golem = {
	type = heavy_infantry

	damage = 120
	toughness = 120
	pursuit = 0
	screen = 0
	siege_value = 0.1
	siege_tier = 1
	
	terrain_bonus = {
	}
	
	counters = {
	}
	
	buy_cost = { gold = huscarls_recruitment_cost }
	low_maintenance_cost = { gold = huscarls_low_maint_cost }
	high_maintenance_cost = { gold = huscarls_high_maint_cost }
	
	stack = 20
	icon = heavy_infantry
}