namespace = martial_training_skilltree
martial_training_skilltree.01 = {
	type = character_event
	title = martial_training_skilltree.01.t
	desc = martial_training_skilltree.01.d
	theme = default
	left_portrait = {
		character = scope:char_martrain
		animation = personality_bold
	}
	option = {
		name = martial_training_skilltree.01.o
		random_list = {
			10 = {
				modifier = {
					has_trait = logistician
					factor = 0
				}
				add_trait = logistician
			}
			10 = {
				modifier = {
					has_trait = military_engineer
					factor = 0
				}
				add_trait = military_engineer
			}
			10 = {
				modifier = {
					has_trait = unyielding_defender
					factor = 0
				}
				add_trait = unyielding_defender
			}
			10 = {
				modifier = {
					has_trait = forder
					factor = 0
				}
				add_trait = forder
			}
			10 = {
				modifier = {
					has_trait = flexible_leader
					factor = 0
				}
				add_trait = flexible_leader
			}
			10 = {
				modifier = {
					has_trait = reaver
					factor = 0
				}
				add_trait = reaver
			}
			10 = {
				modifier = {
					has_trait = reckless
					factor = 0
				}
				add_trait = reckless
			}
			10 = {
				modifier = {
					has_trait = cautious_leader
					factor = 0
				}
				add_trait = cautious_leader
			}
			10 = {
				modifier = {
					has_trait = organizer
					factor = 0
				}
				add_trait = organizer
			}
		}
	}
}