1.Throughout the history of computers we've been striving to shorten the gap between us and digital information, the gap between our physical world
   Եķչ ǲϵس λѶ֮ľ Ҳʵ
2.and the world in the screen where our imagination can go wild.
   өĻľ eǿԾ鷢
3.And this gap has become shorter, shorter, and even shorter, and now this gap is shortened down to less than a millimeter, the thickness of a touch-screen glass,
   ֮ľҲȷʵ ȽϽٸ Ѿ̵ һ ҲǴʽөĻȵľ
4.and the power of computing has become accessible to everyone.
   κ ʹõ
5.But I wondered, what if there could be no boundary at all?
    ûпǸ֮ȫ
6.I started to imagine what this would look like.
   ҿʼǻʲN
7.First, I created this tool which penetrates into the digital space, so when you press it hard on the screen, it transfers its physical body into pixels.
     Դ뵽λռe ԵѹөĻʱ ߿԰תɞөĻϵ
8.Designers can materialize their ideas directly in 3D, and surgeons can practice on virtual organs underneath the screen.
   Ƶ˿ ǵ뷨ֱ3Dʵ廯 ҽҲ өĻеϰ
9.So with this tool, this boundary has been broken.
   Ǹ֮ľߵķ
10.But our two hands still remain outside the screen.
   ʹǵֻͣөĻ
11.How can you reach inside and interact with the digital information using the full dexterity of our hands?
   ûпֱӰ ͸ɵ˫ ֱʹЩλѶأ
12.At Microsoft Applied Sciences, along with my mentor Cati Boulanger, I redesigned the computer and turned a little space above the keyboard
   ΢Ӧÿѧe ҵָ Cati Boulanger Ƴ̨ ѼССĿռ
13.into a digital workspace.
   תɞһλ
14.By combining a transparent display and depth cameras for sensing your fingers and face, now you can lift up your hands from the keyboard
   ͸һ͸ʾ3D ȥӦָ ͿԽִӼ̧
15.and reach inside this 3D space and grab pixels with your bare hands.
   Ҿʹ˽3DĿռ ҿֱץס
16.(Applause) Because windows and files have a position in the real space, selecting them is as easy as grabbing a book off your shelf.
   () Ӵʵشռe ѡȡǾͺһһ
17.Then you can flip through this book while highlighting the lines, words on the virtual touch pad below each floating window.
   ҲⱾ Ҫĳ仰ĳЩϻصʱ өĻ·Ĵذϻȥ
18.Architects can stretch or rotate the models with their two hands directly.
   ʦֱǵ˫ չģת
19.So in these examples, we are reaching into the digital world.
   Щe Ľλ
20.But how about reversing its role and having the digital information reach us instead?
   ûп෴ λѶֱܵǰ
21.I'm sure many of us have had the experience of buying and returning items online.
   ǵ йϹ˻ľ
22.But now you don't have to worry about it.
   㲻Ҫٵ
23.What I got here is an online augmented fitting room.
   һ·ʵ¼
24.This is a view that you get from head-mounted or see-through display when the system understands the geometry of your body.
   ϵͳʶ֮ Ӱͻ ͸ͷʽ͸ʾ
25.Taking this idea further, I started to think, instead of just seeing these pixels in our space, how can we make it physical so that we can touch and feel it?
   뷨ҿʼ ûпܲȿռeۿ ؾ廯 ǿõоõ
26.What would such a future look like?
   δʲN?
27.At MIT Media Lab, along with my advisor Hiroshi Ishii and my collaborator Rehmi Post, we created this one physical pixel.
   ʡѧԺýʵeҸҵָ Hiroshi Ishii Լҵĺ Rehmi Post һзһ񻯵Ļ
28.Well, in this case, this spherical magnet acts like a 3D pixel in our space, which means that both computers and people can move this object to anywhere
   ģе״ ͺʵе3D Ҳ˵ʹõԻ ССȿռe
29.within this little 3D space.
   ͬƶ
30.What we did was essentially canceling gravity and controlling the movement by combining magnetic levitation and mechanical actuation
   ľõ ͸ϴŸ ѧЧӦ
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31.and sensing technologies.
   ټϸӦ
32.And by digitally programming the object, we are liberating the object from constraints of time and space, which means that now, human motions can be recorded and played back
   ͸ʽλ ʱռ Ҳ˵ ˵ĶԱ¼²
33.and left permanently in the physical world.
   ʵбñ
34.So choreography can be taught physically over distance and Michael Jordan's famous shooting can be replicated over and over as a physical reality.
   ڰҲԽԶѧ ǵĴ֮ Ҳʵһ
35.Students can use this as a tool to learn about the complex concepts such as planetary motion, physics, and unlike computer screens or textbooks,
   ѧҲʹ ѧϰ˶ѧ Ƚϸӵĸ һĵөĻ̿
36.this is a real, tangible experience that you can touch and feel, and it's very powerful.
   Ǹʵ Դʵʸӡ
37.And what's more exciting than just turning what's currently in the computer physical is to start imagining how programming the world
   ˷ܵ ֻǽeĶʵ廯 ǵLܶණʼʽ֮
38.will alter even our daily physical activities.
   ǵճҲ֮ı
39.(Laughter) As you can see, the digital information will not just show us something but it will start directly acting upon us as a part of our physical surroundings
   (Ц) λ λѶֻṩ֪ʶ뷨 ֱǰسֳ ͺLһ
40.without disconnecting ourselves from our world.
   ǲҪԼг
41.Today, we started by talking about the boundary, but if we remove this boundary, the only boundary left is our imagination.
   ǽǴҿʼ Ҳٸ ΨһǵľֻʣԼ
42.Thank you.
   лл
