﻿namespace = nicknames_plus

nicknames_plus.0001 = {
	hidden = yes
	trigger = {
		age >= 16
		has_trait = lisping
		has_trait = clubfooted
	}
	weight_multiplier = {
		base = 5
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_lisp_and_lame }
    }
}
nicknames_plus.0002 = {
	hidden = yes
	trigger = {
		age >= 20
		has_trait = diligent
		has_trait = ambitious
	}
	weight_multiplier = {
		base = 2
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_able }
    }
}
nicknames_plus.0003 = {
	hidden = yes
	trigger = {
		age >= 20
		calc_true_if = {
			amount >= 2
			has_trait = compassionate
			has_trait = calm
			has_trait = forgiving
			has_trait = generous
		}
	}
	weight_multiplier = {
		base = 2
		modifier = {
			factor = 2
			calc_true_if = {
				amount >= 3
				has_trait = compassionate
				has_trait = calm
				has_trait = forgiving
				has_trait = generous
			}
		}
		modifier = {
			factor = 0.5
			OR = {
				has_trait = callous
				has_trait = sadistic
				has_trait = vengeful
				has_trait = wrathful
				has_trait = greedy
			}
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_kind }
    }
}
nicknames_plus.0004 = {
	hidden = yes
	trigger = {
		age >= 20
		has_trait = just
		OR = {
			has_trait = compassionate
			has_trait = calm
			has_trait = forgiving
			has_trait = generous
		}
	}
	weight_multiplier = {
		base = 2
		modifier = {
			factor = 2
			calc_true_if = {
				amount >= 2
				has_trait = compassionate
				has_trait = calm
				has_trait = forgiving
				has_trait = generous
			}
		}
		modifier = {
			factor = 0.5
			OR = {
				has_trait = callous
				has_trait = sadistic
				has_trait = vengeful
				has_trait = wrathful
				has_trait = greedy
			}
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_good }
    }
}
nicknames_plus.0005 = {
	hidden = yes
	trigger = {
		age >= 16
		has_trait = fickle
	}
	weight_multiplier = {
		base = 1
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_indecisive }
    }
}
nicknames_plus.0006 = {
	hidden = yes
	trigger = {
		age >= 20
		has_strong_trait_trigger = yes
		OR = {
			has_trait = brave
			has_trait = ambitious
		}
	}
	weight_multiplier = {
		base = 2
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_strong }
    }
}
nicknames_plus.0007 = {
	hidden = yes
	trigger = {
		age >= 20
		has_trait = generous
		has_trait = brave
	}
	weight_multiplier = {
		base = 2
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_magnanimous }
    }
}
nicknames_plus.0008 = {
	hidden = yes
	trigger = {
		age >= 20
		OR = {
			has_trait = humble
			has_trait = calm
		}
		NOR = {
			has_trait = arrogant
			has_trait = wrathful
		}
		probably_unintelligent_trigger = yes
	}
	weight_multiplier = {
		base = 1
		modifier = {
			factor = 2
			has_trait = humble
			has_trait = calm
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_simple }
    }
}
nicknames_plus.0009 = {
	hidden = yes
	trigger = {
		age >= 20
		has_trait = gregarious
		has_trait = compassionate
	}
	weight_multiplier = {
		base = 2
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_merry }
    }
}
nicknames_plus.0010 = {
	hidden = yes
	trigger = {
		age >= 20
		diplomacy >= 9
		intrigue >= 8
		NOR = {
			has_trait = bastard
			has_trait = bastard_founder
		}
		OR = {
			has_trait_rank = {
				trait = education_martial
				rank >= 3
			}
			has_trait_rank = {
				trait = education_diplomacy
				rank >= 3
			}
			has_trait_rank = {
				trait = education_intrigue
				rank >= 3
			}
		}
	}
	weight_multiplier = {
		base = 2
		modifier = {
			factor = 3
			has_trait = august
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_noble }
    }
}
nicknames_plus.0011 = {
	hidden = yes
	trigger = {
		age >= 20
		OR = {
			has_trait = blind
			has_trait = one_eyed
		}
	}
	weight_multiplier = {
		base = 1
		modifier = {
			factor = 3
			has_trait = blind
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_blind }
    }
}
nicknames_plus.0012 = {
	hidden = yes
	trigger = {
		age >= 20
		has_trait = leper
	}
	weight_multiplier = {
		base = 3
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_leper }
    }
}
nicknames_plus.0013 = {
	hidden = yes
	trigger = {
		age >= 20
		calc_true_if = {
			amount >= 2
			has_trait = compassionate
			has_trait = calm
			has_trait = gregarious
		}
	}
	weight_multiplier = {
		base = 1
		modifier = {
			factor >= 4
			has_trait = compassionate
			has_trait = calm
			has_trait = gregarious
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_gentle }
    }
}
nicknames_plus.0014 = {
	hidden = yes
	trigger = {
		age >= 20
		has_trait = arrogant
		has_trait = callous
	}
	weight_multiplier = {
		base = 2
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_proud }
    }
}
nicknames_plus.0015 = {
	hidden = yes
	trigger = {
		age >= 20
		has_trait = shy
		OR = {
			has_trait = patient
			has_trait = humble
			has_trait = calm
		}
	}
	weight_multiplier = {
		base = 2
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_silent }
    }
}
nicknames_plus.0016 = {
	hidden = yes
	trigger = {
		age >= 10
		OR = {
			has_trait = bastard
			has_trait = bastard_founder
		}		
		is_female = no
	}
	weight_multiplier = {
		base = 1
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_bastard }
    }
}
nicknames_plus.0017 = {
	hidden = yes
	trigger = {
		OR = {
			AND = { 
				age >= 40
				has_trait = infirm
			}
			has_trait = gout_ridden
		}
	}
	weight_multiplier = {
		base = 1
		modifier = {
			factor = 3
			has_trait = gout_ridden
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_gouty }
    }
}
nicknames_plus.0018 = {
	hidden = yes
	trigger = {
		age >= 10
		has_trait = born_in_the_purple
	}
	weight_multiplier = {
		base = 1
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_purple_born }
    }
}
nicknames_plus.0019 = {
	hidden = yes
	trigger = {
		age >= 15
		piety_level >= 1
		OR = {
			has_trait = chaste
			has_trait = celibate
		}
	}
	weight_multiplier = {
		base = 2
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_chaste }
    }
}
nicknames_plus.0020 = {
	hidden = yes
	trigger = {
		age >= 15
		has_trait = lifestyle_hunter
		NOR = {
			has_trait = infirm
			has_trait = incapable
			has_trait = blind
		}
	}
	weight_multiplier = {
		base = 3
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_hunter }
    }
}
nicknames_plus.0021 = {
	hidden = yes
	trigger = {
		age >= 16
		martial >= 10
		has_trait = vengeful
	}
	weight_multiplier = {
		base = 2
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_avenger }
    }
}
nicknames_plus.0022 = {
	hidden = yes
	trigger = {
		age >= 15
		has_trait = just
		stewardship >= 5
		NOR = {
			has_trait = deceitful
			has_trait = incapable
			has_trait = vengeful
		}
		probably_unintelligent_trigger = no
	}
	weight_multiplier = {
		base = 1
		modifier = {
			factor = 1.5
			stewardship >= 6
		}
		modifier = {
			factor = 1.5
			stewardship >= 7
		}
		modifier = {
			factor = 1.5
			stewardship >= 8
		}
		modifier = {
			factor = 1.5
			stewardship >= 9
		}
		modifier = {
			factor = 2.0
			has_trait = honest
		}
		modifier = {
			factor = 2.0
			has_trait = forgiving
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_just }
    }
}
nicknames_plus.0023 = {
	hidden = yes
	trigger = {
		age >= 15
		OR = {
			has_trait = clubfooted
			has_trait = inbred
			has_trait = maimed
			has_trait = one_legged
		}
	}
	weight_multiplier = {
		base = 3
		modifier = {
			factor = 2.0
			prestige_level <= 1
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_lame }
    }
}
nicknames_plus.0024 = {
	hidden = yes
	trigger = {
		age >= 15
		is_female = no
		has_trait = beauty_good
		has_unpleasant_appearence_trait_trigger = no
		NOT = { age >= 60 }
	}
	weight_multiplier = {
		base = 2
	}

