lisping
			remove_trait = stuttering
			remove_trait = dwarf
			remove_trait = giant
			remove_trait = inbred
			remove_trait = weak
			remove_trait = dull
			remove_trait = impotent
			remove_trait = spindly
			remove_trait = scaly
			remove_trait = albino
			remove_trait = wheezing
			remove_trait = bleeder
			remove_trait = infertile
		}
		scope:actor = {
			trigger_event = cheat.0101
		}
	}
	option = {
		name = cheat.0101.removeallpos
		scope:recipient = {
			remove_trait = beauty_good_1
			remove_trait = beauty_good_2
			remove_trait = beauty_good_3
			remove_trait = intellect_good_1
			remove_trait = intellect_good_2
			remove_trait = intellect_good_3
			remove_trait = physique_good_1
			remove_trait = physique_good_2
			remove_trait = physique_good_3
			remove_trait = pure_blooded
			remove_trait = fecund
			remove_trait = strong
			remove_trait = shrewd
		}
		scope:actor = {
			trigger_event = cheat.0101
		}
	}
	option = {
		name = cheat.0101.addpos1
		scope:recipient = {
			add_trait = beauty_good_1
			add_trait = intellect_good_1
			add_trait = physique_good_1
		}
		scope:actor = {
			trigger_event = cheat.0101
		}
	}
	option = {
		name = cheat.0101.addpos2
		scope:recipient = {
			add_trait = beauty_good_2
			add_trait = intellect_good_2
			add_trait = physique_good_2
		}
		scope:actor = {
			trigger_event = cheat.0101
		}
	}
	option = {
		name = cheat.0101.addpos3
		scope:recipient = {
			add_trait = beauty_good_3
			add_trait = intellect_good_3
			add_trait = physique_good_3
		}
		scope:actor = {
			trigger_event = cheat.0101
		}
	}
	option = {
		name = cheat.0101.singlepos
		scope:actor = {
			trigger_event = cheat.0102
		}
	}
	option = {
		name = cheat.0100.back
		scope:actor = {
			trigger_event = cheat.0100
		}
	}
}

cheat.0102 = {
	type = character_event
	title = cheat.0102.t
	desc = cheat.0102.desc
	theme = realm
	right_portrait = {
		character = scope:recipient
		animation = personality_honorable
	}
	
	option = {
		name = cheat.0102.pureblooded
		scope:recipient = {
			add_trait = pure_blooded
		}
		scope:actor = {
			trigger_event = cheat.0102
		}
	}
	option = {
		name = cheat.0102.fecund
		scope:recipient = {
			add_trait = fecund
		}
		scope:actor = {
			trigger_event = cheat.0102
		}
	}
	option = {
		name = cheat.0102.strong
		scope:recipient = {
			add_trait = strong
		}
		scope:actor = {
			trigger_event = cheat.0102
		}
	}
	option = {
		name = cheat.0102.shrewd
		scope:recipient = {
			add_trait = shrewd
		}
		scope:actor = {
			trigger_event = cheat.0102
		}
	}
	option = {
		name = cheat.0102.singleneg
		scope:actor = {
			trigger_event = cheat.0103
		}
	}
	option = {
		name = cheat.0100.back
		scope:actor = {
			trigger_event = cheat.0101
		}
	}
}

cheat.0103 = {
	type = character_event
	title = cheat.0103.t
	desc = cheat.0103.desc
	theme = realm
	right_portrait = {
		character = scope:recipient
		animation = personality_honorable
	}
	
	option = {
		name = cheat.0103.clubfooted
		scope:recipient = {
			add_trait = clubfooted
		}
		scope:actor = {
			trigger_event = cheat.0103
		}
	}
	option = {
		name = cheat.0103.hunchbacked
		scope:recipient = {
			add_trait = hunchbacked
		}
		scope:actor = {
			trigger_event = cheat.0103
		}
	}
	option = {
		name = cheat.0103.lisping
		scope:recipient = {
			add_trait = lisping
		}
		scope:actor = {
			trigger_event = cheat.0103
		}
	}
	option = {
		name = cheat.0103.stuttering
		scope:recipient = {
			add_trait = stuttering
		}
		scope:actor = {
			trigger_event = cheat.0103
		}
	}
	option = {
		name = cheat.0103.dwarf
		trigger = {
			scope:recipient = {
				NOT = {
					has_trait = giant
					has_trait = dwarf
				}
			}
		}
		scope:recipient = {
			add_trait = dwarf
		}
		scope:actor = {
			trigger_event = cheat.0103
		}
	}
	option = {
		name = cheat.0103.giant
		trigger = {
			scope:recipient = {
				NOT = {
					has_trait = dwarf
					has_trait = giant
				}
			}
		}
		scope:recipient = {
			add_trait = giant
		}
		scope:actor = {
			trigger_event = cheat.0103
		}
	}
	option = {
		name = cheat.0103.next
		scope:actor = {
			trigger_event = cheat.0104
		}
	}
	option = {
		name = cheat.0100.back
		scope:actor = {
			trigger_event = cheat.0102
		}
	}
}

