<Type Name="Easing" FullName="Microsoft.Maui.Easing">
  <TypeSignature Language="C#" Value="public class Easing" />
  <TypeSignature Language="ILAsm" Value=".class public auto ansi Easing extends System.Object" />
  <TypeSignature Language="DocId" Value="T:Microsoft.Maui.Easing" />
  <TypeSignature Language="F#" Value="type Easing = class" />
  <AssemblyInfo>
    <AssemblyName>Microsoft.Maui.Core</AssemblyName>
    <AssemblyVersion>0.0.0.0</AssemblyVersion>
    <AssemblyVersion>1.0.0.0</AssemblyVersion>
    <AssemblyVersion>1.1.0.0</AssemblyVersion>
    <AssemblyVersion>1.2.0.0</AssemblyVersion>
    <AssemblyVersion>1.3.0.0</AssemblyVersion>
    <AssemblyVersion>1.4.0.0</AssemblyVersion>
    <AssemblyVersion>1.5.0.0</AssemblyVersion>
    <AssemblyVersion>2.0.0.0</AssemblyVersion>
  </AssemblyInfo>
  <Base>
    <BaseTypeName>System.Object</BaseTypeName>
  </Base>
  <Interfaces />
  <Attributes>
    <Attribute>
      <AttributeName>Microsoft.Maui.TypeConverter(typeof(Microsoft.Maui.EasingTypeConverter))</AttributeName>
    </Attribute>
  </Attributes>
  <Docs>
    <summary>Functions that modify values non-linearly, generally used for animations.</summary>
    <remarks>
      <para>Easing functions are applied to input values in the range [0,1]. The cubic easing functions are often considered to look most natural.</para>
      <para>If developers wish to use their own easing functions, they should return a value of 0 for an input of 0 and a value of 1 for an input of 1 or the animation will have a jump.</para>
      <para>The predefined <see cref="T:Microsoft.Maui.Easing" /> functions have the following forms:</para>
      <list type="table">
        <listheader>
          <term>Member</term>
          <description>Graph</description>
        </listheader>
        <item>
          <term>
            <see cref="F:Microsoft.Maui.Easing.BounceIn" />
          </term>
          <description>
            <para>
              <img href="~/Microsoft.Maui/_images/Easing.BounceIn.png" />
            </para>
          </description>
        </item>
        <item>
          <term>
            <see cref="F:Microsoft.Maui.Easing.BounceOut" />
          </term>
          <description>
            <para>
              <img href="~/Microsoft.Maui/_images/Easing.BounceOut.png" />
            </para>
          </description>
        </item>
        <item>
          <term>
            <see cref="F:Microsoft.Maui.Easing.CubicIn" />
          </term>
          <description>
            <para>
              <img href="~/Microsoft.Maui/_images/Easing.CubicIn.png" />
            </para>
          </description>
        </item>
        <item>
          <term>
            <see cref="F:Microsoft.Maui.Easing.CubicInOut" />
          </term>
          <description>
            <para>
              <img href="~/Microsoft.Maui/_images/Easing.CubicInOut.png" />
            </para>
          </description>
        </item>
        <item>
          <term>
            <see cref="F:Microsoft.Maui.Easing.CubicOut" />
          </term>
          <description>
            <para>
              <img href="~/Microsoft.Maui/_images/Easing.CubicOut.png" />
            </para>
          </description>
        </item>
        <item>
          <term>
            <see cref="F:Microsoft.Maui.Easing.Linear" />
          </term>
          <description>
            <para>
              <img href="~/Microsoft.Maui/_images/Easing.Linear.png" />
            </para>
          </description>
        </item>
        <item>
          <term>
            <see cref="F:Microsoft.Maui.Easing.SinIn" />
          </term>
          <description>
            <para>
              <img href="~/Microsoft.Maui/_images/Easing.SinIn.gif" />
            </para>
          </description>
        </item>
        <item>
          <term>
            <see cref="F:Microsoft.Maui.Easing.SinInOut" />
          </term>
          <description>
            <para>
              <img href="~/Microsoft.Maui/_images/Easing.SinInOut.gif" />
            </para>
          </description>
        </item>
        <item>
          <term>
            <see cref="F:Microsoft.Maui.Easing.SinOut" />
          </term>
          <description>
            <para>
              <img href="~/Microsoft.Maui/_images/Easing.SinOut.gif" />
            </para>
          </description>
        </item>
        <item>
          <term>
            <see cref="F:Microsoft.Maui.Easing.SpringIn" />
          </term>
          <description>
            <para>
              <img href="~/Microsoft.Maui/_images/Easing.SpringIn.png" />
            </para>
          </description>
        </item>
        <item>
          <term>
