<Type Name="View" FullName="Microsoft.Maui.Controls.View">
  <TypeSignature Language="C#" Value="public class View : Microsoft.Maui.Controls.VisualElement, Microsoft.Maui.Controls.IGestureRecognizers, Microsoft.Maui.Controls.Internals.IGestureController, Microsoft.Maui.Controls.IViewController" />
  <TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit View extends Microsoft.Maui.Controls.VisualElement implements class Microsoft.Maui.Controls.IElementController, class Microsoft.Maui.Controls.IGestureRecognizers, class Microsoft.Maui.Controls.Internals.IGestureController, class Microsoft.Maui.Controls.IViewController, class Microsoft.Maui.Controls.IVisualElementController" />
  <TypeSignature Language="DocId" Value="T:Microsoft.Maui.Controls.View" />
  <TypeSignature Language="F#" Value="type View = class&#xA;    inherit VisualElement&#xA;    interface IViewController&#xA;    interface IVisualElementController&#xA;    interface IElementController&#xA;    interface IGestureController&#xA;    interface IGestureRecognizers" />
  <AssemblyInfo>
    <AssemblyName>Microsoft.Maui.Controls.Core</AssemblyName>
    <AssemblyVersion>0.0.0.0</AssemblyVersion>
    <AssemblyVersion>1.0.0.0</AssemblyVersion>
    <AssemblyVersion>1.1.0.0</AssemblyVersion>
    <AssemblyVersion>1.2.0.0</AssemblyVersion>
    <AssemblyVersion>1.3.0.0</AssemblyVersion>
    <AssemblyVersion>1.4.0.0</AssemblyVersion>
    <AssemblyVersion>1.5.0.0</AssemblyVersion>
    <AssemblyVersion>2.0.0.0</AssemblyVersion>
  </AssemblyInfo>
  <Base>
    <BaseTypeName>Microsoft.Maui.Controls.VisualElement</BaseTypeName>
  </Base>
  <Interfaces>
    <Interface>
      <InterfaceName>Microsoft.Maui.Controls.IElementController</InterfaceName>
    </Interface>
    <Interface>
      <InterfaceName>Microsoft.Maui.Controls.IGestureRecognizers</InterfaceName>
    </Interface>
    <Interface>
      <InterfaceName>Microsoft.Maui.Controls.Internals.IGestureController</InterfaceName>
    </Interface>
    <Interface>
      <InterfaceName>Microsoft.Maui.Controls.IViewController</InterfaceName>
    </Interface>
    <Interface>
      <InterfaceName>Microsoft.Maui.Controls.IVisualElementController</InterfaceName>
    </Interface>
  </Interfaces>
  <Docs>
    <summary>A visual element that is used to place layouts and controls on the screen.</summary>
    <remarks>
      <para>The <see cref="T:Microsoft.Maui.Controls.View" /> class is a base class for the <see cref="T:Microsoft.Maui.Controls.Layout" /> class, and most of the controls that application developers will use. Nearly all UI elements that an application developer will use are derived from <see cref="T:Microsoft.Maui.Controls.View" /> class. Because the <see cref="T:Microsoft.Maui.Controls.View" /> class ultimately inherits from <see cref="T:Microsoft.Maui.Controls.BindableObject" /> class, application developers can use the Model-View-ViewModel architecture, as well as XAML, to develop portable user interfaces. The remarks in the <see cref="T:Microsoft.Maui.Controls.BindableObject" /> topic provide a discussion of MVVM and bound properties.</para>
    </remarks>
  </Docs>
  <Members>
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="protected internal View ();" />
      <MemberSignature Language="ILAsm" Value=".method familyorassemblyhidebysig specialname rtspecialname instance void .ctor() cil managed" />
      <MemberSignature Language="DocId" Value="M:Microsoft.Maui.Controls.View.#ctor" />
      <MemberType>Constructor</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
        <AssemblyVersion>1.0.0.0</AssemblyVersion>
        <AssemblyVersion>1.1.0.0</AssemblyVersion>
        <AssemblyVersion>1.2.0.0</AssemblyVersion>
        <AssemblyVersion>1.3.0.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
        <AssemblyVersion>1.5.0.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
        <AssemblyName>Microsoft.Maui.Controls.Core</AssemblyName>
      </AssemblyInfo>
      <Parameters />
      <Docs>
        <summary>Initializes a new instance of the View class.</summary>
        <remarks>It is unlikely that an application developer would want to create a new View instance on their own.</remarks>
      </Docs>
    </Member>
    <Member MemberName="GestureController">
      <MemberSignature Language="C#" Value="protected internal Microsoft.Maui.Controls.Internals.IGestureController GestureController { get; }" />
      <MemberSignature Language="ILAsm" Value=".property instance class Microsoft.Maui.Controls.Internals.IGestureController GestureController" />
      <MemberSignature Language="DocId" Value="P:Microsoft.Maui.Controls.View.GestureController" />
