<Type Name="StateTrigger" FullName="Microsoft.Maui.Controls.StateTrigger">
  <TypeSignature Language="C#" Value="public sealed class StateTrigger : Microsoft.Maui.Controls.StateTriggerBase" />
  <TypeSignature Language="ILAsm" Value=".class public auto ansi sealed beforefieldinit StateTrigger extends Microsoft.Maui.Controls.StateTriggerBase" />
  <TypeSignature Language="DocId" Value="T:Microsoft.Maui.Controls.StateTrigger" />
  <TypeSignature Language="F#" Value="type StateTrigger = class&#xA;    inherit StateTriggerBase" />
  <AssemblyInfo>
    <AssemblyName>Microsoft.Maui.Controls.Core</AssemblyName>
    <AssemblyVersion>2.0.0.0</AssemblyVersion>
  </AssemblyInfo>
  <Base>
    <BaseTypeName>Microsoft.Maui.Controls.StateTriggerBase</BaseTypeName>
  </Base>
  <Interfaces />
  <Docs>
    <summary>To be added.</summary>
    <remarks>To be added.</remarks>
  </Docs>
  <Members>
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="public StateTrigger ();" />
      <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor() cil managed" />
      <MemberSignature Language="DocId" Value="M:Microsoft.Maui.Controls.StateTrigger.#ctor" />
      <MemberType>Constructor</MemberType>
      <AssemblyInfo>
        <AssemblyName>Microsoft.Maui.Controls.Core</AssemblyName>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <Parameters />
      <Docs>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="IsActive">
      <MemberSignature Language="C#" Value="public bool IsActive { get; set; }" />
      <MemberSignature Language="ILAsm" Value=".property instance bool IsActive" />
      <MemberSignature Language="DocId" Value="P:Microsoft.Maui.Controls.StateTrigger.IsActive" />
      <MemberSignature Language="F#" Value="member this.IsActive : bool with get, set" Usage="Microsoft.Maui.Controls.StateTrigger.IsActive" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyName>Microsoft.Maui.Controls.Core</AssemblyName>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Boolean</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="IsActiveProperty">
      <MemberSignature Language="C#" Value="public static readonly Microsoft.Maui.Controls.BindableProperty IsActiveProperty;" />
      <MemberSignature Language="ILAsm" Value=".field public static initonly class Microsoft.Maui.Controls.BindableProperty IsActiveProperty" />
      <MemberSignature Language="DocId" Value="F:Microsoft.Maui.Controls.StateTrigger.IsActiveProperty" />
      <MemberSignature Language="F#" Value=" staticval mutable IsActiveProperty : Microsoft.Maui.Controls.BindableProperty" Usage="Microsoft.Maui.Controls.StateTrigger.IsActiveProperty" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyName>Microsoft.Maui.Controls.Core</AssemblyName>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>Microsoft.Maui.Controls.BindableProperty</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="OnAttached">
      <MemberSignature Language="C#" Value="protected override void OnAttached ();" />
      <MemberSignature Language="ILAsm" Value=".method familyhidebysig virtual instance void OnAttached() cil managed" />
      <MemberSignature Language="DocId" Value="M:Microsoft.Maui.Controls.StateTrigger.OnAttached" />
      <MemberSignature Language="F#" Value="override this.OnAttached : unit -&gt; unit" Usage="stateTrigger.OnAttached " />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyName>Microsoft.Maui.Controls.Core</AssemblyName>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
  </Members>
</Type>
