module MWPWeapons
{
	imports
	{
		Base,
	}
	item fiskarcurvedmachete
	{
		MaxRange 									= 1.23,
		WeaponSprite 							= fiskarcurvedmachete,
		MinAngle 									= 0.7,
		Type 										= Weapon,
		SwingSound 								= MacheteSwing,
		HitFloorSound 							= MacheteHit,
		ImpactSound 								= MacheteHit,
		DoorHitSound 							= MacheteHit,
		HitSound 									= MacheteHit,
		MinimumSwingTime 					= 4,
		KnockBackOnNoDeath 				= FALSE,
		SwingAmountBeforeImpact 			= 0.02,
		Categories 								= LongBlade,
		ConditionLowerChanceOneIn 		= 25,
		Weight 										= 1.8,
		SplatNumber 								= 2,
		PushBackMod 							= 0.3,
		SubCategory 								= Swinging,
		ConditionMax 							= 13,
		MaxHitCount 								= 2,
		DoorDamage 							= 10,
		SwingAnim 								= Bat,
		DisplayName 							= Fiskar Curved Machete,
		MinRange 									= 0.66,
		SwingTime 								= 4.5,
		KnockdownMod 							= 2,
		SplatBloodOnNoDeath 				= FALSE,
		Icon 											= fiskarcurvedmachete,
		TreeDamage 								= 10,
		CriticalChance 							= 20,
		CritDmgMultiplier 						= 5,
		MinDamage 								= 2,
		MaxDamage 								= 3.2,
		BaseSpeed 								= 1.1,
		WeaponLength 							= 0.3,
		DamageCategory 						= Slash,
		DamageMakeHole 						= TRUE,
		AttachmentType 						= BigBlade,
		Tags 											= CutPlant,
		DoorHitSound 							= MacheteHit,
		HitSound 									= MacheteHit,
		HitFloorSound 							= MacheteHit,
		BreakSound 								= MacheteBreak,
		SwingSound 								= MacheteSwing,
	}
	item aluminiumbaseballbat
	{
		MaxRange 									= 1.25,
		WeaponSprite 							= aluminiumbaseballbat,
		MinAngle 									= 0.75,
		Type 										= Weapon,
		MinimumSwingTime 					= 3,
		KnockBackOnNoDeath 				= TRUE,
		SwingAmountBeforeImpact 			= 0.02,
		Categories 								= Blunt,
		ConditionLowerChanceOneIn 		= 20,
		Weight 										= 2.5,
		SplatNumber 								= 1,
		PushBackMod 							= 0.5,
		SubCategory 								= Swinging,
		ConditionMax 							= 15,
		MaxHitCount 								= 2,
		DoorDamage 							= 5,
		IdleAnim 									= Idle_Weapon2,
		SwingAnim 								= Bat,
		DisplayName 							= Aluminium Baseball Bat,
		MinRange 									= 0.61,
		SwingTime 								= 3,
		HitAngleMod 								= -30,
		KnockdownMod 							= 2,
		SplatBloodOnNoDeath 				= FALSE,
		Icon 											= aluminiumbaseballbat,
		RunAnim 									= Run_Weapon2,
		TwoHandWeapon 						= TRUE,
		BreakSound 								= BaseballBatBreak,
		DoorHitSound 							= BaseballBatHit,
		HitSound 									= BaseballBatHit,
		HitFloorSound 							= BaseballBatHit,
		SwingSound 								= BaseballBatSwing,
		TreeDamage 								= 1,
		CriticalChance 							= 40,
		critDmgMultiplier 						= 2,
		MinDamage 								= 0.8,
		MaxDamage 								= 1.5,
		BaseSpeed 								= 1,
		WeaponLength 							= 0.5,
		AttachmentType 						= Shovel,
	}
	item muelahuntingknife
	{
		MaxRange 									= 0.9,
		WeaponSprite 							= muelahuntingknife,
		MinAngle 									= 0.65,