      <MemberSignature Language="F#" Value="member this.GestureController : Microsoft.Maui.Controls.Internals.IGestureController" Usage="Microsoft.Maui.Controls.View.GestureController" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyName>Microsoft.Maui.Controls.Core</AssemblyName>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>Microsoft.Maui.Controls.Internals.IGestureController</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>Gets the gesture controller for the view.</summary>
        <value>The gesture controller for the view.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="GestureRecognizers">
      <MemberSignature Language="C#" Value="public System.Collections.Generic.IList&lt;Microsoft.Maui.Controls.IGestureRecognizer&gt; GestureRecognizers { get; }" />
      <MemberSignature Language="ILAsm" Value=".property instance class System.Collections.Generic.IList`1&lt;class Microsoft.Maui.Controls.IGestureRecognizer&gt; GestureRecognizers" />
      <MemberSignature Language="DocId" Value="P:Microsoft.Maui.Controls.View.GestureRecognizers" />
      <MemberSignature Language="F#" Value="member this.GestureRecognizers : System.Collections.Generic.IList&lt;Microsoft.Maui.Controls.IGestureRecognizer&gt;" Usage="Microsoft.Maui.Controls.View.GestureRecognizers" />
      <MemberType>Property</MemberType>
      <Implements>
        <InterfaceMember>P:Microsoft.Maui.Controls.IGestureRecognizers.GestureRecognizers</InterfaceMember>
      </Implements>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
        <AssemblyVersion>1.0.0.0</AssemblyVersion>
        <AssemblyVersion>1.1.0.0</AssemblyVersion>
        <AssemblyVersion>1.2.0.0</AssemblyVersion>
        <AssemblyVersion>1.3.0.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
        <AssemblyVersion>1.5.0.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
        <AssemblyName>Microsoft.Maui.Controls.Core</AssemblyName>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Collections.Generic.IList&lt;Microsoft.Maui.Controls.IGestureRecognizer&gt;</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>The collection of gesture recognizers associated with this view.</summary>
        <value>A List of <see cref="T:Microsoft.Maui.Controls.IGestureRecognizer" />.</value>
        <remarks>
          <para>
            Adding items to this collection will associate gesture events with this element. This is not nessesary for elements which natively support input, such as a Button.
          </para>
          <para>
              This example creates a tap gesture recognizer and associates it with an image. When the image is double tapped, it will become semi-transparent.
              </para>
          <example>
            <code lang="csharp lang-csharp"><![CDATA[
  var image = new Image {Source = "image.png"};
  var gestureRecognizer = new TapGestureRecognizer {
    TappedCallback = o => image.Opacity = 0.5,
    NumberOfTapsRequired = 2
  };
  image.GestureRecognizers.Add (gestureRecognizer);
              ]]></code>
          </example>
        </remarks>
      </Docs>
    </Member>
    <Member MemberName="GetChildElements">
      <MemberSignature Language="C#" Value="public virtual System.Collections.Generic.IList&lt;Microsoft.Maui.Controls.GestureElement&gt; GetChildElements (Microsoft.Maui.Controls.Point point);" />
      <MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance class System.Collections.Generic.IList`1&lt;class Microsoft.Maui.Controls.GestureElement&gt; GetChildElements(valuetype Microsoft.Maui.Controls.Point point) cil managed" />
      <MemberSignature Language="DocId" Value="M:Microsoft.Maui.Controls.View.GetChildElements(Microsoft.Maui.Controls.Point)" />
      <MemberSignature Language="F#" Value="abstract member GetChildElements : Microsoft.Maui.Controls.Point -&gt; System.Collections.Generic.IList&lt;Microsoft.Maui.Controls.GestureElement&gt;&#xA;override this.GetChildElements : Microsoft.Maui.Controls.Point -&gt; System.Collections.Generic.IList&lt;Microsoft.Maui.Controls.GestureElement&gt;" Usage="view.GetChildElements point" />
      <MemberType>Method</MemberType>
      <Implements>
        <InterfaceMember>M:Microsoft.Maui.Controls.Internals.IGestureController.GetChildElements(Microsoft.Maui.Controls.Point)</InterfaceMember>
      </Implements>
      <AssemblyInfo>
        <AssemblyName>Microsoft.Maui.Controls.Core</AssemblyName>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Collections.Generic.IList&lt;Microsoft.Maui.Controls.GestureElement&gt;</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="point" Type="Microsoft.Maui.Controls.Point" />
      </Parameters>
      <Docs>
        <param name="point">The point under which to search for child elements.</param>
        <summary>Returns the child elements that are visually beneath the specified <paramref name="point" />.</summary>