            <see cref="F:Microsoft.Maui.Easing.SpringOut" />
          </term>
          <description>
            <para>
              <img href="~/Microsoft.Maui/_images/Easing.SpringOut.png" />
            </para>
          </description>
        </item>
      </list>
    </remarks>
  </Docs>
  <Members>
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="public Easing (Func&lt;double,double&gt; easingFunc);" />
      <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(class System.Func`2&lt;float64, float64&gt; easingFunc) cil managed" />
      <MemberSignature Language="DocId" Value="M:Microsoft.Maui.Easing.#ctor(System.Func{System.Double,System.Double})" />
      <MemberSignature Language="F#" Value="new Microsoft.Maui.Easing : Func&lt;double, double&gt; -&gt; Microsoft.Maui.Easing" Usage="new Microsoft.Maui.Easing easingFunc" />
      <MemberType>Constructor</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
        <AssemblyVersion>1.0.0.0</AssemblyVersion>
        <AssemblyVersion>1.1.0.0</AssemblyVersion>
        <AssemblyVersion>1.2.0.0</AssemblyVersion>
        <AssemblyVersion>1.3.0.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
        <AssemblyVersion>1.5.0.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
        <AssemblyName>Microsoft.Maui.Core</AssemblyName>
      </AssemblyInfo>
      <Parameters>
        <Parameter Name="easingFunc" Type="System.Func&lt;System.Double,System.Double&gt;" />
      </Parameters>
      <Docs>
        <param name="easingFunc">A function that maps animation times.</param>
        <summary>Creates a new <see cref="T:Microsoft.Maui.Easing" /> object with the <paramref name="easingFunc" /> function.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="BounceIn">
      <MemberSignature Language="C#" Value="public static readonly Microsoft.Maui.Easing BounceIn;" />
      <MemberSignature Language="ILAsm" Value=".field public static initonly class Microsoft.Maui.Easing BounceIn" />
      <MemberSignature Language="DocId" Value="F:Microsoft.Maui.Easing.BounceIn" />
      <MemberSignature Language="F#" Value=" staticval mutable BounceIn : Microsoft.Maui.Easing" Usage="Microsoft.Maui.Easing.BounceIn" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
        <AssemblyVersion>1.0.0.0</AssemblyVersion>
        <AssemblyVersion>1.1.0.0</AssemblyVersion>
        <AssemblyVersion>1.2.0.0</AssemblyVersion>
        <AssemblyVersion>1.3.0.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
        <AssemblyVersion>1.5.0.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
        <AssemblyName>Microsoft.Maui.Core</AssemblyName>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>Microsoft.Maui.Easing</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>
          <para>Jumps towards, and then bounces as it settles at the final value.</para>
        </summary>
        <remarks>
          <img href="~/Microsoft.Maui/_images/Easing.BounceIn.png" />
        </remarks>
      </Docs>
    </Member>
    <Member MemberName="BounceOut">
      <MemberSignature Language="C#" Value="public static readonly Microsoft.Maui.Easing BounceOut;" />
      <MemberSignature Language="ILAsm" Value=".field public static initonly class Microsoft.Maui.Easing BounceOut" />
      <MemberSignature Language="DocId" Value="F:Microsoft.Maui.Easing.BounceOut" />
      <MemberSignature Language="F#" Value=" staticval mutable BounceOut : Microsoft.Maui.Easing" Usage="Microsoft.Maui.Easing.BounceOut" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
        <AssemblyVersion>1.0.0.0</AssemblyVersion>
        <AssemblyVersion>1.1.0.0</AssemblyVersion>
        <AssemblyVersion>1.2.0.0</AssemblyVersion>
        <AssemblyVersion>1.3.0.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
        <AssemblyVersion>1.5.0.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
        <AssemblyName>Microsoft.Maui.Core</AssemblyName>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>Microsoft.Maui.Easing</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>Leaps to final values, bounces 3 times, and settles.</summary>
        <remarks>
          <para>
            <img href="~/Microsoft.Maui/_images/Easing.BounceOut.png" />
          </para>
        </remarks>
      </Docs>
    </Member>
    <Member MemberName="CubicIn">
      <MemberSignature Language="C#" Value="public static readonly Microsoft.Maui.Easing CubicIn;" />
      <MemberSignature Language="ILAsm" Value=".field public static initonly class Microsoft.Maui.Easing CubicIn" />
      <MemberSignature Language="DocId" Value="F:Microsoft.Maui.Easing.CubicIn" />
