﻿##########
# Theodosian Walls
##########

theodosian_walls_01 = {
	construction_time = very_slow_construction_time

	type_icon = "icon_structure_theodosian_walls.dds"
	
	can_construct_potential = {
		barony = title:b_constantinople
		building_requirement_tribal = no
	}
	
	cost_gold = 3000
	
	garrison = 1000
	duchy_capital_county_modifier = {
		levy_size = 0.15
		tax_mult = 0.15
	}
	province_modifier = {
		fort_level = 8
		garrison_size = 1
	}
	county_modifier = {
		development_growth = 0.3
		development_growth_factor = 0.2
		levy_size = 2.25
		tax_mult = 2.25
		hostile_raid_time = 0.5
	}
	
	ai_value = {
		base = 100
	}
	
	type = duchy_capital
}

the_colosseum_01 = {

	asset = {
		type = pdxmesh
		name = "building_special_colosseum_mesh"
	}

	construction_time = very_slow_construction_time

	type_icon = "icon_structure_colosseum.dds"
	
	can_construct_potential = {
		building_requirement_tribal = no
	}
	
	cost_gold = 3000

	character_modifier = {
		army_maintenance_mult = -0.05 # 'Stealing' the metal from the colosseum building itself
	}
	
	province_modifier = {
		build_speed = -0.1 # 'Stealing' the metal from the colosseum building itself
	}
	
	ai_value = {
		base = 100
	}
	
	next_building = the_colosseum_02
	
	type = special
}

the_colosseum_02 = { # Colosseum

	asset = {
		type = pdxmesh
		name = "building_special_colosseum_mesh"
	}

	construction_time = very_slow_construction_time
	
	can_construct_potential = {
		building_requirement_tribal = no
	}
	
	can_construct_showing_failures_only = {
		barony = title:b_roma
		building_requirement_tribal = no
		building_requirement_cow_metropolis = { LEVEL = 03 }
	}
	
	cost_gold = 4000

	character_modifier = {
		army_maintenance_mult = -0.10 # 'Gladiators' may serve in your Men at Arms
		monthly_dynasty_prestige_mult = 0.05
	}
	
	county_modifier = {
		county_opinion_add = 25
		tax_mult = 0.2
		development_growth_factor = 0.3
		development_growth = 0.2
	}
	
	province_modifier = {
		monthly_income = 2
	}
	
	ai_value = {
		base = 0
	}
	
	type = special
}

aurelian_walls_01 = {
	construction_time = very_slow_construction_time

	type_icon = "icon_structure_aurelian_walls.dds"
	
	can_construct_potential = {
		barony = title:b_roma
		building_requirement_tribal = no
	}
	
	cost_gold = 3000
	
	garrison = 500
	
	duchy_capital_county_modifier = {
		levy_size = 0.15
		tax_mult = 0.15
	}
	county_modifier = {
		development_growth = 0.2
		development_growth_factor = 0.1
		hostile_raid_time = 0.5
	}
	province_modifier = {
		fort_level = 3
		garrison_size = 0.5
	}
	
	ai_value = {
		base = 100
	}
	
	next_building = aurelian_walls_02
	
	type = duchy_capital
}

aurelian_walls_02 = {
	construction_time = very_slow_construction_time

	type_icon = "icon_structure_aurelian_walls.dds"
	
	can_construct_potential = {
		building_requirement_tribal = no
	}
	
	can_construct_showing_failures_only = {
		barony = title:b_roma
		building_requirement_tribal = no
		building_requirement_cow_metropolis = { LEVEL = 03 }
	}
	
	cost_gold = 2000
	
	garrison = 1000
	
	duchy_capital_county_modifier = {
		levy_size = 0.20
		tax_mult = 0.20
	}
	county_modifier = {
		development_growth = 0.4
		development_growth_factor = 0.2
		hostile_raid_time = 0.6
	}
	province_modifier = {
		fort_level = 5
		garrison_size = 0.5
	}
	
	ai_value = {
		base = 0
	}
	
	type = duchy_capital
}