﻿skillful_archers_leader = {
	archers_damage_add = 10
	archers_toughness_add = 10
	archers_pursuit_add = 4
	archers_screen_add = 2
	commander = yes
	index = 530
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_skillful_archers_leader_desc
			}
			desc = trait_skillful_archers_leader_character_desc
		}
	}
}
skillful_heavy_cavalry_leader = {
	heavy_cavalry_damage_add = 10
	heavy_cavalry_toughness_add = 10
	heavy_cavalry_pursuit_add = 6
	heavy_cavalry_screen_add = 6
	commander = yes
	index = 531
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_skillful_heavy_cavalry_leader_desc
			}
			desc = trait_skillful_heavy_cavalry_leader_character_desc
		}
	}
}
skillful_heavy_infantry_leader = {
	heavy_infantry_damage_add = 10
	heavy_infantry_toughness_add = 10
	heavy_infantry_pursuit_add = 2
	heavy_infantry_screen_add = 4
	commander = yes
	index = 532
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_skillful_heavy_infantry_leader_desc
			}
			desc = trait_skillful_heavy_infantry_leader_character_desc
		}
	}
}
skillful_light_cavalry_leader = {
	light_cavalry_damage_add = 10
	light_cavalry_toughness_add = 10
	light_cavalry_pursuit_add = 10
	light_cavalry_screen_add = 2
	commander = yes
	index = 533
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_skillful_light_cavalry_leader_desc
			}
			desc = trait_skillful_light_cavalry_leader_character_desc
		}
	}
}
skillful_skirmishers_leader = {
	skirmishers_damage_add = 10
	skirmishers_toughness_add = 10
	skirmishers_pursuit_add = 4
	skirmishers_screen_add = 2
	commander = yes
	index = 534
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_skillful_skirmishers_leader_desc
			}
			desc = trait_skillful_skirmishers_leader_character_desc
		}
	}
}
skillful_pikemen_leader = {
	pikemen_damage_add = 10
	pikemen_toughness_add = 10
	pikemen_pursuit_add = 2
	pikemen_screen_add = 2
	commander = yes
	index = 535
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_skillful_pikemen_leader_desc
			}
			desc = trait_skillful_pikemen_leader_character_desc
		}
	}
}
skillful_siege_weapon_leader = {
	siege_weapon_siege_value_mult = 0.15
	commander = yes
	index = 536
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_skillful_siege_weapon_leader_desc
			}
			desc = trait_skillful_siege_weapon_leader_character_desc
		}
	}
}
skillful_leader = {
	index = 537
	commander = yes
	min_combat_roll = 3
	max_combat_roll = 6
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_skillful_leader_desc
			}
			desc = trait_skillful_leader_character_desc
		}
	}
}
skillful_infantry_leader = {
	index = 538
	commander = yes
	heavy_infantry_damage_mult = 0.2
	pikemen_damage_mult = 0.2
	archers_damage_mult = 0.2
	skirmishers_damage_mult = 0.2
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_skillful_infantry_leader_desc
			}
			desc = trait_skillful_infantry_leader_character_desc
		}
	}
}
skillful_cavalry_leader = {
	index = 539
	commander = yes
	light_cavalry_damage_mult = 0.2
	light_cavalry_pursuit_mult = 0.2
	heavy_cavalry_damage_mult = 0.2
	heavy_cavalry_toughness_mult = 0.2
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_skillful_cavalry_leader_desc
			}
			desc = trait_skillful_cavalry_leader_character_desc
		}
	}
}
experienced_leader = {
	commander = yes
	index = 540
	enemy_hard_casualty_modifier = 0.1
	hard_casualty_modifier = -0.1
	controlled_province_advantage = 1
	advantage = 2
	min_combat_roll = 1
	max_combat_roll = 1
	supply_duration = 0.25
	hostile_county_attrition = -0.1
	enemy_terrain_advantage = -0.1
	raid_speed = 0.25
	retreat_losses = -0.1
	movement_speed = 0.1
	naval_movement_speed_mult = 0.1
	embarkation_cost_mult = -0.1
	siege_phase_time = -0.1
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = {
					NOT = { exists = this }
				}
				desc = trait_experienced_leader_desc
			}
			desc = trait_experienced_leader_character_desc
		}
	}
}


