using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using RimWorld;
using Verse;

namespace HeavyMelee {
    public class SelfDamageModExtension : DefModExtension {
        public int selfDamageAmountPerAttack = 0;
    }
}
