﻿martial_infantry_skilltree_start_perk = {
	lifestyle = martial_lifestyle
    tree = infantryskilltree
    position = { 1 0 }
	icon = node_martial
	can_be_picked = {
		martialskilltree_ai_limit = yes
	}
	character_modifier = {
		men_at_arms_maintenance = -0.05
	}
}
#.........................
martial_infantry_skilltree_frontlineSoldierAddTough_perk = {
	lifestyle = martial_lifestyle
    tree = infantryskilltree
    position = { 0 0.5 }
	icon = node_martial
	parent = martial_infantry_skilltree_start_perk
	character_modifier = {
		heavy_infantry_toughness_mult = 0.2
		pikemen_toughness_mult = 0.2
		skirmishers_toughness_mult = 0.2 
	}
}
martial_infantry_skilltree_BacklineSoldierAddTough_perk = {
	lifestyle = martial_lifestyle
    tree = infantryskilltree
    position = { 0 1.25 }
	icon = node_martial
	parent = martial_infantry_skilltree_frontlineSoldierAddTough_perk
	character_modifier = {
		archers_toughness_mult = 0.2
	}
}
martial_infantry_skilltree_infantryToughTrain_perk = {
	lifestyle = martial_lifestyle
    tree = infantryskilltree
    position = { 0 2 }
	icon = node_martial
	parent = martial_infantry_skilltree_BacklineSoldierAddTough_perk
	character_modifier = {
		heavy_infantry_toughness_mult = 0.2
		pikemen_toughness_mult = 0.2
		skirmishers_toughness_mult = 0.2 
		archers_toughness_mult = 0.2
	}
}
#..................................................
martial_infantry_skilltree_frontlineSoldierAddDamage_perk = {
	lifestyle = martial_lifestyle
    tree = infantryskilltree
    position = { 2 0.5 }
	icon = node_martial
	parent = martial_infantry_skilltree_start_perk
	character_modifier = {
		heavy_infantry_damage_mult = 0.2
		pikemen_damage_mult = 0.2
		skirmishers_damage_mult = 0.2 
	}
}
martial_infantry_skilltree_BacklineSoldierAddDamage_perk = {
	lifestyle = martial_lifestyle
    tree = infantryskilltree
    position = { 2 1.25 }
	icon = node_martial
	parent = martial_infantry_skilltree_frontlineSoldierAddDamage_perk
	character_modifier = {
		archers_damage_mult = 0.2
	}
}
martial_infantry_skilltree_infantryDamageTrain_perk = {
	lifestyle = martial_lifestyle
    tree = infantryskilltree
    position = { 2 2 }
	icon = node_martial
	parent = martial_infantry_skilltree_BacklineSoldierAddDamage_perk
	character_modifier = {
		heavy_infantry_damage_mult = 0.2
		pikemen_damage_mult = 0.2
		skirmishers_damage_mult = 0.2 
		archers_damage_mult = 0.2
	}
}
#..................................
martial_infantry_skilltree_MoreTerrainAdvantage_perk = {
	lifestyle = martial_lifestyle
    tree = infantryskilltree
    position = { 1 3 }
	icon = node_martial
	parent = martial_infantry_skilltree_infantryToughTrain_perk
	parent = martial_infantry_skilltree_infantryDamageTrain_perk
	character_modifier = {
		forest_advantage = 2
		taiga_advantage = 2
		wetlands_advantage = 2
		hills_advantage = 2
		mountains_advantage = 2
		desert_mountains_advantage = 2
		oasis_advantage = 2
	}
}
martial_infantry_skilltree_infantryPursuitTrain_perk = {
	lifestyle = martial_lifestyle
    tree = infantryskilltree
    position = { 1 3.6 }
	icon = node_martial
	parent = martial_infantry_skilltree_MoreTerrainAdvantage_perk
	character_modifier = {
		heavy_infantry_pursuit_mult = 0.2
		pikemen_pursuit_mult = 0.2
		skirmishers_pursuit_mult = 0.2 
		archers_pursuit_mult = 0.2
	}
}
martial_infantry_skilltree_infantryScreenTrain_perk = {
	lifestyle = martial_lifestyle
    tree = infantryskilltree
    position = { 1 4.2 }
	icon = node_martial
	parent = martial_infantry_skilltree_infantryPursuitTrain_perk
	character_modifier = {
		heavy_infantry_screen_mult = 0.2
		pikemen_screen_mult = 0.2
		skirmishers_screen_mult = 0.2 
		archers_screen_mult = 0.2
	}
}
martial_infantry_skilltree_MoreinfantrySize_perk = {
	lifestyle = martial_lifestyle
    tree = infantryskilltree
    position = { 1 4.8 }
	icon = node_martial
	parent = martial_infantry_skilltree_infantryScreenTrain_perk
	character_modifier = {
		heavy_infantry_max_size_mult = 0.2
		pikemen_max_size_mult = 0.2
		skirmishers_max_size_mult = 0.2 
		archers_max_size_mult = 0.2
	}
}
martial_infantry_skilltree_infantrySiegeTrain_perk = {
	lifestyle = martial_lifestyle
    tree = infantryskilltree
    position = { 1 5.4 }
	icon = node_martial
	parent = martial_infantry_skilltree_MoreinfantrySize_perk
	character_modifier = {
		heavy_infantry_siege_value_mult = 0.1
		pikemen_siege_value_mult = 0.1
		archers_siege_value_mult = 0.1
		skirmishers_siege_value_mult = 0.1
	}
}
martial_infantry_skilltree_AddSkillfulinfantryTrait_perk = {
	lifestyle = martial_lifestyle
    tree = infantryskilltree
    position = { 1 6 }
	icon = skillful_infantry_leader
	parent = martial_infantry_skilltree_infantrySiegeTrain_perk
	effect = {
		add_trait = skillful_infantry_leader
	}
}