# Arc Pavement node

The Arc Pavement node outputs several related bricks pattern textures that can be used for pavement.

## Inputs

The Arc Pavement node does not accept any input map.

## Outputs

The Arc Pavement node provides the following textures:

- The first one is a greyscale image where bricks are shown in white and mortar in black.

- The second one is a color image where all bricks are drawn using a random uniform color.

- The 3rd texture is an UV map texture for each brick (and can be used with the CustomUV node to apply a texture on each brick)

Those images can be used together to create complex materials that show for example tiles of different colors.

## Parameters

The Arc Pavement node accepts the following parameters:

- the Repeat parameter defines the number of patterns on the horizontal axe of the texture.

- the Rows parameter defines the number of brick rows in a single pattern of the texture.

- the Bricks parameter defines the number of bricks in a single row of the texture.

- the Mortar parameter defines the relative thickness of mortar in patterns.

- the Bevel parameter defines the relative thickness of brick bevel in patterns.

## Example images