<Type Name="TriggerAction" FullName="Microsoft.Maui.Controls.TriggerAction">
  <TypeSignature Language="C#" Value="public abstract class TriggerAction" />
  <TypeSignature Language="ILAsm" Value=".class public auto ansi abstract beforefieldinit TriggerAction extends System.Object" />
  <TypeSignature Language="DocId" Value="T:Microsoft.Maui.Controls.TriggerAction" />
  <TypeSignature Language="F#" Value="type TriggerAction = class" />
  <AssemblyInfo>
    <AssemblyName>Microsoft.Maui.Controls.Core</AssemblyName>
    <AssemblyVersion>0.0.0.0</AssemblyVersion>
    <AssemblyVersion>1.3.0.0</AssemblyVersion>
    <AssemblyVersion>1.4.0.0</AssemblyVersion>
    <AssemblyVersion>1.5.0.0</AssemblyVersion>
    <AssemblyVersion>2.0.0.0</AssemblyVersion>
  </AssemblyInfo>
  <Base>
    <BaseTypeName>System.Object</BaseTypeName>
  </Base>
  <Interfaces />
  <Docs>
    <summary>A base class for user-defined actions that are performed when a trigger condition is met.</summary>
    <remarks>Application developers should use <see cref="T:Microsoft.Maui.Controls.TriggerAction`1" />, instead.</remarks>
  </Docs>
  <Members>
    <Member MemberName="AssociatedType">
      <MemberSignature Language="C#" Value="protected Type AssociatedType { get; }" />
      <MemberSignature Language="ILAsm" Value=".property instance class System.Type AssociatedType" />
      <MemberSignature Language="DocId" Value="P:Microsoft.Maui.Controls.TriggerAction.AssociatedType" />
      <MemberSignature Language="F#" Value="member this.AssociatedType : Type" Usage="Microsoft.Maui.Controls.TriggerAction.AssociatedType" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
        <AssemblyVersion>1.3.0.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
        <AssemblyVersion>1.5.0.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
        <AssemblyName>Microsoft.Maui.Controls.Core</AssemblyName>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Type</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>Gets the type of the objects with which this <see cref="T:Microsoft.Maui.Controls.TriggerAction" /> can be associated.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="Invoke">
      <MemberSignature Language="C#" Value="protected abstract void Invoke (object sender);" />
      <MemberSignature Language="ILAsm" Value=".method familyhidebysig newslot virtual instance void Invoke(object sender) cil managed" />
      <MemberSignature Language="DocId" Value="M:Microsoft.Maui.Controls.TriggerAction.Invoke(System.Object)" />
      <MemberSignature Language="F#" Value="abstract member Invoke : obj -&gt; unit" Usage="triggerAction.Invoke sender" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
        <AssemblyVersion>1.3.0.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
        <AssemblyVersion>1.5.0.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
        <AssemblyName>Microsoft.Maui.Controls.Core</AssemblyName>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="sender" Type="System.Object" />
      </Parameters>
      <Docs>
        <param name="sender">The object on which to invoke the action.</param>
        <summary>Application developers override this method to provide the behavior that is triggered.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
  </Members>
</Type>