      <MemberSignature Language="F#" Value=" staticval mutable CubicIn : Microsoft.Maui.Easing" Usage="Microsoft.Maui.Easing.CubicIn" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
        <AssemblyVersion>1.0.0.0</AssemblyVersion>
        <AssemblyVersion>1.1.0.0</AssemblyVersion>
        <AssemblyVersion>1.2.0.0</AssemblyVersion>
        <AssemblyVersion>1.3.0.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
        <AssemblyVersion>1.5.0.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
        <AssemblyName>Microsoft.Maui.Core</AssemblyName>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>Microsoft.Maui.Easing</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>Starts slowly and accelerates.</summary>
        <remarks>
          <para>
            <img href="~/Microsoft.Maui/_images/Easing.CubicIn.png" />
          </para>
        </remarks>
      </Docs>
    </Member>
    <Member MemberName="CubicInOut">
      <MemberSignature Language="C#" Value="public static readonly Microsoft.Maui.Easing CubicInOut;" />
      <MemberSignature Language="ILAsm" Value=".field public static initonly class Microsoft.Maui.Easing CubicInOut" />
      <MemberSignature Language="DocId" Value="F:Microsoft.Maui.Easing.CubicInOut" />
      <MemberSignature Language="F#" Value=" staticval mutable CubicInOut : Microsoft.Maui.Easing" Usage="Microsoft.Maui.Easing.CubicInOut" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
        <AssemblyVersion>1.0.0.0</AssemblyVersion>
        <AssemblyVersion>1.1.0.0</AssemblyVersion>
        <AssemblyVersion>1.2.0.0</AssemblyVersion>
        <AssemblyVersion>1.3.0.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
        <AssemblyVersion>1.5.0.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
        <AssemblyName>Microsoft.Maui.Core</AssemblyName>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>Microsoft.Maui.Easing</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>Accelerates and decelerates. Often a natural-looking choice.</summary>
        <remarks>
          <para>
            <img href="~/Microsoft.Maui/_images/Easing.CubicInOut.png" />
          </para>
        </remarks>
      </Docs>
    </Member>
    <Member MemberName="CubicOut">
      <MemberSignature Language="C#" Value="public static readonly Microsoft.Maui.Easing CubicOut;" />
      <MemberSignature Language="ILAsm" Value=".field public static initonly class Microsoft.Maui.Easing CubicOut" />
      <MemberSignature Language="DocId" Value="F:Microsoft.Maui.Easing.CubicOut" />
      <MemberSignature Language="F#" Value=" staticval mutable CubicOut : Microsoft.Maui.Easing" Usage="Microsoft.Maui.Easing.CubicOut" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
        <AssemblyVersion>1.0.0.0</AssemblyVersion>
        <AssemblyVersion>1.1.0.0</AssemblyVersion>
        <AssemblyVersion>1.2.0.0</AssemblyVersion>
        <AssemblyVersion>1.3.0.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
        <AssemblyVersion>1.5.0.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
        <AssemblyName>Microsoft.Maui.Core</AssemblyName>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>Microsoft.Maui.Easing</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>Starts quickly and the decelerates.</summary>
        <remarks>
          <para>
            <img href="~/Microsoft.Maui/_images/Easing.CubicOut.png" />
          </para>
        </remarks>
      </Docs>
    </Member>
    <Member MemberName="Ease">
      <MemberSignature Language="C#" Value="public double Ease (double v);" />
      <MemberSignature Language="ILAsm" Value=".method public hidebysig instance float64 Ease(float64 v) cil managed" />
      <MemberSignature Language="DocId" Value="M:Microsoft.Maui.Easing.Ease(System.Double)" />
      <MemberSignature Language="F#" Value="member this.Ease : double -&gt; double" Usage="easing.Ease v" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
        <AssemblyVersion>1.0.0.0</AssemblyVersion>
        <AssemblyVersion>1.1.0.0</AssemblyVersion>
        <AssemblyVersion>1.2.0.0</AssemblyVersion>
        <AssemblyVersion>1.3.0.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
        <AssemblyVersion>1.5.0.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
        <AssemblyName>Microsoft.Maui.Core</AssemblyName>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Double</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="v" Type="System.Double" />
      </Parameters>
      <Docs>
        <param name="v">A value in the range [0,1] to which the easing function should be applied.</param>
        <summary>Applies the easing function to the specified value <paramref name="v" />.</summary>