        <returns>The child elements that are visually beneath the specified <paramref name="point" />.</returns>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="HorizontalOptions">
      <MemberSignature Language="C#" Value="public Microsoft.Maui.Controls.LayoutOptions HorizontalOptions { get; set; }" />
      <MemberSignature Language="ILAsm" Value=".property instance valuetype Microsoft.Maui.Controls.LayoutOptions HorizontalOptions" />
      <MemberSignature Language="DocId" Value="P:Microsoft.Maui.Controls.View.HorizontalOptions" />
      <MemberSignature Language="F#" Value="member this.HorizontalOptions : Microsoft.Maui.Controls.LayoutOptions with get, set" Usage="Microsoft.Maui.Controls.View.HorizontalOptions" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
        <AssemblyVersion>1.0.0.0</AssemblyVersion>
        <AssemblyVersion>1.1.0.0</AssemblyVersion>
        <AssemblyVersion>1.2.0.0</AssemblyVersion>
        <AssemblyVersion>1.3.0.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
        <AssemblyVersion>1.5.0.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
        <AssemblyName>Microsoft.Maui.Controls.Core</AssemblyName>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>Microsoft.Maui.Controls.LayoutOptions</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>Gets or sets the <see cref="T:Microsoft.Maui.Controls.LayoutOptions" /> that define how the element gets laid in a layout cycle. This is a bindable property.</summary>
        <value>A <see cref="T:Microsoft.Maui.Controls.LayoutOptions" /> which defines how to lay out the element. Default value is <see cref="F:Microsoft.Maui.Controls.LayoutOptions.Fill" /> unless otherwise documented.</value>
        <remarks>
          <para>
            Assigning the HorizontalOptions modifies how the element is laid out when there is excess space available along the X axis from the parent layout. Additionally it specifies if the element should consume leftover space in the X axis from the parent layout. If multiple children of a layout are set to expand, the extra space is distributed proportionally.
          </para>
          <para>
              This example creates four views and adds them to a stack, each laying out in a different manner.
              </para>
          <example>
            <code lang="csharp lang-csharp"><![CDATA[
  private View CreateButtons ()
  {
    var button1 = new Button {Text = "LeftAligned", HorizontalOptions=LayoutOptions.Start};
    var button2 = new Button {Text = "CenterAligned", HorizontalOptions=LayoutOptions.Center};
    var button3 = new Button {Text = "EndAligned", HorizontalOptions=LayoutOptions.End};
    var button4 = new Button {Text = "Fill", HorizontalOptions=LayoutOptions.Fill};
    
    StackLayout stack = new StackLayout {
      Children = {
        button1,
        button2,
        button3,
        button4
      }
    };
    
    return stack;
  }
              ]]></code>
          </example>
        </remarks>
      </Docs>
    </Member>
    <Member MemberName="HorizontalOptionsProperty">
      <MemberSignature Language="C#" Value="public static readonly Microsoft.Maui.Controls.BindableProperty HorizontalOptionsProperty;" />
      <MemberSignature Language="ILAsm" Value=".field public static initonly class Microsoft.Maui.Controls.BindableProperty HorizontalOptionsProperty" />
      <MemberSignature Language="DocId" Value="F:Microsoft.Maui.Controls.View.HorizontalOptionsProperty" />
      <MemberSignature Language="F#" Value=" staticval mutable HorizontalOptionsProperty : Microsoft.Maui.Controls.BindableProperty" Usage="Microsoft.Maui.Controls.View.HorizontalOptionsProperty" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
        <AssemblyVersion>1.0.0.0</AssemblyVersion>
        <AssemblyVersion>1.1.0.0</AssemblyVersion>
        <AssemblyVersion>1.2.0.0</AssemblyVersion>
        <AssemblyVersion>1.3.0.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
        <AssemblyVersion>1.5.0.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
        <AssemblyName>Microsoft.Maui.Controls.Core</AssemblyName>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>Microsoft.Maui.Controls.BindableProperty</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>Identifies the HorizontalOptions bindable property.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="Margin">
      <MemberSignature Language="C#" Value="public Microsoft.Maui.Controls.Thickness Margin { get; set; }" />
      <MemberSignature Language="ILAsm" Value=".property instance valuetype Microsoft.Maui.Controls.Thickness Margin" />
      <MemberSignature Language="DocId" Value="P:Microsoft.Maui.Controls.View.Margin" />