		Type 										= Weapon,
		MinimumSwingTime 					= 2.1,
		KnockBackOnNoDeath 				= FALSE,
		SwingAmountBeforeImpact 			= 0.02,
		Categories 								= SmallBlade,
		ConditionLowerChanceOneIn 		= 15,
		Weight 										= 0.7,
		SplatNumber 								= 4,
		PushBackMod 							= 0.3,
		SubCategory 								= Stab,
		AimingMod 								= 0.8,
		ConditionMax 							= 9,
		MaxHitCount 								= 1,
		IsAimedHandWeapon 					= TRUE,
		DoorDamage 							= 1,
		SwingAnim 								= Stab,
		DisplayName 							= Muela Hunting Knife,
		MinRange 									= 0.61,
		CloseKillMove 							= Jaw_Stab,
		SwingTime 								= 2.2,
		KnockdownMod 							= 0,
		SplatBloodOnNoDeath 				= TRUE,
		Icon 											= muelahuntingknife,
		RunAnim 									= Run_Weapon2,
		IdleAnim 									= Idle_Weapon2,
		TreeDamage 								= 2,
		EnduranceMod 							= 0.7,
		BreakSound 								= HuntingKnifeBreak,
		MetalValue 								= 30,
		CriticalChance 							= 50,
		CritDmgMultiplier 						= 3,
		MinDamage 								= 0.8,
		MaxDamage 								= 1.0,
		WeaponLength 							= 0.25,
		DamageCategory 						= Slash,
		DamageMakeHole 						= TRUE,
		HitFloorSound 							= HuntingKnifeHit,
		ImpactSound 								= HuntingKnifeHit,
		DoorHitSound 							= HuntingKnifeHit,
		HitSound 									= HuntingKnifeHit,
		SwingSound 								= HuntingKnifeSwing,
		AttachmentType 						= Knife,
		Tags 											= CutPlant,
	}	
	item albtacticalkatana
	{
		MaxRange 									= 1.4,
		WeaponSprite 							= albtacticalkatana,
		MinAngle 									= 0.8,
		Type 										= Weapon,
		MinimumSwingTime 					= 2.8,
		HitFloorSound 							= KatanaHit,
		ImpactSound 								= KatanaHit,
		DoorHitSound 							= KatanaHit,
		HitSound 									= KatanaHit,
		SwingSound 								= KatanaSwing,
		KnockBackOnNoDeath 				= TRUE,
		SwingAmountBeforeImpact 			= 0.02,
		Categories 								= LongBlade,
		Weight 										= 1.8,
		ConditionLowerChanceOneIn 		= 15,
		PushBackMod 							= 0.5,
		SubCategory 								= Swinging,
		ConditionMax 							= 14,
		MaxHitCount 								= 3,
		DoorDamage 							= 8,
		SwingAnim 								= Bat,
		CriticalChance 							= 35,
		CritDmgMultiplier 						= 6,
		DisplayName 							= A.L.B Tactical Katana,
		MinRange 									= 0.61,
		SwingTime 								= 3,
		HitAngleMod 								= -30,
		KnockdownMod 							= 0,
		Icon 											= albtacticalkatana,
		RunAnim 									= Run_Weapon2,
		BreakSound 								= KatanaBreak,
		TreeDamage 								= 1,
		CriticalChance 							= 30,
		CritDmgMultiplier 						= 10,
		MinDamage 								= 5.5,
		MaxDamage 								= 7,
		BaseSpeed 								= 0.9,
		WeaponLength 							= 0.3,
		DamageCategory 						= Slash,
		DamageMakeHole 						= TRUE,
		TwoHandWeapon 						= TRUE,
		WeaponLength 							= 0.4,
		AttachmentType 						= BigBlade,
	}
	item cwcombathatchet
	{
		MaxRange 									= 1.1,
		WeaponSprite 							= cwcombathatchet,
		MinAngle 									= 0.67,
		Type 										= Weapon,
		MinimumSwingTime 					= 3,
