﻿
namespace = infinipets

###########################################
#
# DOG DECISION EVENTS
#	infinipets.11 - You pet your dog
#	infinipets.12 - You pet your dog v.2
#
# CAT DECISION EVENTS
#	infinipets.21 - You pet your cat
#	infinipets.22 - You pet your cat v.2
#
###########################################

#########################
#########################
## DOG DECISION EVENTS
#########################
#########################
#Events triggered from decisions about your animals

#You pet your dog
infinipets.11 = {
	type = character_event
	title = pet_animal.6001.t
	desc = pet_animal.6001.desc
	theme = pet
	override_background = {
		event_background = sitting_room
	}
	left_portrait = {
		character = root
		animation = happiness
	}

	option = {
		name = pet_animal.6001.a
	}
}

#You pet your dog v.2
infinipets.12 = {
	type = character_event
	title = pet_animal.6001.t
	desc = pet_animal.6002.desc
	theme = pet
	left_portrait = {
		character = root
		animation = happiness
	}

	option = {
		name = pet_animal.6001.a
	}
}


#########################
#########################
## CAT DECISION EVENTS
#########################
#########################

#You pet your cat
infinipets.21 = {
	type = character_event
	title = pet_animal.6051.t
	desc = pet_animal.6051.desc
	theme = pet
	override_background = {
		event_background = sitting_room
	}
	left_portrait = {
		character = root
		animation = happiness
	}

	option = {
		name = pet_animal.6001.a
	}
}

#You pet your cat v.2
infinipets.22 = {
	type = character_event
	title = pet_animal.6051.t
	desc = pet_animal.6052.desc
	theme = pet
	left_portrait = {
		character = root
		animation = happiness
	}

	option = {
		name = pet_animal.6001.a
	}
}