cheat.0104 = {
	type = character_event
	title = cheat.0104.t
	desc = cheat.0104.desc
	theme = realm
	right_portrait = {
		character = scope:recipient
		animation = personality_honorable
	}
	
	option = {
		name = cheat.0104.inbred
		scope:recipient = {
			add_trait = inbred
		}
		scope:actor = {
			trigger_event = cheat.0104
		}
	}
	option = {
		name = cheat.0104.weak
		scope:recipient = {
			add_trait = weak
		}
		scope:actor = {
			trigger_event = cheat.0104
		}
	}
	option = {
		name = cheat.0104.dull
		scope:recipient = {
			add_trait = dull
		}
		scope:actor = {
			trigger_event = cheat.0104
		}
	}
	option = {
		name = cheat.0104.impotent
		scope:recipient = {
			add_trait = impotent
		}
		scope:actor = {
			trigger_event = cheat.0104
		}
	}
	option = {
		name = cheat.0104.spindly
		scope:recipient = {
			add_trait = spindly
		}
		scope:actor = {
			trigger_event = cheat.0104
		}
	}
	option = {
		name = cheat.0104.scaly
		scope:recipient = {
			add_trait = scaly
		}
		scope:actor = {
			trigger_event = cheat.0104
		}
	}
	option = {
		name = cheat.0104.albino
		scope:recipient = {
			add_trait = albino
		}
		scope:actor = {
			trigger_event = cheat.0104
		}
	}
	option = {
		name = cheat.0104.wheezing
		scope:recipient = {
			add_trait = wheezing
		}
		scope:actor = {
			trigger_event = cheat.0104
		}
	}
	option = {
		name = cheat.0104.bleeder
		scope:recipient = {
			add_trait = bleeder
		}
		scope:actor = {
			trigger_event = cheat.0104
		}
	}
	option = {
		name = cheat.0104.infertile
		scope:recipient = {
			add_trait = infertile
		}
		scope:actor = {
			trigger_event = cheat.0104
		}
	}
	option = {
		name = cheat.0100.back
		scope:actor = {
			trigger_event = cheat.0103
		}
	}
}

cheat.0110 = {
	type = character_event
	title = cheat.0110.t
	desc = cheat.0110.desc
	theme = realm
	right_portrait = {
		character = scope:recipient
		animation = personality_honorable
	}
	
	option = {
		name = cheat.0110.removedisease
		scope:recipient = {
			remove_trait = depressed_1
			remove_trait = lunatic_1
			remove_trait = possessed_1
			remove_trait = ill
			remove_trait = pneumonic
			remove_trait = great_pox
			remove_trait = early_great_pox
			remove_trait = lovers_pox
			remove_trait = leper
			remove_trait = infirm
			remove_trait = gout_ridden
			remove_trait = consumption
			remove_trait = cancer
			remove_trait = typhus
			remove_trait = bubonic_plague
			remove_trait = smallpox
			remove_trait = sickly
		}
		scope:actor = {
			trigger_event = cheat.0110
		}
	}
	option = {
		name = cheat.0110.removescars
		scope:recipient = {
			remove_trait = maimed
			remove_trait = one_eyed
			remove_trait = one_legged
			remove_trait = disfigured
			remove_trait = incapable
			remove_trait = scarred
			remove_trait = eunuch
			remove_trait = blind
		}
		scope:actor = {
			trigger_event = cheat.0110
		}
	}
	option = {
		name = cheat.0100.exit
		scope:actor = {
			trigger_event = cheat.0100
		}
	}
}

