﻿pikemen_martial_skilltree_pikemenAddDamage_perk = {
	lifestyle = martial_lifestyle
	tree = pikemen_martialtree
	position = { 0 0 }
	icon = node_martial
	can_be_picked = {
		martialskilltree_ai_limit = yes
	}
	character_modifier = {
		pikemen_damage_add = 10
	}
}
pikemen_martial_skilltree_pikemenAddToughness_perk = {
	lifestyle = martial_lifestyle
	tree = pikemen_martialtree
	position = { 0 1 }
	icon = node_martial
	parent = pikemen_martial_skilltree_pikemenAddDamage_perk
	character_modifier = {
		pikemen_toughness_add = 10
	}
}
pikemen_martial_skilltree_pikemenAddPursuit_perk = {
	lifestyle = martial_lifestyle
	tree = pikemen_martialtree
	position = { 0 2 }
	icon = node_martial
	parent = pikemen_martial_skilltree_pikemenAddToughness_perk
	character_modifier = {
		pikemen_pursuit_add = 2
	}
}
pikemen_martial_skilltree_pikemenAddScreen_perk = {
	lifestyle = martial_lifestyle
	tree = pikemen_martialtree
	position = { 0 3 }
	icon = node_martial
	parent = pikemen_martial_skilltree_pikemenAddPursuit_perk
	character_modifier = {
		pikemen_screen_add = 2
	}
}
pikemen_martial_skilltree_pikemenAddSiege_perk = {
	lifestyle = martial_lifestyle
	tree = pikemen_martialtree
	position = { 0 4 }
	icon = node_martial
	parent = pikemen_martial_skilltree_pikemenAddScreen_perk
	character_modifier = {
		pikemen_siege_value_add = 0.1
	}
}
pikemen_martial_skilltree_Powerfulpikemen_perk = {
	lifestyle = martial_lifestyle
	tree = pikemen_martialtree
	position = { 0 5 }
	icon = node_martial
	parent = pikemen_martial_skilltree_pikemenAddSiege_perk
	character_modifier = {
		pikemen_damage_add = 10
		pikemen_toughness_add = 10
	}
}
pikemen_martial_skilltree_pikemenAddTrait_perk = {
	lifestyle = martial_lifestyle
	tree = pikemen_martialtree
	position = { 0 6 }
	icon = skillful_pikemen_leader
	parent = pikemen_martial_skilltree_Powerfulpikemen_perk
	effect = {
		add_trait = skillful_pikemen_leader
	}
}

