martial_cavalry_skilltree_start_perk = {
	lifestyle = martial_lifestyle
    tree = cavalryskilltree
    position = { 1 0 }
	icon = node_martial
	can_be_picked = {
		martialskilltree_ai_limit = yes
	}
	character_modifier = {
		men_at_arms_maintenance = -0.05
	}
}
#.........................
martial_cavalry_skilltree_LightCavalryAddDamage_perk = {
	lifestyle = martial_lifestyle
    tree = cavalryskilltree
    position = { 0 0.5 }
	icon = node_martial
	parent = martial_cavalry_skilltree_start_perk
	character_modifier = {
		light_cavalry_damage_mult = 0.2
	}
}
martial_cavalry_skilltree_LightCavalryAddPursuit_perk = {
	lifestyle = martial_lifestyle
    tree = cavalryskilltree
    position = { 0 1.25 }
	icon = node_martial
	parent = martial_cavalry_skilltree_LightCavalryAddDamage_perk
	character_modifier = {
		light_cavalry_pursuit_mult = 0.2
	}
}
#,,,,,,,,,,,,,,,,,,,,,,,,
martial_cavalry_skilltree_HeavyCavalryAddDamage_perk = {
	lifestyle = martial_lifestyle
    tree = cavalryskilltree
    position = { 2 0.5 }
	icon = node_martial
	parent = martial_cavalry_skilltree_start_perk
	character_modifier = {
		heavy_cavalry_damage_mult = 0.2
	}
}
martial_cavalry_skilltree_HeavyCavalryAddToughness_perk = {
	lifestyle = martial_lifestyle
    tree = cavalryskilltree
    position = { 2 1.25 }
	icon = node_martial
	parent = martial_cavalry_skilltree_HeavyCavalryAddDamage_perk
	character_modifier = {
		heavy_cavalry_toughness_mult = 0.2
	}
}
#........................
martial_cavalry_skilltree_AddTerrainAdvantage_perk = {
	lifestyle = martial_lifestyle
    tree = cavalryskilltree
    position = { 1 2 }
	icon = node_martial
	parent = martial_cavalry_skilltree_LightCavalryAddPursuit_perk
	parent = martial_cavalry_skilltree_HeavyCavalryAddToughness_perk
	character_modifier = {
		plains_advantage = 2
		steppe_advantage = 2
		floodplains_advantage = 2
		farmlands_advantage = 2
		desert_advantage = 2
		oasis_advantage = 2
	}
}
#..........................
martial_cavalry_skilltree_LightCavalryAddDamage_and_Pursuit_perk = {
	lifestyle = martial_lifestyle
    tree = cavalryskilltree
    position = { 0 2.5 }
	icon = node_martial
	parent = martial_cavalry_skilltree_AddTerrainAdvantage_perk
	character_modifier = {
		light_cavalry_damage_mult = 0.2
		light_cavalry_pursuit_mult= 0.2
	}
}
martial_cavalry_skilltree_LightCavalryAddToughenss_and_Screen_perk = {
	lifestyle = martial_lifestyle
    tree = cavalryskilltree
    position = { 0 3.25 }
	icon = node_martial
	parent = martial_cavalry_skilltree_LightCavalryAddDamage_and_Pursuit_perk
	character_modifier = {
		light_cavalry_toughness_mult = 0.2
		light_cavalry_screen_mult = 0.2
	}
}
#,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
martial_cavalry_skilltree_HeavyCavalryAddDamage_and_Toughness_perk = {
	lifestyle = martial_lifestyle
    tree = cavalryskilltree
    position = { 2 2.5 }
	icon = node_martial
	parent = martial_cavalry_skilltree_AddTerrainAdvantage_perk
	character_modifier = {
		heavy_cavalry_damage_mult = 0.2
		heavy_cavalry_toughness_mult = 0.2
	}
}
martial_cavalry_skilltree_HeavyCavalryAddPursuit_and_Screen_perk = {
	lifestyle = martial_lifestyle
    tree = cavalryskilltree
    position = { 2 3.25 }
	icon = node_martial
	parent = martial_cavalry_skilltree_HeavyCavalryAddDamage_and_Toughness_perk
	character_modifier = {
		heavy_cavalry_pursuit_mult = 0.2
		heavy_cavalry_screen_mult = 0.2
	}
}
#............................


martial_cavalry_skilltree_AddCavalrySiege_perk = {
	lifestyle = martial_lifestyle
    tree = cavalryskilltree
    position = { 1 4 }
	icon = node_martial
	parent = martial_cavalry_skilltree_LightCavalryAddToughenss_and_Screen_perk
	parent = martial_cavalry_skilltree_HeavyCavalryAddPursuit_and_Screen_perk
	character_modifier = {
		light_cavalry_siege_value_mult = 0.1
		heavy_cavalry_siege_value_mult = 0.1
	}
}
martial_cavalry_skilltree_MoreCavalrySize_perk = {
	lifestyle = martial_lifestyle
    tree = cavalryskilltree
    position = { 1 5 }
	icon = node_martial
	parent = martial_cavalry_skilltree_AddCavalrySiege_perk
	character_modifier = {
		light_cavalry_max_size_mult = 0.2
		heavy_cavalry_max_size_mult = 0.2
	}
}
martial_cavalry_skilltree_AddSkillfulCavalryTrait_perk = {
	lifestyle = martial_lifestyle
    tree = cavalryskilltree
    position = { 1 6 }
	icon = skillful_cavalry_leader
	parent = martial_cavalry_skilltree_MoreCavalrySize_perk
	effect = {
		add_trait = skillful_cavalry_leader
	}
}