archers_martial_skilltree_archersAddDamage_perk = {
	lifestyle = martial_lifestyle
	tree = archers_martialtree
	position = { 0 0 }
	icon = node_martial
	can_be_picked = {
		martialskilltree_ai_limit = yes
	}
	character_modifier = {
		archers_damage_add = 10
	}
}
archers_martial_skilltree_archersAddToughness_perk = {
	lifestyle = martial_lifestyle
	tree = archers_martialtree
	position = { 0 1 }
	icon = node_martial
	parent = archers_martial_skilltree_archersAddDamage_perk
	character_modifier = {
		archers_toughness_add = 10
	}
}
archers_martial_skilltree_archersAddPursuit_perk = {
	lifestyle = martial_lifestyle
	tree = archers_martialtree
	position = { 0 2 }
	icon = node_martial
	parent = archers_martial_skilltree_archersAddToughness_perk
	character_modifier = {
		archers_pursuit_add = 4
	}
}
archers_martial_skilltree_archersAddScreen_perk = {
	lifestyle = martial_lifestyle
	tree = archers_martialtree
	position = { 0 3 }
	icon = node_martial
	parent = archers_martial_skilltree_archersAddPursuit_perk
	character_modifier = {
		archers_screen_add = 2
	}
}
archers_martial_skilltree_archersAddSiege_perk = {
	lifestyle = martial_lifestyle
	tree = archers_martialtree
	position = { 0 4 }
	icon = node_martial
	parent = archers_martial_skilltree_archersAddScreen_perk
	character_modifier = {
		archers_siege_value_add = 0.1
	}
}
archers_martial_skilltree_Powerfularchers_perk = {
	lifestyle = martial_lifestyle
	tree = archers_martialtree
	position = { 0 5 }
	icon = node_martial
	parent = archers_martial_skilltree_archersAddSiege_perk
	character_modifier = {
		archers_damage_add = 10
		archers_toughness_add = 10 
	}
}
archers_martial_skilltree_archersAddTrait_perk = {
	lifestyle = martial_lifestyle
	tree = archers_martialtree
	position = { 0 6 }
	icon = skillful_archers_leader
	parent = archers_martial_skilltree_Powerfularchers_perk
	effect = {
		add_trait = skillful_archers_leader
	}
}