councillor_advisor_1 = {
	name = councillor_advisor
	tooltip = game_concept_advisor_1_desc
	valid_position = { is_ai = no }
	valid_character = {
		can_be_advisor_trigger = yes
		can_be_advisor_1_trigger = yes
	}
	on_get_position = {
		got_council_position_effect = yes
	}
	on_fired_from_position = {
		fired_from_council_position_effect = yes
	}
}
councillor_advisor_2 = {
	name = councillor_advisor
	tooltip = game_concept_advisor_2_desc
	valid_position = { is_ai = no }
	valid_character = {
		can_be_advisor_trigger = yes
		can_be_advisor_2_trigger = yes
	}
	on_get_position = {
		got_council_position_effect = yes
	}
	on_fired_from_position = {
		fired_from_council_position_effect = yes
	}
}
councillor_advisor_3 = {
	name = councillor_advisor
	tooltip = game_concept_advisor_3_desc
	valid_position = { is_ai = no }
	valid_character = {
		can_be_advisor_trigger = yes
		can_be_advisor_3_trigger = yes
	}
	on_get_position = {
		got_council_position_effect = yes
	}
	on_fired_from_position = {
		fired_from_council_position_effect = yes
	}
}
councillor_advisor_4 = {
	name = councillor_advisor
	tooltip = game_concept_advisor_4_desc
	valid_position = { is_ai = no }
	valid_character = {
		can_be_advisor_trigger = yes
		can_be_advisor_4_trigger = yes
	}
	on_get_position = {
		got_council_position_effect = yes
	}
	on_fired_from_position = {
		fired_from_council_position_effect = yes
	}
}
councillor_advisor_5 = {
	name = councillor_advisor
	tooltip = game_concept_advisor_5_desc
	valid_position = { is_ai = no }
	valid_character = {
		can_be_advisor_trigger = yes
		can_be_advisor_5_trigger = yes
	}
	on_get_position = {
		got_council_position_effect = yes
	}
	on_fired_from_position = {
		fired_from_council_position_effect = yes
	}
}
councillor_advisor_6 = {
	name = councillor_advisor
	tooltip = game_concept_advisor_6_desc
	valid_position = { is_ai = no }
	valid_character = {
		can_be_advisor_trigger = yes
		can_be_advisor_6_trigger = yes
	}
	on_get_position = {
		got_council_position_effect = yes
	}
	on_fired_from_position = {
		fired_from_council_position_effect = yes
	}
}
councillor_advisor_7 = {
	name = councillor_advisor
	tooltip = game_concept_advisor_7_desc
	valid_position = { is_ai = no }
	valid_character = {
		can_be_advisor_trigger = yes
		can_be_advisor_7_trigger = yes
	}
	on_get_position = {
		got_council_position_effect = yes
	}
	on_fired_from_position = {
		fired_from_council_position_effect = yes
	}
}
councillor_advisor_8 = {
	name = councillor_advisor
	tooltip = game_concept_advisor_8_desc
	valid_position = { is_ai = no }
	valid_character = {
		can_be_advisor_trigger = yes
		can_be_advisor_8_trigger = yes
	}
	on_get_position = {
		got_council_position_effect = yes
	}
	on_fired_from_position = {
		fired_from_council_position_effect = yes
	}
}
councillor_advisor_9 = {
	name = councillor_advisor
	tooltip = game_concept_advisor_9_desc
	valid_position = { is_ai = no }
	valid_character = {
		can_be_advisor_trigger = yes
		can_be_advisor_9_trigger = yes
	}
	on_get_position = {
		got_council_position_effect = yes
	}
	on_fired_from_position = {
		fired_from_council_position_effect = yes
	}
}