    immediate = {
		if = {
			limit = {
				is_female = no
			}
			set_nickname_effect = { NICKNAME = nick_the_handsome }
		}
		else = {
			set_nickname_effect = { NICKNAME = nick_the_fair }
		}
    }
}
nicknames_plus.0025 = {
	hidden = yes
	trigger = {
		has_character_flag = born_as_taltos
	}
	weight_multiplier = {
		base = 6
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_chosen }
    }
}
nicknames_plus.0026 = {
	hidden = yes
	trigger = {
		age >= 15
		OR = {
			has_trait = beauty_bad
			has_trait = disfigured
		}
	}
	weight_multiplier = {
		base = 2
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_hideous }
    }
}
nicknames_plus.0027 = {
	hidden = yes
	trigger = {
		age >= 15
		OR = {
			has_trait = beauty_bad
			has_trait = disfigured
		}
	}
	weight_multiplier = {
		base = 2
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_frog }
    }
}
nicknames_plus.0028 = {
	hidden = yes
	trigger = {
		age >= 15
		has_trait = patient
	}
	weight_multiplier = {
		base = 2
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_tenacious }
    }
}
nicknames_plus.0029 = {
	hidden = yes
	trigger = {
		age >= 15
		OR = {
			has_trait = beauty_bad
			has_trait = disfigured
		}
	}
	weight_multiplier = {
		base = 2
		modifier = {
			factor = 0.5
			has_trait = generous
		}
		modifier = {
			factor = 0.5
			has_trait = compassionate
		}
		modifier = {
			factor = 0.5
			has_trait = forgiving
		}
		modifier = {
			factor = 0.5
			has_trait = calm
		}
		modifier = {
			factor = 0.5
			has_trait = gregarious
		}
		modifier = {
			factor = 2
			has_trait = maimed
		}
		modifier = {
			factor = 2
			OR = {
				has_trait = one_eyed
				has_trait = blind
			}
		}
		modifier = {
			factor = 2
			has_trait = one_legged
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_repulsive }
    }
}
nicknames_plus.0030 = {
	hidden = yes
	trigger = {
		age >= 15
		has_trait = lunatic
	}
	weight_multiplier = {
		base = 2
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_mad }
    }
}
nicknames_plus.0031 = {
	hidden = yes
	trigger = {
		age >= 15
		has_character_modifier = obese_modifier
		OR = {
			has_trait = gluttonous
			has_trait = comfort_eater
		}
	}
	weight_multiplier = {
		base = 2
		modifier = {
			factor = 2.0
			has_trait = gluttonous
		}
		modifier = {
			factor = 2.0
			has_trait = comfort_eater
		}
		modifier = {
			factor = 2.0
			has_trait = drunkard
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_fat }
    }
}
nicknames_plus.0032 = {
	hidden = yes
	trigger = {
		age >= 15
		has_character_modifier = malnourished_modifier
		OR = {
			has_trait = temperate
			has_trait = depressed
			has_trait = inappetetic
		}
	}
	weight_multiplier = {
		base = 2
		modifier = {
			factor = 2.0
			has_trait = temperate
		}
		modifier = {
			factor = 2.0
			has_trait = depressed
		}
		modifier = {
			factor = 2.0
			has_trait = inappetetic
		}
		modifier = {
			factor = 2.0
			stress_level >= 1
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_hollow }
    }
}
nicknames_plus.0033 = {
	hidden = yes
	trigger = {
		age >= 15
		OR = {
			has_trait = gluttonous
			has_trait = drunkard
		}
	}
	weight_multiplier = {
		base = 1
		modifier = {
			factor = 1.1
			has_trait = gluttonous
		}
		modifier = {
			factor = 1.1
			has_trait = lifestyle_reveler
		}
		modifier = {
			factor = 2.0
			has_trait = drunkard
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_drunkard }
    }
}
nicknames_plus.0034 = {
	hidden = yes
	trigger = {
		age >= 20
		NOR = {
			has_trait = compassionate
			has_trait = calm
			has_trait = forgiving
		}
		OR = {
			has_trait = sadistic
			has_trait = wrathful
			has_trait = vengeful
			has_trait = torturer
		}
	}
	weight_multiplier = {
		base = 1
		modifier = {
			factor = 5.0
			has_trait = torturer
		}
		modifier = {
			factor = 2.0
			has_trait = sadistic
		}
		modifier = {
			factor = 2.0
			has_trait = wrathful
		}
		modifier = {
			factor = 2.0
			has_trait = vengeful
		}
		modifier = {
			factor = 2.0
			has_trait = callous
		}
		modifier = {
			factor = 2.0
			has_trait = deceitful
		}
		modifier = {
			factor = 2.0
			has_trait = greedy
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_cruel }
    }
}
nicknames_plus.0035 = {
	hidden = yes
	trigger = {
		age >= 20
		NOR = {
			has_trait = arbitrary
			has_trait = wrathful
			has_trait = inbred
			has_trait = incapable
		}
		probably_unintelligent_trigger = no
		OR = {
			probably_intelligent_trigger = yes
			has_trait = just
			has_trait = patient
			has_trait = calm
			has_trait = scholar
		}
	}
	weight_multiplier = {
		base = 1
		modifier = {
			factor = 2.0
			probably_intelligent_trigger = yes
		}
		modifier = {
			factor = 2.0
			has_trait = just
		}
		modifier = {
			factor = 2.0
			has_trait = patient
		}
		modifier = {
			factor = 2.0
			has_trait = calm
		}
		modifier = {
			factor = 2.0
			has_trait = scholar
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_wise }
    }
}
nicknames_plus.0036 = {
	hidden = yes
	trigger = {
		age >= 15
		OR = {
			has_character_flag = disease_immunity_smallpox
			has_character_flag = disease_immunity_bubonic_plague
			has_character_flag = disease_immunity_typhus
			has_character_flag = disease_immunity_consumption
		}
	}
	weight_multiplier = {
		base = 1
		modifier = {
			factor = 5.0
			calc_true_if = {
				amount >= 2
				has_character_flag = disease_immunity_smallpox
				has_character_flag = disease_immunity_bubonic_plague
				has_character_flag = disease_immunity_typhus
				has_character_flag = disease_immunity_consumption
			}
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_resilient }
    }
}
nicknames_plus.0037 = {
	hidden = yes
	trigger = {
		age >= 16
		has_trait = one_eyed
	}
	weight_multiplier = {
		base = 2
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_one_eye }
    }
}
nicknames_plus.0038 = {
	hidden = yes
	trigger = {
		age >= 16
		has_trait = albino
	}
	weight_multiplier = {
		base = 2
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_pale }
    }
}
nicknames_plus.0039 = {
	hidden = yes
	trigger = {
		age >= 16
		has_trait = one_legged
	}
	weight_multiplier = {
		base = 2
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_one_leg }
    }
}
nicknames_plus.0040 = {
	hidden = yes
	trigger = {
		age >= 16
		intrigue >= 10
		has_trait = disfigured
		has_trait = deceitful
		has_trait = callous
	}
	weight_multiplier = {
		base = 5
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_of_a_thousand_faces }
    }
}
nicknames_plus.0041 = {
	hidden = yes
	trigger = {
		age >= 16
		has_trait = cannibal
	}
	weight_multiplier = {
		base = 10
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_cannibal }
    }
}
nicknames_plus.0042 = {
	hidden = yes
	trigger = {
		age >= 16
		OR = {
			has_weak_trait_trigger = yes
			has_trait = cancer
			has_trait = infirm
		}	
	}
	weight_multiplier = {
		base = 1
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_frail }
    }
}
nicknames_plus.0043 = {
	hidden = yes
	trigger = {
		age >= 16
		OR = {
			has_weak_trait_trigger = yes
			has_trait = cancer
			has_trait = infirm
		}	
	}
	weight_multiplier = {
		base = 1
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_weak }
    }
}
nicknames_plus.0044 = {
	hidden = yes
	trigger = {
		age >= 16
		martial >= 12
		OR = {
			has_strong_trait_trigger = yes
			has_trait = giant
		}
		OR = {
			has_trait = sadistic
			has_government = tribal_government
			faith = {
				has_doctrine = pagan_hostility_doctrine
			}
		}
	}
	weight_multiplier = {
		base = 3
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_brute }
    }
}
nicknames_plus.0045 = {
	hidden = yes
	trigger = {
		age >= 16
		calc_true_if = {
			amount >= 2
			has_trait = gout_ridden
			has_trait = consumption
			has_trait = cancer
			has_trait = typhus
			has_trait = bubonic_plague
			has_trait = smallpox
			has_trait = pneumonic
			has_trait = great_pox
			has_trait = early_great_pox
			has_trait = leper
		}
	}
	weight_multiplier = {
		base = 5
		modifier = {
			factor = 5
			has_trait = bubonic_plague
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_plaguebearer }
    }
}
nicknames_plus.0046 = {
	hidden = yes
	trigger = {
		age >= 16
		calc_true_if = {
			amount >= 2
			has_trait = one_eyed
			has_trait = one_legged
			has_trait = disfigured
		}
		NOR = {
			stress_level >= 1
			has_trait = depressed
			has_trait = incapable
			has_trait = lunatic
			has_trait = possessed
		}
	}
	weight_multiplier = {
		base = 2
		modifier = {
			factor = 3
			has_trait = brave
		}
		modifier = {
			factor = 2
			has_trait = scarred
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_persevering }
    }
}
nicknames_plus.0047 = {
	hidden = yes
	trigger = {
		age >= 16
		has_trait = stubborn
		NOR = {
			has_trait = gregarious
			has_trait = just
			has_trait = shy
			has_trait = humble
		}
	}
	weight_multiplier = {
		base = 1
		modifier = {
			factor = 3
			has_trait = impatient
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_mule }
    }
}
nicknames_plus.0048 = {
	hidden = yes
	trigger = {
		age >= 16
		has_trait = greedy
		stewardship >= 10
		gold >= 1000
	}
	weight_multiplier = {
		base = 1
		modifier = {
			factor = 3
			has_trait = avaricious
		}
		modifier = {
			factor = 2
			gold >= 2000
		}
		modifier = {
			factor = 2
			gold >= 3000
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_wealthy }
    }
}
nicknames_plus.0049 = {
	hidden = yes
	trigger = {
		age >= 16
		has_trait = content
		OR = {
			has_trait = trusting
			has_trait = just
			has_trait = calm
		}
		is_independent_ruler = no
	}
	weight_multiplier = {
		base = 3
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_loyal }
    }
}
nicknames_plus.0050 = {
	hidden = yes
	trigger = {
		age >= 16
		OR = {
			highest_held_title_tier = tier_county
			highest_held_title_tier = tier_duchy
		}
		realm_size >= 10
		any_vassal = {
			count >= 3
			always = yes
		}
		OR = {
			has_trait = just
			has_trait = compassionate
			has_trait = diligent
			has_trait = gregarious
		}
		OR = {
			has_trait_rank = {
				trait = education_diplomacy
				rank >= 4
			}
			has_trait_rank = {
				trait = education_stewardship
				rank >= 4
			}
		}
	}
	weight_multiplier = {
		base = 2
		modifier = {
			factor = 3
			is_female = yes
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_lord_of_realm }
    }
}
nicknames_plus.0051 = {
	hidden = yes
	trigger = {
		age >= 16
		OR = {
			has_trait = honest
			has_trait = just
		}
		NOR = {
			has_trait = greedy
			has_trait = arbitrary
			has_trait = deceitful
		}
	}
	weight_multiplier = {
		base = 1
		modifier = {
			factor = 4
			OR = {
				has_council_position = councillor_chancellor
				has_council_position = councillor_marshal
				has_council_position = councillor_steward
				has_council_position = councillor_spymaster
				has_council_position = councillor_court_chaplain
				has_trait = peasant_leader
			}
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_incorruptible }
    }
}
nicknames_plus.0052 = {
	hidden = yes
	trigger = {
		age >= 16
		is_female = no
		martial >= 12
		OR = {
			has_strong_trait_trigger = yes
			has_trait = beauty_good
		}
		probably_intelligent_trigger = yes
		capital_province = {
			NOR = {
				geographical_region = world_india
				geographical_region = world_africa
			}
		}
	}
	weight_multiplier = {
		base = 5
		modifier = {
			factor = 5
			has_religion = religion:finno_ugric_religion
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_bear }
    }
}
nicknames_plus.0053 = {
	hidden = yes
	trigger = {
		age >= 16
		has_strong_trait_trigger = yes
		OR = {
			has_trait = beauty_bad
			has_trait = disfigured
			has_trait = scarred
		}
		OR = {
			has_trait = gluttonous
			has_trait = impatient
		}
	}
	weight_multiplier = {
		base = 5
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_boar }
    }
}
nicknames_plus.0054 = {
	hidden = yes
	trigger = {
		age >= 16
		has_trait = disfigured
		has_trait = shy
	}
	weight_multiplier = {
		base = 3
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_faceless }
    }
}
nicknames_plus.0055 = {
	hidden = yes
	trigger = {
		age >= 16
		has_trait = giant
		has_trait = one_eyed
	}
	weight_multiplier = {
		base = 10
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_cyclops }
    }
}
nicknames_plus.0056 = {
	hidden = yes
	trigger = {
		age >= 16
		has_trait = giant
		has_trait = spindly
	}
	weight_multiplier = {
		base = 2
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_beanstalk }
    }
}
nicknames_plus.0057 = {
	hidden = yes
	trigger = {
		age >= 20
		piety_level <= 3
		OR = {
			piety_level <= 0
			AND = {
				faith = { NOT = { has_doctrine_parameter = deviancy_accepted } }
				has_trait = deviant
			}
			AND = {
				faith = { NOT = { has_doctrine_parameter = witchcraft_accepted } }
				has_trait = witch
			}
			AND = {
				faith = { NOT = { has_doctrine_parameter = kinslaying_accepted } }
				has_trait = kinslayer
			}
			AND = {
				faith = { NOT = { has_doctrine_parameter = spirit_possession_active } }
				has_trait = possessed
			}
		}
	}
	weight_multiplier = {
		base = 3
		modifier = {
			factor = 2.0
			piety_level <= 0
		}
		modifier = {
			factor = 2.0
			num_sinful_traits >= 1
		}
		modifier = {
			factor = 2.0
			num_sinful_traits >= 2
		}
		modifier = {
			factor = 2.0
			num_sinful_traits >= 3
		}
		modifier = {
			factor = 0.5
			num_virtuous_traits >= 1
		}
		modifier = {
			factor = 0.5
			num_virtuous_traits >= 2
		}
		modifier = {
			factor = 0.5
			num_virtuous_traits >= 3
		}
		modifier = {
			factor = 2.0
			has_trait = cynical
		}
	}

    immediate = {
		random_list = {
			100 = { set_nickname_effect = { NICKNAME = nick_the_accursed } }
			100 = { set_nickname_effect = { NICKNAME = nick_the_wicked } }
			100 = { set_nickname_effect = { NICKNAME = nick_the_bewitched } }
		}
    }
}
nicknames_plus.0058 = {
	hidden = yes
	trigger = {
		age >= 16
		has_religion = religion:christianity_religion
		piety_level >= 2
		has_trait = architect
	}
	weight_multiplier = {
		base = 3
		modifier = {
			factor = 1.5
			piety_level >= 3
		}
		modifier = {
			factor = 1.5
			piety_level >= 4
		}
		modifier = {
			factor = 1.5
			piety_level >= 5
		}
		modifier = {
			factor = 1.5
			faith = { has_doctrine = tenet_aniconism }
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_carpenter }
    }
}
nicknames_plus.0059 = {
	hidden = yes
	trigger = {
		age >= 16
		learning >= 12
		piety_level >= 2
		faith = {
			has_doctrine = eastern_hostility_doctrine
		}
	}
	weight_multiplier = {
		base = 2
		modifier = {
			factor = 1.5
			piety_level >= 3
		}
		modifier = {
			factor = 1.5
			piety_level >= 4
		}
		modifier = {
			factor = 1.5
			piety_level >= 5
		}
		modifier = {
			factor = 1.2
			learning >= 14
		}
		modifier = {
			factor = 1.2
			learning >= 16
		}
		modifier = {
			factor = 1.2
			learning >= 18
		}
		modifier = {
			factor = 1.2
			learning >= 20
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_guru }
    }
}
nicknames_plus.0060 = {
	hidden = yes
	trigger = {
		age >= 20
		piety_level <= 0
		has_trait = cynical
		NOR = {
			has_religion = religion:buddhism_religion
			has_religion = religion:jainism_religion
		}
	}
	weight_multiplier = {
		base = 3
		modifier = {
			factor = 2.0
			num_sinful_traits >= 1
		}
		modifier = {
			factor = 2.0
			num_sinful_traits >= 2
		}
		modifier = {
			factor = 2.0
			num_sinful_traits >= 3
		}
		modifier = {
			factor = 2.0
			has_trait = arbitrary
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_priest_hater }
    }
}
nicknames_plus.0061 = {
	hidden = yes
	trigger = {
		age >= 20
		piety_level >= 3
		NOT = {
			faith = {
				has_doctrine = eastern_hostility_doctrine
			}
		}
	}
	weight_multiplier = {
		base = 1
		modifier = {
			factor = 2.0
			piety_level >= 4
		}
		modifier = {
			factor = 2.0
			piety_level >= 5
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_pious }
    }
}
nicknames_plus.0062 = {
	hidden = yes
	trigger = {
		age >= 20
		piety_level >= 3
		has_religion = religion:christianity_religion
	}
	weight_multiplier = {
		base = 1
		modifier = {
			factor = 2.0
			piety_level >= 4
		}
		modifier = {
			factor = 2.0
			piety_level >= 5
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_apostle }
    }
}
nicknames_plus.0063 = {
	hidden = yes
	trigger = {
		age >= 20
		piety_level >= 3
		faith = {
			has_doctrine = abrahamic_hostility_doctrine
		}
	}
	weight_multiplier = {
		base = 1
		modifier = {
			factor = 2.0
			piety_level >= 4
		}
		modifier = {
			factor = 2.0
			piety_level >= 5
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_blessed }
    }
}
nicknames_plus.0064 = {
	hidden = yes
	trigger = {
		age >= 20
		piety_level >= 3
		has_religion = religion:christianity_religion
	}
	weight_multiplier = {
		base = 1
		modifier = {
			factor = 2.0
			piety_level >= 4
		}
		modifier = {
			factor = 2.0
			piety_level >= 5
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_confessor }
    }
}
nicknames_plus.0065 = {
	hidden = yes
	trigger = {
		age >= 20
		piety_level >= 2
		is_female = no
		OR = {
			has_trait = chaste
			has_trait = celibate
			has_trait = devoted
		}
		has_religion = religion:christianity_religion
	}
	weight_multiplier = {
		base = 3
		modifier = {
			factor = 2.0
			piety_level >= 3
		}
		modifier = {
			factor = 2.0
			piety_level >= 4
		}
		modifier = {
			factor = 2.0
			piety_level >= 5
		}
	}

