DHTA Blocks
===============================================================================
(1) Features
(2) Installation
(3) Usage
(4) Removal
(5) History



===============================================================================
(1) Features
===============================================================================
This modlet improves various aspects of the electrical building in 7 Days to
Die. Initially it will improve battery output to more realistic levels. For
example, a car battery with a 60AH (amp-hour) rating would actually produce 720
watts, not 50. One for a small car with a 30AH rating would produce 360 watts.
While I do not intend on using these values fromt he real world since it would
vastly overpower batteries, I do intend on upping the wattage. Using real-world
data on batteries like the two in my personal pickup (80AH/960W) would allow a
player to run an entire city off of a single battery, and we're not going to do
that!

Future updates will bring lights that use more realistic amounts of power,
solar cells that produce more power, and generators that can produce more
power. I might also adjust the loss per wire relay one way or the other to keep
things balanced. The same can be said for switches, timers, cameras, etc.



===============================================================================
(2) Installation
===============================================================================
Verify that you have a folder named "Mods" in your 7 Days to Die game folder.
If you do not, create the folder yourself. Once created, unzip the mod into the
mods folder. That's it, you're done. If you did this correctly you should have
a folder path like "7 Days to Die\Mods\DHTA_Better_Electrical" with the file
"Modinfo.xml"inside the "DHTA_Better_Electrical" folder.



===============================================================================
(3) Usage
===============================================================================
Just install the modlet. This modlet does not add or remove anything at this
point. The modlet simply adjusts some values while you play. The modlet will
affect your existing electrical items as well as new ones, so there is no need
to replace or re-wire your base(s).



===============================================================================
(4) Removal
===============================================================================
Removing this mod will NOT corrupt your save, damage your buildings, or do any
other harm to  your game. You can remove this mod with zero consequences at any
time. Once gone, the values for your electrical stuff will return to default.

To remove the mod, simply go into your "Mods" folder and delete the
"DHTA_Better_Electrical" folder. That's it! Your electrical items will once
again function at the stock levels.



===============================================================================
(5) History
===============================================================================
21.1.16.1 - Initial public release
            Batteries now provide up to 150 watts per level 6 battery
            Battery banks may now output up to 900 watts per bank
            Solar cells now provide 90 watts per level 6 cell
            Solar banks may now provide up to 540 watts per bank
            Engines now provide 150 watts of power each
            Generator banks may now provide up to 900 watts per bank