<?xml version="1.0" encoding="utf-8"?>
<ThingDefs>
  <ThingDef ParentName="ArmorHelmetMakeableBase">
    <defName>Kanna</defName>
    <label>Kanna</label>
    <description>Kanna.</description>
    <techLevel>Spacer</techLevel>
    <recipeMaker>
      <unfinishedThingDef>UnfinishedTechArmor</unfinishedThingDef>
      <researchPrerequisite>PoweredArmor</researchPrerequisite>
    </recipeMaker>
    <graphicData>
      <texPath>Things/Apparel/Kanna</texPath>
      <graphicClass>Graphic_Single</graphicClass>
    </graphicData>
    <statBases>
      <WorkToMake>30000</WorkToMake>
      <MaxHitPoints>160</MaxHitPoints>
      <MarketValue>3000</MarketValue>
      <Mass>1.3</Mass>
      <ArmorRating_Blunt>0.5</ArmorRating_Blunt>
      <ArmorRating_Sharp>0.6</ArmorRating_Sharp>
      <ArmorRating_Heat>0.5</ArmorRating_Heat>
      <ArmorRating_Electric>0.2</ArmorRating_Electric>
      <Insulation_Cold>-10</Insulation_Cold>
      <Insulation_Heat>5</Insulation_Heat>
      <DeteriorationRate>0</DeteriorationRate>
      <Beauty>5</Beauty>
    </statBases>
    <useHitPoints>false</useHitPoints>
    <equippedStatOffsets>
      <WorkSpeedGlobal>0.05</WorkSpeedGlobal>
    </equippedStatOffsets>
    <costList>
      <Component>7</Component>
      <Plasteel>60</Plasteel>
    </costList>
    <apparel>
      <bodyPartGroups>
        <li>FullHead</li>
      </bodyPartGroups>
      <worngraphicPath>Things/Apparel/Kanna</worngraphicPath>
      <layers>
        <li>Overhead</li>
      </layers>
      <commonality>0</commonality>
      <tags>
        <li>DArmor</li>
      </tags>
      <defaultOutfitTags>
        <li>Soldier</li>
      </defaultOutfitTags>
    </apparel>
    <colorGenerator Class="ColorGenerator_Options">
      <options>
        <li>
          <weight>10</weight>
          <only>RGBA(0.9,0.9,0.9,1)</only>
        </li>
      </options>
    </colorGenerator>
  </ThingDef>
  <ThingDef ParentName="ArmorHelmetMakeableBase">
    <defName>Torl</defName>
    <label>Torl</label>
    <description>Torl.</description>
    <techLevel>Spacer</techLevel>
    <recipeMaker>
      <unfinishedThingDef>UnfinishedTechArmor</unfinishedThingDef>
      <researchPrerequisite>PoweredArmor</researchPrerequisite>
    </recipeMaker>
    <graphicData>
      <texPath>Things/Apparel/Torl</texPath>
      <graphicClass>Graphic_Single</graphicClass>
    </graphicData>
    <statBases>
      <WorkToMake>30000</WorkToMake>
      <MaxHitPoints>160</MaxHitPoints>
      <MarketValue>3000</MarketValue>
      <Mass>1.3</Mass>
      <ArmorRating_Blunt>0.5</ArmorRating_Blunt>
      <ArmorRating_Sharp>0.6</ArmorRating_Sharp>
      <ArmorRating_Heat>0.5</ArmorRating_Heat>
      <ArmorRating_Electric>0.2</ArmorRating_Electric>
      <Insulation_Cold>-10</Insulation_Cold>
      <Insulation_Heat>5</Insulation_Heat>
      <DeteriorationRate>0</DeteriorationRate>
      <Beauty>5</Beauty>
    </statBases>
    <useHitPoints>false</useHitPoints>
    <equippedStatOffsets>
      <WorkSpeedGlobal>0.05</WorkSpeedGlobal>
    </equippedStatOffsets>
    <costList>
      <Component>7</Component>
      <Plasteel>60</Plasteel>
    </costList>
    <apparel>
      <bodyPartGroups>
        <li>FullHead</li>
      </bodyPartGroups>
      <worngraphicPath>Things/Apparel/Torl</worngraphicPath>
      <layers>
        <li>Overhead</li>
      </layers>
      <commonality>0</commonality>
      <tags>
        <li>DArmor</li>
      </tags>
      <defaultOutfitTags>
        <li>Soldier</li>
      </defaultOutfitTags>
    </apparel>
    <colorGenerator Class="ColorGenerator_Options">
      <options>
        <li>
          <weight>10</weight>
          <only>RGBA(0.9,0.9,0.9,1)</only>
        </li>
      </options>
    </colorGenerator>
  </ThingDef>
  <ThingDef ParentName="ArmorHelmetMakeableBase">
    <defName>Fafnir</defName>
    <label>Fafnir</label>
    <description>Fafnir.</description>
    <techLevel>Spacer</techLevel>
    <recipeMaker>
      <unfinishedThingDef>UnfinishedTechArmor</unfinishedThingDef>
      <researchPrerequisite>PoweredArmor</researchPrerequisite>
    </recipeMaker>
    <graphicData>
      <texPath>Things/Apparel/Fafnir</texPath>
      <graphicClass>Graphic_Single</graphicClass>
    </graphicData>
    <statBases>
      <WorkToMake>30000</WorkToMake>
      <MaxHitPoints>160</MaxHitPoints>
      <MarketValue>3000</MarketValue>
      <Mass>1.3</Mass>
      <ArmorRating_Blunt>0.5</ArmorRating_Blunt>
      <ArmorRating_Sharp>0.6</ArmorRating_Sharp>
      <ArmorRating_Heat>0.5</ArmorRating_Heat>
      <ArmorRating_Electric>0.2</ArmorRating_Electric>
      <Insulation_Cold>-10</Insulation_Cold>
      <Insulation_Heat>5</Insulation_Heat>
      <DeteriorationRate>0</DeteriorationRate>
      <Beauty>5</Beauty>
    </statBases>
    <useHitPoints>false</useHitPoints>
    <equippedStatOffsets>
      <WorkSpeedGlobal>0.05</WorkSpeedGlobal>
    </equippedStatOffsets>
    <costList>
      <Component>7</Component>
      <Plasteel>60</Plasteel>
    </costList>
    <apparel>
      <bodyPartGroups>
        <li>FullHead</li>
      </bodyPartGroups>
      <worngraphicPath>Things/Apparel/Fafnir</worngraphicPath>
      <layers>
        <li>Overhead</li>
      </layers>
      <commonality>0</commonality>
      <tags>
        <li>DArmor</li>
      </tags>
      <defaultOutfitTags>
        <li>Soldier</li>
      </defaultOutfitTags>
    </apparel>
    <colorGenerator Class="ColorGenerator_Options">
      <options>
        <li>
          <weight>10</weight>
          <only>RGBA(0.9,0.9,0.9,1)</only>
        </li>
      </options>
    </colorGenerator>
  </ThingDef>
</ThingDefs>