﻿gamerule_dejure_empires = {
	default = default_empires
	default_empires = {

	}
	historical_empires = {

	}
	no_dejure_empires = {
	}
}

cadet_branches = {
	default = default_cadet

	default_cadet = {
	}

	hard_cadet = {
	}

	no_cadet = {
	}
}

matrilineal_marriage = {
	default = default_matri

	default_matri = {

	}

	limited_matri = {

	}

	restricted_matri = {

	}

	more_restricted_matri = {

	}

	never_matri = {

	}
}

secret_bastards = {
	default = default_secret_bastards
	
	default_secret_bastards = {
	}
	
	reveal_secret_bastards = {
	}
	
	no_secret_bastards = {
	
	}
}

fake_news = {
	default = fake_news_on
	
	fake_news_on = {
	}

	fake_news_limited = {
	}
	
	fake_news_off = {
	}
}

shattered_realms = {
	default = no_shattered_realms

	no_shattered_realms = { 

	}
	count_shattered_realms = {
		flag = blocks_achievements
	}
	duke_shattered_realms = {
		flag = blocks_achievements	
	}
	king_shattered_realms = {
		flag = blocks_achievements
	}
	emperor_shattered_realms = {
		flag = blocks_achievements
	}
}

shattered_realms_landless = {
	default = disabled_shattered_realms_landless

	disabled_shattered_realms_landless = { 

	}
	enabled_shattered_realms_landless = { 

	}
}

#random_realms = {
#	default = no_random_realms
#	no_random_realms = { 
#
#	}
#	yes_random_realms = {
#		flag = blocks_achievements
#	}
#}

random_rulers = {
	default = no_random_rulers
	no_random_rulers = { 

	}
	yes_random_rulers = {
		flag = blocks_achievements
	}
}


starting_governments = {
	default = default_starting_governments

	default_starting_governments = { 

	}
#	random_starting_governments = { 
#		flag = blocks_achievements
#	}	
	random_ft_starting_governments = { 
		flag = blocks_achievements
	}	
	feudal_starting_governments = { 
		flag = blocks_achievements
	}	
	tribal_starting_governments = { 
		flag = blocks_achievements
	}
}

unplayable_governments = {
	default = default_playables
	
	default_playables = {
	}
	
	allow_unplayables = {
	}
}

ai_seduction = {
	default = default_seduction
	default_seduction = {

	}

	less_seduction = {

	}
	
	restricted_seduction = {

	}
	
	no_seduction = {

	}
}

ai_intrigue = {
	default = default_intrigue
	default_intrigue = {

	}

	less_intrigue = {

	}
	
	restricted_intrigue = {
	}
	
	no_intrigue = {
		flag = blocks_achievements
	}
}


gamerule_ai_aggressiveness = {
	default = default_ai_aggressiveness
	
	vlow_ai_aggressiveness = {
		flag = blocks_achievements
	}
	low_ai_aggressiveness = {
	}
	default_ai_aggressiveness = {
	}
	high_ai_aggressiveness = {
	}
	vhigh_ai_aggressiveness = {
		flag = blocks_achievements
	}	
	extreme_ai_aggressiveness = {
		flag = blocks_achievements	
	}
}

holy_war_cbs = {
	default = holy_war_cb_default
	holy_war_cb_default = {
	}
	
	holy_war_cb_3 = {
	}
	
	holy_war_cb_5 = {	
	}
	
	holy_war_cb_10 = {
	}
	
	holy_war_cb_20 = {
	}
}

conquest_war_cbs = {
	default = conquest_war_cb_default
	conquest_war_cb_default = {
	}
	
	conquest_war_cb_3 = {
	}
	
	conquest_war_cb_5 = {	
	}
	
	conquest_war_cb_10 = {
	}
	
	conquest_war_cb_20 = {
	}
}

confed_partition = {
	default = default_confed_partition
	
	default_confed_partition = {
	}
	confed_partition_shatter = {
	}
	confed_partition_release = {
	}
	confed_partition_combo = {
	}
}

pagan_reformation = {
	default = default_pagan_reformation
	default_pagan_reformation = {
	
