<Type Name="GIFBitmap" FullName="Microsoft.Maui.Controls.Internals.GIFBitmap">
  <TypeSignature Language="C#" Value="public class GIFBitmap" />
  <TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit GIFBitmap extends System.Object" />
  <TypeSignature Language="DocId" Value="T:Microsoft.Maui.Controls.Internals.GIFBitmap" />
  <TypeSignature Language="F#" Value="type GIFBitmap = class" />
  <AssemblyInfo>
    <AssemblyName>Microsoft.Maui.Controls.Core</AssemblyName>
    <AssemblyVersion>2.0.0.0</AssemblyVersion>
  </AssemblyInfo>
  <Base>
    <BaseTypeName>System.Object</BaseTypeName>
  </Base>
  <Interfaces />
  <Docs>
    <summary>To be added.</summary>
    <remarks>To be added.</remarks>
  </Docs>
  <Members>
    <Member MemberName="BackgroundColor">
      <MemberSignature Language="C#" Value="public int BackgroundColor { get; }" />
      <MemberSignature Language="ILAsm" Value=".property instance int32 BackgroundColor" />
      <MemberSignature Language="DocId" Value="P:Microsoft.Maui.Controls.Internals.GIFBitmap.BackgroundColor" />
      <MemberSignature Language="F#" Value="member this.BackgroundColor : int" Usage="Microsoft.Maui.Controls.Internals.GIFBitmap.BackgroundColor" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyName>Microsoft.Maui.Controls.Core</AssemblyName>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Int32</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="Bounds">
      <MemberSignature Language="C#" Value="public Microsoft.Maui.Controls.Internals.GIFBitmap.Rect Bounds { get; }" />
      <MemberSignature Language="ILAsm" Value=".property instance class Microsoft.Maui.Controls.Internals.GIFBitmap/Rect Bounds" />
      <MemberSignature Language="DocId" Value="P:Microsoft.Maui.Controls.Internals.GIFBitmap.Bounds" />
      <MemberSignature Language="F#" Value="member this.Bounds : Microsoft.Maui.Controls.Internals.GIFBitmap.Rect" Usage="Microsoft.Maui.Controls.Internals.GIFBitmap.Bounds" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyName>Microsoft.Maui.Controls.Core</AssemblyName>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>Microsoft.Maui.Controls.Internals.GIFBitmap+Rect</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="ColorTable">
      <MemberSignature Language="C#" Value="public Microsoft.Maui.Controls.Internals.GIFColorTable ColorTable { get; }" />
      <MemberSignature Language="ILAsm" Value=".property instance class Microsoft.Maui.Controls.Internals.GIFColorTable ColorTable" />
      <MemberSignature Language="DocId" Value="P:Microsoft.Maui.Controls.Internals.GIFBitmap.ColorTable" />
      <MemberSignature Language="F#" Value="member this.ColorTable : Microsoft.Maui.Controls.Internals.GIFColorTable" Usage="Microsoft.Maui.Controls.Internals.GIFBitmap.ColorTable" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyName>Microsoft.Maui.Controls.Core</AssemblyName>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>Microsoft.Maui.Controls.Internals.GIFColorTable</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="CreateBitmapAsync">
      <MemberSignature Language="C#" Value="public static System.Threading.Tasks.Task&lt;Microsoft.Maui.Controls.Internals.GIFBitmap&gt; CreateBitmapAsync (Microsoft.Maui.Controls.Internals.GIFDecoderStreamReader stream, Microsoft.Maui.Controls.Internals.GIFHeader header, Microsoft.Maui.Controls.Internals.GIFBitmapDecoder decoder, Microsoft.Maui.Controls.Internals.GIFBitmap previousBitmap, bool ignoreImageData = false);" />
      <MemberSignature Language="ILAsm" Value=".method public static hidebysig class System.Threading.Tasks.Task`1&lt;class Microsoft.Maui.Controls.Internals.GIFBitmap&gt; CreateBitmapAsync(class Microsoft.Maui.Controls.Internals.GIFDecoderStreamReader stream, class Microsoft.Maui.Controls.Internals.GIFHeader header, class Microsoft.Maui.Controls.Internals.GIFBitmapDecoder decoder, class Microsoft.Maui.Controls.Internals.GIFBitmap previousBitmap, bool ignoreImageData) cil managed" />
      <MemberSignature Language="DocId" Value="M:Microsoft.Maui.Controls.Internals.GIFBitmap.CreateBitmapAsync(Microsoft.Maui.Controls.Internals.GIFDecoderStreamReader,Microsoft.Maui.Controls.Internals.GIFHeader,Microsoft.Maui.Controls.Internals.GIFBitmapDecoder,Microsoft.Maui.Controls.Internals.GIFBitmap,System.Boolean)" />
      <MemberSignature Language="F#" Value="static member CreateBitmapAsync : Microsoft.Maui.Controls.Internals.GIFDecoderStreamReader * Microsoft.Maui.Controls.Internals.GIFHeader * Microsoft.Maui.Controls.Internals.GIFBitmapDecoder * Microsoft.Maui.Controls.Internals.GIFBitmap * bool -&gt; System.Threading.Tasks.Task&lt;Microsoft.Maui.Controls.Internals.GIFBitmap&gt;" Usage="Microsoft.Maui.Controls.Internals.GIFBitmap.CreateBitmapAsync (stream, header, decoder, previousBitmap, ignoreImageData)" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyName>Microsoft.Maui.Controls.Core</AssemblyName>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Threading.Tasks.Task&lt;Microsoft.Maui.Controls.Internals.GIFBitmap&gt;</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="stream" Type="Microsoft.Maui.Controls.Internals.GIFDecoderStreamReader" />
        <Parameter Name="header" Type="Microsoft.Maui.Controls.Internals.GIFHeader" />
        <Parameter Name="decoder" Type="Microsoft.Maui.Controls.Internals.GIFBitmapDecoder" />
        <Parameter Name="previousBitmap" Type="Microsoft.Maui.Controls.Internals.GIFBitmap" />
        <Parameter Name="ignoreImageData" Type="System.Boolean" />
      </Parameters>
      <Docs>
        <param name="stream">To be added.</param>
        <param name="header">To be added.</param>
        <param name="decoder">To be added.</param>
