ai_aggressiveness_vlow = { #Probably prevents war in most of the world...
	ai_war_chance = -0.5
	ai_war_cooldown = 0.5
	hide_effects = yes
}

ai_aggressiveness_low = { #Effectively makes every faith 'pacifist'
	ai_war_chance = -0.25
	ai_war_cooldown = 0.25
	hide_effects = yes
}

ai_aggressiveness_high = {
	ai_war_chance = 0.25
	ai_war_cooldown = -0.25
	hide_effects = yes
}

ai_aggressiveness_vhigh = {
	ai_war_chance = 0.5
	ai_war_cooldown = -0.5
	hide_effects = yes
}

ai_aggressiveness_extreme = {
	ai_war_chance = 10.0
	ai_war_cooldown = -10.0
	hide_effects = yes
}

#Ideally all of this would be one modifier, and it would be multiplicable rather than additive.

domain_limit_vlow = {
	domain_limit = -4
	hide_effects = yes
}

domain_limit_low = {
	domain_limit = -2
	hide_effects = yes
}

domain_limit_high = {
	domain_limit = 2
	hide_effects = yes
}

domain_limit_vhigh = {
	domain_limit = 4
	hide_effects = yes
}

domain_limit_extreme = {
	domain_limit = 10000
	hide_effects = yes
}

vassal_limit_vlow = {
	vassal_limit = -10
	hide_effects = yes
}

vassal_limit_low = {
	vassal_limit = -5
	hide_effects = yes
}

vassal_limit_high = {
	vassal_limit = 10
	hide_effects = yes
}

vassal_limit_vhigh = {
	vassal_limit = 20
	hide_effects = yes
}

vassal_limit_extreme = {
	vassal_limit = 1000
	hide_effects = yes
}

knight_limit_vlow = {
	knight_limit = -3
	hide_effects = yes
}

knight_limit_low = {
	hide_effects = yes
	knight_limit = -2
}

knight_limit_high = {
	hide_effects = yes
	knight_limit = 2
}

knight_limit_vhigh = {
	hide_effects = yes
	knight_limit = 5
}

knight_limit_extreme = {
	hide_effects = yes
	knight_limit = 100
}

maa_limit_vlow = {
	hide_effects = yes
	men_at_arms_limit =  -2
}

maa_limit_low = {
	hide_effects = yes
	men_at_arms_limit =  -1
}

maa_limit_high = {
	hide_effects = yes
	men_at_arms_limit =  2
}

maa_limit_vhigh = {
	hide_effects = yes
	men_at_arms_limit =  4
}

maa_limit_extreme = {
	hide_effects = yes
	men_at_arms_limit =  100
}

maa_cap_vlow = {
	hide_effects = yes
	men_at_arms_cap =  -2
}

maa_cap_low = {
	hide_effects = yes
	men_at_arms_cap =  -1
}

maa_cap_high = {
	hide_effects = yes
	men_at_arms_cap =  1
}

maa_cap_vhigh = {
	hide_effects = yes
	men_at_arms_cap =  3
}

maa_cap_extreme = {
	hide_effects = yes
	men_at_arms_cap =  100
}