	}

	no_pagan_reformation = {
	
	}
}

pagan_reformation_hs = {
	default = pagan_reformation_hs_3
	pagan_reformation_hs_0 = {
		flag = blocks_achievements
	}
	pagan_reformation_hs_1 = {
		flag = blocks_achievements	
	}
	pagan_reformation_hs_2 = {
		flag = blocks_achievements	
	}
	pagan_reformation_hs_3 = {
	
	}
	pagan_reformation_hs_4 = {
	
	}
	pagan_reformation_hs_5 = {
	
	}
}

heresy_creation = {
	default = default_heresy_creation
	default_heresy_creation = {
	
	}
	
	no_heresy_creation = {
	
	}
}

gamerule_domain_limit = {
	default = default_domain_limit
	
	vlow_domain_limit = {
	}
	vlow_domain_limit_pl = {
	}
	low_domain_limit = {
	}
	low_domain_limit_pl = {
	}
	default_domain_limit = {
	}
	high_domain_limit = {
		flag = blocks_achievements
	}
	high_domain_limit_pl = {
		flag = blocks_achievements
	}
	vhigh_domain_limit = {
		flag = blocks_achievements
	}	
	vhigh_domain_limit_pl = {
		flag = blocks_achievements
	}	
	extreme_domain_limit = {
		flag = blocks_achievements	
	}
	extreme_domain_limit_pl = {
		flag = blocks_achievements	
	}
}

gamerule_vassal_limit = {
	default = default_vassal_limit
	
	vlow_vassal_limit = {
	}
	vlow_vassal_limit_pl = {
	}
	low_vassal_limit = {
	}
	low_vassal_limit_pl = {
	}
	default_vassal_limit = {
	}
	high_vassal_limit = {
		flag = blocks_achievements
	}
	high_vassal_limit_pl = {
		flag = blocks_achievements
	}
	vhigh_vassal_limit = {
		flag = blocks_achievements
	}	
	vhigh_vassal_limit_pl = {
		flag = blocks_achievements
	}	
	extreme_vassal_limit = {
		flag = blocks_achievements	
	}
	extreme_vassal_limit_pl = {
		flag = blocks_achievements	
	}
}

gamerule_knight_limit = {
	default = default_knight_limit
	
	vlow_knight_limit = {
	}
	vlow_knight_limit_pl = {
	}
	low_knight_limit = {
	}
	low_knight_limit_pl = {
	}
	default_knight_limit = {
	}
	high_knight_limit = {
		flag = blocks_achievements
	}
	high_knight_limit_pl = {
		flag = blocks_achievements
	}
	vhigh_knight_limit = {
		flag = blocks_achievements
	}	
	vhigh_knight_limit_pl = {
		flag = blocks_achievements
	}	
	extreme_knight_limit = {
		flag = blocks_achievements	
	}
	extreme_knight_limit_pl = {
		flag = blocks_achievements	
	}
}

gamerule_maa_limit = {
	default = default_maa_limit
	
	vlow_maa_limit = {
	}
	vlow_maa_limit_pl = {
	}
	low_maa_limit = {
	}
	low_maa_limit_pl = {
	}
	default_maa_limit = {
	}
	high_maa_limit = {
		flag = blocks_achievements
	}
	high_maa_limit_pl = {
		flag = blocks_achievements
	}
	vhigh_maa_limit = {
		flag = blocks_achievements
	}	
	vhigh_maa_limit_pl = {
		flag = blocks_achievements
	}	
	extreme_maa_limit = {
		flag = blocks_achievements	
	}
	extreme_maa_limit_pl = {
		flag = blocks_achievements	
	}
}

gamerule_maa_cap = {
	default = default_maa_cap
	
	vlow_maa_cap = {
	}
	vlow_maa_cap_pl = {
	}
	low_maa_cap = {
	}
	low_maa_cap_pl = {
	}
	default_maa_cap = {
	}
	high_maa_cap = {
		flag = blocks_achievements
	}
	high_maa_cap_pl = {
		flag = blocks_achievements
	}
	vhigh_maa_cap = {
		flag = blocks_achievements
	}	
	vhigh_maa_cap_pl = {
		flag = blocks_achievements
	}	
	extreme_maa_cap = {
		flag = blocks_achievements	
	}
	extreme_maa_cap_pl = {
		flag = blocks_achievements	
	}
}