    immediate = {
		if = {
			limit = {
				is_female = no
			}
			set_nickname_effect = { NICKNAME = nick_the_monk }
		}
		else = {
			set_nickname_effect = { NICKNAME = nick_the_nun }
		}
    }
}
nicknames_plus.0066 = {
	hidden = yes
	trigger = {
		age >= 16
		OR = {
			has_trait = impatient
			has_trait = wrathful
			has_trait = lunatic
			has_trait = possessed
		}
		NOR = {
			has_trait = patient
			has_trait = calm
		}
	}
	weight_multiplier = {
		base = 2
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_rambunctious }
    }
}
nicknames_plus.0067 = {
	hidden = yes
	trigger = {
		prestige_level >= 2
		OR = {
			has_trait = brave
			has_strong_trait_trigger = yes
		}
		has_weak_trait_trigger = no
	}
	weight_multiplier = {
		base = 2
		modifier = {
			factor = 2.0
			NOT = { age >= 20 }
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_ironside }
    }
}
nicknames_plus.0068 = {
	hidden = yes
	trigger = {
		OR = {
			has_trait = brave
			has_strong_trait_trigger = yes
		}
		has_trait_rank = {
			trait = education_martial
			rank >= 3
		}
		has_weak_trait_trigger = no
	}
	weight_multiplier = {
		base = 3
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_lion }
    }
}
nicknames_plus.0069 = {
	hidden = yes
	trigger = {
		OR = {
			has_trait = brave
			has_strong_trait_trigger = yes
		}
		has_trait_rank = {
			trait = education_martial
			rank >= 3
		}
		has_weak_trait_trigger = no
	}
	weight_multiplier = {
		base = 3
		modifier = {
			factor = 2
			has_trait = brave
			has_strong_trait_trigger = yes
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_lionheart }
    }
}
nicknames_plus.0070 = {
	hidden = yes
	trigger = {
		piety_level >= 1
		OR = {
			has_trait = brave
			has_strong_trait_trigger = yes
		}
		NOR = {
			has_trait = paranoid
			has_trait = craven
		}
	}
	weight_multiplier = {
		base = 2
		modifier = {
			factor = 2.0
			NOT = { age >= 15 }
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_bold }
    }
}
nicknames_plus.0071 = {
	hidden = yes
	trigger = {
		age >= 11
		has_trait = arbitrary
	}
	weight_multiplier = {
		base = 2
		modifier = {
			factor = 2.0
			NOT = { age >= 15 }
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_unready }
    }
}
nicknames_plus.0072 = {
	hidden = yes
	trigger = {
		age >= 11
		has_trait = arbitrary
	}
	weight_multiplier = {
		base = 2
		modifier = {
			factor = 2.0
			NOT = { age >= 15 }
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_ill_ruler }
    }
}
nicknames_plus.0073 = {
	hidden = yes
	trigger = {
		age >= 30
		OR = {
			has_trait = wrathful
			has_trait = lunatic
			has_trait = sadistic
			has_trait = torturer
			has_trait = arbitrary
			has_trait = stubborn
			has_trait = deceitful
			has_trait = paranoid
			has_trait = callous
			has_trait = vengeful
			has_trait = impatient
		}
		tyranny >= low_tyranny
	}
	weight_multiplier = {
		base = 1
		modifier = {
			factor = 2.0
			calc_true_if = {
				amount >= 2
				has_trait = wrathful
				has_trait = lunatic
				has_trait = sadistic
				has_trait = torturer
				has_trait = arbitrary
				has_trait = stubborn
				has_trait = deceitful
				has_trait = paranoid
				has_trait = callous
				has_trait = vengeful
				has_trait = impatient
			}
		}
		modifier = {
			factor = 2.0
			tyranny >= medium_tyranny
		}
		modifier = {
			factor = 2.0
			tyranny >= high_tyranny
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_terrible }
    }
}
nicknames_plus.0074 = {
	hidden = yes
	trigger = {
		age >= 30
		OR = {
			has_trait = wrathful
			has_trait = lunatic
			has_trait = sadistic
			has_trait = torturer
			has_trait = arbitrary
			has_trait = stubborn
			has_trait = deceitful
			has_trait = paranoid
			has_trait = callous
			has_trait = vengeful
			has_trait = impatient
		}
		tyranny >= low_tyranny
	}
	weight_multiplier = {
		base = 1
		modifier = {
			factor = 2.0
			calc_true_if = {
				amount >= 2
				has_trait = wrathful
				has_trait = lunatic
				has_trait = sadistic
				has_trait = torturer
				has_trait = arbitrary
				has_trait = stubborn
				has_trait = deceitful
				has_trait = paranoid
				has_trait = callous
				has_trait = vengeful
				has_trait = impatient
			}
		}
		modifier = {
			factor = 2.0
			tyranny >= medium_tyranny
		}
		modifier = {
			factor = 2.0
			tyranny >= high_tyranny
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_tyrant }
    }
}
nicknames_plus.0075 = {
	hidden = yes
	trigger = {
		age >= 30
		OR = {
			has_trait = wrathful
			has_trait = lunatic
			has_trait = sadistic
			has_trait = torturer
			has_trait = arbitrary
			has_trait = stubborn
			has_trait = deceitful
			has_trait = paranoid
			has_trait = callous
			has_trait = vengeful
			has_trait = impatient
		}
		tyranny >= low_tyranny
	}
	weight_multiplier = {
		base = 1
		modifier = {
			factor = 2.0
			calc_true_if = {
				amount >= 2
				has_trait = wrathful
				has_trait = lunatic
				has_trait = sadistic
				has_trait = torturer
				has_trait = arbitrary
				has_trait = stubborn
				has_trait = deceitful
				has_trait = paranoid
				has_trait = callous
				has_trait = vengeful
				has_trait = impatient
			}
		}
		modifier = {
			factor = 2.0
			tyranny >= medium_tyranny
		}
		modifier = {
			factor = 2.0
			tyranny >= high_tyranny
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_oppressor }
    }
}
nicknames_plus.0076 = {
	hidden = yes
	trigger = {
		age >= 16
		OR = {
			has_trait = lifestyle_mystic
			has_trait = lifestyle_physician
			has_trait = lifestyle_herbalist
			has_trait = witch
		}
		piety_level <= 0
		OR = {
			tyranny >= low_tyranny
			has_trait = witch
		}
	}
	weight_multiplier = {
		base = 3
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_witch }
    }
}
nicknames_plus.0077 = {
	hidden = yes
	trigger = {
		age >= 30
		probably_intelligent_trigger = yes
		probably_unintelligent_trigger = no
		OR = {
			has_trait_rank = {
				trait = education_martial
				rank >= 3
			}
			has_trait_rank = {
				trait = education_diplomacy
				rank >= 3
			}
			has_trait_rank = {
				trait = education_intrigue
				rank >= 3
			}
		}
	}
	weight_multiplier = {
		base = 3
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_magnificent }
    }
}
nicknames_plus.0078 = {
	hidden = yes
	trigger = {
		age >= 30
		has_trait = arbitrary
	}
	weight_multiplier = {
		base = 2
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_quarreller }
    }
}
nicknames_plus.0079 = {
	hidden = yes
	trigger = {
		OR = {
			has_trait = wrathful
			has_trait = vengeful
			has_trait = impatient
		}
		OR = {
			has_trait = kinslayer
			has_trait = excommunicated
			has_trait = torturer
			has_trait = deviant
		}
	}
	weight_multiplier = {
		base = 2
		modifier = {
			factor = 2
			OR = {
				has_trait = kinslayer
				has_trait = excommunicated
			}
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_devil }
    }
}
nicknames_plus.0080 = {
	hidden = yes
	trigger = {
		is_female = no
		OR = {
			has_trait = cannibal
			AND = {
				OR = {
					has_trait = wrathful
					has_trait = vengeful
					has_trait = impatient
				}
				OR = {
					has_trait = kinslayer
					has_trait = excommunicated
					has_trait = torturer
				}
			}
		}
	}
	weight_multiplier = {
		base = 3
		modifier = {
			factor = 2
			has_trait = kinslayer
		}
		modifier = {
			factor = 5
			has_trait = cannibal
		}
	}

    immediate = {
		if = {
			limit = {
				is_female = no
			}
			set_nickname_effect = { NICKNAME = nick_the_dragon }
		}
		else = {
			set_nickname_effect = { NICKNAME = nick_the_dragoness }
		}
    }
}
nicknames_plus.0081 = {
	hidden = yes
	trigger = {
		age >= 16
		has_trait = possessed
		has_trait = lifestyle_mystic
	}
	weight_multiplier = {
		base = 3
		modifier = {
			factor = 2
			faith = {
				has_doctrine_parameter = spirit_possession_active
			}
		}
		modifier = {
			factor = 2
			faith = {
				has_doctrine_parameter = tenet_esotericism_mystic_education
			}
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_medium }
    }
}
nicknames_plus.0082 = {
	hidden = yes
	trigger = {
		age >= 30
		OR = {
			has_weak_trait_trigger = yes
			has_trait = content
		}
		NOR = {
			has_trait = diligent
			has_trait = ambitious
		}
	}
	weight_multiplier = {
		base = 3
		modifier = {
			factor = 2
			has_trait = incapable
		}
		modifier = {
			factor = 2
			has_trait = deceitful
		}
		modifier = {
			factor = 2
			has_trait = callous
		}
		modifier = {
			factor = 2
			has_trait = cynical
		}
		modifier = {
			factor = 2
			has_trait = kinslayer
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_careless }
    }
}
nicknames_plus.0083 = {
	hidden = yes
	trigger = {
		NOT = { age >= 20 }
	}
	weight_multiplier = {
		base = 2
		modifier = {
			factor = 2.0
			NOT = { age >= 15 }
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_young }
    }
}
nicknames_plus.0084 = {
	hidden = yes
	trigger = {
		age >= 55
	}
	weight_multiplier = {
		base = 5
		modifier = {
			factor = 2.0
			age >= 65
		}
		modifier = {
			factor = 10.0
			age >= 75
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_old }
    }
}
nicknames_plus.0085 = {
	hidden = yes
	trigger = {
		age >= 60
		OR = {
			has_character_flag = disease_immunity_smallpox
			has_character_flag = disease_immunity_bubonic_plague
			has_character_flag = disease_immunity_typhus
			has_character_flag = disease_immunity_consumption
		}
		OR = {
			has_trait = one_eyed
			has_trait = one_legged
			has_trait = blind
			has_trait = eunuch
			has_trait = disfigured
			has_trait = infirm
		}
		has_trait = scarred
		NOR = {
			stress_level >= 2
			has_trait = depressed
			has_trait = craven
		}
	}
	weight_multiplier = {
		base = 15
		modifier = {
			factor = 2.0
			age >= 65
		}
		modifier = {
			factor = 10.0
			age >= 75
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_undying }
    }
}
nicknames_plus.0086 = {
	hidden = yes
	trigger = {
		prestige_level >= 3
		highest_held_title_tier >= tier_duchy
	}
	weight_multiplier = {
		base = 2
		modifier = {
			factor = 2.0
			prestige_level >= 4
		}
		modifier = {
			factor = 2.0
			prestige_level >= 5
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_great }
    }
}
nicknames_plus.0087 = {
	hidden = yes
	trigger = {
		age >= 20
		gold <= -10
	}
	weight_multiplier = {
		base = 1
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_of_the_empty_pockets }
    }
}
nicknames_plus.0088 = {
	hidden = yes
	trigger = {
		age >= 20
		has_trait = hunchbacked
	}
	weight_multiplier = {
		base = 1
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_hunchback }
    }
}
nicknames_plus.0089 = {
	hidden = yes
	trigger = {
		age >= 20
		has_trait = scholar
	}
	weight_multiplier = {
		base = 1
		modifier = {
			factor = 2.0
			learning >= 20
		}
		modifier = {
			factor = 2.0
			learning >= 26
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_scholar }
    }
}
nicknames_plus.0090 = {
	hidden = yes
	trigger = {
		has_religion = religion:christianity_religion
		OR = {
			has_trait = kinslayer
			has_trait = excommunicated
			has_trait = torturer
			has_trait = deviant
		}
	}
	weight_multiplier = {
		base = 3
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_black }
    }
}
nicknames_plus.0091 = {
	hidden = yes
	trigger = {
		OR = {
			AND = {
				OR = {
					culture_group = culture_group:mongolic_group
					culture_group = culture_group:turkic_group
				}
				NOT = { culture = culture:khitan }
				OR = {
					has_trait_rank = {
						trait = education_martial
						rank >= 4
					}
					probably_intelligent_trigger = yes
				}
			}
			AND = {
				has_trait = lifestyle_hunter
				has_trait = torturer
			}
			AND = {
				has_religion = religion:christianity_religion
				OR = {
					has_trait = gluttonous
					has_trait = impatient
				}
				has_trait = greedy
			}
		}
	}
	weight_multiplier = {
		base = 2
		modifier = {
			factor = 2
			OR = {
				culture_group = culture_group:mongolic_group
				culture_group = culture_group:turkic_group
			}
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_wolf }
    }
}
nicknames_plus.0092 = {
	hidden = yes
	trigger = {
		age >= 16
		has_trait = giant
	}
	weight_multiplier = {
		base = 5
		modifier = {
			factor = 3
			has_strong_trait_trigger = yes
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_giant }
    }
}
nicknames_plus.0093 = {
	hidden = yes
	trigger = {
		age >= 16
		probably_intelligent_trigger = yes
		has_strong_trait_trigger = yes
		can_get_chinese_nickname_trigger = yes
	}
	weight_multiplier = {
		base = 2
	}

    immediate = {
		set_nickname_effect = { NICKNAME = the_timely_rain }
    }
}
nicknames_plus.0094 = {
	hidden = yes
	trigger = {
		age >= 16
		diplomacy >= 16
		martial >= 16
		probably_unintelligent_trigger = no
		has_weak_trait_trigger = no
		can_get_chinese_nickname_trigger = yes
	}
	weight_multiplier = {
		base = 2
	}

    immediate = {
		set_nickname_effect = { NICKNAME = the_jade_unicorn }
    }
}
nicknames_plus.0095 = {
	hidden = yes
	trigger = {
		age >= 16
		learning >= 16
		probably_unintelligent_trigger = no
		has_trait = lifestyle_mystic
		can_get_chinese_nickname_trigger = yes
	}
	weight_multiplier = {
		base = 3
	}

    immediate = {
		set_nickname_effect = { NICKNAME = the_wizard }
    }
}
nicknames_plus.0096 = {
	hidden = yes
	trigger = {
		age >= 16
		martial >= 12
		has_strong_trait_trigger = yes
		can_get_chinese_nickname_trigger = yes
	}
	weight_multiplier = {
		base = 2
	}

    immediate = {
		set_nickname_effect = { NICKNAME = the_big_halberd }
    }
}
nicknames_plus.0097 = {
	hidden = yes
	trigger = {
		age >= 16
		martial >= 12
		has_strong_trait_trigger = yes
		can_get_chinese_nickname_trigger = yes
	}
	weight_multiplier = {
		base = 2
	}

    immediate = {
		set_nickname_effect = { NICKNAME = the_thunderbolt }
    }
}
nicknames_plus.0098 = {
	hidden = yes
	trigger = {
		age >= 16
		OR = {
			has_trait = lifestyle_blademaster
			has_trait = gallant
		}
		can_get_chinese_nickname_trigger = yes
	}
	weight_multiplier = {
		base = 2
	}

