﻿heavy_infantry_martial_skilltree_heavy_infantryAddDamage_perk = {
	lifestyle = martial_lifestyle
	tree = heavy_infantry_martialtree
	position = { 0 0 }
	icon = node_martial
	can_be_picked = {
		martialskilltree_ai_limit = yes
	}
	character_modifier = {
		heavy_infantry_damage_add = 10
	}
}
heavy_infantry_martial_skilltree_heavy_infantryAddToughness_perk = {
	lifestyle = martial_lifestyle
	tree = heavy_infantry_martialtree
	position = { 0 1 }
	icon = node_martial
	parent = heavy_infantry_martial_skilltree_heavy_infantryAddDamage_perk
	character_modifier = {
		heavy_infantry_toughness_add = 10
	}
}
heavy_infantry_martial_skilltree_heavy_infantryAddPursuit_perk = {
	lifestyle = martial_lifestyle
	tree = heavy_infantry_martialtree
	position = { 0 2 }
	icon = node_martial
	parent = heavy_infantry_martial_skilltree_heavy_infantryAddToughness_perk
	character_modifier = {
		heavy_infantry_pursuit_add = 2
	}
}
heavy_infantry_martial_skilltree_heavy_infantryAddScreen_perk = {
	lifestyle = martial_lifestyle
	tree = heavy_infantry_martialtree
	position = { 0 3 }
	icon = node_martial
	parent = heavy_infantry_martial_skilltree_heavy_infantryAddPursuit_perk
	character_modifier = {
		heavy_infantry_screen_add = 4
	}
}
heavy_infantry_martial_skilltree_heavy_infantryAddSiege_perk = {
	lifestyle = martial_lifestyle
	tree = heavy_infantry_martialtree
	position = { 0 4 }
	icon = node_martial
	parent = heavy_infantry_martial_skilltree_heavy_infantryAddScreen_perk
	character_modifier = {
		heavy_infantry_siege_value_add = 0.1
	}
}
heavy_infantry_martial_skilltree_Powerfulheavy_infantry_perk = {
	lifestyle = martial_lifestyle
	tree = heavy_infantry_martialtree
	position = { 0 5 }
	icon = node_martial
	parent = heavy_infantry_martial_skilltree_heavy_infantryAddSiege_perk
	character_modifier = {
		heavy_infantry_damage_add = 10
		heavy_infantry_toughness_add = 10
	}
}
heavy_infantry_martial_skilltree_heavy_infantryAddTrait_perk = {
	lifestyle = martial_lifestyle
	tree = heavy_infantry_martialtree
	position = { 0 6 }
	icon = skillful_heavy_infantry_leader
	parent = heavy_infantry_martial_skilltree_Powerfulheavy_infantry_perk
	effect = {
		add_trait = skillful_heavy_infantry_leader
	}
}


