<Type Name="SensorSpeed" FullName="Xamarin.Essentials.SensorSpeed">
  <TypeSignature Language="C#" Value="public enum SensorSpeed" />
  <TypeSignature Language="ILAsm" Value=".class public auto ansi sealed SensorSpeed extends System.Enum" />
  <TypeSignature Language="DocId" Value="T:Xamarin.Essentials.SensorSpeed" />
  <AssemblyInfo>
    <AssemblyName>Xamarin.Essentials</AssemblyName>
    <AssemblyVersion>1.0.0.0</AssemblyVersion>
  </AssemblyInfo>
  <Base>
    <BaseTypeName>System.Enum</BaseTypeName>
  </Base>
  <Docs>
    <summary>Sensor speed to monitor for changes.</summary>
    <remarks></remarks>
  </Docs>
  <Members>
    <Member MemberName="Default">
      <MemberSignature Language="C#" Value="Default" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype Xamarin.Essentials.SensorSpeed Default = int32(0)" />
      <MemberSignature Language="DocId" Value="F:Xamarin.Essentials.SensorSpeed.Default" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyName>Xamarin.Essentials</AssemblyName>
        <AssemblyVersion>1.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>Xamarin.Essentials.SensorSpeed</ReturnType>
      </ReturnValue>
      <MemberValue>0</MemberValue>
      <Docs>
        <summary>The default sensor speed.</summary>
      </Docs>
    </Member>
    <Member MemberName="Fastest">
      <MemberSignature Language="C#" Value="Fastest" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype Xamarin.Essentials.SensorSpeed Fastest = int32(3)" />
      <MemberSignature Language="DocId" Value="F:Xamarin.Essentials.SensorSpeed.Fastest" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>1.0.0.0</AssemblyVersion>
        <AssemblyName>Xamarin.Essentials</AssemblyName>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>Xamarin.Essentials.SensorSpeed</ReturnType>
      </ReturnValue>
      <MemberValue>3</MemberValue>
      <Docs>
        <summary>Get the sensor data as fast as possible.</summary>
      </Docs>
    </Member>
    <Member MemberName="Game">
      <MemberSignature Language="C#" Value="Game" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype Xamarin.Essentials.SensorSpeed Game = int32(2)" />
      <MemberSignature Language="DocId" Value="F:Xamarin.Essentials.SensorSpeed.Game" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>1.0.0.0</AssemblyVersion>
        <AssemblyName>Xamarin.Essentials</AssemblyName>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>Xamarin.Essentials.SensorSpeed</ReturnType>
      </ReturnValue>
      <MemberValue>2</MemberValue>
      <Docs>
        <summary>Rate suitable for games.</summary>
      </Docs>
    </Member>
    <Member MemberName="UI">
      <MemberSignature Language="C#" Value="UI" />
      <MemberSignature Language="ILAsm" Value=".field public static literal valuetype Xamarin.Essentials.SensorSpeed UI = int32(1)" />
      <MemberSignature Language="DocId" Value="F:Xamarin.Essentials.SensorSpeed.UI" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>1.0.0.0</AssemblyVersion>
        <AssemblyName>Xamarin.Essentials</AssemblyName>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>Xamarin.Essentials.SensorSpeed</ReturnType>
      </ReturnValue>
      <MemberValue>1</MemberValue>
      <Docs>
        <summary>Rate suitable for general user interface.</summary>
      </Docs>
    </Member>
  </Members>
</Type>