      <MemberSignature Language="F#" Value="member this.Margin : Microsoft.Maui.Controls.Thickness with get, set" Usage="Microsoft.Maui.Controls.View.Margin" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
        <AssemblyName>Microsoft.Maui.Controls.Core</AssemblyName>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>Microsoft.Maui.Controls.Thickness</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>Gets or sets the margin for the view.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="MarginProperty">
      <MemberSignature Language="C#" Value="public static readonly Microsoft.Maui.Controls.BindableProperty MarginProperty;" />
      <MemberSignature Language="ILAsm" Value=".field public static initonly class Microsoft.Maui.Controls.BindableProperty MarginProperty" />
      <MemberSignature Language="DocId" Value="F:Microsoft.Maui.Controls.View.MarginProperty" />
      <MemberSignature Language="F#" Value=" staticval mutable MarginProperty : Microsoft.Maui.Controls.BindableProperty" Usage="Microsoft.Maui.Controls.View.MarginProperty" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
        <AssemblyName>Microsoft.Maui.Controls.Core</AssemblyName>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>Microsoft.Maui.Controls.BindableProperty</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>Backing store for the <see cref="P:Microsoft.Maui.Controls.View.Margin" /> property.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="OnBindingContextChanged">
      <MemberSignature Language="C#" Value="protected override void OnBindingContextChanged ();" />
      <MemberSignature Language="ILAsm" Value=".method familyhidebysig virtual instance void OnBindingContextChanged() cil managed" />
      <MemberSignature Language="DocId" Value="M:Microsoft.Maui.Controls.View.OnBindingContextChanged" />
      <MemberSignature Language="F#" Value="override this.OnBindingContextChanged : unit -&gt; unit" Usage="view.OnBindingContextChanged " />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
        <AssemblyVersion>1.0.0.0</AssemblyVersion>
        <AssemblyVersion>1.1.0.0</AssemblyVersion>
        <AssemblyVersion>1.2.0.0</AssemblyVersion>
        <AssemblyVersion>1.3.0.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
        <AssemblyVersion>1.5.0.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
        <AssemblyName>Microsoft.Maui.Controls.Core</AssemblyName>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>Invoked whenever the binding context of the <see cref="T:Microsoft.Maui.Controls.View" /> changes. Override this method to add class handling for this event.</summary>
        <remarks>
          <para>Overriders must call the base method.</para>
        </remarks>
      </Docs>
    </Member>
    <Member MemberName="VerticalOptions">
      <MemberSignature Language="C#" Value="public Microsoft.Maui.Controls.LayoutOptions VerticalOptions { get; set; }" />
      <MemberSignature Language="ILAsm" Value=".property instance valuetype Microsoft.Maui.Controls.LayoutOptions VerticalOptions" />
      <MemberSignature Language="DocId" Value="P:Microsoft.Maui.Controls.View.VerticalOptions" />
      <MemberSignature Language="F#" Value="member this.VerticalOptions : Microsoft.Maui.Controls.LayoutOptions with get, set" Usage="Microsoft.Maui.Controls.View.VerticalOptions" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
        <AssemblyVersion>1.0.0.0</AssemblyVersion>
        <AssemblyVersion>1.1.0.0</AssemblyVersion>
        <AssemblyVersion>1.2.0.0</AssemblyVersion>
        <AssemblyVersion>1.3.0.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
        <AssemblyVersion>1.5.0.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
        <AssemblyName>Microsoft.Maui.Controls.Core</AssemblyName>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>Microsoft.Maui.Controls.LayoutOptions</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>Gets or sets the <see cref="T:Microsoft.Maui.Controls.LayoutOptions" /> that define how the element gets laid in a layout cycle. This is a bindable property.</summary>
        <value>A <see cref="T:Microsoft.Maui.Controls.LayoutOptions" /> which defines how to lay out the element. Default value is <see cref="F:Microsoft.Maui.Controls.LayoutOptions.Fill" /> unless otherwise documented.</value>
        <remarks>
          <para>
            Assigning the VerticalOptions modifies how the element is laid out when there is excess space available along the Y axis from the parent layout. Additionally it specifies if the element should consume leftover space in the Y axis from the parent layout. If multiple children of a layout are set to expand, the extra space is distributed proportionally.