		KnockBackOnNoDeath 				= FALSE,
		SwingAmountBeforeImpact 			= 0.02,
		Categories 								= Axe,
		ConditionLowerChanceOneIn 		= 15,
		Weight 										= 1.8,
		SplatNumber 								= 2,
		PushBackMod 							= 0.3,
		SubCategory 								= Swinging,
		ConditionMax 							= 12,
		MaxHitCount 								= 2,
		DoorDamage 							= 20,
		SwingAnim 								= Bat,
		DisplayName 							= C.W Combat Hatchet,
		MinRange 									= 0.61,
		SwingTime 								= 3.8,
		KnockdownMod 							= 2,
		SplatBloodOnNoDeath 				= FALSE,
		Icon 											= cwcombathatchet,
		BreakSound 								= HandAxeBreak,
		DoorHitSound 							= HandAxeHit,
		HitSound 									= HandAxeHit,
		HitFloorSound 							= HandAxeHit,
		SwingSound 								= HandAxeSwing,
		TreeDamage 								= 15,
		CriticalChance 							= 15,
		CritDmgMultiplier 						= 5,
		MinDamage 								= 0.9,
		MaxDamage 								= 1.8,
		BaseSpeed 								= 1.2,
		WeaponLength 							= 0.35,
		DamageCategory 						= Slash,
		DamageMakeHole 						= TRUE,
		AttachmentType 						= Hammer,
		Tags 											= ChopTree;CutPlant,
	}	
	item syntheticsword
	{
		MaxRange 									= 1.4,
		WeaponSprite 							= syntheticsword,
		MinAngle 									= 0.8,
		Type 										= Weapon,
		MinimumSwingTime 					= 2.6,
		HitFloorSound 							= KatanaHit,
		ImpactSound 								= KatanaHit,
		DoorHitSound 							= KatanaHit,
		HitSound 									= KatanaHit,
		SwingSound 								= KatanaSwing,
		KnockBackOnNoDeath 				= TRUE,
		SwingAmountBeforeImpact 			= 0.02,
		Categories 								= LongBlade,
		Weight 										= 1.6,
		ConditionLowerChanceOneIn 		= 15,
		PushBackMod 							= 0.5,
		SubCategory 								= Swinging,
		ConditionMax 							= 12,
		MaxHitCount 								= 3,
		DoorDamage 							= 8,
		SwingAnim 								= Bat,
		CriticalChance 							= 35,
		CritDmgMultiplier 						= 6,
		DisplayName 							= Synthetic Sword,
		MinRange 									= 0.61,
		SwingTime 								= 3,
		HitAngleMod 								= -30,
		KnockdownMod 							= 0,
		Icon 											= syntheticsword,
		RunAnim 									= Run_Weapon2,
		BreakSound 								= KatanaBreak,
		TreeDamage 								= 1,
		CriticalChance 							= 30,
		CritDmgMultiplier 						= 10,
		MinDamage 								= 5.8,
		MaxDamage 								= 6,
		BaseSpeed 								= 0.8,
		WeaponLength 							= 0.3,
		DamageCategory 						= Slash,
		DamageMakeHole 						= TRUE,
		TwoHandWeapon 						= TRUE,
		WeaponLength 							= 0.4,
		AttachmentType 						= BigBlade,
	}
	item defender18machete
	{
		MaxRange 									= 1.23,
		WeaponSprite 							= defender18machete,
		MinAngle 									= 0.7,
		Type 										= Weapon,
		SwingSound 								= MacheteSwing,
		HitFloorSound 							= MacheteHit,
		ImpactSound 								= MacheteHit,
		DoorHitSound 							= MacheteHit,
		HitSound 									= MacheteHit,
		MinimumSwingTime 					= 3.8,
		KnockBackOnNoDeath 				= FALSE,
		SwingAmountBeforeImpact 			= 0.02,
		Categories 								= LongBlade,
		ConditionLowerChanceOneIn 		= 25,
