siege_weapon_martial_skilltree_MoreSiegeSize_perk = {
	lifestyle = martial_lifestyle
	tree = siege_weapon_martialtree
	position = { 0 0 }
	icon = node_martial
	can_be_picked = {
		martialskilltree_ai_limit = yes
	}
	character_modifier = {
		siege_weapon_max_size_add = 2
	}
}
siege_weapon_martial_skilltree_AddSiege_perk = {
	lifestyle = martial_lifestyle
	tree = siege_weapon_martialtree
	position = { 0 1 }
	icon = node_martial
	parent = siege_weapon_martial_skilltree_MoreSiegeSize_perk
	character_modifier = {
		siege_weapon_siege_value_add = 0.1
	}
}
siege_weapon_martial_skilltree_AddSiegeSecond_perk = {
	lifestyle = martial_lifestyle
	tree = siege_weapon_martialtree
	position = { 0 2 }
	icon = node_martial
	parent = siege_weapon_martial_skilltree_AddSiege_perk
	character_modifier = {
		siege_weapon_siege_value_add = 0.1
	}
}
siege_weapon_martial_skilltree_MoreSiegeSizeSecond_perk = {
	lifestyle = martial_lifestyle
	tree = siege_weapon_martialtree
	position = { 0 3 }
	icon = node_martial
	parent = siege_weapon_martial_skilltree_AddSiegeSecond_perk
	character_modifier = {
		siege_weapon_max_size_add = 2
	}
}
siege_weapon_martial_skilltree_AddSiegeThird_perk = {
	lifestyle = martial_lifestyle
	tree = siege_weapon_martialtree
	position = { 0 4 }
	icon = node_martial
	parent = siege_weapon_martial_skilltree_MoreSiegeSizeSecond_perk
	character_modifier = {
		siege_weapon_siege_value_add = 0.3
	}
}
siege_weapon_martial_skilltree_AddToughness_perk = {
	lifestyle = martial_lifestyle
	tree = siege_weapon_martialtree
	position = { 0 5 }
	icon = node_martial
	parent = siege_weapon_martial_skilltree_AddSiegeThird_perk
	character_modifier = {
		siege_weapon_toughness_add = 3
	}
}
siege_weapon_martial_skilltree_AddTrait_perk = {
	lifestyle = martial_lifestyle
	tree = siege_weapon_martialtree
	position = { 0 6 }
	icon = skillful_siege_weapon_leader
	parent = siege_weapon_martial_skilltree_AddToughness_perk
	effect = {
		add_trait = skillful_siege_weapon_leader
	}
}