    immediate = {
		set_nickname_effect = { NICKNAME = the_whirlwind }
    }
}
nicknames_plus.0099 = {
	hidden = yes
	trigger = {
		age >= 16
		martial >= 12
		has_strong_trait_trigger = yes
		calc_true_if = {
			amount >= 2
			has_trait = sadistic
			has_trait = wrathful
			has_trait = impatient
			has_trait = vengeful
		}
		can_get_chinese_nickname_trigger = yes
	}
	weight_multiplier = {
		base = 2
	}

    immediate = {
		set_nickname_effect = { NICKNAME = the_unrestrained }
    }
}
nicknames_plus.0100 = {
	hidden = yes
	trigger = {
		age >= 16
		martial >= 12
		has_strong_trait_trigger = yes
		can_get_chinese_nickname_trigger = yes
	}
	weight_multiplier = {
		base = 2
	}

    immediate = {
		set_nickname_effect = { NICKNAME = the_winged_tiger }
    }
}
nicknames_plus.0101 = {
	hidden = yes
	trigger = {
		age >= 16
		martial >= 12
		has_strong_trait_trigger = yes
		can_get_chinese_nickname_trigger = yes
	}
	weight_multiplier = {
		base = 2
	}

    immediate = {
		set_nickname_effect = { NICKNAME = the_turbulent_river_dragon }
    }
}
nicknames_plus.0102 = {
	hidden = yes
	trigger = {
		age >= 16
		martial >= 12
		OR = {
			has_strong_trait_trigger = yes
			has_trait = giant
		}
		can_get_chinese_nickname_trigger = yes
	}
	weight_multiplier = {
		base = 2
	}

    immediate = {
		set_nickname_effect = { NICKNAME = the_ferocious_giant }
    }
}
nicknames_plus.0103 = {
	hidden = yes
	trigger = {
		age >= 16
		learning >= 14
		probably_intelligent_trigger = yes
		can_get_chinese_nickname_trigger = yes
	}
	weight_multiplier = {
		base = 2
	}

    immediate = {
		set_nickname_effect = { NICKNAME = the_prodigy }
    }
}
nicknames_plus.0104 = {
	hidden = yes
	trigger = {
		age >= 16
		has_trait = giant
		has_trait = strong
	}
	weight_multiplier = {
		base = 2
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_goliath }
    }
}
nicknames_plus.0105 = {
	hidden = yes
	trigger = {
		age >= 16
		has_trait = giant
		can_get_northerner_nickname_trigger = yes
	}
	weight_multiplier = {
		base = 2
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_ladder_legs }
    }
}
nicknames_plus.0106 = {
	hidden = yes
	trigger = {
		age >= 16
		has_trait = arrogant
		has_trait = beauty_good
	}
	weight_multiplier = {
		base = 2
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_peacock }
    }
}
nicknames_plus.0107 = {
	hidden = yes
	trigger = {
		age >= 16
		has_trait = gregarious
		OR = {
			has_trait = wrathful
			has_trait = impatient
		}
		can_get_northerner_nickname_trigger = yes
	}
	weight_multiplier = {
		base = 2
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_bellower }
    }
}
nicknames_plus.0108 = { 
	hidden = yes
	trigger = {
		age >= 16
		highest_held_title_tier = tier_duchy
		prowess >= 12
		martial >= 15
		has_feudal_government_trigger = yes 
		OR = {
			has_trait = reckless
			has_trait = aggressive_attacker
		}
		has_trait_rank = {
			trait = education_martial
			rank >= 2
		}
	}
	weight_multiplier = {
		base = 1
		modifier = {
			factor = 2
			has_trait = sadistic
		}
		modifier = {
			factor = 2
			has_trait = vengeful
		}
		modifier = {
			factor = 2
			has_trait = wrathful
		}
	}

    immediate = {
		if = {
			limit = {
				is_female = no
			}
			set_nickname_effect = { NICKNAME = nick_the_duke_of_death }
		}
		else = {
			set_nickname_effect = { NICKNAME = nick_the_duchess_of_pain }
		}
    }
}
nicknames_plus.0109 = { 
	hidden = yes
	trigger = {
		age >= 16
		has_trait = lustful
		has_trait = content
		prestige_level <= 2
	}
	weight_multiplier = {
		base = 1
		modifier = {
			factor = 2
			has_trait = rakish
		}
		modifier = {
			factor = 2
			prestige_level <= 0
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_pointless_pervert }
    }
}
nicknames_plus.0110 = { 
	hidden = yes
	trigger = {
		age >= 16
		has_trait = scarred
	}
	weight_multiplier = {
		base = 1
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_bitten }
    }
}
nicknames_plus.0111 = { 
	hidden = yes
	trigger = {
		age >= 16
		learning >= 10
		OR = {
			has_trait = theologian
			has_trait = scholar
		}
	}
	weight_multiplier = {
		base = 1
		modifier = {
			factor = 2
			has_trait = cynical
		}
		modifier = {
			factor = 3
			culture = culture:greek
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_philosopher }
    }
}
nicknames_plus.0112 = { 
	hidden = yes
	trigger = {
		age >= 16
		OR = {
			has_trait = maimed
			has_trait = scarred
		}
	}
	weight_multiplier = {
		base = 2
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_mangled }
    }
}
nicknames_plus.0113 = { 
	hidden = yes
	trigger = {
		has_trait = leper
	}
	weight_multiplier = {
		base = 5
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_leprous }
    }
}
nicknames_plus.0114 = { 
	hidden = yes
	trigger = {
		age >= 16
		piety_level >= 1
		faith = faith:catholic
		is_female = no
		has_trait = education_learning
	}
	weight_multiplier = {
		base = 1
		modifier = {
			factor = 2
			has_trait = celibate
		}
		modifier = {
			factor = 2
			has_trait = theologian
		}
		modifier = {
			factor = 2
			has_trait = devoted
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_friar }
    }
}
nicknames_plus.0115 = { 
	hidden = yes
	trigger = {
		age >= 16
		piety_level >= 1
		has_trait = education_learning
	}
	weight_multiplier = {
		base = 1
		modifier = {
			factor = 2
			has_trait = zealous
		}
		modifier = {
			factor = 2
			has_trait = theologian
		}
		modifier = {
			factor = 2
			has_trait = devoted
		}
		modifier = {
			factor = 3
			has_trait = heresiarch
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_preacher }
    }
}
nicknames_plus.0116 = { 
	hidden = yes
	trigger = {	
		age >= 50
		has_trait = infirm
	}
	weight_multiplier = {
		base = 1
		modifier = {
			factor = 2
			age >= 60
		}
		modifier = {
			factor = 2
			age >= 70
		}
		modifier = {
			factor = 2
			age >= 80
		}
		modifier = {
			factor = 2
			age >= 90
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_withered }
    }
}
nicknames_plus.0117 = { 
	hidden = yes
	trigger = {	
		age >= 16
		is_immortal = yes
	}
	weight_multiplier = {
		base = 3
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_unfading }
    }
}
nicknames_plus.0118 = { 
	hidden = yes
	trigger = {	
		age >= 16
		has_trait = lifestyle_physician
	}
	weight_multiplier = {
		base = 4
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_doctor }
    }
}
nicknames_plus.0119 = { 
	hidden = yes
	trigger = {
		age >= 20
		stress_level >= 1
	}
	weight_multiplier = {
		base = 1
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_bitter }
    }
}
nicknames_plus.0120 = { 
	hidden = yes
	trigger = {	
		age >= 16
		has_trait = incapable
	}
	weight_multiplier = {
		base = 2
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_unfit }
    }
}
nicknames_plus.0121 = { 
	hidden = yes
	trigger = {
		age >= 16
		piety_level >= 1
		faith = faith:catholic
		is_female = no
		has_trait = education_learning
	}
	weight_multiplier = {
		base = 1
		modifier = {
			factor = 2
			has_trait = zealous
		}
		modifier = {
			factor = 2
			has_trait = theologian
		}
		modifier = {
			factor = 2
			has_trait = devoted
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_vicar }
    }
}
nicknames_plus.0122 = { 
	hidden = yes
	trigger = {
		is_female = no
		has_feudal_government_trigger = yes
		age >= 16
		highest_held_title_tier = tier_county
		any_held_title = {
			count >= 5
			tier = tier_county
		}
	}
	weight_multiplier = {
		base = 3
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_count_of_counts }
    }
}
nicknames_plus.0123 = { 
	hidden = yes
	trigger = {
		is_female = no
		has_feudal_government_trigger = yes
		age >= 16
		highest_held_title_tier = tier_duchy
		any_held_title = {
			count >= 4
			tier = tier_duchy
		}
	}
	weight_multiplier = {
		base = 3
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_duke_of_dukes }
    }
}
nicknames_plus.0124 = { 
	hidden = yes
	trigger = {
		is_female = no
		has_feudal_government_trigger = yes
		age >= 16
		highest_held_title_tier = tier_kingdom
		any_held_title = {
			count >= 4
			tier = tier_kingdom
		}
	}
	weight_multiplier = {
		base = 3
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_king_of_kings }
    }
}
nicknames_plus.0125 = { 
	hidden = yes
	trigger = {
		age >= 16
		has_trait = military_engineer
		martial >= 10
	}
	weight_multiplier = {
		base = 2
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_siegemaster }
    }
}
nicknames_plus.0126 = { 
	hidden = yes
	trigger = {
		OR = { 
			has_trait = lunatic
			NOR = {
				has_sexuality = heterosexual
				has_sexuality = none # Don't balme children for not loving women...
			}
		}
	}
	weight_multiplier = {
		base = 2
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_peculiar }
    }
}
nicknames_plus.0127 = { 
	hidden = yes
	trigger = {
		age >= 15
		has_trait = depressed
	}
	weight_multiplier = {
		base = 1
		modifier = {
			factor = 3
			stress_level >= 1
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_grim }
    }
}
nicknames_plus.0128 = { 
	hidden = yes
	trigger = {
		OR = {
			has_trait = depressed
			has_trait = flagellant
		}
	}
	weight_multiplier = {
		base = 1
		modifier = {
			factor = 3
			has_trait = arbitrary
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_suicidal }
    }
}
nicknames_plus.0129 = { 
	hidden = yes
	trigger = {
		OR = {
			has_trait = torturer
			has_trait = overseer
			is_imprisoned = yes
		}
	}
	weight_multiplier = {
		base = 3
		modifier = {
			factor = 2
			has_trait = sadistic
		}
		modifier = {
			factor = 2
			has_trait = lunatic
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_dungeon_dweller }
    }
}
nicknames_plus.0130 = { 
	hidden = yes
	trigger = {
		age >= 20
		has_trait = diligent
	}
	weight_multiplier = {
		base = 2
		modifier = {
			factor = 2
			has_trait = arrogant
		}
		modifier = {
			factor = 2
			has_trait = callous
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_stern }
    }
}
nicknames_plus.0131 = { 
	hidden = yes
	trigger = {
		age >= 16
		has_trait = craven
	}
	weight_multiplier = {
		base = 2
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_trembler }
    }
}
nicknames_plus.0132 = { 
	hidden = yes
	trigger = {
		age >= 16
		has_trait = craven
	}
	weight_multiplier = {
		base = 1
		modifier = {
			factor = 2
			has_trait = deceitful
		}
		modifier = {
			factor = 2
			has_trait = shy
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_weasel }
    }
}
nicknames_plus.0133 = { 
	hidden = yes
	trigger = {
		age >= 16
		OR = {
			has_trait = lunatic
			has_trait = berserker
			has_trait = possessed
		}
	}
	weight_multiplier = {
		base = 2
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_crazy }
    }
}
nicknames_plus.0134 = { 
	hidden = yes
	trigger = {
		age >= 16
		OR = {
			has_trait = temperate
			AND = {
				has_trait = humble
				has_trait = calm
			}
		}
	}
	weight_multiplier = {
		base = 1
		modifier = {
			factor = 2
			has_trait = temperate
		}
		modifier = {
			factor = 2
			AND = {
				has_trait = humble
				has_trait = calm
			}
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_mild }
    }
}
nicknames_plus.0135 = { 
	hidden = yes
	trigger = {
		age >= 16
		has_trait = lazy
	}
	weight_multiplier = {
		base = 3
		modifier = {
			factor = 2
			has_trait = fickle
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_lousy }
    }
}
nicknames_plus.0136 = { 
	hidden = yes
	trigger = {
		age >= 16
		has_trait = spindly
	}
	weight_multiplier = {
		base = 1
		modifier = {
			factor = 2
			has_character_modifier = malnourished_modifier
		}
		modifier = {
			factor = 2
			has_weak_trait_trigger = yes
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_skeleton }
    }
}
nicknames_plus.0137 = { 
	hidden = yes
	trigger = {
		age >= 20
		has_trait = gluttonous
	}
	weight_multiplier = {
		base = 2
		modifier = {
			factor = 2
			has_trait = drunkard
		}
		modifier = {
			factor = 2
			has_trait = comfort_eater
		}
		modifier = {
			factor = 2
			has_character_modifier = obese_modifier
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_potbelly }
    }
}
nicknames_plus.0138 = { 
	hidden = yes
	trigger = {
		age >= 12
		OR = {
			has_trait = inbred
			probably_unintelligent_trigger = yes
		}
	}
	weight_multiplier = {
		base = 2
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_idiot }
    }
}
nicknames_plus.0139 = { 
	hidden = yes
	trigger = {
		age >= 15
		has_trait = lazy
	}
	weight_multiplier = {
		base = 2
		modifier = {
			factor = 2
			has_trait = shy
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_good_for_nothing }
    }
}
nicknames_plus.0140 = { 
	hidden = yes
	trigger = {
		age >= 15
		has_trait = dwarf
	}
	weight_multiplier = {
		base = 1
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_tidbit }
    }
}
nicknames_plus.0141 = { 
	hidden = yes
	trigger = {
		has_trait = lisping
	}
	weight_multiplier = {
		base = 2
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_slobberer }
    }
}
nicknames_plus.0142 = { 
	hidden = yes
	trigger = {
		age >= 14
		has_trait = dwarf
	}
	weight_multiplier = {
		base = 2
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_halfman }
    }
}
nicknames_plus.0143 = { 
	hidden = yes
	trigger = {
		age >= 16
		OR = {
			has_trait = calm
			has_trait = shy
		}
		NOR = {
			has_trait = gregarious
			has_trait = wrathful
		}
	}
	weight_multiplier = {
		base = 2
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_tranquil }
    }
}
nicknames_plus.0144 = { 
	hidden = yes
	trigger = {
		age >= 14
		has_trait = dwarf
	}
	weight_multiplier = {
		base = 2
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_barely_grown }
    }
}
nicknames_plus.0145 = { 
	hidden = yes
	trigger = {
		age >= 14
		has_trait = dwarf
		num_sinful_traits >= 1
	}
	weight_multiplier = {
		base = 2
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_imp }
    }
}
nicknames_plus.0146 = { 
	hidden = yes
	trigger = {
		age >= 16
		has_trait = dwarf
		intrigue >= 15
	}
	weight_multiplier = {
		base = 2
		modifier = {
			factor = 2
			has_trait = deceitful
		}
		modifier = {
			factor = 2
			has_trait = schemer
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_short_shadow }
    }
}
nicknames_plus.0147 = { 
	hidden = yes
	trigger = {
		age >= 14
		has_trait = dwarf
	}
	weight_multiplier = {
		base = 1
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_elbow_high }
    }
}
nicknames_plus.0148 = { 
	hidden = yes
	trigger = {
		age >= 14
		has_trait = dwarf
	}
	weight_multiplier = {
		base = 1
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_kneecap }
    }
}
nicknames_plus.0149 = { 
	hidden = yes
	trigger = {
		age >= 12
		probably_unintelligent_trigger = yes
	}
	weight_multiplier = {
		base = 3
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_daft }
    }
}
nicknames_plus.0150 = { 
	hidden = yes
	trigger = {
		age >= 16
		has_trait = cynical
	}
	weight_multiplier = {
		base = 1
		modifier = {
			factor = 2
			has_trait = vengeful
		}
		modifier = {
			factor = 2
			has_trait = gregarious
		}
		modifier = {
			factor = 2
			has_trait = shrewd
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_sarcastic }
    }
}
nicknames_plus.0151 = { 
	hidden = yes
	trigger = {
		age >= 16
		has_trait = unyielding_defender
	}
	weight_multiplier = {
		base = 1
		modifier = {
			factor = 2
			has_trait = stubborn
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_unyielding }
    }
}
nicknames_plus.0152 = { 
	hidden = yes
	trigger = {
		age >= 16
		OR = {
			has_trait = compassionate
			has_trait = calm
		}
	}
	weight_multiplier = {
		base = 1
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_nice }
    }
}
nicknames_plus.0153 = { 
	hidden = yes
	trigger = {
		age >= 16
		has_trait = greedy
	}
	weight_multiplier = {
		base = 2
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_short_changer }
    }
}
nicknames_plus.0154 = { 
	hidden = yes
	trigger = {
		age >= 16
		OR = {
			has_trait = generous
			has_trait = improvident
		}
	}
	weight_multiplier = {
		base = 1
		modifier = {
			factor = 2
			has_trait = compassionate
		}
		modifier = {
			factor = 2
			has_trait = generous
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_giving }
    }
}
nicknames_plus.0155 = { 
	hidden = yes
	trigger = {
		age >= 10
		has_trait = shy
	}
	weight_multiplier = {
		base = 1
		modifier = {
			factor = 3
			has_trait = craven
		}
		modifier = {
			factor = 2
			has_trait = paranoid
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_mute }
    }
}
nicknames_plus.0156 = { 
	hidden = yes
	trigger = {
		age >= 20
		prestige_level <= 2
		OR = {
			has_trait = humble
			has_trait = craven
		}
	}
	weight_multiplier = {
		base = 1
		modifier = {
			factor = 2
			has_trait = craven
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_kneeler }
    }
}
nicknames_plus.0157 = { 
	hidden = yes
	trigger = {
		age >= 16
		has_trait_rank = {
			trait = education_diplomacy
			rank >= 2
		}
	}
	weight_multiplier = {
		base = 1
		modifier = {
			factor = 2
			probably_intelligent_trigger = yes
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_wordsmith }
    }
}
nicknames_plus.0158 = { 
	hidden = yes
	trigger = {
		probably_unintelligent_trigger = yes
	}
	weight_multiplier = {
		base = 3
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_scatter_brain }
    }
}
nicknames_plus.0159 = { 
	hidden = yes
	trigger = {
		probably_unintelligent_trigger = yes
	}
	weight_multiplier = {
		base = 1
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_vegetable }
    }
}
nicknames_plus.0160 = { 
	hidden = yes
	trigger = {
		age >= 16
		OR = {
			has_trait = scholar
			has_trait = journaller
		}
	}
	weight_multiplier = {
		base = 2
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_bookworm }
    }
}
nicknames_plus.0161 = { 
	hidden = yes
	trigger = {
		age >= 16
		intrigue >= 20
		has_trait = deceitful
		has_trait = ambitious
	}
	weight_multiplier = {
		base = 1
		modifier = {
			factor = 3
			has_trait = schemer
		}
		modifier = {
			factor = 2
			intrigue >= 25
		}
		modifier = {
			factor = 2
			intrigue >= 30
		}
	}

