buble_hit	"  $(dmg)    ";
buble_hit_heal	"  $(heal)   .";
effect_str	"+$(str)   ";
effect_spd	"+$(spd)   ";
effect_dex	"+$(dex)   ";
effect_agi	"+$(agi)   ";
effect_vit	"+$(vit)   ";
effect_def	"+$(def)%     ";
effect_res	"+$(res)% ħ    ";
effect_hp	"+$(hp)     ";
effect_dmg	"+$(dmg)   ";
effect_crit	"+$(crit)   ";
effect_flee	"+$(flee)   ";
effect_ini	"+$(ini)   ";
effect_mov	"+$(mov) ս    ";
effect_movwm	"+$(movwm)   ͼ   ";
effect_ap	"+$(ap)    ";
effect_cover	"+$(cover)   ֵ ";
effect_leadership	"+$(leadership)    ";
effect_viewradius	"+$(viewradius)  Ұ  Χ ";
effect_reserve	"+$(reserve)     ";
effect_recovery	"+$(recovery)%   ֵ ";
effect_vampire	"+$(vampire)  Ѫ ";
effect_discount	"+$(discount)% ó    ";
effect_bonusexp	"+$(bonusexp)%     ";
effect_atck_range	"+$(atck_range)    Χ ";
effect_res_earth	"+$(res_earth)%  ϵ   ";
effect_res_air	"+$(res_air)%  ϵ   ";
effect_res_water	"+$(res_water)% ˮ ϵ   ";
effect_res_fire	"+$(res_fire)%  ϵ   ";
effect_res_death	"+$(res_death)%  ϵ   ";
effect_res_mind	"+$(res_mind)%  ϵ   ";
effect_res_divine	"+$(res_divine)% ʥ ϵ   ";
effect_res_slash	"+$(res_slash)% ն ϵ   ";
effect_res_pierce	"+$(res_pierce)%  ϵ   ";
effect_res_blunt	"+$(res_blunt)%  ϵ   ";
buble_str	"+$(str)   ";
buble_spd	"+$(spd)   ";
buble_dex	"+$(dex)   ";
buble_agi	"+$(agi)   ";
buble_vit	"+$(vit)   ";
buble_def	"+$(def)%     ";
buble_res	"+$(res)% ħ    ";
buble_hp	"+$(hp)     ";
buble_dmg	"+$(dmg)   ";
buble_crit	"+$(crit)   ";
buble_flee	"+$(flee)   ";
buble_ini	"+$(ini)   ";
buble_mov	"+$(mov) ս    ";
buble_movwm	"+$(movwm)   ͼ   ";
buble_ap	"+$(ap)    ";
buble_cover	"+$(cover)   ֵ ";
buble_leadership	"+$(leadership)    ";
buble_viewradius	"+$(viewradius)  Ұ  Χ ";
buble_reserve	"+$(reserve)     ";
buble_recovery	"+$(recovery)%   ";
buble_vampire	"+$(vampire)  Ѫ ";
buble_discount	"+$(discount)% ó    ";
buble_bonusexp	"+$(bonusexp)%     ";
buble_atck_range	"+$(atck_range)    Χ ";
buble_res_earth	"+$(res_earth)%  ϵ   ";
buble_res_air	"+$(res_air)%  ϵ   ";
buble_res_water	"+$(res_water)% ˮ ϵ   ";
buble_res_fire	"+$(res_fire)%  ϵ   ";
buble_res_death	"+$(res_death)%  ϵ   ";
buble_res_mind	"+$(res_mind)%  ϵ   ";
buble_res_divine	"+$(res_divine)% ʥ ϵ   ";
buble_res_slash	"+$(res_slash)% ն ϵ   ";
buble_res_pierce	"+$(res_pierce)%  ϵ   ";
buble_res_blunt	"+$(res_blunt)%  ϵ   ";
effect_duration_turns	" ս     $(duration) ";
buble_duration_turns	"";
effect_duration_days	"   ͼ    $(duration) ";
buble_duration_days	"";
effect_dmg_str_mod	"ÿ һ    +$(dmg_str_mod)   ";
buble_dmg_str_mod	"";
effect_dmg_agi_mod	"ÿ һ    +$(dmg_agi_mod)   ";
buble_dmg_agi_mod	"";
effect_crit_dex_mod	"ÿ һ    +$(crit_dex_mod)   ";
buble_crit_dex_mod	"";
effect_crit_vit_mod	"ÿ һ    +$(crit_vit_mod)   ";
buble_crit_vit_mod	"";