		Weight 										= 2.2,
		SplatNumber 								= 2,
		PushBackMod 							= 0.3,
		SubCategory 								= Swinging,
		ConditionMax 							= 14,
		MaxHitCount 								= 2,
		DoorDamage 							= 10,
		SwingAnim 								= Bat,
		DisplayName 							= Defender.18 Machete,
		MinRange 									= 0.61,
		SwingTime 								= 4,
		KnockdownMod 							= 2,
		SplatBloodOnNoDeath 				= FALSE,
		Icon 											= defender18machete,
		TreeDamage 								= 10,
		CriticalChance 							= 20,
		CritDmgMultiplier 						= 5,
		MinDamage 								= 2.5,
		MaxDamage 								= 3.2,
		BaseSpeed 								= 1.2,
		WeaponLength 							= 0.3,
		DamageCategory 						= Slash,
		DamageMakeHole 						= TRUE,
		AttachmentType 						= BigBlade,
		Tags 											= CutPlant,
		DoorHitSound 							= MacheteHit,
		HitSound 									= MacheteHit,
		HitFloorSound 							= MacheteHit,
		BreakSound 								= MacheteBreak,
		SwingSound 								= MacheteSwing,
	}	
	item roughneckaxe
	{
		MaxRange 									= 1.2,
		WeaponSprite 							= roughneckaxe,
		MinAngle 									= 0.72,
		Type 										= Weapon,
		MinimumSwingTime 					= 3.0,
		KnockBackOnNoDeath 				= TRUE,
		SwingAmountBeforeImpact 			= 0.002,
		Categories 								= Axe,
		ConditionLowerChanceOneIn 		= 22,
		Weight 										= 3,
		SplatNumber 								= 3,
		PushBackMod 							= 0.3,
		SubCategory 								= Swinging,
		ConditionMax 							= 14,
		MaxHitCount 								= 2,
		DoorDamage 							= 35,
		IdleAnim 									= Idle_Weapon2,
		SwingAnim 								= Bat,
		DisplayName 							= Roughneck Axe,
		MinRange 									= 0.61,
		SwingTime 								= 3.0,
		HitAngleMod 								= -30,
		SplatSize 									= 5,
		KnockdownMod 							= 2,
		SplatBloodOnNoDeath 				= TRUE,
		Icon 											= roughneckaxe,
		RunAnim 									= Run_Weapon2,
		TwoHandWeapon 						= TRUE,
		DoorHitSound 							= AxeHit,
		HitSound 									= AxeHit,
		HitFloorSound 							= AxeHit,
		SwingSound 								= AxeSwing,
		BreakSound 								= AxeBreak,
		TreeDamage 								= 55,
		MetalValue 								= 120,
		CriticalChance 							= 20,
		CritDmgMultiplier 						= 5,
		BaseSpeed 								= 1.2,
		MinDamage 								= 1,
		MaxDamage 								= 1.8,
		WeaponLength 							= 0.38,
		DamageCategory 						= Slash,
		DamageMakeHole 						= TRUE,
		AttachmentType 						= BigWeapon,
		Tags 											= ChopTree;CutPlant,
	}	
	item cgcombattanto
	{
		MaxRange 									= 0.9,
		WeaponSprite 							= cgcombattanto,
		MinAngle 									= 0.65,
		Type 										= Weapon,
		MinimumSwingTime 					= 2,
		KnockBackOnNoDeath 				= FALSE,
		SwingAmountBeforeImpact 			= 0.02,
		Categories 								= SmallBlade,
		ConditionLowerChanceOneIn 		= 15,
		Weight 										= 0.8,
		SplatNumber 								= 4,
		PushBackMod 							= 0.3,
		SubCategory 								= Stab,
		AimingMod 								= 0.8,
		ConditionMax 							= 12,
		MaxHitCount 								= 1,
		IsAimedHandWeapon 					= TRUE,
		DoorDamage 							= 1,
		SwingAnim 								= Stab,