        <returns>The value of the easing function when applied to the value <paramref name="v" />.</returns>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="Linear">
      <MemberSignature Language="C#" Value="public static readonly Microsoft.Maui.Easing Linear;" />
      <MemberSignature Language="ILAsm" Value=".field public static initonly class Microsoft.Maui.Easing Linear" />
      <MemberSignature Language="DocId" Value="F:Microsoft.Maui.Easing.Linear" />
      <MemberSignature Language="F#" Value=" staticval mutable Linear : Microsoft.Maui.Easing" Usage="Microsoft.Maui.Easing.Linear" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
        <AssemblyVersion>1.0.0.0</AssemblyVersion>
        <AssemblyVersion>1.1.0.0</AssemblyVersion>
        <AssemblyVersion>1.2.0.0</AssemblyVersion>
        <AssemblyVersion>1.3.0.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
        <AssemblyVersion>1.5.0.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
        <AssemblyName>Microsoft.Maui.Core</AssemblyName>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>Microsoft.Maui.Easing</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>Linear transformation.</summary>
        <remarks>
          <para>
            <img href="~/Microsoft.Maui/_images/Easing.Linear.png" />
          </para>
        </remarks>
      </Docs>
    </Member>
    <Member MemberName="op_Implicit">
      <MemberSignature Language="C#" Value="public static implicit operator Microsoft.Maui.Easing (Func&lt;double,double&gt; func);" />
      <MemberSignature Language="ILAsm" Value=".method public static hidebysig specialname class Microsoft.Maui.Easing op_Implicit(class System.Func`2&lt;float64, float64&gt; func) cil managed" />
      <MemberSignature Language="DocId" Value="M:Microsoft.Maui.Easing.op_Implicit(System.Func{System.Double,System.Double})~Microsoft.Maui.Easing" />
      <MemberSignature Language="F#" Value="static member op_Implicit : Func&lt;double, double&gt; -&gt; Microsoft.Maui.Easing" Usage="Microsoft.Maui.Easing.op_Implicit func" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
        <AssemblyVersion>1.0.0.0</AssemblyVersion>
        <AssemblyVersion>1.1.0.0</AssemblyVersion>
        <AssemblyVersion>1.2.0.0</AssemblyVersion>
        <AssemblyVersion>1.3.0.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
        <AssemblyVersion>1.5.0.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
        <AssemblyName>Microsoft.Maui.Core</AssemblyName>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>Microsoft.Maui.Easing</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="func" Type="System.Func&lt;System.Double,System.Double&gt;" />
      </Parameters>
      <Docs>
        <param name="func">An easing function.</param>
        <summary>Converts a function into an <see cref="T:Microsoft.Maui.Easing" />.</summary>
        <returns>An <see cref="T:Microsoft.Maui.Easing" /> for the <paramref name="func" />.</returns>
        <remarks>
          <para>An easing function should return a value of (or near) 0 at 0 and 1 (or near) for 1. </para>
        </remarks>
      </Docs>
    </Member>
    <Member MemberName="SinIn">
      <MemberSignature Language="C#" Value="public static readonly Microsoft.Maui.Easing SinIn;" />
      <MemberSignature Language="ILAsm" Value=".field public static initonly class Microsoft.Maui.Easing SinIn" />
      <MemberSignature Language="DocId" Value="F:Microsoft.Maui.Easing.SinIn" />
      <MemberSignature Language="F#" Value=" staticval mutable SinIn : Microsoft.Maui.Easing" Usage="Microsoft.Maui.Easing.SinIn" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
        <AssemblyVersion>1.0.0.0</AssemblyVersion>
        <AssemblyVersion>1.1.0.0</AssemblyVersion>
        <AssemblyVersion>1.2.0.0</AssemblyVersion>
        <AssemblyVersion>1.3.0.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
        <AssemblyVersion>1.5.0.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
        <AssemblyName>Microsoft.Maui.Core</AssemblyName>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>Microsoft.Maui.Easing</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>Smoothly accelerates.</summary>
        <remarks>
          <para>
            <img href="~/Microsoft.Maui/_images/Easing.SinIn.gif" />
          </para>
        </remarks>
      </Docs>
    </Member>
    <Member MemberName="SinInOut">
      <MemberSignature Language="C#" Value="public static readonly Microsoft.Maui.Easing SinInOut;" />
      <MemberSignature Language="ILAsm" Value=".field public static initonly class Microsoft.Maui.Easing SinInOut" />
      <MemberSignature Language="DocId" Value="F:Microsoft.Maui.Easing.SinInOut" />