effect_flee_agi_mod	"ÿ һ    +$(flee_agi_mod)   ";
buble_flee_agi_mod	"";
effect_flee_spd_mod	"ÿ һ    +$(flee_spd_mod)   ";
buble_flee_spd_mod	"";
effect_hp_vit_mod	"ÿ һ    +$(hp_vit_mod)   ";
buble_hp_vit_mod	"";
effect_hp_str_mod	"ÿ һ    +$(hp_str_mod)   ";
buble_hp_str_mod	"";
effect_ini_spd_mod	"ÿ һ    +$(ini_spd_mod)   ";
buble_ini_spd_mod	"";
effect_ini_dex_mod	"ÿ һ    +$(ini_dex_mod)   ";
buble_ini_dex_mod	"";
effect_discount_mod	"ÿ һ        +$(discount_mod)% ó    ";
buble_discount_mod	"";
effect_bonusexp_Mod	"ÿ һ        +$(bonusexp_mod)%     ";
buble_bonusexp_Mod	"";
effect_recovery_mod	"ÿ һ        +$(recovery_mod)%   ";
buble_recovery_mod	"";
effect_viewradius_mod	"ÿ һ        +$(viewradius_mod)  Ұ  Χ ";
buble_viewradius_mod	"";
effect_cover_mod	"ÿ һ        +$(cover_mod)   ֵ ";
bublecover_mod	"";
effect_movwm_mod	"ÿ һ        +$(movwm_mod)   ͼ   ";
bublemovwm_mod	"";
effect_mov_mod	"ÿ һ        +$(mov_mod) ս    ";
bublemov_mod	"";
effect_immune_cover	"    ";
buble_immune_cover	"    ";
effect_immune_push	"    ";
buble_immune_push	"    ";
effect_immune_teleport	"    ";
buble_immune_teleport	"    ";
effect_immune_morph	"    ";
buble_immune_morph	"    ";
effect_immune_dopel	"         ";
buble_immune_dopel	"         ";
effect_add_skill	"    '$(add_skill)'";
buble_add_skill	"  '$(add_skill)'    ";
effect_add_curse	"    '$(add_skill)'";
buble_add_curse	"'$(add_skill)'";
effect_add_skill_uses	"ʹ     : $(add_skill_uses)";
buble_add_skill_uses	"";
effect_stackable	" Ч    ";
buble_stackable	"";
effect_dmg_per	"  +$(dmg_per)%";
buble_dmg_per	"  +$(dmg_per)%";
effect_def_per	"    +$(def_per)%";
buble_def_per	"    +$(def_per)%";
effect_crit_per	"  +$(crit_per)%";
buble_crit_per	"  +$(crit_per)%";
effect_flee_per	"  +$(flee_per)%";
buble_flee_per	"  +$(flee_per)%";
effect_hp_per	"    +$(hp_per)%";
buble_hp_per	"    +$(hp_per)%";
effect_ini_per	"  +$(ini_per)%";
buble_ini_per	"  +$(ini_per)%";
effect_c_ap	"+$(c_ap)      ";
buble_c_ap	"+$(c_ap)      ";
effect_c_ini	"+$(c_ini)     ";
buble_c_ini	"+$(c_ini)     ";
effect_c_cover	"+$(c_cover)     ";
buble_c_cover	"+$(c_cover)     ";
effect_c_mov	"+$(c_mov) ս      ";
buble_c_mov	"+$(c_mov) ս      ";
effect_c_movwm	"+$(c_movwm)   ͼ     ";
buble_c_movwm	"+$(c_movwm)   ͼ     ";
effect_ignore_res	"  ħ    ";
buble_ignore_res	"ħ        ";
effect_ignore_def	"      ";
buble_ignore_def	"        ";
effect_ignore_n_res	"  ħ    ";
buble_ignore_n_res	"ħ        ";
effect_ignore_n_def	"      ";
buble_ignore_n_def	"        ";
effect_element	"    $(element)";
buble_element	"";
effect_air	" ";
effect_water	"ˮ ";
effect_fire	" ";
effect_death	" ";
effect_earth	" ";
effect_mind	" ";
effect_slash	"ն ";
effect_pierce	" ";
effect_blunt	" ";
effect_divine	"ʥ ";
effect_end_out_battle	"  λ  Ҫ   ";