		DisplayName 							= C.G Combat Tanto,
		MinRange 									= 0.61,
		CloseKillMove 							= Jaw_Stab,
		SwingTime 								= 2.2,
		KnockdownMod 							= 0,
		SplatBloodOnNoDeath 				= TRUE,
		Icon 											= cgcombattanto,
		RunAnim 									= Run_Weapon2,
		IdleAnim 									= Idle_Weapon2,
		TreeDamage 								= 2,
		EnduranceMod 							= 0.5,
		BreakSound 								= HuntingKnifeBreak,
		MetalValue 								= 30,
		CriticalChance 							= 50,
		CritDmgMultiplier 						= 3,
		MinDamage 								= 0.8,
		MaxDamage 								= 1.4,
		WeaponLength 							= 0.25,
		DamageCategory 						= Slash,
		DamageMakeHole 						= TRUE,
		HitFloorSound 							= HuntingKnifeHit,
		ImpactSound 								= HuntingKnifeHit,
		DoorHitSound 							= HuntingKnifeHit,
		HitSound 									= HuntingKnifeHit,
		SwingSound 								= HuntingKnifeSwing,
		AttachmentType 						= Knife,
		Tags 											= CutPlant,
	}	
	item crtkfreyraxe
	{
		MaxRange 									= 1.1,
		WeaponSprite 							= crtkfreyraxe,
		MinAngle 									= 0.67,
		Type 										= Weapon,
		MinimumSwingTime 					= 3.2,
		KnockBackOnNoDeath 				= FALSE,
		SwingAmountBeforeImpact 			= 0.02,
		Categories 								= Axe,
		ConditionLowerChanceOneIn 		= 15,
		Weight 										= 2.2,
		SplatNumber 								= 2,
		PushBackMod 							= 0.3,
		SubCategory 								= Swinging,
		ConditionMax 							= 13,
		MaxHitCount 								= 2,
		DoorDamage 							= 20,
		SwingAnim 								= Bat,
		DisplayName 							= CRTK Freyr Axe,
		MinRange 									= 0.61,
		SwingTime 								= 4,
		KnockdownMod 							= 2,
		SplatBloodOnNoDeath 				= FALSE,
		Icon 											= crtkfreyraxe,
		BreakSound 								= HandAxeBreak,
		DoorHitSound 							= HandAxeHit,
		HitSound 									= HandAxeHit,
		HitFloorSound 							= HandAxeHit,
		SwingSound 								= HandAxeSwing,
		TreeDamage 								= 15,
		CriticalChance 							= 15,
		CritDmgMultiplier 						= 5,
		MinDamage 								= 0.9,
		MaxDamage 								= 1.8,
		BaseSpeed 								= 1.2,
		WeaponLength 							= 0.35,
		DamageCategory 						= Slash,
		DamageMakeHole 						= TRUE,
		AttachmentType 						= Hammer,
		Tags 											= ChopTree;CutPlant,
	}	
	item gerberpackhatchet
	{
		MaxRange 									= 1.1,
		WeaponSprite 							= gerberpackhatchet,
		MinAngle 									= 0.67,
		Type 										= Weapon,
		MinimumSwingTime 					= 3.2,
		KnockBackOnNoDeath 				= FALSE,
		SwingAmountBeforeImpact 			= 0.02,
		Categories 								= Axe,
		ConditionLowerChanceOneIn 		= 15,
		Weight 										= 1.8,
		SplatNumber 								= 2,
		PushBackMod 							= 0.3,
		SubCategory 								= Swinging,
		ConditionMax 							= 12,
		MaxHitCount 								= 2,
		DoorDamage 							= 20,
		SwingAnim 								= Bat,
		DisplayName 							= Gerber Pack Hatchet,
		MinRange 									= 0.61,
		SwingTime 								= 4,
		KnockdownMod 							= 2,
		SplatBloodOnNoDeath 				= FALSE,
		Icon 											= gerberpackhatchet,
		BreakSound 								= HandAxeBreak,
		DoorHitSound 							= HandAxeHit,
