﻿namespace = mgr

mgr.1 = { # Reveal secret bastard's real father
	hidden = yes
	trigger = {
		has_game_rule = reveal_secret_bastards
		exists = real_father
		OR = {
			NOT = { father = real_father }
			NOT = { exists = father }
		}
	}
	immediate = {
		mgr_reveal_secret_bastard_effect = yes
	}
}