create_kingdom_of_prussia_decision = {
	picture = "gfx/interface/illustrations/decisions/decision_realm.dds"
	major = yes

	ai_check_interval = 120

	desc = create_kingdom_of_prussia_decision_desc

	is_shown = {
		has_culture_group = culture_group:central_germanic_group
		is_landed = yes
		NOT = {
			is_target_in_global_variable_list = {
				name = unavailable_unique_decisions
				target = flag:create_kingdom_of_prussia_decision
			}
		}
	}

	is_valid = {
		completely_controls = title:d_ostmark
		completely_controls = title:d_prussia
		completely_controls = title:d_pommerania
	}

	is_valid_showing_failures_only = {
		is_imprisoned = no
		is_available_adult = yes
		is_at_war = no
	}

	effect = {
		add_to_global_variable_list = {
			name = unavailable_unique_decisions
			target = flag:create_kingdom_of_prussia_decision
		}

		show_as_tooltip = {
			create_kingdom_of_prussia_effect = yes
		}
		trigger_event = prussia.1001
		save_scope_as = restorer
		# Send event to other players
		every_player = {
			limit = {
				NOT = { this = root }
				OR = {
					primary_title = {
						OR = {
							de_jure_liege = title:e_germany
							de_jure_liege.de_jure_liege = title:e_germany
							de_jure_liege.de_jure_liege.de_jure_liege = title:e_germany
						}
					}
					has_culture_group = culture_group:central_germanic_group
					has_culture_group = culture_group:west_germanic_group
				}
			}
			#trigger_event = british_isles.1002
		}
	}
	
	ai_potential = {
		always = yes
	}

	ai_will_do = {
		base = 100
	}
}