cheat.0120 = {
	type = character_event
	title = cheat.0120.t
	desc = cheat.0120.desc
	theme = realm
	right_portrait = {
		character = scope:recipient
		animation = personality_honorable
	}
	
	option = {
		name = cheat.0120.lustfulchaste
		scope:actor = {
			trigger_event = cheat.0121
		}
	}
	option = {
		name = cheat.0120.gluttonoustemperate
		scope:actor = {
			trigger_event = cheat.0122
		}
	}
	option = {
		name = cheat.0120.greedygenerous
		scope:actor = {
			trigger_event = cheat.0123
		}
	}
	option = {
		name = cheat.0120.lazydiligent
		scope:actor = {
			trigger_event = cheat.0124
		}
	}
	option = {
		name = cheat.0120.wrathfulcalm
		scope:actor = {
			trigger_event = cheat.0125
		}
	}
	option = {
		name = cheat.0120.impatientpatient
		scope:actor = {
			trigger_event = cheat.0126
		}
	}
	option = {
		name = cheat.0120.next
		scope:actor = {
			trigger_event = cheat.0130
		}
	}
	option = {
		name = cheat.0120.back
		scope:actor = {
			trigger_event = cheat.0100
		}
	}
}

cheat.0121 = {
	type = character_event
	title = cheat.0121.t
	desc = cheat.0121.desc
	theme = realm
	right_portrait = {
		character = scope:recipient
		animation = personality_honorable
	}
	
	option = {
		name = cheat.0121.addlustful
		trigger = {
			scope:recipient = {
				NOT = {
					has_trait = chaste
				}
			}
		}
		scope:recipient = {
			add_trait = lustful
		}
		scope:actor = {
			trigger_event = cheat.0121
		}
	}
	option = {
		name = cheat.0121.removelustful
		scope:recipient = {
			remove_trait = lustful
		}
		scope:actor = {
			trigger_event = cheat.0121
		}
	}
	option = {
		name = cheat.0121.removechaste
		scope:recipient = {
			remove_trait = chaste
		}
		scope:actor = {
			trigger_event = cheat.0121
		}
	}
	option = {
		name = cheat.0121.addchaste
		trigger = {
			scope:recipient = {
				NOT = {
					has_trait = lustful
				}
			}
		}
		scope:recipient = {
			add_trait = chaste
		}
		scope:actor = {
			trigger_event = cheat.0121
		}
	}
	option = {
		name = cheat.0120.back
		scope:actor = {
			trigger_event = cheat.0120
		}
	}
}

cheat.0122 = {
	type = character_event
	title = cheat.0122.t
	desc = cheat.0122.desc
	theme = realm
	right_portrait = {
		character = scope:recipient
		animation = personality_honorable
	}
	
	option = {
		name = cheat.0122.addgluttonous
		trigger = {
			scope:recipient = {
				NOT = {
					has_trait = temperate
				}
			}
		}
		scope:recipient = {
			add_trait = gluttonous
		}
		scope:actor = {
			trigger_event = cheat.0122
		}
	}
	option = {
		name = cheat.0122.removegluttonous
		scope:recipient = {
			remove_trait = gluttonous
		}
		scope:actor = {
			trigger_event = cheat.0122
		}
	}
	option = {
		name = cheat.0122.removetemperate
		scope:recipient = {
			remove_trait = temperate
		}
		scope:actor = {
			trigger_event = cheat.0122
		}
	}
	option = {
		name = cheat.0122.addtemperate
		trigger = {
			scope:recipient = {
				NOT = {
					has_trait = gluttonous
				}
			}
		}
		scope:recipient = {
			add_trait = temperate
		}
		scope:actor = {
			trigger_event = cheat.0122
		}
	}
	option = {
		name = cheat.0120.back
		scope:actor = {
			trigger_event = cheat.0120
		}
	}
}

cheat.0123 = {
	type = character_event
	title = cheat.0123.t
	desc = cheat.0123.desc
	theme = realm
	right_portrait = {
		character = scope:recipient
		animation = personality_honorable
	}
	