    immediate = {
		if = {
			limit = {
				is_female = no
			}
			set_nickname_effect = { NICKNAME = nick_the_king_of_thorns }
		}
		else = {
			set_nickname_effect = { NICKNAME = nick_the_queen_of_thorns }
		}
    }
}
nicknames_plus.0162 = { 
	hidden = yes
	trigger = {
		age >= 16
		has_trait = callous
		highest_held_title_tier >= tier_duchy
		liege = {
			player_heir_position = {
				position >= 1
				target = root
			}
			player_heir_position = {
				position <= 4
				target = root
			}
		}
	}
	weight_multiplier = {
		base = 2
		modifier = {
			factor = 3
			has_trait = scaly
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_black_adder }
    }
}
nicknames_plus.0163 = { 
	hidden = yes
	trigger = {
		age >= 20
		has_trait = just
		NOT = { has_trait = forgiving }
	}
	weight_multiplier = {
		base = 1
		modifier = {
			factor = 2
			has_trait = honest
		}
		modifier = {
			factor = 2
			has_trait = vengeful
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_judge_of_men }
    }
}
nicknames_plus.0164 = { 
	hidden = yes
	trigger = {
		age >= 16
		OR = {
			has_trait = greedy
			has_trait = education_stewardship
		}
	}
	weight_multiplier = {
		base = 1
		modifier = {
			factor = 2
			has_trait = greedy
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_bean_counter }
    }
}
nicknames_plus.0165 = { 
	hidden = yes
	trigger = {
		age >= 16
		has_trait = lustful
		has_trait = lunatic
	}
	weight_multiplier = {
		base = 2
		modifier = {
			factor = 2
			has_trait = seducer
		}
		modifier = {
			factor = 2
			has_trait = rakish
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_lewd_lunatic }
    }
}
nicknames_plus.0166 = { 
	hidden = yes
	trigger = {
		age >= 16
		has_trait = scarred
	}
	weight_multiplier = {
		base = 1
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_leatherneck }
    }
}
nicknames_plus.0167 = { 
	hidden = yes
	trigger = {
		age >= 16
		OR = {
			has_trait = humble
			has_trait = hunchbacked
		}
	}
	weight_multiplier = {
		base = 1
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_bowing }
    }
}
nicknames_plus.0168 = { 
	hidden = yes
	trigger = {
		age >= 16
		has_trait = greedy
	}
	weight_multiplier = {
		base = 3
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_money_pincher }
    }
}
nicknames_plus.0169 = { 
	hidden = yes
	trigger = {
		age >= 16
		OR = {
			has_trait = calm
			has_trait = forgiving
		}
		NOT = { has_trait = wrathful }
		days_of_continuous_peace >= 1825
	}
	weight_multiplier = {
		base = 2
		modifier = {
			factor = 2
			days_of_continuous_peace >= 3650
		}
		modifier = {
			factor = 2
			days_of_continuous_peace >= 7300
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_pacific }
    }
}
nicknames_plus.0170 = { 
	hidden = yes
	trigger = {
		age >= 80
	}
	weight_multiplier = {
		base = 5
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_hoary }
    }
}
nicknames_plus.0171 = { 
	hidden = yes
	trigger = {
		age >= 16
		NOT = { has_trait = dwarf }
		OR = {
			has_trait = giant
			has_strong_trait_trigger = yes
		}
	}
	weight_multiplier = {
		base = 1
		modifier = {
			factor = 3
			has_trait = giant
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_mountain }
    }
}
nicknames_plus.0172 = { 
	hidden = yes
	trigger = {
		age >= 16
		NOT = { has_trait = dwarf }
		OR = {
			has_trait = giant
			has_strong_trait_trigger = yes
		}
	}
	weight_multiplier = {
		base = 1
		modifier = {
			factor = 2
			has_strong_trait_trigger = yes
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_tower }
    }
}
nicknames_plus.0173 = { 
	hidden = yes
	trigger = {
		age >= 16
		probably_intelligent_trigger = yes
	}
	weight_multiplier = {
		base = 1
		modifier = {
			factor = 2
			has_trait = scholar
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_keen }
    }
}
nicknames_plus.0174 = { 
	hidden = yes
	trigger = {
		age >= 16
		prestige_level >= 2
		OR = { 
			has_trait = diligent
			has_trait = patient
		}
	}
	weight_multiplier = {
		base = 1
		modifier = {
			factor = 2
			probably_intelligent_trigger = yes
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_competent }
    }
}
nicknames_plus.0175 = { 
	hidden = yes
	trigger = {
		age >= 16
		prestige_level <= 2
		OR = {
			has_trait = lazy
			has_trait = shy
			probably_unintelligent_trigger = yes
		}
	}
	weight_multiplier = {
		base = 1
		modifier = {
			factor = 2
			has_trait = stuttering
		}
		modifier = {
			factor = 2
			has_substance_abuse_trait_trigger = yes
		}
		modifier = {
			factor = 2
			has_trait = lisping
		}
		modifier = {
			factor = 2
			has_trait = arbitrary
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_incompetent }
    }
}
nicknames_plus.0176 = { 
	hidden = yes
	trigger = {
		age >= 16
		has_trait = honest
		NOT = { has_trait = fickle }
	}
	weight_multiplier = {
		base = 1
		modifier = {
			factor = 2
			has_trait = trusting
		}
		modifier = {
			factor = 3
			has_trait = stubborn
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_stark }
    }
}
nicknames_plus.0177 = { 
	hidden = yes
	trigger = {
		age >= 16
		OR = {
			has_trait = humble
			has_trait = content
			has_trait = calm
			probably_unintelligent_trigger = yes
		}
	}
	weight_multiplier = {
		base = 3
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_plain }
    }
}
nicknames_plus.0178 = { 
	hidden = yes
	trigger = {
		age >= 16
		has_trait = pilgrim
	}
	weight_multiplier = {
		base = 2
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_wayfarer }
    }
}
nicknames_plus.0179 = { 
	hidden = yes
	trigger = {
		age >= 16
		has_strong_trait_trigger = yes
		OR = {
			has_trait = beauty_bad
			has_trait = scarred
			has_trait = disfigured
		}
	}
	weight_multiplier = {
		base = 1
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_hound }
    }
}
nicknames_plus.0180 = { 
	hidden = yes
	trigger = {
		age >= 16
		is_female = no
		has_trait = shrewd
		capital_province = {
			NOR = {
				geographical_region = world_india
				geographical_region = world_africa
			}
		}
	}
	weight_multiplier = {
		base = 2
		modifier = {
			factor = 2
			has_trait = intellect_good
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_fox }
    }
}
nicknames_plus.0181 = { 
	hidden = yes
	trigger = {
		OR = {
			has_trait = beauty_bad
			has_trait = hunchbacked
		}
	}
	weight_multiplier = {
		base = 2
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_frog }
    }
}
nicknames_plus.0182 = { 
	hidden = yes
	trigger = {
		age >= 16
		OR = {
			has_trait = deceitful
			intrigue >= 12
		}
		has_trait_rank = {
			trait = education_intrigue
			rank >= 2
		}
	}
	weight_multiplier = {
		base = 1
		modifier = {
			factor = 2
			has_trait = schemer
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_dagger }
    }
}
nicknames_plus.0183 = { 
	hidden = yes
	trigger = {
		age >= 16
		gold >= 10000
	}
	weight_multiplier = {
		base = 2
		modifier = {
			factor = 2
			has_trait = greedy
		}
		modifier = {
			factor = 2
			has_trait = avaricious
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_silver_blood }
    }
}
nicknames_plus.0184 = { 
	hidden = yes
	trigger = {
		age >= 16
		gold >= 10000
	}
	weight_multiplier = {
		base = 2
		modifier = {
			factor = 2
			has_trait = greedy
		}
		modifier = {
			factor = 2
			has_trait = avaricious
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_rich }
    }
}
nicknames_plus.0185 = { 
	hidden = yes
	trigger = {
		age >= 16
		intrigue >= 10
		OR = {
			has_trait = schemer
			has_trait = fickle
		}
	}
	weight_multiplier = {
		base = 1
		modifier = {
			factor = 2
			has_trait = deceitful
		}
		modifier = {
			factor = 0.5
			has_trait = trusting
		}
		modifier = {
			factor = 2
			has_trait = shrewd
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_riddle }
    }
}
nicknames_plus.0186 = { 
	hidden = yes
	trigger = {
		age >= 16
		martial >= 10
		has_trait = education_martial
	}
	weight_multiplier = {
		base = 2
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_soldier }
    }
}
nicknames_plus.0187 = { 
	hidden = yes
	trigger = {
		age >= 16
		martial >= 10
		has_trait = unyielding_defender
	}
	weight_multiplier = {
		base = 2
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_bulwark }
    }
}
nicknames_plus.0188 = { 
	hidden = yes
	trigger = {
		age >= 16
		OR = {
			has_trait = impatient
			has_trait = diligent
		}
		NOR = {
			has_trait = lazy
			has_trait = patient
		}
	}
	weight_multiplier = {
		base = 2
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_restless }
    }
}
nicknames_plus.0189 = { 
	hidden = yes
	trigger = {
		age >= 16
		has_trait = possessed
	}
	weight_multiplier = {
		base = 1
		modifier = {
			factor = 3
			has_trait = lunatic
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_damned }
    }
}
nicknames_plus.0190 = { 
	hidden = yes
	trigger = {
		age >= 16
		has_trait = blind
	}
	weight_multiplier = {
		base = 3
		modifier = {
			factor = 2
			has_trait = forgiving
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_unseeing }
    }
}
nicknames_plus.0191 = { 
	hidden = yes
	trigger = {
		age >= 16
		has_trait = paranoid
	}
	weight_multiplier = {
		base = 2
		modifier = {
			factor = 2
			has_trait = lunatic
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_unsleeping }
    }
}
nicknames_plus.0192 = { 
	hidden = yes
	trigger = {
		age >= 16
		has_trait = paranoid
	}
	weight_multiplier = {
		base = 1
		modifier = {
			factor = 2
			has_trait = callous
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_suspicious }
    }
}
nicknames_plus.0193 = { 
	hidden = yes
	trigger = {
		age >= 16
		has_trait = paranoid
	}
	weight_multiplier = {
		base = 1
		modifier = {
			factor = 2
			has_trait = craven
		}
		modifier = {
			factor = 2
			has_trait = reclusive
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_fearful }
    }
}
nicknames_plus.0194 = { 
	hidden = yes
	trigger = {
		age >= 20
		OR = {
			has_trait = wrathful
			has_trait = sadistic
			has_trait = irritable
		}
		is_female = no
		is_married = yes
		NOT = { has_trait = family_first }
	}
	weight_multiplier = {
		base = 0.5
		modifier = {
			factor = 2
			has_trait = craven
		}
		modifier = {
			factor = 2
			has_substance_abuse_trait_trigger = yes
		}
		modifier = {
			factor = 2
			has_trait = lunatic
		}
		modifier = {
			factor = 2
			has_trait = impatient
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_wife_beater }
    }
}
nicknames_plus.0195 = { 
	hidden = yes
	trigger = {
		age >= 20
		OR = {
			has_trait = wrathful
			has_trait = sadistic
			has_trait = irritable
		}
		any_child = {
			is_alive = yes
		}
		NOT = { has_trait = family_first }
	}
	weight_multiplier = {
		base = 0.5
		modifier = {
			factor = 2
			has_trait = craven
		}
		modifier = {
			factor = 2
			has_substance_abuse_trait_trigger = yes
		}
		modifier = {
			factor = 2
			has_trait = lunatic
		}
		modifier = {
			factor = 2
			has_trait = impatient
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_child_beater }
    }
}
nicknames_plus.0196 = { 
	hidden = yes
	trigger = {
		age >= 16
		intrigue >= 10
		OR = {
			has_trait = contrite
			has_trait = deceitful
		}
	}
	weight_multiplier = {
		base = 1
		modifier = {
			factor = 2
			has_trait = schemer
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_mockingbird }
    }
}
nicknames_plus.0197 = { 
	hidden = yes
	trigger = {
		age >= 16
		intrigue >= 12
		OR = {
			has_trait = schemer
			has_trait = deceitful
		}
	}
	weight_multiplier = {
		base = 2
		modifier = {
			factor = 2
			has_trait = schemer
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_schemer }
    }
}
nicknames_plus.0198 = { 
	hidden = yes
	trigger = {
		age >= 16
		has_trait = deceitful
	}
	weight_multiplier = {
		base = 1
		modifier = {
			factor = 2
			has_trait = schemer
		}
		modifier = {
			factor = 2
			has_trait = craven
		}
		modifier = {
			factor = 2
			has_trait = fickle
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_untrusted }
    }
}
nicknames_plus.0199 = { 
	hidden = yes
	trigger = {
		age >= 16
		has_government = tribal_government
		prowess >= 18
	}
	weight_multiplier = {
		base = 1
		modifier = {
			factor = 2
			has_trait = wrathful
		}
		modifier = {
			factor = 3
			has_trait = berserker
		}
		modifier = {
			factor = 2
			has_trait = aggressive_attacker
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_skull_splitter }
    }
}
nicknames_plus.0200 = { 
	hidden = yes
	trigger = {
		age >= 16
		has_trait = architect
	}
	weight_multiplier = {
		base = 3
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_builder }
    }
}
nicknames_plus.0201 = { 
	hidden = yes
	trigger = {
		age >= 20
		has_government = tribal_government
		has_trait = viking
	}
	weight_multiplier = {
		base = 1
		modifier = {
			factor = 2
			has_trait = wrathful
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_bloodteeth }
    }
}
nicknames_plus.0202 = { 
	hidden = yes
	trigger = {
		age >= 16
		has_trait = administrator
	}
	weight_multiplier = {
		base = 3
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_dean }
    }
}
nicknames_plus.0203 = { 
	hidden = yes
	trigger = {
		age >= 16
		OR = {
			has_trait = ambitious
			has_trait = adventurer
		}
	}
	weight_multiplier = {
		base = 1
		modifier = {
			factor = 2
			has_trait = brave
		}
		modifier = {
			factor = 2
			has_trait = stubborn
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_determined }
    }
}
nicknames_plus.0204 = { 
	hidden = yes
	trigger = {
		age >= 20
		has_trait = ambitious
		has_trait = arbitrary
		NOT = { has_trait = shy }
	}
	weight_multiplier = {
		base = 1
		modifier = {
			factor = 2
			has_trait = stubborn
		}
		modifier = {
			factor = 2
			has_trait = arrogant
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_kingfish }
    }
}
nicknames_plus.0205 = { 
	hidden = yes
	trigger = {
		age >= 16
		OR = {
			has_diplomacy_lifestyle_trait_trigger = yes
			has_trait = gregarious
		}
	}
	weight_multiplier = {
		base = 1
		modifier = {
			factor = 2
			has_trait = gregarious
		}
		modifier = {
			factor = 2
			has_trait = confider
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_talker }
    }
}
nicknames_plus.0206 = { 
	hidden = yes
	trigger = {
		age >= 16
		OR = {
			has_trait = lifestyle_blademaster
			has_trait = gallant
		}
	}
	weight_multiplier = {
		base = 2
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_combatant }
    }
}
nicknames_plus.0207 = { 
	hidden = yes
	trigger = {
		age >= 16
		OR = { 
			has_trait = craven
			probably_unintelligent_trigger = yes
		}
	}