      <MemberSignature Language="F#" Value=" staticval mutable SinInOut : Microsoft.Maui.Easing" Usage="Microsoft.Maui.Easing.SinInOut" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
        <AssemblyVersion>1.0.0.0</AssemblyVersion>
        <AssemblyVersion>1.1.0.0</AssemblyVersion>
        <AssemblyVersion>1.2.0.0</AssemblyVersion>
        <AssemblyVersion>1.3.0.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
        <AssemblyVersion>1.5.0.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
        <AssemblyName>Microsoft.Maui.Core</AssemblyName>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>Microsoft.Maui.Easing</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>Accelerates in and decelerates out.</summary>
        <remarks>
          <para>
            <img href="~/Microsoft.Maui/_images/Easing.SinInOut.gif" />
          </para>.</remarks>
      </Docs>
    </Member>
    <Member MemberName="SinOut">
      <MemberSignature Language="C#" Value="public static readonly Microsoft.Maui.Easing SinOut;" />
      <MemberSignature Language="ILAsm" Value=".field public static initonly class Microsoft.Maui.Easing SinOut" />
      <MemberSignature Language="DocId" Value="F:Microsoft.Maui.Easing.SinOut" />
      <MemberSignature Language="F#" Value=" staticval mutable SinOut : Microsoft.Maui.Easing" Usage="Microsoft.Maui.Easing.SinOut" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
        <AssemblyVersion>1.0.0.0</AssemblyVersion>
        <AssemblyVersion>1.1.0.0</AssemblyVersion>
        <AssemblyVersion>1.2.0.0</AssemblyVersion>
        <AssemblyVersion>1.3.0.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
        <AssemblyVersion>1.5.0.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
        <AssemblyName>Microsoft.Maui.Core</AssemblyName>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>Microsoft.Maui.Easing</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>Smoothly decelerates.</summary>
        <remarks>
          <para>
            <img href="~/Microsoft.Maui/_images/Easing.SinOut.gif" />
          </para>
        </remarks>
      </Docs>
    </Member>
    <Member MemberName="SpringIn">
      <MemberSignature Language="C#" Value="public static readonly Microsoft.Maui.Easing SpringIn;" />
      <MemberSignature Language="ILAsm" Value=".field public static initonly class Microsoft.Maui.Easing SpringIn" />
      <MemberSignature Language="DocId" Value="F:Microsoft.Maui.Easing.SpringIn" />
      <MemberSignature Language="F#" Value=" staticval mutable SpringIn : Microsoft.Maui.Easing" Usage="Microsoft.Maui.Easing.SpringIn" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
        <AssemblyVersion>1.0.0.0</AssemblyVersion>
        <AssemblyVersion>1.1.0.0</AssemblyVersion>
        <AssemblyVersion>1.2.0.0</AssemblyVersion>
        <AssemblyVersion>1.3.0.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
        <AssemblyVersion>1.5.0.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
        <AssemblyName>Microsoft.Maui.Core</AssemblyName>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>Microsoft.Maui.Easing</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>Moves away and then leaps toward the final value.</summary>
        <remarks>
          <para>
            <img href="~/Microsoft.Maui/_images/Easing.SpringIn.png" />
          </para>
        </remarks>
      </Docs>
    </Member>
    <Member MemberName="SpringOut">
      <MemberSignature Language="C#" Value="public static readonly Microsoft.Maui.Easing SpringOut;" />
      <MemberSignature Language="ILAsm" Value=".field public static initonly class Microsoft.Maui.Easing SpringOut" />
      <MemberSignature Language="DocId" Value="F:Microsoft.Maui.Easing.SpringOut" />
      <MemberSignature Language="F#" Value=" staticval mutable SpringOut : Microsoft.Maui.Easing" Usage="Microsoft.Maui.Easing.SpringOut" />
      <MemberType>Field</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>0.0.0.0</AssemblyVersion>
        <AssemblyVersion>1.0.0.0</AssemblyVersion>
        <AssemblyVersion>1.1.0.0</AssemblyVersion>
        <AssemblyVersion>1.2.0.0</AssemblyVersion>
        <AssemblyVersion>1.3.0.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
        <AssemblyVersion>1.5.0.0</AssemblyVersion>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
        <AssemblyName>Microsoft.Maui.Core</AssemblyName>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>Microsoft.Maui.Easing</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>Overshoots and then returns.</summary>
        <remarks>
          <para>
            <img href="~/Microsoft.Maui/_images/Easing.SpringOut.png" />
          </para>
        </remarks>
      </Docs>
    </Member>
  </Members>
</Type>