	option = {
		name = cheat.0123.addgreedy
		trigger = {
			scope:recipient = {
				NOT = {
					has_trait = generous
				}
			}
		}
		scope:recipient = {
			add_trait = greedy
		}
		scope:actor = {
			trigger_event = cheat.0123
		}
	}
	option = {
		name = cheat.0123.removegreedy
		scope:recipient = {
			remove_trait = greedy
		}
		scope:actor = {
			trigger_event = cheat.0123
		}
	}
	option = {
		name = cheat.0123.removegenerous
		scope:recipient = {
			remove_trait = generous
		}
		scope:actor = {
			trigger_event = cheat.0123
		}
	}
	option = {
		name = cheat.0123.addgenerous
		trigger = {
			scope:recipient = {
				NOT = {
					has_trait = greedy
				}
			}
		}
		scope:recipient = {
			add_trait = generous
		}
		scope:actor = {
			trigger_event = cheat.0123
		}
	}
	option = {
		name = cheat.0120.back
		scope:actor = {
			trigger_event = cheat.0120
		}
	}
}

cheat.0124 = {
	type = character_event
	title = cheat.0124.t
	desc = cheat.0124.desc
	theme = realm
	right_portrait = {
		character = scope:recipient
		animation = personality_honorable
	}
	
	option = {
		name = cheat.0124.addlazy
		trigger = {
			scope:recipient = {
				NOT = {
					has_trait = diligent
				}
			}
		}
		scope:recipient = {
			add_trait = lazy
		}
		scope:actor = {
			trigger_event = cheat.0124
		}
	}
	option = {
		name = cheat.0124.removelazy
		scope:recipient = {
			remove_trait = lazy
		}
		scope:actor = {
			trigger_event = cheat.0124
		}
	}
	option = {
		name = cheat.0124.removediligent
		scope:recipient = {
			remove_trait = diligent
		}
		scope:actor = {
			trigger_event = cheat.0124
		}
	}
	option = {
		name = cheat.0124.adddiligent
		trigger = {
			scope:recipient = {
				NOT = {
					has_trait = lazy
				}
			}
		}
		scope:recipient = {
			add_trait = diligent
		}
		scope:actor = {
			trigger_event = cheat.0124
		}
	}
	option = {
		name = cheat.0120.back
		scope:actor = {
			trigger_event = cheat.0120
		}
	}
}

cheat.0125 = {
	type = character_event
	title = cheat.0125.t
	desc = cheat.0125.desc
	theme = realm
	right_portrait = {
		character = scope:recipient
		animation = personality_honorable
	}
	
	option = {
		name = cheat.0125.addwrathful
		trigger = {
			scope:recipient = {
				NOT = {
					has_trait = calm
				}
			}
		}
		scope:recipient = {
			add_trait = wrathful
		}
		scope:actor = {
			trigger_event = cheat.0125
		}
	}
	option = {
		name = cheat.0125.removewrathful
		scope:recipient = {
			remove_trait = wrathful
		}
		scope:actor = {
			trigger_event = cheat.0125
		}
	}
	option = {
		name = cheat.0125.removecalm
		scope:recipient = {
			remove_trait = calm
		}
		scope:actor = {
			trigger_event = cheat.0125
		}
	}
	option = {
		name = cheat.0125.addcalm
		trigger = {
			scope:recipient = {
				NOT = {
					has_trait = wrathful
				}
			}
		}
		scope:recipient = {
			add_trait = calm
		}
		scope:actor = {
			trigger_event = cheat.0125
		}
	}
	option = {
		name = cheat.0120.back
		scope:actor = {
			trigger_event = cheat.0120
		}
	}
}

cheat.0126 = {
	type = character_event
	title = cheat.0126.t
	desc = cheat.0126.desc
	theme = realm
	right_portrait = {
		character = scope:recipient
		animation = personality_honorable
	}
	
	option = {
		name = cheat.0126.addimpatient
		trigger = {
			scope:recipient = {
				NOT = {
					has_trait = patient
				}
			}
		}
		scope:recipient = {
			add_trait = impatient
		}
		scope:actor = {
			trigger_event = cheat.0126
		}
	}
	option = {
		name = cheat.0126.removeimpatient
		scope:recipient = {
			remove_trait = impatient
		}
		scope:actor = {
			trigger_event = cheat.0126
		}
	}
	option = {
		name = cheat.0126.removepatient
		scope:recipient = {
			remove_trait = patient
		}
		scope:actor = {
			trigger_event = cheat.0126
		}
	}
	option = {
		name = cheat.0126.addpatient
		trigger = {
			scope:recipient = {
				NOT = {
					has_trait = impatient
				}
			}
		}
		scope:recipient = {
			add_trait = patient
		}
		scope:actor = {
			trigger_event = cheat.0126
		}
	}
	option = {
		name = cheat.0120.back
		scope:actor = {
			trigger_event = cheat.0120
		}
	}
}