	weight_multiplier = {
		base = 1
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_pawn }
    }
}
nicknames_plus.0208 = { 
	hidden = yes
	trigger = {
		age >= 16
		has_trait = lifestyle_mystic
	}
	weight_multiplier = {
		base = 1
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_enigmatic }
    }
}
nicknames_plus.0209 = { 
	hidden = yes
	trigger = {
		age >= 16
		has_trait = just
	}
	weight_multiplier = {
		base = 1
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_arbiter }
    }
}
nicknames_plus.0210 = { 
	hidden = yes
	trigger = {
		age >= 16
		piety_level >= 2
		OR = { 
			has_trait = zealous
			has_trait = holy_warrior
		}
	}
	weight_multiplier = {
		base = 3
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_zealot }
    }
}
nicknames_plus.0211 = { 
	hidden = yes
	trigger = {
		OR = {
			has_trait = bastard
			has_trait = legitimized_bastard
			has_trait = bastard_founder
			has_trait = wild_oat
		}
	}
	weight_multiplier = {
		base = 1
		modifier = {
			factor = 3
			has_trait = bastard
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_misbegotten }
    }
}
nicknames_plus.0212 = { 
	hidden = yes
	trigger = {
		is_female = no
		OR = {
			has_trait = legitimized_bastard
			has_trait = bastard_founder
		}
		has_feudal_government_trigger = yes
		any_heir_title = {
			tier >= tier_kingdom
		}
	}
	weight_multiplier = {
		base = 3
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_black_prince }
    }
}
nicknames_plus.0213 = { 
	hidden = yes
	trigger = {
		age >= 16
		has_trait = eunuch
	}
	weight_multiplier = {
		base = 2
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_minus_a_quarter }
    }
}
nicknames_plus.0214 = { 
	hidden = yes
	trigger = {
		age >= 16
		has_trait = eunuch
	}
	weight_multiplier = {
		base = 2
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_eunuch }
    }
}
nicknames_plus.0215 = { 
	hidden = yes
	trigger = {
		has_trait = twin
	}
	weight_multiplier = {
		base = 2
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_twin }
    }
}
nicknames_plus.0216 = { 
	hidden = yes
	trigger = {
		culture_group = culture_group:israelite_group
		is_independent_ruler = no
		liege = {
			NOR = {
				culture_group = culture_group:israelite_group
				has_religion = religion:judaism_religion
			}
		}
	}
	weight_multiplier = {
		base = 3
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_jew }
    }
}
nicknames_plus.0217 = { 
	hidden = yes
	trigger = {
		age >= 10
		OR = {
			has_trait = disinherited
			has_trait = denounced
		}
	}
	weight_multiplier = {
		base = 3
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_ashamed }
    }
}
nicknames_plus.0218 = { 
	hidden = yes
	trigger = {
		age >= 16
		has_trait = cynical
	}
	weight_multiplier = {
		base = 1
		modifier = {
			factor = 3
			piety_level <= 0
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_skeptic }
    }
}
nicknames_plus.0219 = { 
	hidden = yes
	trigger = {
		age >= 16
		has_trait = faith_warrior
		has_religion = religion:christianity_religion
		NOT = { has_trait = cynical }
		piety_level >= 1
		martial >= 10
	}
	weight_multiplier = {
		base = 1
		modifier = {
			factor = 2
			has_trait = zealous
		}
		modifier = {
			factor = 2
			has_trait = holy_warrior
		}
		modifier = {
			factor = 0.5
			has_trait = cynical
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_templar }
    }
}
nicknames_plus.0220 = { 
	hidden = yes
	trigger = {
		age >= 10
		has_trait = pure_blooded
	}
	weight_multiplier = {
		base = 2
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_thoroughbred }
    }
}
nicknames_plus.0221 = { 
	hidden = yes
	trigger = {
		age >= 16
		has_trait = kinslayer
	}
	weight_multiplier = {
		base = 3
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_kinslayer }
    }
}
nicknames_plus.0222 = { 
	hidden = yes
	trigger = {
		age >= 16
		piety = 50
		OR = {
			has_trait = chaste
			has_trait = celibate
			has_trait = devoted
		}
	}
	weight_multiplier = {
		base = 1
		modifier = {
			factor = 0.5
			has_trait = callous
		}
		modifier = {
			factor = 0.5
			has_trait = arbitrary
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_subdued }
    }
}
nicknames_plus.0223 = { 
	hidden = yes
	trigger = {
		age >= 16
		martial >= 10
		has_trait = lifestyle_hunter
	}
	weight_multiplier = {
		base = 1
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_huntmaster }
    }
}
nicknames_plus.0224 = { 
	hidden = yes
	trigger = {
		age >= 16
		has_trait = peasant_leader
	}
	weight_multiplier = {
		base = 1
		modifier = {
			factor = 2
			has_trait = stuttering
		}
		modifier = {
			factor = 2
			has_trait = lisping
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_commoner }
    }
}
nicknames_plus.0225 = { 
	hidden = yes
	trigger = {
		age >= 16
		OR = {
			has_trait = generous
			has_trait = compassionate
			has_trait = forgiving
		}
	}
	weight_multiplier = {
		base = 1
		modifier = {
			factor = 2
			has_trait = generous
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_hospitable }
    }
}
nicknames_plus.0226 = { 
	hidden = yes
	trigger = {
		age >= 16
		OR = {
			has_trait = honest
			has_trait = impatient
		}
		NOT = { has_trait = deceitful }
	}
	weight_multiplier = {
		base = 2
		modifier = {
			factor = 2
			has_trait = trusting
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_frank }
    }
}
nicknames_plus.0227 = { 
	hidden = yes
	trigger = {
		OR = {
			has_trait = stubborn
			has_trait = zealous
		}
		NOT = { has_trait = fickle }
	}
	weight_multiplier = {
		base = 2
		modifier = {
			factor = 2
			has_trait = calm
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_immovable }
    }
}
nicknames_plus.0228 = { 
	hidden = yes
	trigger = {
		has_trait = stuttering
	}
	weight_multiplier = {
		base = 2
		modifier = {
			factor = 2
			has_trait = shy
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_stutter }
    }
}
nicknames_plus.0229 = { 
	hidden = yes
	trigger = {
		has_trait = hunchbacked
	}
	weight_multiplier = {
		base = 3
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_misshapen }
    }
}
nicknames_plus.0230 = { 
	hidden = yes
	trigger = {
		OR = {
			has_trait = stuttering
			has_trait = lisping
			has_trait = fickle
		}
	}
	weight_multiplier = {
		base = 1
		modifier = {
			factor = 2
			has_trait = lisping
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_faltering }
    }
}
nicknames_plus.0231 = { 
	hidden = yes
	trigger = {
		age >= 20
		has_trait = just
	}
	weight_multiplier = {
		base = 2
		modifier = {
			factor = 2
			has_trait = honest
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_lawful }
    }
}
nicknames_plus.0232 = { 
	hidden = yes
	trigger = {
		age >= 16
		OR = {
			has_trait = just
			has_trait = sadistic
			has_trait = vengeful
		}
	}
	weight_multiplier = {
		base = 1
		modifier = {
			factor = 2
			OR = {
				has_trait = torturer
				has_trait = overseer
			}
		}
		modifier = {
			factor = 2
			has_trait = zealous
		}
		modifier = {
			factor = 0.5
			has_trait = craven
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_executioner }
    }
}
nicknames_plus.0233 = { 
	hidden = yes
	trigger = {
		age >= 16
		OR = {
			has_trait = trusting
			has_trait = forgiving
		}
	}
	weight_multiplier = {
		base = 1
		modifier = {
			factor = 2
			has_trait = honest
		}
		modifier = {
			factor = 3
			has_trait = trusting
			has_trait = forgiving
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_blameless }
    }
}
nicknames_plus.0234 = { 
	hidden = yes
	trigger = {
		age >= 16
		has_trait = education_diplomacy_1
	}
	weight_multiplier = {
		base = 3
		modifier = {
			factor = 2
			has_trait = craven
		}
		modifier = {
			factor = 2
			has_trait = paranoid
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_appeaser }
    }
}
nicknames_plus.0235 = { 
	hidden = yes
	trigger = {
		age >= 16
		has_trait = education_stewardship_1
	}
	weight_multiplier = {
		base = 2
		modifier = {
			factor = 0.5
			has_trait = greedy
		}
		modifier = {
			factor = 2
			has_trait = gluttonous
		}
		modifier = {
			factor = 2
			has_trait = arbitrary
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_squanderer }
    }
}
nicknames_plus.0236 = { 
	hidden = yes
	trigger = {
		age >= 10
		OR = {
			has_trait = callous
			has_trait = vengeful
			has_trait = arbitrary
		}
	}
	weight_multiplier = {
		base = 0.5
		modifier = {
			factor = 2
			has_trait = sadistic
		}
		modifier = {
			factor = 2
			has_trait = cynical
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_cunt }
    }
}
nicknames_plus.0237 = { 
	hidden = yes
	trigger = {
		age >= 16
		martial <= 10
		has_trait = education_learning
	}
	weight_multiplier = {
		base = 1
		modifier = {
			factor = 3
			has_trait = scholar
		}
		modifier = {
			factor = 2
			has_trait = shy
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_bookish }
    }
}
nicknames_plus.0238 = { 
	hidden = yes
	trigger = {
		age >= 16
		OR = { 
			has_trait = shy
			has_trait = craven
			has_trait = calm
		}
	}
	weight_multiplier = {
		base = 2
		modifier = {
			factor = 2
			has_trait = trusting
		}
		modifier = {
			factor = 2
			has_trait = lazy
		}
		modifier = {
			factor = 2
			has_trait = forgiving
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_uninvolved }
    }
}
nicknames_plus.0239 = { 
	hidden = yes
	trigger = {
		age >= 16
		prestige_level >= 1
		OR = {
			has_trait = arrogant
			has_trait = born_in_the_purple
		}
	}
	weight_multiplier = {
		base = 1
		modifier = {
			factor = 2
			has_trait = profligate
		}
		modifier = {
			factor = 2
			has_trait = avaricious
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_luxurious }
    }
}
nicknames_plus.0240 = { 
	hidden = yes
	trigger = {
		age >= 16
		has_trait = drunkard
	}
	weight_multiplier = {
		base = 1
		modifier = {
			factor = 2
			OR = {
				has_trait = gluttonous
				has_trait = comfort_eater
			}
		}
		modifier = {
			factor = 2
			has_trait = greedy
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_wine_barrel }
    }
}
nicknames_plus.0241 = { 
	hidden = yes
	trigger = {
		age >= 16
		has_trait = drunkard
	}
	weight_multiplier = {
		base = 1
		modifier = {
			factor = 2
			has_trait = greedy
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_wine_bather }
    }
}
nicknames_plus.0242 = { 
	hidden = yes
	trigger = {
		age >= 16
		OR = {
			has_trait = wrathful
			has_trait = vengeful
		}
	}
	weight_multiplier = {
		base = 1
		modifier = {
			factor = 2
			has_trait = sadistic
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_aggressor }
    }
}
nicknames_plus.0243 = { 
	hidden = yes
	trigger = {
		age >= 16
		OR = {
			has_trait = sadistic
			has_trait = callous
		}
	}
	weight_multiplier = {
		base = 1
		modifier = {
			factor = 2
			has_trait = cynical
		}
		modifier = {
			factor = 2
			has_trait = reclusive
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_cold }
    }
}
nicknames_plus.0244 = { 
	hidden = yes
	trigger = {
		age >= 16
		OR = {
			has_trait = viking
			has_trait = forder
		}
	}
	weight_multiplier = {
		base = 2
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_navigator }
    }
}
nicknames_plus.0245 = { 
	hidden = yes
	trigger = {
		age >= 16
		OR = {
			has_trait = content
			has_trait = calm
		}
		NOT = { has_trait = ambitious }
	}
	weight_multiplier = {
		base = 2
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_apathetic }
    }
}
nicknames_plus.0246 = { 
	hidden = yes
	trigger = {
		age >= 16
		OR = {
			has_trait = sadistic
			has_trait = callous
		}
	}
	weight_multiplier = {
		base = 1
		modifier = {
			factor = 2
			has_trait = cynical
		}
		modifier = {
			factor = 2
			has_trait = reclusive
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_heartless }
    }
}
nicknames_plus.0247 = { 
	hidden = yes
	trigger = {
		has_trait = clubfooted
	}
	weight_multiplier = {
		base = 3
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_twist_foot }
    }
}
nicknames_plus.0248 = { 
	hidden = yes
	trigger = {
		OR = {
			has_trait = clubfooted
			has_trait = one_legged
			has_trait = maimed
		}
	}
	weight_multiplier = {
		base = 3
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_cripple }
    }
}
nicknames_plus.0249 = { 
	hidden = yes
	trigger = {
		age >= 16
		has_character_modifier = broke_truce
	}
	weight_multiplier = {
		base = 3
		modifier = {
			factor = 2
			has_trait = arbitrary
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_oathbreaker }
    }
}
nicknames_plus.0250 = { 
	hidden = yes
	trigger = {
		age >= 16
		has_trait = ambitious
		has_trait = peasant_leader
	}
	weight_multiplier = {
		base = 3
		modifier = {
			factor = 2
			has_trait = just
		}
		modifier = {
			factor = 2
			has_trait = cynical
		}
		modifier = {
			factor = 3
			is_female = yes
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_breaker_of_chains }
    }
}
nicknames_plus.0251 = { 
	hidden = yes
	trigger = {
		age >= 16
		prestige_level >= 1
		has_trait = gregarious
		has_trait = arrogant
	}
	weight_multiplier = {
		base = 2
		modifier = {
			factor = 2
			has_diplomacy_lifestyle_trait_trigger = yes
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_braggart }
    }
}
nicknames_plus.0252 = { 
	hidden = yes
	trigger = {
		age >= 16
		martial >= 16
		has_religion = religion:hellenism_religion
		has_trait = faith_warrior
	}
	weight_multiplier = {
		base = 2
		modifier = {
			factor = 2
			has_trait = brave
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_corinthian }
    }
}
nicknames_plus.0253 = { 
	hidden = yes
	trigger = {
		age >= 16
		has_trait = wrathful
		OR = {
			has_trait = faith_warrior
			has_trait = aggressive_attacker
			has_trait = holy_warrior
		}
	}
	weight_multiplier = {
		base = 1
		modifier = {
			factor = 2
			has_trait = sadistic
		}
		modifier = {
			factor = 2
			has_trait = faith_warrior
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_of_the_ashes }
    }
}
nicknames_plus.0254 = { 
	hidden = yes
	trigger = {
		age >= 16
		has_trait = lustful
		has_trait = leper
	}
	weight_multiplier = {
		base = 3
		modifier = {
			factor = 2
			has_trait = seducer
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_lusty_leper }
    }
}
nicknames_plus.0255 = { 
	hidden = yes
	trigger = {
		age >= 16
		is_female = no
		has_trait = wrathful
		has_trait = deceitful
	}
	weight_multiplier = {
		base = 2
		modifier = {
			factor = 2
			has_trait = schemer
		}
		modifier = {
			factor = 2
			has_trait = sadistic
		}
		modifier = {
			factor = 4
			has_trait = scaly
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_vicious_viper }
