martial_skilltree_general_trainingStart_perk = {
	lifestyle = martial_lifestyle
	tree = generaltraining_martialtree
	position = { 0 0 }
	icon = node_martial
	can_be_picked = {
		martialskilltree_ai_limit = yes
	}
	character_modifier = {
		advantage = 2
		controlled_province_advantage = 1
	}
}
martial_skilltree_general_battlefieldControl_perk = {
	lifestyle = martial_lifestyle
	tree = generaltraining_martialtree
	position = { 0 1 }
	icon = node_martial
	parent = martial_skilltree_general_trainingStart_perk
	character_modifier = {
		pursue_efficiency = 0.1
		retreat_losses = -0.1
		attacker_advantage = 1
	}
}
martial_skilltree_general_antiEnemyAdvantage_perk = {
	lifestyle = martial_lifestyle
	tree = generaltraining_martialtree
	position = { 0 2 }
	icon = node_martial
	parent = martial_skilltree_general_battlefieldControl_perk
	character_modifier = {
		defender_advantage = 1
		hard_casualty_modifier = -0.1
		enemy_terrain_advantage = -0.1
	}
}
martial_skilltree_general_StrategyTraining_perk = {
	lifestyle = martial_lifestyle
	tree = generaltraining_martialtree
	position = { 0 3 }
	icon = node_martial
	parent = martial_skilltree_general_antiEnemyAdvantage_perk
	character_modifier = {
		movement_speed = 0.1
		naval_movement_speed_mult = 0.1
		hostile_county_attrition = -0.1
		embarkation_cost_mult = -0.1
	}
}
martial_skilltree_general_battlefieldBetterAdvantage_perk = {
	lifestyle = martial_lifestyle
	tree = generaltraining_martialtree
	position = { 0 4 }
	icon = node_martial
	parent = martial_skilltree_general_StrategyTraining_perk
	character_modifier = {
		min_combat_roll = 2
		max_combat_roll = 2
	}
}
martial_skilltree_general_raider_perk = {
	lifestyle = martial_lifestyle
	tree = generaltraining_martialtree
	position = { 0 5 }
	icon = node_martial
	parent = martial_skilltree_general_battlefieldBetterAdvantage_perk
	character_modifier = {
		raid_speed = 0.5
		supply_duration = 0.5
	}
}
martial_skilltree_general_AddTrait_perk = {
	lifestyle = martial_lifestyle
	tree = generaltraining_martialtree
	position = { 0 6 }
	icon = experienced_leader
	parent = martial_skilltree_general_raider_perk
	effect = {
		add_trait = experienced_leader
	}
}