cheat.0130 = {
	type = character_event
	title = cheat.0130.t
	desc = cheat.0130.desc
	theme = realm
	right_portrait = {
		character = scope:recipient
		animation = personality_honorable
	}
	
	option = {
		name = cheat.0130.arroganthumble
		scope:actor = {
			trigger_event = cheat.0131
		}
	}
	option = {
		name = cheat.0130.deceitfulhonest
		scope:actor = {
			trigger_event = cheat.0132
		}
	}
	option = {
		name = cheat.0130.cravenbrave
		scope:actor = {
			trigger_event = cheat.0133
		}
	}
	option = {
		name = cheat.0130.shygregarious
		scope:actor = {
			trigger_event = cheat.0134
		}
	}
	option = {
		name = cheat.0130.ambitiouscontent
		scope:actor = {
			trigger_event = cheat.0135
		}
	}
	option = {
		name = cheat.0130.arbitraryjust
		scope:actor = {
			trigger_event = cheat.0136
		}
	}
	option = {
		name = cheat.0130.cynicalzealous
		scope:actor = {
			trigger_event = cheat.0137
		}
	}
	option = {
		name = cheat.0130.back
		scope:actor = {
			trigger_event = cheat.0120
		}
	}
	option = {
		name = cheat.0130.next
		scope:actor = {
			trigger_event = cheat.0140
		}
	}
}

cheat.0131 = {
	type = character_event
	title = cheat.0131.t
	desc = cheat.0131.desc
	theme = realm
	right_portrait = {
		character = scope:recipient
		animation = personality_honorable
	}
	
	option = {
		name = cheat.0131.addarrogant
		trigger = {
			scope:recipient = {
				NOT = {
					has_trait = humble
				}
			}
		}
		scope:recipient = {
			add_trait = arrogant
		}
		scope:actor = {
			trigger_event = cheat.0131
		}
	}
	option = {
		name = cheat.0131.removearrogant
		scope:recipient = {
			remove_trait = arrogant
		}
		scope:actor = {
			trigger_event = cheat.0131
		}
	}
	option = {
		name = cheat.0131.removehumble
		scope:recipient = {
			remove_trait = humble
		}
		scope:actor = {
			trigger_event = cheat.0131
		}
	}
	option = {
		name = cheat.0131.addhumble
		trigger = {
			scope:recipient = {
				NOT = {
					has_trait = arrogant
				}
			}
		}
		scope:recipient = {
			add_trait = humble
		}
		scope:actor = {
			trigger_event = cheat.0131
		}
	}
	option = {
		name = cheat.0120.back
		scope:actor = {
			trigger_event = cheat.0130
		}
	}
}

cheat.0132 = {
	type = character_event
	title = cheat.0132.t
	desc = cheat.0132.desc
	theme = realm
	right_portrait = {
		character = scope:recipient
		animation = personality_honorable
	}
	
	option = {
		name = cheat.0132.adddeceitful
		trigger = {
			scope:recipient = {
				NOT = {
					has_trait = honest
				}
			}
		}
		scope:recipient = {
			add_trait = deceitful
		}
		scope:actor = {
			trigger_event = cheat.0132
		}
	}
	option = {
		name = cheat.0132.removedeceitful
		scope:recipient = {
			remove_trait = deceitful
		}
		scope:actor = {
			trigger_event = cheat.0132
		}
	}
	option = {
		name = cheat.0132.removehonest
		scope:recipient = {
			remove_trait = honest
		}
		scope:actor = {
			trigger_event = cheat.0132
		}
	}
	option = {
		name = cheat.0132.addhonest
		trigger = {
			scope:recipient = {
				NOT = {
					has_trait = deceitful
				}
			}
		}
		scope:recipient = {
			add_trait = honest
		}
		scope:actor = {
			trigger_event = cheat.0132
		}
	}
	option = {
		name = cheat.0120.back
		scope:actor = {
			trigger_event = cheat.0130
		}
	}
}

cheat.0133 = {
	type = character_event
	title = cheat.0133.t
	desc = cheat.0133.desc
	theme = realm
	right_portrait = {
		character = scope:recipient
		animation = personality_honorable
	}
	