		HitSound 									= HandAxeHit,
		HitFloorSound 							= HandAxeHit,
		SwingSound 								= HandAxeSwing,
		TreeDamage 								= 17,
		CriticalChance 							= 15,
		CritDmgMultiplier 						= 5,
		MinDamage 								= 1,
		MaxDamage 								= 1.6,
		BaseSpeed 								= 1.1,
		WeaponLength 							= 0.35,
		DamageCategory 						= Slash,
		DamageMakeHole 						= TRUE,
		AttachmentType 						= Hammer,
		Tags 											= ChopTree;CutPlant,
	}
	item doomsdaysurvivalaxe
	{
		MaxRange 									= 1.1,
		WeaponSprite 							= doomsdaysurvivalaxe,
		MinAngle 									= 0.67,
		Type 										= Weapon,
		MinimumSwingTime 					= 3.1,
		KnockBackOnNoDeath 				= FALSE,
		SwingAmountBeforeImpact 			= 0.02,
		Categories 								= Axe,
		ConditionLowerChanceOneIn 		= 15,
		Weight 										= 1.8,
		SplatNumber 								= 2,
		PushBackMod 							= 0.3,
		SubCategory 								= Swinging,
		ConditionMax 							= 12,
		MaxHitCount 								= 2,
		DoorDamage 							= 20,
		SwingAnim 								= Bat,
		DisplayName 							= Doomsday Survival Axe,
		MinRange 									= 0.61,
		SwingTime 								= 4,
		KnockdownMod 							= 2,
		SplatBloodOnNoDeath 				= FALSE,
		Icon 											= doomsdaysurvivalaxe,
		BreakSound 								= HandAxeBreak,
		DoorHitSound 							= HandAxeHit,
		HitSound 									= HandAxeHit,
		HitFloorSound 							= HandAxeHit,
		SwingSound 								= HandAxeSwing,
		TreeDamage 								= 15,
		CriticalChance 							= 15,
		CritDmgMultiplier 						= 5,
		MinDamage 								= 1,
		MaxDamage 								= 1.8,
		BaseSpeed 								= 1.2,
		WeaponLength 							= 0.35,
		DamageCategory 						= Slash,
		DamageMakeHole 						= TRUE,
		AttachmentType 						= Hammer,
		Tags 											= ChopTree;CutPlant,
	}	
	item zhunterhookmachete
	{
		MaxRange 									= 1.23,
		WeaponSprite 							= zhunterhookmachete,
		MinAngle 									= 0.7,
		Type 										= Weapon,
		SwingSound 								= MacheteSwing,
		HitFloorSound 							= MacheteHit,
		ImpactSound 								= MacheteHit,
		DoorHitSound 							= MacheteHit,
		HitSound 									= MacheteHit,
		MinimumSwingTime 					= 4,
		KnockBackOnNoDeath 				= FALSE,
		SwingAmountBeforeImpact 			= 0.02,
		Categories 								= LongBlade,
		ConditionLowerChanceOneIn 		= 25,
		Weight 										= 2.2,
		SplatNumber 								= 2,
		PushBackMod 							= 0.3,
		SubCategory 								= Swinging,
		ConditionMax 							= 15,
		MaxHitCount 								= 2,
		DoorDamage 							= 14,
		SwingAnim 								= Bat,
		DisplayName 							= Zhunter Hook Machete,
		MinRange 									= 0.61,
		SwingTime 								= 4,
		KnockdownMod 							= 2,
		SplatBloodOnNoDeath 				= FALSE,
		Icon 											= zhunterhookmachete,
		TreeDamage 								= 10,
		CriticalChance 							= 20,
		CritDmgMultiplier 						= 5,
		MinDamage 								= 2,
		MaxDamage 								= 2.8,
		BaseSpeed 								= 1.2,
		WeaponLength 							= 0.3,
		DamageCategory 						= Slash,
		DamageMakeHole 						= TRUE,
		AttachmentType 						= BigBlade,
