# Unlit Material node

The Unlit Material node describes a simple unlit material.

## Inputs

The Unlit Material node has inputs for the distance function and all PBR channels.

## Parameters

The Unlit Material has a single partameter that defines the material blending mode.

## Exports

The Unlit Material has exports for the Godot, Unity and Unreal game engines. For Godot and Unity, ready to use materials are generated. For Unreal, a shader is generated, to be used in a Custom node.

## Example images