	option = {
		name = cheat.0133.addcraven
		trigger = {
			scope:recipient = {
				NOT = {
					has_trait = brave
				}
			}
		}
		scope:recipient = {
			add_trait = craven
		}
		scope:actor = {
			trigger_event = cheat.0133
		}
	}
	option = {
		name = cheat.0133.removecraven
		scope:recipient = {
			remove_trait = craven
		}
		scope:actor = {
			trigger_event = cheat.0133
		}
	}
	option = {
		name = cheat.0133.removebrave
		scope:recipient = {
			remove_trait = brave
		}
		scope:actor = {
			trigger_event = cheat.0133
		}
	}
	option = {
		name = cheat.0133.addbrave
		trigger = {
			scope:recipient = {
				NOT = {
					has_trait = craven
				}
			}
		}
		scope:recipient = {
			add_trait = brave
		}
		scope:actor = {
			trigger_event = cheat.0133
		}
	}
	option = {
		name = cheat.0120.back
		scope:actor = {
			trigger_event = cheat.0130
		}
	}
}

cheat.0134 = {
	type = character_event
	title = cheat.0134.t
	desc = cheat.0134.desc
	theme = realm
	right_portrait = {
		character = scope:recipient
		animation = personality_honorable
	}
	
	option = {
		name = cheat.0134.addshy
		trigger = {
			scope:recipient = {
				NOT = {
					has_trait = gregarious
				}
			}
		}
		scope:recipient = {
			add_trait = shy
		}
		scope:actor = {
			trigger_event = cheat.0134
		}
	}
	option = {
		name = cheat.0134.removeshy
		scope:recipient = {
			remove_trait = shy
		}
		scope:actor = {
			trigger_event = cheat.0134
		}
	}
	option = {
		name = cheat.0134.removegregarious
		scope:recipient = {
			remove_trait = gregarious
		}
		scope:actor = {
			trigger_event = cheat.0134
		}
	}
	option = {
		name = cheat.0134.addgregarious
		trigger = {
			scope:recipient = {
				NOT = {
					has_trait = shy
				}
			}
		}
		scope:recipient = {
			add_trait = gregarious
		}
		scope:actor = {
			trigger_event = cheat.0134
		}
	}
	option = {
		name = cheat.0120.back
		scope:actor = {
			trigger_event = cheat.0130
		}
	}
}

cheat.0135 = {
	type = character_event
	title = cheat.0135.t
	desc = cheat.0135.desc
	theme = realm
	right_portrait = {
		character = scope:recipient
		animation = personality_honorable
	}
	
	option = {
		name = cheat.0135.addambitious
		trigger = {
			scope:recipient = {
				NOT = {
					has_trait = content
				}
			}
		}
		scope:recipient = {
			add_trait = ambitious
		}
		scope:actor = {
			trigger_event = cheat.0135
		}
	}
	option = {
		name = cheat.0135.removeambitious
		scope:recipient = {
			remove_trait = ambitious
		}
		scope:actor = {
			trigger_event = cheat.0135
		}
	}
	option = {
		name = cheat.0135.removecontent
		scope:recipient = {
			remove_trait = content
		}
		scope:actor = {
			trigger_event = cheat.0135
		}
	}
	option = {
		name = cheat.0135.addcontent
		trigger = {
			scope:recipient = {
				NOT = {
					has_trait = ambitious
				}
			}
		}
		scope:recipient = {
			add_trait = content
		}
		scope:actor = {
			trigger_event = cheat.0135
		}
	}
	option = {
		name = cheat.0120.back
		scope:actor = {
			trigger_event = cheat.0130
		}
	}
}

cheat.0136 = {
	type = character_event
	title = cheat.0136.t
	desc = cheat.0136.desc
	theme = realm
	right_portrait = {
		character = scope:recipient
		animation = personality_honorable
	}
	