    }
}
nicknames_plus.0256 = { 
	hidden = yes
	trigger = {
		age >= 16
		intrigue >= 16
		has_trait_rank = {
			trait = education_intrigue
			rank >= 4
		}
	}
	weight_multiplier = {
		base = 1
		modifier = {
			factor = 2
			has_trait = schemer
		}
		modifier = {
			factor = 2
			has_trait = deceitful
		}
		modifier = {
			factor = 2
			has_trait = ambitious
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_puppetmaster }
    }
}
nicknames_plus.0257 = { 
	hidden = yes
	trigger = {
		age >= 16
		is_female = no
		OR = { 
			has_trait = lustful
			has_trait = seducer
		}
	}
	weight_multiplier = {
		base = 0.5
		modifier = {
			factor = 2
			has_trait = fornicator
		}
		modifier = {
			factor = 3
			has_trait = beauty_good
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_wife_thief }
    }
}
nicknames_plus.0258 = { 
	hidden = yes
	trigger = {
		age >= 16
		is_female = yes
		has_trait = beauty_good
		has_unpleasant_appearence_trait_trigger = no
	}
	weight_multiplier = {
		base = 1
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_enchantress }
    }
}
nicknames_plus.0259 = { 
	hidden = yes
	trigger = {
		age >= 16
		is_female = yes
		has_trait = beauty_good
		has_unpleasant_appearence_trait_trigger = no
	}
	weight_multiplier = {
		base = 1
		modifier = {
			factor = 3
			NOT = { age >= 20 }
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_maiden_fair }
    }
}
nicknames_plus.0260 = { 
	hidden = yes
	trigger = {
		age >= 16
		is_female = yes
		has_unpleasant_appearence_trait_trigger = no
		OR = { 
			has_trait = lustful
			has_trait = seducer
		}
	}
	weight_multiplier = {
		base = 1
		modifier = {
			factor = 2
			has_trait = seducer
		}
		modifier = {
			factor = 3
			has_trait = beauty_good
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_seductress }
    }
}
nicknames_plus.0261 = { 
	hidden = yes
	trigger = {
		age >= 16
		learning >= 20
	}
	weight_multiplier = {
		base = 1
		modifier = {
			factor = 3
			has_trait = scholar
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_enlightened }
    }
}
nicknames_plus.0262 = { 
	hidden = yes
	trigger = {
		age >= 16
		learning >= 25
	}
	weight_multiplier = {
		base = 1
		modifier = {
			factor = 3
			has_trait = scholar
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_omniscient }
    }
}
nicknames_plus.0263 = { 
	hidden = yes
	trigger = {
		age >= 16
		probably_unintelligent_trigger = yes
	}
	weight_multiplier = {
		base = 1
		modifier = {
			factor = 2
			has_trait = trusting
		}
		modifier = {
			factor = 2
			has_trait = forgiving
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_gullible }
    }
}
nicknames_plus.0264 = { 
	hidden = yes
	trigger = {
		age >= 16
		has_trait = craven
	}
	weight_multiplier = {
		base = 2
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_spineless }
    }
}
nicknames_plus.0265 = { 
	hidden = yes
	trigger = {
		age >= 16
		OR = {
			has_trait = craven
			has_trait = lazy
			has_trait = fickle
		}
	}
	weight_multiplier = {
		base = 1
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_unreliable }
    }
}
nicknames_plus.0266 = { 
	hidden = yes
	trigger = {
		age >= 16
		martial >= 10
		OR = {
			has_trait = viking
			has_trait = reaver
		}
	}
	weight_multiplier = {
		base = 1
		modifier = {
			factor = 2
			has_trait = strong
		}
		modifier = {
			factor = 3
			has_trait = berserker
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_defiler }
    }
}
nicknames_plus.0267 = { 
	hidden = yes
	trigger = {
		age >= 16
		martial >= 10
		highest_held_title_tier >= tier_kingdom
		has_trait = viking
	}
	weight_multiplier = {
		base = 1
		modifier = {
			factor = 2
			has_trait = strong
		}
		modifier = {
			factor = 2
			has_trait = berserker
		}
		modifier = {
			factor = 2
			has_trait = faith_warrior
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_kraken }
    }
}
nicknames_plus.0268 = { 
	hidden = yes
	trigger = {
		age >= 16
		OR = {
			has_feudal_government_trigger = yes
			liege = { has_feudal_government_trigger = yes }
		}
		OR = {
			can_get_northerner_nickname_trigger = yes
			culture = culture:scottish
		}
	}
	weight_multiplier = {
		base = 2
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_northerner }
    }
}
nicknames_plus.0269 = { 
	hidden = yes
	trigger = {
		age >= 16
		has_trait = honest
	}
	weight_multiplier = {
		base = 2
		modifier = {
			factor = 2
			has_trait = gregarious
		}
		modifier = {
			factor = 2
			has_trait = lifestyle_reveler
		}
		modifier = {
			factor = 2
			has_diplomacy_lifestyle_trait_trigger = yes
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_truthspeaker }
    }
}
nicknames_plus.0270 = { 
	hidden = yes
	trigger = {
		age >= 16
		has_trait = lifestyle_herbalist
	}
	weight_multiplier = {
		base = 2
		modifier = {
			factor = 2
			has_trait = diligent
		}
		modifier = {
			factor = 2
			has_trait = patient
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_green_thumb }
    }
}
nicknames_plus.0271 = { 
	hidden = yes
	trigger = {
		age >= 16
		is_female = no
		martial >= 15
		OR = {
			has_trait = stubborn
			has_trait = unyielding_defender
		}
	}
	weight_multiplier = {
		base = 1
		modifier = {
			factor = 2
			has_trait = ambitious
		}
		modifier = {
			factor = 3
			has_trait = unyielding_defender
		}
		modifier = {
			factor = 0.5
			has_trait = craven
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_iron_unbent }
    }
}
nicknames_plus.0272 = { 
	hidden = yes
	trigger = {
		age >= 16
		is_female = no
		has_trait = beauty_good
		has_weak_trait_trigger = yes
		has_unpleasant_appearence_trait_trigger = no
	}
	weight_multiplier = {
		base = 1
		modifier = {
			factor = 2
			has_trait = compassionate
		}
		modifier = {
			factor = 2
			has_trait = calm
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_pretty_copper }
    }
}
nicknames_plus.0273 = { 
	hidden = yes
	trigger = {
		age >= 20
		is_female = no
		martial >= 15
		OR = {
			has_trait = wrathful
			has_trait = reckless
			has_strong_trait_trigger = yes
		}
	}
	weight_multiplier = {
		base = 1
		modifier = {
			factor = 0.5
			has_trait = craven
		}
		modifier = {
			factor = 2
			has_trait = brave
		}
		modifier = {
			factor = 3
			has_strong_trait_trigger = yes
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_true_steel }
    }
}
nicknames_plus.0274 = { 
	hidden = yes
	trigger = {
		age >= 16
		OR = {
			has_trait = gluttonous
			has_trait = comfort_eater
			has_trait = cannibal
		}
	}
	weight_multiplier = {
		base = 1
		modifier = {
			factor = 2
			has_trait = drunkard
		}
		modifier = {
			factor = 2
			has_trait = greedy
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_all_consuming }
    }
}
nicknames_plus.0275 = { 
	hidden = yes
	trigger = {
		age >= 16
		stewardship >= 20
		has_trait_rank = {
			trait = education_stewardship
			rank >= 4
		}
	}
	weight_multiplier = {
		base = 2
		modifier = {
			factor = 2
			stewardship >= 25
		}
		modifier = {
			factor = 2
			stewardship >= 30
		}
		modifier = {
			factor = 2
			stewardship >= 35
		}
		modifier = {
			factor = 2
			stewardship >= 40
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_midas_reborn }
    }
}
nicknames_plus.0276 = { 
	hidden = yes
	trigger = {
		age >= 16
		OR = { 
			has_trait = lunatic
			has_trait = possessed
			NOR = {
				has_sexuality = heterosexual
				has_sexuality = none # Don't balme children for not loving women...
			}
			has_trait = hunchbacked
			has_trait = spindly
			has_trait = scaly
			has_trait = albino
			has_trait = clubfooted
			has_trait = stuttering
		}
	}
	weight_multiplier = {
		base = 3
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_weird }
    }
}
nicknames_plus.0277 = { 
	hidden = yes
	trigger = {
		age >= 16
		has_trait = cynical
		piety_level <= 3
	}
	weight_multiplier = {
		base = 1
		modifier = {
			factor = 2
			piety_level <= 0
		}
		modifier = {
			factor = 2
			num_sinful_traits >= 1
		}
		modifier = {
			factor = 2
			num_sinful_traits >= 2
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_blasphemer }
    }
}
nicknames_plus.0278 = { 
	hidden = yes
	trigger = {
		age >= 16
		is_female = no
		is_married = yes
		OR = { 
			any_child = {
				even_if_dead = yes
				has_trait = disputed_heritage
			}
			any_spouse = {
				even_if_dead = yes
				has_trait = adulterer
			}
		}
	}
	weight_multiplier = {
		base = 1
		modifier = {
			factor = 3
			OR = {
				has_trait = chaste
				has_trait = celibate
				has_trait = impotent
				has_trait = eunuch
			}
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_cuckold }
    }
}
nicknames_plus.0279 = { 
	hidden = yes
	trigger = {
		age >= 16
		has_trait = content
	}
	weight_multiplier = {
		base = 1
		modifier = {
			factor = 2
			has_trait = craven
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_boring }
    }
}
nicknames_plus.0280 = { 
	hidden = yes
	trigger = {
		NOT = { has_diplomacy_lifestyle_trait_trigger = yes }
		NOT = { has_trait = gregarious }
		age >= 16
		has_trait = shy
	}
	weight_multiplier = {
		base = 1
		modifier = {
			factor = 2
			has_trait = paranoid
		}
		modifier = {
			factor = 2
			has_trait = craven
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_silent_tongue }
    }
}
nicknames_plus.0281 = { 
	hidden = yes
	trigger = {
		age >= 16
		has_trait = craven
	}
	weight_multiplier = {
		base = 1
		modifier = {
			factor = 2
			has_trait = humble
		}
		modifier = {
			factor = 2
			has_trait = content
		}
		modifier = {
			factor = 3
			has_trait = trusting
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_lapdog }
    }
}
nicknames_plus.0282 = { 
	hidden = yes
	trigger = {
		age >= 16
		has_trait = fickle
	}
	weight_multiplier = {
		base = 1
		modifier = {
			factor = 2
			OR = {
				has_trait = patient
				has_trait = calm
			}
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_irresolute }
    }
}
nicknames_plus.0283 = { 
	hidden = yes
	trigger = {
		age >= 16
		OR = {
			has_trait = clubfooted
			has_trait = one_legged
		}
	}
	weight_multiplier = {
		base = 2
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_limpfoot }
    }
}
nicknames_plus.0284 = { 
	hidden = yes
	trigger = {
		age >= 16
		has_trait = craven
		has_trait = arbitrary
	}
	weight_multiplier = {
		base = 1
		modifier = {
			factor = 4
			has_trait = callous
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_snitch }
    }
}
nicknames_plus.0285 = { 
	hidden = yes
	trigger = {
		age >= 16
		num_of_relation_rival >= 1
		probably_unintelligent_trigger = yes
	}
	weight_multiplier = {
		base = 2
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_buffoon }
    }
}
nicknames_plus.0286 = { 
	hidden = yes
	trigger = {
		age >= 16
		OR = { 
			has_trait = stuttering
			has_trait = inbred
			has_trait = lisping
			probably_unintelligent_trigger = yes
		}
	}
	weight_multiplier = {
		base = 2
		modifier = {
			factor = 2
			has_trait = shy
		}
		modifier = {
			factor = 2
			has_diplomacy_lifestyle_trait_trigger = yes
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_mumbling_mouth }
    }
}
nicknames_plus.0287 = { 
	hidden = yes
	trigger = {
		age >= 16
		intrigue >= 10
		has_trait = honest
		probably_intelligent_trigger = yes
	}
	weight_multiplier = {
		base = 2
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_crow }
    }
}
nicknames_plus.0288 = { 
	hidden = yes
	trigger = {
		age >= 16
		OR = { 
			has_character_modifier = obese_modifier
			has_strong_trait_trigger = yes
		}
	}
	weight_multiplier = {
		base = 2
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_stout }
    }
}
nicknames_plus.0289 = { 
	hidden = yes
	trigger = {
		age >= 16
		probably_unintelligent_trigger = yes
	}
	weight_multiplier = {
		base = 2
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_oaf }
    }
}
nicknames_plus.0290 = { 
	hidden = yes
	trigger = {
		age >= 16
		has_trait = craven
	}
	weight_multiplier = {
		base = 2
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_gutless }
    }
}
nicknames_plus.0291 = { 
	hidden = yes
	trigger = {
		age >= 16
		OR = {
			has_trait = lazy
			has_trait = lunatic
		}
	}
	weight_multiplier = {
		base = 1
		modifier = {
			factor = 2
			has_trait = arbitrary
		}
		modifier = {
			factor = 2
			has_trait = ambitious
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_barefoot }
    }
}
nicknames_plus.0292 = { 
	hidden = yes
	trigger = {
		age >= 16
		has_strong_trait_trigger = yes
	}
	weight_multiplier = {
		base = 1
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_bull }
    }
}
nicknames_plus.0293 = { 
	hidden = yes
	trigger = {
		age >= 16
		probably_intelligent_trigger = yes
		probably_unintelligent_trigger = no
	}
	weight_multiplier = {
		base = 1
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_brilliant }
    }
}
nicknames_plus.0294 = { 
	hidden = yes
	trigger = {
		NOT = { age >= 16 }
		OR = { 
			has_trait = bastard
			AND = {
				has_father = no
				has_mother = no
			}
		}
	}
	weight_multiplier = {
		base = 1
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_little_orphan }
    }
}
nicknames_plus.0295 = { 
	hidden = yes
	trigger = {
		age >= 16
		OR = { 
			has_trait = craven
			has_weak_trait_trigger = yes
		}
	}
	weight_multiplier = {
		base = 1
		modifier = {
			factor = 2
			has_trait = one_legged
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_weak_legs }
    }
}
nicknames_plus.0296 = {
	hidden = yes
	trigger = {
		trigger_if = {
			limit = {
				exists = mother
				exists = father
			}
			NOR = {
				mother = {
					culture = root.culture
				}
				father = {
					culture = root.culture
				}
			}
		}
		trigger_else = {
			always = no
		}
	}
	weight_multiplier = {
		base = 1
		modifier = {
			factor = 3
			NOR = {
				mother = {
					culture_group = root.culture_group
				}
				father = {
					culture_group = root.culture_group
				}
			}
		}
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_culture }
    }
}
nicknames_plus.0297 = {
	hidden = yes
	trigger = {
		has_character_flag = nicknames_plus_posthumous
	}
	weight_multiplier = {
		base = 6
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_posthumous }
    }
}
nicknames_plus.0298 = { 
	hidden = yes
	trigger = {
		age >= 16
		has_trait = diligent
		has_trait = patient
	}
	weight_multiplier = {
		base = 2
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_exhaustless }
    }
}
nicknames_plus.0299 = { 
	hidden = yes
	trigger = {
		age >= 16
		has_trait = overseer
		has_trait = paranoid
	}
	weight_multiplier = {
		base = 2
	}

