﻿light_cavalry_martial_skilltree_light_cavalryAddDamage_perk = {
	lifestyle = martial_lifestyle
	tree = light_cavalry_martialtree
	position = { 0 0 }
	icon = node_martial
	can_be_picked = {
		martialskilltree_ai_limit = yes
	}
	character_modifier = {
		light_cavalry_damage_add = 10
	}
}
light_cavalry_martial_skilltree_light_cavalryAddToughness_perk = {
	lifestyle = martial_lifestyle
	tree = light_cavalry_martialtree
	position = { 0 1 }
	icon = node_martial
	parent = light_cavalry_martial_skilltree_light_cavalryAddDamage_perk
	character_modifier = {
		light_cavalry_toughness_add = 10
	}
}
light_cavalry_martial_skilltree_light_cavalryAddPursuit_perk = {
	lifestyle = martial_lifestyle
	tree = light_cavalry_martialtree
	position = { 0 2 }
	icon = node_martial
	parent = light_cavalry_martial_skilltree_light_cavalryAddToughness_perk
	character_modifier = {
		light_cavalry_pursuit_add = 10
	}
}
light_cavalry_martial_skilltree_light_cavalryAddScreen_perk = {
	lifestyle = martial_lifestyle
	tree = light_cavalry_martialtree
	position = { 0 3 }
	icon = node_martial
	parent = light_cavalry_martial_skilltree_light_cavalryAddPursuit_perk
	character_modifier = {
		light_cavalry_screen_add = 2
	}
}
light_cavalry_martial_skilltree_light_cavalryAddSiege_perk = {
	lifestyle = martial_lifestyle
	tree = light_cavalry_martialtree
	position = { 0 4 }
	icon = node_martial
	parent = light_cavalry_martial_skilltree_light_cavalryAddScreen_perk
	character_modifier = {
		light_cavalry_siege_value_add = 0.1
	}
}
light_cavalry_martial_skilltree_Powerfullight_cavalry_perk = {
	lifestyle = martial_lifestyle
	tree = light_cavalry_martialtree
	position = { 0 5 }
	icon = node_martial
	parent = light_cavalry_martial_skilltree_light_cavalryAddSiege_perk
	character_modifier = {
		light_cavalry_damage_add = 10
		light_cavalry_toughness_add = 10
	}
}
light_cavalry_martial_skilltree_light_cavalryAddTrait_perk = {
	lifestyle = martial_lifestyle
	tree = light_cavalry_martialtree
	position = { 0 6 }
	icon = skillful_light_cavalry_leader
	parent = light_cavalry_martial_skilltree_Powerfullight_cavalry_perk
	effect = {
		add_trait = skillful_light_cavalry_leader
	}
}

