﻿namespace = RC_role_cheat
##############################################################################################
# 0001-0010: 作弊组事件
# by Lztango@qq.com
##############################################################################################
# 1000 - 作弊组菜单
# 1001 - 编辑特质
# 10010 - 编辑特质 - 超级特质
# 1002 - 编辑家族

# 1000 - 作弊组菜单
RC_role_cheat.1000 = {
    type = character_event
	title = role_cheat.main_menu.t
	desc = role_cheat.main_menu.d
    #主题
    theme = default
    #left_portrait	显示在事件场景的左侧。
    #right_portrait	显示在事件场景的右侧。
    #lower_left_portrait	显示在事件场景的左下方。
    #lower_center_portrait	显示在活动场景的下部中央。
    #lower_right_portrait	显示在事件场景的右下部分。
    left_portrait = {
        character = scope:role_cheat
        animation = personality_bold #
    }
    immediate = {
        #声效
        play_music_cue = "mx_cue_illness"
	}
    #新建家族
    option = {
        name = role_cheat.family_menu.t
        trigger_event = RC_role_cheat.1002
    }
    #编辑特质
    option = {
        name = role_cheat.speciality_menu.t
        trigger_event = RC_role_cheat.1001
    }
    #关闭菜单
    option = {
		name = role_cheat_close
	}
}
# 1001 - 编辑特质
RC_role_cheat.1001 = {
    type = character_event
    #主题
    theme = default
    #left_portrait	显示在事件场景的左侧。
    left_portrait = {
        character = scope:role_cheat #
        animation = personality_bold #
    }
    #立即生效
    immediate = {
        #声效
        play_music_cue = "mx_cue_illness"
	}
    #事件标题
	title =  role_cheat.speciality_menu.t
    #事件描述
    desc = role_cheat.speciality_menu.d
    #移除所有特质
    option = {
        name = role_cheat.speciality.group.remove.traits
        hidden_effect = {
            scope:role_cheat ={
                remove_personality_traits_effect_RC = yes
                remove_health_traits_effect_RC = yes
                remove_commander_traits_effect_RC = yes
                remove_education_traits_effect_RC = yes
                remove_lifestyle_traits_effect_RC = yes
                remove_martial_perk_effect_RC  = yes
                remove_diplomacy_perk_effect_RC = yes
                remove_steward_perk_effect_RC = yes
                remove_intrigue_perk_effect_RC = yes
                remove_learning_perk_effect_RC = yes
            }
            
        }
        
        trigger_event = RC_role_cheat.1001
    }
    #随机2个健康特质
    option = {
        name = role_cheat.speciality.group.random.health.traits
        hidden_effect = {
            scope:role_cheat ={
                remove_health_traits_effect_RC = yes
                random_health_traits_effect_RC= yes
            }
        }
        
        trigger_event = RC_role_cheat.1001
    }
    #随机3个正面个性特质
    option = {
        name = role_cheat.speciality.group.random.personality.traits
        hidden_effect = {
            scope:role_cheat ={
                remove_personality_traits_effect_RC = yes
                random_personality_traits_effect_RC = yes
            }
        }
        
        trigger_event = RC_role_cheat.1001
    }
    #随机1个生活方式
    option = {
        name = role_cheat.speciality.group.random.lifestyle.perk
        hidden_effect = {
            scope:role_cheat ={
                remove_lifestyle_traits_effect_RC = yes
                random_lifestyle_traits_effect_RC = yes
            }
        }
        
        trigger_event = RC_role_cheat.1001
    }
    #生成5教育特质
    option = {
        name = role_cheat.speciality.group.generate.education.traits
        hidden_effect = {
            scope:role_cheat ={
                remove_education_traits_effect_RC = yes
                generate_education_traits_effect_RC = yes
            }
        }
        