    immediate = {
		set_nickname_effect = { NICKNAME = nick_the_watchfire }
    }
}
nicknames_plus.0300 = { 
	hidden = yes
	trigger = {
		age >= 16
		calc_true_if = {
			amount >= 2
			has_trait = beauty_good
			has_trait = seducer
			has_trait = lustful
		}
		NOT = { has_trait = chaste }
		has_unpleasant_appearence_trait_trigger = no
		piety_level <= 3
		OR = {
			piety_level <= 0
			has_trait = deviant
			has_trait = witch
			has_trait = possessed
		}
	}
	weight_multiplier = {
		base = 3
		modifier = {
			factor = 3
			has_trait = beauty_good
			has_trait = seducer
			has_trait = lustful
		}
	}

    immediate = {
		if = {
			limit = {
				is_female = no
			}
			set_nickname_effect = { NICKNAME = nick_the_incubus }
		}
		else = {
			set_nickname_effect = { NICKNAME = nick_the_succubus }
		}
    }
}

# nickname_selection_on_death
nicknames_plus.5001 = {
	hidden = yes
	trigger = {
		scope:nickname_reciver = {
			trigger_if = {
				limit = {
					is_lowborn = no
				}
				house = {
					NOT = {
						any_house_member = {
							is_alive = yes
						}
					}
				}
				# Not house founder
				OR = {
					trigger_if = {
						limit = {
							exists = father
						}
						father.house = {
							this = scope:nickname_reciver.house
						}
					}
					trigger_if = {
						limit = {
							exists = mother
						}
						mother.house = {
							this = scope:nickname_reciver.house
						}
					}
					always = no
				}	
			}
			trigger_else = {
				always = no
			}
		}
	}
	weight_multiplier = {
		base = 2
		modifier = {
			factor = 6
			scope:nickname_reciver = {
				dynasty = {
					NOT = {
						any_dynasty_member = {
							is_alive = yes
						}
					}
				}
			}
		}
	}

    immediate = {
		scope:nickname_reciver = {
			set_nickname_effect = { NICKNAME = nick_the_last }
		}
    }
}
nicknames_plus.5002 = {
	hidden = yes
	trigger = {
		scope:nickname_reciver = {
			has_religion = religion:christianity_religion
			scope:piety_level >= 2
			OR = {
				death_reason = death_dungeon
				death_reason = death_fight
				death_reason = death_battle
				death_reason = death_head_ripped_off
				death_reason = death_execution
				death_reason = death_execution_blood_eagle
				death_reason = death_execution_blood_eagle_killer
				death_reason = death_execution_blot
				death_reason = death_execution_killer
				death_reason = death_whipping
				death_reason = death_torture
				death_reason = death_burned
				death_reason = death_eaten
				death_reason = death_beaten
				death_reason = death_sacrificed_to_gods
				death_reason = death_crucified
				death_reason = death_burned_witch
				death_reason = death_pilgrimage_bandit_attack
				death_reason = death_sun_trial
			}
			trigger_if ={
				limit = {
					exists = killer
				}
				faith = {
					faith_hostility_level = {
						target = scope:nickname_reciver.killer.faith
						value >= faith_hostile_level
					}
				}
			}
			trigger_else = {
				always = no
			}
		}
	}
	weight_multiplier = {
		base = 3
		modifier = {
			factor = 2
			scope:nickname_reciver = {
				scope:piety_level >= 3
			}
		}
		modifier = {
			factor = 2
			scope:nickname_reciver = {
				scope:piety_level >= 4
			}
		}
		modifier = {
			factor = 2
			scope:nickname_reciver = {
				scope:piety_level >= 5
			}
		}
	}

    immediate = {
		scope:nickname_reciver = {
			set_nickname_effect = { NICKNAME = nick_the_martyr }
		}
    }
}
nicknames_plus.5003 = {
	hidden = yes
	trigger = {
		scope:nickname_reciver = {
			scope:prestige_level >= 2
			exists = killer
			OR = {
				has_trait = compassionate
				has_trait = forgiving
				has_trait = just
			}
			NOR = {
				has_trait = callous
				has_trait = sadistic
				has_trait = arbitrary
				has_trait = vengeful
			}
		}
	}
	weight_multiplier = {
		base = 1
		modifier = {
			factor = 2
			scope:nickname_reciver = {
				calc_true_if = {
					amount >= 2
					has_trait = compassionate
					has_trait = forgiving
					has_trait = just
				}
			}
		}
		modifier = {
			factor = 1.5
			scope:nickname_reciver = {
				scope:prestige_level >= 3
			}
		}
		modifier = {
			factor = 1.5
			scope:nickname_reciver = {
				scope:prestige_level >= 4
			}
		}
		modifier = {
			factor = 1.5
			scope:nickname_reciver = {
				scope:prestige_level >= 5
			}
		}
	}

    immediate = {
		scope:nickname_reciver = {
			set_nickname_effect = { NICKNAME = nick_the_loved_and_killed }
		}
    }
}
nicknames_plus.5004 = {
	hidden = yes
	trigger = {
		scope:nickname_reciver = {
			OR = {
				death_reason = death_fight
				death_reason = death_battle
				death_reason = death_head_ripped_off
			}
		}
	}
	weight_multiplier = {
		base = 1
	}

    immediate = {
		scope:nickname_reciver = {
			set_nickname_effect = { NICKNAME = nick_the_slaughtered }
		}
    }
}
nicknames_plus.5005 = {
	hidden = yes
	trigger = {
		scope:nickname_reciver = {
			OR = {
				death_reason = death_execution
				death_reason = death_execution_blood_eagle
				death_reason = death_execution_blood_eagle_killer
				death_reason = death_execution_blot
				death_reason = death_execution_killer
			}
		}
	}
	weight_multiplier = {
		base = 1
	}

    immediate = {
		scope:nickname_reciver = {
			set_nickname_effect = { NICKNAME = nick_the_executed }
		}
    }
}