	option = {
		name = cheat.0136.addarbitrary
		trigger = {
			scope:recipient = {
				NOT = {
					has_trait = just
				}
			}
		}
		scope:recipient = {
			add_trait = arbitrary
		}
		scope:actor = {
			trigger_event = cheat.0136
		}
	}
	option = {
		name = cheat.0136.removearbitrary
		scope:recipient = {
			remove_trait = arbitrary
		}
		scope:actor = {
			trigger_event = cheat.0136
		}
	}
	option = {
		name = cheat.0136.removejust
		scope:recipient = {
			remove_trait = just
		}
		scope:actor = {
			trigger_event = cheat.0136
		}
	}
	option = {
		name = cheat.0136.addjust
		trigger = {
			scope:recipient = {
				NOT = {
					has_trait = arbitrary
				}
			}
		}
		scope:recipient = {
			add_trait = just
		}
		scope:actor = {
			trigger_event = cheat.0136
		}
	}
	option = {
		name = cheat.0120.back
		scope:actor = {
			trigger_event = cheat.0130
		}
	}
}

cheat.0137 = {
	type = character_event
	title = cheat.0137.t
	desc = cheat.0137.desc
	theme = realm
	right_portrait = {
		character = scope:recipient
		animation = personality_honorable
	}
	
	option = {
		name = cheat.0137.addcynical
		trigger = {
			scope:recipient = {
				NOT = {
					has_trait = zealous
				}
			}
		}
		scope:recipient = {
			add_trait = cynical
		}
		scope:actor = {
			trigger_event = cheat.0137
		}
	}
	option = {
		name = cheat.0137.removecynical
		scope:recipient = {
			remove_trait = cynical
		}
		scope:actor = {
			trigger_event = cheat.0137
		}
	}
	option = {
		name = cheat.0137.removezealous
		scope:recipient = {
			remove_trait = zealous
		}
		scope:actor = {
			trigger_event = cheat.0137
		}
	}
	option = {
		name = cheat.0137.addzealous
		trigger = {
			scope:recipient = {
				NOT = {
					has_trait = cynical
				}
			}
		}
		scope:recipient = {
			add_trait = zealous
		}
		scope:actor = {
			trigger_event = cheat.0137
		}
	}
	option = {
		name = cheat.0120.back
		scope:actor = {
			trigger_event = cheat.0130
		}
	}
}

cheat.0140 = {
	type = character_event
	title = cheat.0140.t
	desc = cheat.0140.desc
	theme = realm
	right_portrait = {
		character = scope:recipient
		animation = personality_honorable
	}
	
	option = {
		name = cheat.0140.paranoidtrusting
		scope:actor = {
			trigger_event = cheat.0141
		}
	}
	option = {
		name = cheat.0140.callouscompassionatesadistic
		scope:actor = {
			trigger_event = cheat.0142
		}
	}
	option = {
		name = cheat.0140.stubbornfickle
		scope:actor = {
			trigger_event = cheat.0143
		}
	}
	option = {
		name = cheat.0140.vengefulforgiving
		scope:actor = {
			trigger_event = cheat.0144
		}
	}
	option = {
		name = cheat.0140.back
		scope:actor = {
			trigger_event = cheat.0130
		}
	}
	option = {
		name = cheat.0120.back
		scope:actor = {
			trigger_event = cheat.0100
		}
	}
}

cheat.0141 = {
	type = character_event
	title = cheat.0141.t
	desc = cheat.0141.desc
	theme = realm
	right_portrait = {
		character = scope:recipient
		animation = personality_honorable
	}
	
	option = {
		name = cheat.0141.addparanoid
		trigger = {
			scope:recipient = {
				NOT = {
					has_trait = trusting
				}
			}
		}
		scope:recipient = {
			add_trait = paranoid
		}
		scope:actor = {
			trigger_event = cheat.0141
		}
	}
	option = {
		name = cheat.0141.removeparanoid
		scope:recipient = {
			remove_trait = paranoid
		}
		scope:actor = {
			trigger_event = cheat.0141
		}
	}
	option = {
		name = cheat.0141.removetrusting
		scope:recipient = {
			remove_trait = trusting
		}
		scope:actor = {
			trigger_event = cheat.0141
		}
	}
	option = {
		name = cheat.0141.addtrusting
		trigger = {
			scope:recipient = {
				NOT = {
					has_trait = paranoid
				}
			}
		}
		scope:recipient = {
			add_trait = trusting
		}
		scope:actor = {
			trigger_event = cheat.0141
		}
	}
	option = {
		name = cheat.0120.back
		scope:actor = {
			trigger_event = cheat.0140
		}
	}
}

cheat.0142 = {
	type = character_event
	title = cheat.0142.t
	desc = cheat.0142.desc
	theme = realm
	right_portrait = {
		character = scope:recipient
		animation = personality_honorable
	}
	