        <param name="previousBitmap">To be added.</param>
        <param name="ignoreImageData">To be added.</param>
        <summary>To be added.</summary>
        <returns>To be added.</returns>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="Data">
      <MemberSignature Language="C#" Value="public int[] Data { get; set; }" />
      <MemberSignature Language="ILAsm" Value=".property instance int32[] Data" />
      <MemberSignature Language="DocId" Value="P:Microsoft.Maui.Controls.Internals.GIFBitmap.Data" />
      <MemberSignature Language="F#" Value="member this.Data : int[] with get, set" Usage="Microsoft.Maui.Controls.Internals.GIFBitmap.Data" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyName>Microsoft.Maui.Controls.Core</AssemblyName>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Int32[]</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="DataPosition">
      <MemberSignature Language="C#" Value="public long DataPosition { get; }" />
      <MemberSignature Language="ILAsm" Value=".property instance int64 DataPosition" />
      <MemberSignature Language="DocId" Value="P:Microsoft.Maui.Controls.Internals.GIFBitmap.DataPosition" />
      <MemberSignature Language="F#" Value="member this.DataPosition : int64" Usage="Microsoft.Maui.Controls.Internals.GIFBitmap.DataPosition" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyName>Microsoft.Maui.Controls.Core</AssemblyName>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Int64</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="Delay">
      <MemberSignature Language="C#" Value="public int Delay { get; }" />
      <MemberSignature Language="ILAsm" Value=".property instance int32 Delay" />
      <MemberSignature Language="DocId" Value="P:Microsoft.Maui.Controls.Internals.GIFBitmap.Delay" />
      <MemberSignature Language="F#" Value="member this.Delay : int" Usage="Microsoft.Maui.Controls.Internals.GIFBitmap.Delay" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyName>Microsoft.Maui.Controls.Core</AssemblyName>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Int32</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="Dispose">
      <MemberSignature Language="C#" Value="public Microsoft.Maui.Controls.Internals.GIFBitmap.DisposeMethod Dispose { get; }" />
      <MemberSignature Language="ILAsm" Value=".property instance valuetype Microsoft.Maui.Controls.Internals.GIFBitmap/DisposeMethod Dispose" />
      <MemberSignature Language="DocId" Value="P:Microsoft.Maui.Controls.Internals.GIFBitmap.Dispose" />
      <MemberSignature Language="F#" Value="member this.Dispose : Microsoft.Maui.Controls.Internals.GIFBitmap.DisposeMethod" Usage="Microsoft.Maui.Controls.Internals.GIFBitmap.Dispose" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyName>Microsoft.Maui.Controls.Core</AssemblyName>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>Microsoft.Maui.Controls.Internals.GIFBitmap+DisposeMethod</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="IsInterlaced">
      <MemberSignature Language="C#" Value="public bool IsInterlaced { get; }" />
      <MemberSignature Language="ILAsm" Value=".property instance bool IsInterlaced" />
      <MemberSignature Language="DocId" Value="P:Microsoft.Maui.Controls.Internals.GIFBitmap.IsInterlaced" />
      <MemberSignature Language="F#" Value="member this.IsInterlaced : bool" Usage="Microsoft.Maui.Controls.Internals.GIFBitmap.IsInterlaced" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyName>Microsoft.Maui.Controls.Core</AssemblyName>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Boolean</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="IsTransparent">
      <MemberSignature Language="C#" Value="public bool IsTransparent { get; }" />
      <MemberSignature Language="ILAsm" Value=".property instance bool IsTransparent" />
      <MemberSignature Language="DocId" Value="P:Microsoft.Maui.Controls.Internals.GIFBitmap.IsTransparent" />
      <MemberSignature Language="F#" Value="member this.IsTransparent : bool" Usage="Microsoft.Maui.Controls.Internals.GIFBitmap.IsTransparent" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyName>Microsoft.Maui.Controls.Core</AssemblyName>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Boolean</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="LoopCount">
      <MemberSignature Language="C#" Value="public int LoopCount { get; }" />
      <MemberSignature Language="ILAsm" Value=".property instance int32 LoopCount" />
      <MemberSignature Language="DocId" Value="P:Microsoft.Maui.Controls.Internals.GIFBitmap.LoopCount" />
      <MemberSignature Language="F#" Value="member this.LoopCount : int" Usage="Microsoft.Maui.Controls.Internals.GIFBitmap.LoopCount" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyName>Microsoft.Maui.Controls.Core</AssemblyName>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Int32</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="TransparencyIndex">
      <MemberSignature Language="C#" Value="public int TransparencyIndex { get; }" />
      <MemberSignature Language="ILAsm" Value=".property instance int32 TransparencyIndex" />
      <MemberSignature Language="DocId" Value="P:Microsoft.Maui.Controls.Internals.GIFBitmap.TransparencyIndex" />
      <MemberSignature Language="F#" Value="member this.TransparencyIndex : int" Usage="Microsoft.Maui.Controls.Internals.GIFBitmap.TransparencyIndex" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyName>Microsoft.Maui.Controls.Core</AssemblyName>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Int32</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
  </Members>
</Type>
