<Type Name="StateTriggerBase" FullName="Microsoft.Maui.Controls.StateTriggerBase">
  <TypeSignature Language="C#" Value="public abstract class StateTriggerBase : Microsoft.Maui.Controls.BindableObject" />
  <TypeSignature Language="ILAsm" Value=".class public auto ansi abstract beforefieldinit StateTriggerBase extends Microsoft.Maui.Controls.BindableObject" />
  <TypeSignature Language="DocId" Value="T:Microsoft.Maui.Controls.StateTriggerBase" />
  <TypeSignature Language="F#" Value="type StateTriggerBase = class&#xA;    inherit BindableObject" />
  <AssemblyInfo>
    <AssemblyName>Microsoft.Maui.Controls.Core</AssemblyName>
    <AssemblyVersion>2.0.0.0</AssemblyVersion>
  </AssemblyInfo>
  <Base>
    <BaseTypeName>Microsoft.Maui.Controls.BindableObject</BaseTypeName>
  </Base>
  <Interfaces />
  <Docs>
    <summary>To be added.</summary>
    <remarks>To be added.</remarks>
  </Docs>
  <Members>
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="public StateTriggerBase ();" />
      <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor() cil managed" />
      <MemberSignature Language="DocId" Value="M:Microsoft.Maui.Controls.StateTriggerBase.#ctor" />
      <MemberType>Constructor</MemberType>
      <AssemblyInfo>
        <AssemblyName>Microsoft.Maui.Controls.Core</AssemblyName>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <Parameters />
      <Docs>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="IsActive">
      <MemberSignature Language="C#" Value="public bool IsActive { get; }" />
      <MemberSignature Language="ILAsm" Value=".property instance bool IsActive" />
      <MemberSignature Language="DocId" Value="P:Microsoft.Maui.Controls.StateTriggerBase.IsActive" />
      <MemberSignature Language="F#" Value="member this.IsActive : bool" Usage="Microsoft.Maui.Controls.StateTriggerBase.IsActive" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyName>Microsoft.Maui.Controls.Core</AssemblyName>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Boolean</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="IsActiveChanged">
      <MemberSignature Language="C#" Value="public event EventHandler IsActiveChanged;" />
      <MemberSignature Language="ILAsm" Value=".event class System.EventHandler IsActiveChanged" />
      <MemberSignature Language="DocId" Value="E:Microsoft.Maui.Controls.StateTriggerBase.IsActiveChanged" />
      <MemberSignature Language="F#" Value="member this.IsActiveChanged : EventHandler " Usage="member this.IsActiveChanged : System.EventHandler " />
      <MemberType>Event</MemberType>
      <AssemblyInfo>
        <AssemblyName>Microsoft.Maui.Controls.Core</AssemblyName>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.EventHandler</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="IsAttached">
      <MemberSignature Language="C#" Value="public bool IsAttached { get; }" />
      <MemberSignature Language="ILAsm" Value=".property instance bool IsAttached" />
      <MemberSignature Language="DocId" Value="P:Microsoft.Maui.Controls.StateTriggerBase.IsAttached" />
      <MemberSignature Language="F#" Value="member this.IsAttached : bool" Usage="Microsoft.Maui.Controls.StateTriggerBase.IsAttached" />
      <MemberType>Property</MemberType>
      <AssemblyInfo>
        <AssemblyName>Microsoft.Maui.Controls.Core</AssemblyName>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Boolean</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="OnAttached">
      <MemberSignature Language="C#" Value="protected virtual void OnAttached ();" />
      <MemberSignature Language="ILAsm" Value=".method familyhidebysig newslot virtual instance void OnAttached() cil managed" />
      <MemberSignature Language="DocId" Value="M:Microsoft.Maui.Controls.StateTriggerBase.OnAttached" />
      <MemberSignature Language="F#" Value="abstract member OnAttached : unit -&gt; unit&#xA;override this.OnAttached : unit -&gt; unit" Usage="stateTriggerBase.OnAttached " />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyName>Microsoft.Maui.Controls.Core</AssemblyName>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="OnDetached">
      <MemberSignature Language="C#" Value="protected virtual void OnDetached ();" />
      <MemberSignature Language="ILAsm" Value=".method familyhidebysig newslot virtual instance void OnDetached() cil managed" />
      <MemberSignature Language="DocId" Value="M:Microsoft.Maui.Controls.StateTriggerBase.OnDetached" />
      <MemberSignature Language="F#" Value="abstract member OnDetached : unit -&gt; unit&#xA;override this.OnDetached : unit -&gt; unit" Usage="stateTriggerBase.OnDetached " />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyName>Microsoft.Maui.Controls.Core</AssemblyName>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="SetActive">
      <MemberSignature Language="C#" Value="protected void SetActive (bool active);" />
      <MemberSignature Language="ILAsm" Value=".method familyhidebysig instance void SetActive(bool active) cil managed" />
      <MemberSignature Language="DocId" Value="M:Microsoft.Maui.Controls.StateTriggerBase.SetActive(System.Boolean)" />
      <MemberSignature Language="F#" Value="member this.SetActive : bool -&gt; unit" Usage="stateTriggerBase.SetActive active" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyName>Microsoft.Maui.Controls.Core</AssemblyName>
        <AssemblyVersion>2.0.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="active" Type="System.Boolean" />
      </Parameters>
      <Docs>
        <param name="active">To be added.</param>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
  </Members>
</Type>