buble_end_out_battle	"    ";
buble_retreated	"   ";
effect_morphed	"  ";
buble_morphed	"";
effect_towndef	"+$(towndef)     ";
buble_towndef	"+$(towndef)     ";
effect_regen	"ÿ һ ս      $(regen)   ";
buble_regen	"  $(regen)   ";
effect_regen_pow	"ÿ һ ս      $(regen_pow)   ";
buble_regen_pow	"  $(regen_pow)   ";
effect_push	"     ";
buble_push	"  ";
effect_shadowstep	"";
buble_shadowstep	"";
effect_battleout	"  ";
buble_battleout	"  ";
effect_coverrestore	"      ";
buble_coverrestore	"       ";
effect_teleport	"   һ     ";
buble_teleport	"  ";
effect_teleport_target	"  ";
buble_teleport_target	"  ";
effect_damage	"  $(damage)   ";
buble_damage	"";
effect_damage_per	"     Ŀ        $(damage_per)%";
buble_damage_per	"";
effect_attack_pow	"  $(attack_pow)   ";
buble_attack_pow	"";
effect_curse	"ÿ     $(curse)   ";
buble_curse	"";
effect_curse_pow	"ÿ     $(curse_pow)   ";
buble_curse_pow	"";
effect_exp	"  $(exp)     ";
buble_exp	"$(exp)   ";
effect_morph	"    λ Ϊ '$(morph)'";
buble_morph	"  ";
effect_doppel	"    Ϊ '$(morph)'";
buble_doppel	"  ";
effect_banish	"  һ      ";
buble_banish	"  ";
effect_summon	"    :  '$(summon)'";
buble_summon	"";
effect_stop	"  ";
buble_stop	"   ";
effect_duel	"  ";
buble_duel	"  ";
effect_openfog	" ɢ    $(openfog)       ";
buble_openfog	"";
effect_getskills	"  һ      ";
buble_getskills	"";
effect_resource_gold	"  $(resource_gold)   ";
buble_resource_gold	"$(resource_gold)   ";
effect_resource_stone	"  $(resource_stone) ʯ ͷ ";
buble_resource_stone	"$(resource_stone) ʯ ͷ ";
effect_resource_item	"    ";
buble_resource_item	"     ";
effect_dispell	"  һ     Ч  ";
buble_dispell	"";
effect_dispell_buffs	"       Ч  ";
buble_dispell_buffs	"Ч      ";
effect_dispell_debuffs	"       Ч    Ч  ";
buble_dispell_debuffs	"Ч      ";
effect_dontdispell	"Ч       ";
buble_dontdispell	"";
effect_resurrect_mode	"";
buble_resurrect_mode	"";
effect_resurrect	" $(resurrect)%       λ ";
buble_resurrect	"  ";
effect_heal	"  $(heal)   .";
buble_heal	"";
effect_heal_per	"  $(heal_per)%   ";
buble_heal_per	"";
effect_immune_phys_damage	"    ";
buble_immune_phys_damage	"";
effect_paralize	"  ";
buble_paralize	"   ";
effect_steal	"         ͵ ȡ һ   Ʒ .    Ϊ  $(unit_stealing)%.";
buble_steal	"͵  ";
str_stackable	"  ";
str_notstackable	"    ";
strid_random_item	"   Ʒ ";
effect_shops_disabled	"   ͵  ʱ  ץ  ,            ͵       . ";
buble_shops_disabled	"ץ ס  !";
item_str	"+$(str)   ";
item_spd	"+$(spd)   ";
item_dex	"+$(dex)   ";
item_agi	"+$(agi)   ";
item_vit	"+$(vit)   ";
item_def	"+$(def)%     ";
item_res	"+$(res)% ħ    ";
item_hp	"+$(hp)     ";
item_dmg	"+$(dmg)   ";
item_crit	"+$(crit)   ";
item_flee	"+$(flee)   ";
item_ini	"+$(ini)   ";
item_mov	"+$(mov) ս    ";
item_movwm	"+$(movwm)   ͼ   ";