          </para>
          <para>
              This example creates four views and adds them to a stack, each laying out in a different manner.
              </para>
          <example>
            <code lang="csharp lang-csharp"><![CDATA[
  private View CreateButtons ()
  {
    var button1 = new Button {Text = "TopAligned", VerticalOptions=LayoutOptions.Start};
    var button2 = new Button {Text = "CenterAligned", VerticalOptions=LayoutOptions.Center};
    var button3 = new Button {Text = "BottomAligned", VerticalOptions=LayoutOptions.End};
    var button4 = new Button {Text = "Fill", VerticalOptions=LayoutOptions.Fill};
    
    StackLayout stack = new StackLayout {
      Orientation = StackOrientation.Horizontal,
      Children = {
        button1,
        button2,
        button3,
        button4
      }
    };
    
    return stack;
  }
              ]]></code>
          </example>
        </remarks>
      </Docs>
    </Member>
    <Member MemberName="VerticalOptionsProperty">
      <MemberSignature Language="C#" Value="public static readonly Microsoft.Maui.Controls.BindableProperty VerticalOptionsProperty;" />
      <MemberSignature Language="ILAsm" Value=".field public static initonly class Microsoft.Maui.Controls.BindableProperty VerticalOptionsProperty" />
      <MemberSignature Language="DocId" Value="F:Microsoft.Maui.Controls.View.VerticalOptionsProperty" />
      <MemberSignature Language="F#" Value=" staticval mutable VerticalOptionsProperty : Microsoft.Maui.Controls.BindableProperty" Usage="Microsoft.Maui.Controls.View.VerticalOptionsProperty" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
        <AssemblyVersion>1.0.0.0</AssemblyVersion>
        <AssemblyVersion>1.1.0.0</AssemblyVersion>
        <AssemblyVersion>1.2.0.0</AssemblyVersion>
        <AssemblyVersion>1.3.0.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
        <AssemblyVersion>1.5.0.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
        <AssemblyName>Microsoft.Maui.Controls.Core</AssemblyName>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>Microsoft.Maui.Controls.BindableProperty</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>Identifies the VerticalOptions bindable property.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="Microsoft.Maui.Controls.Internals.IGestureController.CompositeGestureRecognizers">
      <MemberSignature Language="C#" Value="System.Collections.Generic.IList&lt;Microsoft.Maui.Controls.IGestureRecognizer&gt; Microsoft.Maui.Controls.Internals.IGestureController.CompositeGestureRecognizers { get; }" />
      <MemberSignature Language="ILAsm" Value=".property instance class System.Collections.Generic.IList`1&lt;class Microsoft.Maui.Controls.IGestureRecognizer&gt; Microsoft.Maui.Controls.Internals.IGestureController.CompositeGestureRecognizers" />
      <MemberSignature Language="DocId" Value="P:Microsoft.Maui.Controls.View.Xamarin#Forms#Internals#IGestureController#CompositeGestureRecognizers" />
      <MemberSignature Language="F#" Value="member this.Microsoft.Maui.Controls.Internals.IGestureController.CompositeGestureRecognizers : System.Collections.Generic.IList&lt;Microsoft.Maui.Controls.IGestureRecognizer&gt;" Usage="Microsoft.Maui.Controls.Internals.IGestureController.CompositeGestureRecognizers" />
      <MemberType>Property</MemberType>
      <Implements>
        <InterfaceMember>P:Microsoft.Maui.Controls.Internals.IGestureController.CompositeGestureRecognizers</InterfaceMember>
      </Implements>
      <AssemblyInfo>
        <AssemblyName>Microsoft.Maui.Controls.Core</AssemblyName>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Collections.Generic.IList&lt;Microsoft.Maui.Controls.IGestureRecognizer&gt;</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>For internal use by the Microsoft.Maui.Controls platform.</summary>
        <value>For internal use by the Microsoft.Maui.Controls platform.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
  </Members>
</Type>