		Tags 											= CutPlant,
		DoorHitSound 							= MacheteHit,
		HitSound 									= MacheteHit,
		HitFloorSound 							= MacheteHit,
		BreakSound 								= MacheteBreak,
		SwingSound 								= MacheteSwing,
	}	
	item spydercohatchethawk
	{
		MaxRange 									= 1.2,
		WeaponSprite 							= spydercohatchethawk,
		MinAngle 									= 0.72,
		Type 										= Weapon,
		MinimumSwingTime 					= 3.0,
		KnockBackOnNoDeath 				= TRUE,
		SwingAmountBeforeImpact 			= 0.002,
		Categories 								= Axe,
		ConditionLowerChanceOneIn 		= 22,
		Weight 										= 3.2,
		SplatNumber 								= 3,
		PushBackMod 							= 0.3,
		SubCategory 								= Swinging,
		ConditionMax 							= 15,
		MaxHitCount 								= 2,
		DoorDamage 							= 35,
		IdleAnim 									= Idle_Weapon2,
		SwingAnim 								= Bat,
		DisplayName 							= Spyderco Hatchet Hawk,
		MinRange 									= 0.61,
		SwingTime 								= 3.0,
		HitAngleMod 								= -30,
		SplatSize 									= 5,
		KnockdownMod 							= 2,
		SplatBloodOnNoDeath 				= TRUE,
		Icon 											= spydercohatchethawk,
		RunAnim 									= Run_Weapon2,
		TwoHandWeapon 						= TRUE,
		DoorHitSound 							= AxeHit,
		HitSound 									= AxeHit,
		HitFloorSound 							= AxeHit,
		SwingSound 								= AxeSwing,
		BreakSound 								= AxeBreak,
		TreeDamage 								= 55,
		MetalValue 								= 120,
		CriticalChance 							= 20,
		CritDmgMultiplier 						= 5,
		BaseSpeed 								= 1.3,
		MinDamage 								= 1,
		MaxDamage 								= 2.5,
		WeaponLength 							= 0.38,
		DamageCategory				 		= Slash,
		DamageMakeHole 						= TRUE,
		AttachmentType 						= BigWeapon,
		Tags 											= ChopTree;CutPlant,
	}	
	item yangjangcolumbiabayonet
	{
		MaxRange 									= 0.9,
		WeaponSprite 							= yangjangcolumbiabayonet,
		MinAngle 									= 0.65,
		Type 										= Weapon,
		MinimumSwingTime 					= 1.9,
		KnockBackOnNoDeath 				= FALSE,
		SwingAmountBeforeImpact 			= 0.02,
		Categories 								= SmallBlade,
		ConditionLowerChanceOneIn 		= 15,
		Weight 										= 1,
		SplatNumber 								= 4,
		PushBackMod 							= 0.3,
		SubCategory 								= Stab,
		AimingMod 								= 0.8,
		ConditionMax 							= 12,
		MaxHitCount 								= 1,
		IsAimedHandWeapon 					= TRUE,
		DoorDamage 							= 1,
		SwingAnim 								= Stab,
		DisplayName 							= Yangjang Columbia Bayonet,
		MinRange 									= 0.61,
		CloseKillMove 							= Jaw_Stab,
		SwingTime 								= 1.8,
		KnockdownMod 							= 0,
		SplatBloodOnNoDeath 				= TRUE,
		Icon 											= yangjangcolumbiabayonet,
		RunAnim 									= Run_Weapon2,
		IdleAnim 									= Idle_Weapon2,
		TreeDamage 								= 2,
		EnduranceMod 							= 0.5,
		BreakSound 								= HuntingKnifeBreak,
		MetalValue 								= 30,
		CriticalChance 							= 50,
		CritDmgMultiplier 						= 3,
		MinDamage 								= 0.9,
		MaxDamage 								= 1.6,
		WeaponLength 							= 0.25,
		DamageCategory 						= Slash,
		DamageMakeHole 						= TRUE,