item_ap	"+$(ap)    ";
item_cover	"+$(cover)   ֵ ";
item_leadership	"+$(leadership)    ";
item_viewradius	"+$(viewradius)  Ұ  Χ ";
item_reserve	"+$(reserve)     ";
item_recovery	"+$(recovery)%   ";
item_vampire	"+$(vampire)  Ѫ ";
item_discount	"+$(discount)% ó    ";
item_bonusexp	"+$(bonusexp)%     ";
item_atck_range	"+$(atck_range)    Χ ";
item_res_earth	"+$(res_earth)%  ϵ   ";
item_res_air	"+$(res_air)%  ϵ   ";
item_res_water	"+$(res_water)% ˮ ϵ   ";
item_res_fire	"+$(res_fire)%  ϵ   ";
item_res_death	"+$(res_death)%  ϵ   ";
item_res_mind	"+$(res_mind)%  ϵ   ";
item_res_divine	"+$(res_divine)% ʥ ϵ   ";
item_res_slash	"+$(res_slash)% ն ϵ   ";
item_res_pierce	"+$(res_pierce)%  ϵ   ";
item_res_blunt	"+$(res_blunt)%  ϵ   ";
item_discount_mod	"ÿ һ        +$(discount_mod)% ó    ";
item_bonusexp_Mod	"ÿ һ        +$(bonusexp_mod)%     ";
item_recovery_mod	"ÿ һ        +$(recovery_mod)%   ";
item_viewradius_mod	"ÿ һ        +$(viewradius_mod)  Ұ  Χ ";
item_cover_mod	"ÿ һ        +$(cover_mod)   ֵ ";
item_movwm_mod	"ÿ һ        +$(movwm_mod)   ͼ   ";
item_mov_mod	"ÿ һ        +$(mov_mod) ս    ";
item_dmg_str_mod	"ÿ һ    +$(dmg_str_mod)   ";
item_dmg_agi_mod	"ÿ һ    +$(dmg_agi_mod)   ";
item_crit_dex_mod	"ÿ һ    +$(crit_dex_mod)   ";
item_crit_vit_mod	"ÿ һ    +$(crit_vit_mod)   ";
item_flee_agi_mod	"ÿ һ    +$(flee_agi_mod)   ";
item_flee_spd_mod	"ÿ һ    +$(flee_spd_mod)   ";
item_hp_vit_mod	"ÿ һ    +$(hp_vit_mod)   ";
item_hp_str_mod	"ÿ һ    +$(hp_str_mod)   ";
item_ini_spd_mod	"ÿ һ    +$(ini_spd_mod)   ";
item_ini_dex_mod	"ÿ һ    +$(ini_dex_mod)   ";
item_add_skill	"    '$(add_skill)'";
item_add_skill_uses	"ʹ     : $(add_skill_uses)";
item_require_skill	"  $(require_skill)  Ҫ  ʹ  ";
skill_immune_phys_damage	"    ";
item_immune_cover	"    ";
item_immune_push	"    ";
item_immune_teleport	"    ";
item_immune_morph	"    ";
item_immune_dopel	"         ";
item_gem	"ó   Ʒ ";
skill_str	"+$(str)   ";
skill_spd	"+$(spd)   ";
skill_dex	"+$(dex)   ";
skill_agi	"+$(agi)   ";
skill_vit	"+$(vit)   ";
skill_def	"+$(def)%     ";
skill_res	"+$(res)% ħ    ";
skill_hp	"+$(hp)     ";
skill_dmg	"+$(dmg)   ";
skill_crit	"+$(crit)   ";
skill_flee	"+$(flee)   ";
skill_ini	"+$(ini)   ";
skill_mov	"+$(mov) ս    ";
skill_movwm	"+$(movwm)   ͼ   ";
skill_ap	"+$(ap)    ";
skill_cover	"+$(cover)   ֵ ";
skill_leadership	"+$(leadership)    ";
skill_viewradius	"+$(viewradius)  Ұ  Χ ";
skill_reserve	"+$(reserve)     ";
skill_recovery	"+$(recovery)%   ";
skill_vampire	"+$(vampire)  Ѫ ";
skill_discount	"+$(discount)% ó    ";
skill_bonusexp	"+$(bonusexp)%     ";
skill_atck_range	"+$(atck_range)    Χ ";
skill_res_earth	"+$(res_earth)%  ϵ   ";
skill_res_air	"+$(res_air)%  ϵ   ";
skill_res_water	"+$(res_water)% ˮ ϵ   ";
skill_res_fire	"+$(res_fire)%  ϵ   ";
