﻿#查找所有家族成员里谁拥有宗族族长头衔并赋予新继承人
RC_check_dynasty_member_house_and_heir = {
    dynasty = {
        every_dynasty_member = {
            limit = {
                is_alive = yes
                is_house_head = yes
            }
            save_scope_as = new_house
            RC_generate_heir_effect = yes
        }
    }
}
#清除家族
RC_clear_family_effect = {
    dynasty = {
        every_dynasty_member = {
            limit = {
                is_alive = yes
                NOT = {
                    this = scope:new_heir
                }
            }
            death = natural
        }
    }
}
#生成新继承人
RC_generate_heir_effect = {
    create_character = {
        #年龄
        age = 18
        #性别
        gender = male
        #健康
        health = 5
        #生育率
        fertility = 0.8
        #父亲
        father = scope:role_cheat
        #雇主
        employer = scope:role_cheat
        #信仰
        faith = scope:role_cheat.faith
        #文化
        culture = scope:role_cheat.culture
        #家族
        dynasty = scope:role_cheat.dynasty
        martial = 20
        prowess = 20
        diplomacy = 20
        stewardship = 20
        intrigue = 20
        learning = 20
        #不允许随机特质
        random_traits = no
        save_temporary_scope_as = new_heir
    }
    #设置新继承人
    scope:role_cheat = {
        set_designated_heir = scope:new_heir
    }
    #设定新宗族族长
    scope:new_heir = {
        #指定宗族族长
        set_house = scope:new_house.house
        #添加金币
        add_gold = 500 
        #添加声望
        add_prestige = 500
        #添加虔诚
        add_piety = 500
        #随机1个生活方式
        random_lifestyle_traits_effect_RC = yes
        #随机2个健康特质
        random_health_traits_effect_RC = yes
        #随机3个正面个性特质
        random_personality_traits_effect_RC = yes
    }
}