ItTypEquip	"װ  ";
ItTypWeapon	"  ";
ItTypBody	"  ";
ItTypHead	" ñ ";
ItTypAccessory	"  ";
ItTypFootgears	"Ь  ";
ItTypBanner	"ͼ  ";
ItTypPot	"ҩ  ";
ItTypBook	"  ";
ItTypTalis	"  ";
ItTypRing	"ָ  ";
ItTypGem	" ʯ ";
ItTypRune	"  ";
ItTyp	"  :";
ItEff	"Ч  :";
ItSelfEff	"  :";
ItAt	"  :";
ItTar	"Ŀ  :";
ItReq	" Ҫ :";
ItElement	"Ԫ  :";
ItActivityCycle	"  :";
ItRange	" Χ :";
ItCount	"  :";
ItAffects	"ÿ 1   :";
ItAffected	"  :";
ItUsageCost	"  :";
str_item_target	"ʹ  Ŀ  $(target)";
ItTarEnem	"  ";
ItTarAlly	"  ";
ItTarZone	"   ";
ItTarAll	"   ս  ";
str_item_require	"  '$(require_skill)'";
str_item_type	"$(type)";
str_item_duration	"$(duration)";
ItOwner	"  : ";
str_mobj_owner	"$(owner)";
str_mobj_duration	"$(duration)";
own_empire	"    ";
own_elves	"    ";
own_demons	"    ";
own_neutral	"    ";
own_dwarves	" ɽ   ";
own_undead	"     ";
str_active	" Ч ";
str_inactive	" Ч ";
str_beactive	" $(duration)   Ч ";
str_activeskill	"    ";
str_passiveskill	"    ";
str_wmskill	"ȫ    ";
str_skill_activation	" $(activation)ʱ   ";
str_skill_duration	"$(duration)";
str_skill_activity	"ֻ   $(activity_cycle) ʱ  Ч ";
str_skill_element	"$(element)";
str_skill_element2	"/$(element)";
str_skill_target	"$(target)";
str_skill_range	"$(skill_range)";
str_effect_duration	"$(duration)";
str_effect_element	"$(element)";
str_stat_count	"$(points) $(name)";
