module Base
{
    


	
 	item SniperVeil
	{
		Type = Clothing,
		DisplayName = Sniper Veil,
		ClothingItem = SniperVeil,
		/*BodyLocation = FullHat,*/
		BodyLocation = MaskEyes,
		BloodLocation = Head,
		Icon = MeshMask,
		CanHaveHoles = false,
        Insulation = 1.0,
        WindResistance = 1.0,
        WaterResistance = 0.5,
	}


	
	item BallisticMask
	{
		Type = Clothing,
		DisplayName = Ballistic Mask,
		ClothingItem = BallisticMask,
		BodyLocation = MaskEyes,
		Icon = BallisticMask,
		CanHaveHoles = false,
		BloodLocation = Head,
        BiteDefense = 30,
        ScratchDefense = 50,
        ChanceToFall = 30,
        Insulation = 0.25,
        WindResistance = 0.55,
	}


    item SkullHalfMask
    {
        Type = Clothing,
        DisplayName = Skull Half-Mask,
        ClothingItem = SkullHalfMask,
        BodyLocation = Mask,
        Icon=SkullMaskBandana,
        CanHaveHoles = false,
        ChanceToFall = 5,
        Insulation = 0.10,
    }



}