        trigger_event = RC_role_cheat.1001
    }
    #特殊特质
    option = {
        name = role_cheat.super_menu.t
        trigger_event = RC_role_cheat.10010
    }
    #返回选项
    option = {
		name = role_cheat_back
        trigger_event = RC_role_cheat.1000
	}
}
# 10010 - 编辑特质 - 超级特质
RC_role_cheat.10010 = {
    type = character_event
    #主题
    theme = default
    #left_portrait	显示在事件场景的左侧。
    left_portrait = {
        character = scope:role_cheat #
        animation = personality_bold #
    }
    #立即生效
    immediate = {
        #声效
        play_music_cue = "mx_cue_illness"
	}
    #事件标题
	title =  role_cheat.super_menu.t
    #事件描述
    desc = role_cheat.super_menu.d
    #收揽人心
    option = {
        name = trait_RCAffine
        if = {
            limit = {
                has_trait = RCAffine
            }
            remove_trait = RCAffine
        }
        else = {
            add_trait = RCAffine
        }
        trigger_event = RC_role_cheat.10010
    }
    #瞒天过海
    option = {
        name = trait_RCScheme
        if = {
            limit = {
                has_trait = RCScheme
            }
            remove_trait = RCScheme
        }
        else = {
            add_trait = RCScheme
        }
        trigger_event = RC_role_cheat.10010
    }
    #取之于民
    option = {
        name = trait_RClevy
        if = {
            limit = {
                has_trait = RClevy
            }
            remove_trait = RClevy
        }
        else = {
            add_trait = RClevy
        }
        trigger_event = RC_role_cheat.10010
    }
    #攻无不克
    option = {
        name = trait_RCGodofWar
        if = {
            limit = {
                has_trait = RCGodofWar
            }
            remove_trait = RCGodofWar
        }
        else = {
            add_trait = RCGodofWar
        }
        trigger_event = RC_role_cheat.10010
    }
    #硕果累累
    option = {
        name = trait_RCProfit
        if = {
            limit = {
                has_trait = RCProfit
            }
            remove_trait = RCProfit
        }
        else = {
            add_trait = RCProfit
        }
        trigger_event = RC_role_cheat.10010
    }
    #细水长流
    option = {
        name = trait_RCThrifty
        if = {
            limit = {
                has_trait = RCThrifty
            }
            remove_trait = RCThrifty
        }
        else = {
            add_trait = RCThrifty
        }
        trigger_event = RC_role_cheat.10010
    }
    #只手遮天
    option = {
        name = trait_RCPower
        if = {
            limit = {
                has_trait = RCPower
            }
            remove_trait = RCPower
        }
        else = {
            add_trait = RCPower
        }
        trigger_event = RC_role_cheat.10010
    }
    #返回选项
    option = {
		name = role_cheat_back
        trigger_event = RC_role_cheat.1001
	}
}
# 1002 - 编辑家族
RC_role_cheat.1002 = {
    type = character_event
    #事件标题
	title =  role_cheat.family_menu.t
    #事件描述
	desc =  role_cheat.family_menu.d
    #主题
    theme = family
    #left_portrait	显示在事件场景的左侧。
    left_portrait = {
        character = scope:role_cheat #
        animation = personality_bold #
    }
    #立即生效
    immediate = {
        #声效
        play_music_cue = "mx_cue_illness"
	}
    #生成继承人
    option = {
        name =  role_cheat.family.group.effect.generate.heir
        custom_tooltip =  role_cheat.family.group.effect.generate.heir
        hidden_effect = {
            RC_check_dynasty_member_house_and_heir = yes
        }
        trigger_event = RC_role_cheat.1002
    }
    #新建家族
    option = {
        name = role_cheat.family.group.effect.killall
        custom_tooltip = role_cheat.family.group.effect.killall.tooltip
        hidden_effect = {
            RC_check_dynasty_member_house_and_heir = yes
            RC_clear_family_effect = yes
        }
        #death = natural
        trigger_event = RC_role_cheat.1002
    }
    #返回选项
    option = {
		name = role_cheat_back
        trigger_event = RC_role_cheat.1000
	}
}
