<Type Name="TriggerBase" FullName="Microsoft.Maui.Controls.TriggerBase">
  <TypeSignature Language="C#" Value="public abstract class TriggerBase : Microsoft.Maui.Controls.BindableObject" />
  <TypeSignature Language="ILAsm" Value=".class public auto ansi abstract beforefieldinit TriggerBase extends Microsoft.Maui.Controls.BindableObject" />
  <TypeSignature Language="DocId" Value="T:Microsoft.Maui.Controls.TriggerBase" />
  <TypeSignature Language="F#" Value="type TriggerBase = class&#xA;    inherit BindableObject" />
  <AssemblyInfo>
    <AssemblyName>Microsoft.Maui.Controls.Core</AssemblyName>
    <AssemblyVersion>0.0.0.0</AssemblyVersion>
    <AssemblyVersion>1.3.0.0</AssemblyVersion>
    <AssemblyVersion>1.4.0.0</AssemblyVersion>
    <AssemblyVersion>1.5.0.0</AssemblyVersion>
    <AssemblyVersion>2.0.0.0</AssemblyVersion>
  </AssemblyInfo>
  <Base>
    <BaseTypeName>Microsoft.Maui.Controls.BindableObject</BaseTypeName>
  </Base>
  <Interfaces>
  </Interfaces>
  <Docs>
    <summary>Base class for classes that contain a condition and a list of actions to perform when the condition is met.</summary>
    <remarks>
    </remarks>
  </Docs>
  <Members>
    <Member MemberName="EnterActions">
      <MemberSignature Language="C#" Value="public System.Collections.Generic.IList&lt;Microsoft.Maui.Controls.TriggerAction&gt; EnterActions { get; }" />
      <MemberSignature Language="ILAsm" Value=".property instance class System.Collections.Generic.IList`1&lt;class Microsoft.Maui.Controls.TriggerAction&gt; EnterActions" />
      <MemberSignature Language="DocId" Value="P:Microsoft.Maui.Controls.TriggerBase.EnterActions" />
      <MemberSignature Language="F#" Value="member this.EnterActions : System.Collections.Generic.IList&lt;Microsoft.Maui.Controls.TriggerAction&gt;" Usage="Microsoft.Maui.Controls.TriggerBase.EnterActions" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
        <AssemblyVersion>1.3.0.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
        <AssemblyVersion>1.5.0.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
        <AssemblyName>Microsoft.Maui.Controls.Core</AssemblyName>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Collections.Generic.IList&lt;Microsoft.Maui.Controls.TriggerAction&gt;</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>Gets the list of <see cref="T:Microsoft.Maui.Controls.TriggerAction" /> objects that will be invoked when the trigger condition is met. Ignored for the <see cref="T:Microsoft.Maui.Controls.EventTrigger" /> class.</summary>
        <value>
        </value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="ExitActions">
      <MemberSignature Language="C#" Value="public System.Collections.Generic.IList&lt;Microsoft.Maui.Controls.TriggerAction&gt; ExitActions { get; }" />
      <MemberSignature Language="ILAsm" Value=".property instance class System.Collections.Generic.IList`1&lt;class Microsoft.Maui.Controls.TriggerAction&gt; ExitActions" />
      <MemberSignature Language="DocId" Value="P:Microsoft.Maui.Controls.TriggerBase.ExitActions" />
      <MemberSignature Language="F#" Value="member this.ExitActions : System.Collections.Generic.IList&lt;Microsoft.Maui.Controls.TriggerAction&gt;" Usage="Microsoft.Maui.Controls.TriggerBase.ExitActions" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
        <AssemblyVersion>1.3.0.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
        <AssemblyVersion>1.5.0.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
        <AssemblyName>Microsoft.Maui.Controls.Core</AssemblyName>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Collections.Generic.IList&lt;Microsoft.Maui.Controls.TriggerAction&gt;</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>Gets the list of <see cref="T:Microsoft.Maui.Controls.TriggerAction" /> objects that will be invoked after the trigger condition is no longer met. Ignored for the <see cref="T:Microsoft.Maui.Controls.EventTrigger" /> class.</summary>
        <value>
        </value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="IsSealed">
      <MemberSignature Language="C#" Value="public bool IsSealed { get; }" />
      <MemberSignature Language="ILAsm" Value=".property instance bool IsSealed" />
      <MemberSignature Language="DocId" Value="P:Microsoft.Maui.Controls.TriggerBase.IsSealed" />
      <MemberSignature Language="F#" Value="member this.IsSealed : bool" Usage="Microsoft.Maui.Controls.TriggerBase.IsSealed" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
        <AssemblyVersion>1.3.0.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
        <AssemblyVersion>1.5.0.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
        <AssemblyName>Microsoft.Maui.Controls.Core</AssemblyName>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Boolean</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>Gets a value that indicates whether or not the trigger is sealed.</summary>
        <value>To be added.</value>
        <remarks>A trigger becomes sealed when its `IAttachedObject.AttachTo(Microsoft.Maui.Controls.BindableObject)` method is called. Once it is sealed, its <see cref="P:Microsoft.Maui.Controls.TriggerBase.EnterActions" /> and <see cref="P:Microsoft.Maui.Controls.TriggerBase.ExitActions" /> lists become readonly.</remarks>
      </Docs>
    </Member>
    <Member MemberName="TargetType">
      <MemberSignature Language="C#" Value="public Type TargetType { get; }" />
      <MemberSignature Language="ILAsm" Value=".property instance class System.Type TargetType" />
      <MemberSignature Language="DocId" Value="P:Microsoft.Maui.Controls.TriggerBase.TargetType" />
      <MemberSignature Language="F#" Value="member this.TargetType : Type" Usage="Microsoft.Maui.Controls.TriggerBase.TargetType" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
        <AssemblyVersion>1.3.0.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
        <AssemblyVersion>1.5.0.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
        <AssemblyName>Microsoft.Maui.Controls.Core</AssemblyName>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Type</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>The type of object to which this <see cref="T:Microsoft.Maui.Controls.TriggerBase" /> object can be attached.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
  </Members>
</Type>