	option = {
		name = cheat.0142.addcallous
		trigger = {
			scope:recipient = {
				NOT = {
					has_trait = sadistic
					has_trait = compassionate
				}
			}
		}
		scope:recipient = {
			add_trait = callous
		}
		scope:actor = {
			trigger_event = cheat.0142
		}
	}
	option = {
		name = cheat.0142.removecallous
		scope:recipient = {
			remove_trait = callous
		}
		scope:actor = {
			trigger_event = cheat.0142
		}
	}
	option = {
		name = cheat.0142.addcompassionate
		trigger = {
			scope:recipient = {
				NOT = {
					has_trait = sadistic
					has_trait = callous
				}
			}
		}
		scope:recipient = {
			add_trait = compassionate
		}
		scope:actor = {
			trigger_event = cheat.0142
		}
	}
	option = {
		name = cheat.0142.removecompassionate
		scope:recipient = {
			remove_trait = compassionate
		}
		scope:actor = {
			trigger_event = cheat.0142
		}
	}
	option = {
		name = cheat.0142.removesadistic
		scope:recipient = {
			remove_trait = sadistic
		}
		scope:actor = {
			trigger_event = cheat.0142
		}
	}
	option = {
		name = cheat.0142.addsadistic
		trigger = {
			scope:recipient = {
				NOT = {
					has_trait = callous
					has_trait = compassionate
				}
			}
		}
		scope:recipient = {
			add_trait = sadistic
		}
		scope:actor = {
			trigger_event = cheat.0142
		}
	}
	option = {
		name = cheat.0120.back
		scope:actor = {
			trigger_event = cheat.0140
		}
	}
}

cheat.0143 = {
	type = character_event
	title = cheat.0143.t
	desc = cheat.0143.desc
	theme = realm
	right_portrait = {
		character = scope:recipient
		animation = personality_honorable
	}
	
	option = {
		name = cheat.0143.addstubborn
		trigger = {
			scope:recipient = {
				NOT = {
					has_trait = fickle
				}
			}
		}
		scope:recipient = {
			add_trait = stubborn
		}
		scope:actor = {
			trigger_event = cheat.0143
		}
	}
	option = {
		name = cheat.0143.removestubborn
		scope:recipient = {
			remove_trait = stubborn
		}
		scope:actor = {
			trigger_event = cheat.0143
		}
	}
	option = {
		name = cheat.0143.removefickle
		scope:recipient = {
			remove_trait = fickle
		}
		scope:actor = {
			trigger_event = cheat.0143
		}
	}
	option = {
		name = cheat.0143.addfickle
		trigger = {
			scope:recipient = {
				NOT = {
					has_trait = stubborn
				}
			}
		}
		scope:recipient = {
			add_trait = fickle
		}
		scope:actor = {
			trigger_event = cheat.0143
		}
	}
	option = {
		name = cheat.0120.back
		scope:actor = {
			trigger_event = cheat.0140
		}
	}
}

cheat.0144 = {
	type = character_event
	title = cheat.0144.t
	desc = cheat.0144.desc
	theme = realm
	right_portrait = {
		character = scope:recipient
		animation = personality_honorable
	}
	
	option = {
		name = cheat.0144.addvengeful
		trigger = {
			scope:recipient = {
				NOT = {
					has_trait = forgiving
				}
			}
		}
		scope:recipient = {
			add_trait = vengeful
		}
		scope:actor = {
			trigger_event = cheat.0144
		}
	}
	option = {
		name = cheat.0144.removevengeful
		scope:recipient = {
			remove_trait = vengeful
		}
		scope:actor = {
			trigger_event = cheat.0144
		}
	}
	option = {
		name = cheat.0144.removeforgiving
		scope:recipient = {
			remove_trait = forgiving
		}
		scope:actor = {
			trigger_event = cheat.0144
		}
	}
	option = {
		name = cheat.0144.addforgiving
		trigger = {
			scope:recipient = {
				NOT = {
					has_trait = vengeful
				}
			}
		}
		scope:recipient = {
			add_trait = forgiving
		}
		scope:actor = {
			trigger_event = cheat.0144
		}
	}
	option = {
		name = cheat.0120.back
		scope:actor = {
			trigger_event = cheat.0140
		}
	}
}