# Circle Splatter node

The Circle Splatter node splats several instances of its input around a circle or a spiral. Overlapping instances are mixed with each other using a lighten filter.

The Circle Splatter also has a color version whose input is in RGBA format.

## Inputs

The Circle Splatter node accepts two inputs:

- The Source inputs is the image to be splat into the output.

- The Mask input is a greyscale image that is used as a mask and affects each instance’s value.

## Outputs

The Circle Splatter node outputs the splat image.

The greyscale circle splatter has two additional outputs, one that assigns a random color to each splat instance and one that assigns a UV layout to each splat instance.

## Parameters

The Circle Splatter node accepts the following parameters:

- Count, the number of instances of the source image in the result, including those canceled by the mask.

- Rings, the number of rings of the circle or spiral pattern.

- Inputs is the number of alternate shapes in the input (1, 4 or 16). Images containing several shapes can easily be created using the Tile2x2 node.

- Scale X and Scale Y are the scale along X and Y axes applied to each instance.

- Radius is the radius of the outer circle (or distance to center of the outer instance when a spiral is generated)

- Spiral can be used to select between a circle or a spiral pattern (or anything in between)

- IncRotate is the rotation increment applied to each instance.

- IncScale is the scale increment applied to each instance.

- RndRotate is the maximum angle of the random rotation applied to each instance.

- RndScale is the amount of random scaling applied to each instance.

- RndValue is the amount of random value applied to each instance.

- Variations: if checked, the node will tile different variations of its input (i.e. roll a different seed for each instance)

## Example images