skill_res_death	"+$(res_death)%  ϵ   ";
skill_res_mind	"+$(res_mind)%  ϵ   ";
skill_res_divine	"+$(res_divine)% ʥ ϵ   ";
skill_res_slash	"+$(res_slash)% ն ϵ   ";
skill_res_pierce	"+$(res_pierce)%  ϵ   ";
skill_res_blunt	"+$(res_blunt)%  ϵ   ";
skill_immune_phys_damage	"    ";
skill_immune_cover	"    ";
skill_immune_push	"    ";
skill_immune_teleport	"    ";
skill_immune_morph	"    ";
skill_immune_dopel	"         ";
skill_discount_mod	"ÿ һ        +$(discount_mod)% ó    ";
skill_bonusexp_Mod	"ÿ һ        +$(bonusexp_mod)%     ";
skill_recovery_mod	"ÿ һ        +$(recovery_mod)%   ";
skill_viewradius_mod	"ÿ һ        +$(viewradius_mod)  Ұ  Χ ";
skill_cover_mod	"ÿ һ        +$(cover_mod)   ֵ ";
skill_movwm_mod	"ÿ һ        +$(movwm_mod)   ͼ   ";
skill_mov_mod	"ÿ һ        +$(mov_mod) ս    ";
skill_dmg_str_mod	"ÿ һ    +$(dmg_str_mod)   ";
skill_dmg_agi_mod	"ÿ һ    +$(dmg_agi_mod)   ";
skill_crit_dex_mod	"ÿ һ    +$(crit_dex_mod)   ";
skill_crit_vit_mod	"ÿ һ    +$(crit_vit_mod)   ";
skill_flee_agi_mod	"ÿ һ    +$(flee_agi_mod)   ";
skill_flee_spd_mod	"ÿ һ    +$(flee_spd_mod)   ";
skill_hp_vit_mod	"ÿ һ    +$(hp_vit_mod)   ";
skill_hp_str_mod	"ÿ һ    +$(hp_str_mod)   ";
skill_ini_spd_mod	"ÿ һ    +$(ini_spd_mod)   ";
skill_ini_dex_mod	"ÿ һ    +$(ini_dex_mod)   ";
skill_shop_stealing	"      ͵  һ   Ʒ     Ϊ $(shop_stealing)%.";
skill_activity_cycle	"Ч  $(activity_cycle)";
skill_morning	"   ";
skill_noon	"   ";
skill_evening	"   ";
skill_night	"   ";
skill_element	"    $(element)";
skill_air	" ";
skill_water	"ˮ ";
skill_fire	" ";
skill_death	" ";
skill_earth	" ";
skill_mind	" ";
skill_slash	"ն ";
skill_pierce	" ";
skill_blunt	" ";
skill_divine	"ʥ ";
skill_activation_and	"  $(value)";
skill_on_attack	"    ";
skill_on_heal	"  ";
skill_on_damaged	"    ";
skill_on_cover	"ʹ    ";
skill_on_intercepted	"   ";
skill_on_blessed	"    Ч  ";
skill_on_cursed	"    Ч    Ч  ";
skill_on_crit	"      ";
skill_on_crited	"      ";
skill_on_miss	" ʧ ";
skill_on_flee	"  ";
skill_on_kill	" ɱ һ    ";
skill_on_turn	" ʼ һ    ";
skill_on_health	"      $(on_health)%";
skill_cast_single_self	"ʹ       ";
skill_cast_single_ally	"   λ ";
skill_cast_single_enemy	"   λ ";
skill_cast_single_any	"   λ ";
skill_cast_zone_self	"";
skill_cast_zone_ally	" $(skill_zone_diameter)   Ϊ ֱ    Χ     ";
skill_cast_zone_enemy	" $(skill_zone_diameter)   Ϊ ֱ    Χ     ";
skill_cast_zone_any	" $(skill_zone_diameter)   Ϊ ֱ    Χ      λ ";
skill_cast_all_self	"";
skill_cast_all_ally	"     ";
skill_cast_all_enemy	"     ";
skill_cast_all_any	"    λ ";
skill_cast_around_self	"";
skill_cast_around_ally	" $(skill_zone_range)   Ϊ     Χ     ";
skill_cast_around_enemy	" $(skill_zone_range)   Ϊ     Χ     ";
skill_cast_around_any	" $(skill_zone_range)   Ϊ     Χ      λ ";