		HitFloorSound 							= HuntingKnifeHit,
		ImpactSound 								= HuntingKnifeHit,
		DoorHitSound 							= HuntingKnifeHit,
		HitSound 									= HuntingKnifeHit,
		SwingSound 								= HuntingKnifeSwing,
		AttachmentType 						= Knife,
		Tags 											= CutPlant,
	}	
	item assaultvknife
	{
		MaxRange 									= 0.9,
		WeaponSprite 							= assaultvknife,
		MinAngle 									= 0.65,
		Type 										= Weapon,
		MinimumSwingTime 					= 2.2,
		KnockBackOnNoDeath 				= FALSE,
		SwingAmountBeforeImpact 			= 0.02,
		Categories 								= SmallBlade,
		ConditionLowerChanceOneIn 		= 15,
		Weight 										= 0.7,
		SplatNumber 								= 4,
		PushBackMod 							= 0.3,
		SubCategory 								= Stab,
		AimingMod 								= 0.8,
		ConditionMax 							= 12,
		MaxHitCount 								= 1,
		IsAimedHandWeapon 					= TRUE,
		DoorDamage 							= 1,
		SwingAnim 								= Stab,
		DisplayName 							= Assault V.Knife,
		MinRange 									= 0.61,
		CloseKillMove 							= Jaw_Stab,
		SwingTime 								= 1.8,
		KnockdownMod 							= 0,
		SplatBloodOnNoDeath 				= TRUE,
		Icon 											= assaultvknife,
		RunAnim 									= Run_Weapon2,
		IdleAnim 									= Idle_Weapon2,
		TreeDamage 								= 2,
		EnduranceMod 							= 0.6,
		BreakSound 								= HuntingKnifeBreak,
		MetalValue 								= 30,
		CriticalChance 							= 50,
		CritDmgMultiplier 						= 3,
		MinDamage 								= 0.8,
		MaxDamage 								= 1.7,
		WeaponLength 							= 0.25,
		DamageCategory 						= Slash,
		DamageMakeHole 						= TRUE,
		HitFloorSound 							= HuntingKnifeHit,
		ImpactSound 								= HuntingKnifeHit,
		DoorHitSound 							= HuntingKnifeHit,
		HitSound 									= HuntingKnifeHit,
		SwingSound 								= HuntingKnifeSwing,
		AttachmentType 						= Knife,
		Tags 											= CutPlant,
	}	
	item pythoncampaxe
	{
		MaxRange 									= 1.2,
		WeaponSprite 							= pythoncampaxe,
		MinAngle 									= 0.72,
		Type 										= Weapon,
		MinimumSwingTime 					= 3.2,
		KnockBackOnNoDeath 				= TRUE,
		SwingAmountBeforeImpact 			= 0.002,
		Categories 								= Axe,
		ConditionLowerChanceOneIn 		= 22,
		Weight 										= 3.2,
		SplatNumber 								= 3,
		PushBackMod 							= 0.3,
		SubCategory 								= Swinging,
		ConditionMax 							= 14,
		MaxHitCount 								= 2,
		DoorDamage 							= 35,
		IdleAnim 									= Idle_Weapon2,
		SwingAnim 								= Bat,
		DisplayName 							= Python Campaxe,
		MinRange 									= 0.61,
		SwingTime 								= 3.0,
		HitAngleMod 								= -30,
		SplatSize 									= 5,
		KnockdownMod 							= 2,
		SplatBloodOnNoDeath 				= TRUE,
		Icon 											= pythoncampaxe,
		RunAnim 									= Run_Weapon2,
		TwoHandWeapon 						= TRUE,
		DoorHitSound 							= AxeHit,
		HitSound 									= AxeHit,
		HitFloorSound 							= AxeHit,
		SwingSound 								= AxeSwing,
		BreakSound 								= AxeBreak,
		TreeDamage 								= 55,
		MetalValue 								= 120,
		CriticalChance 							= 20,
		CritDmgMultiplier 						= 5,
		BaseSpeed 								= 1.2,
		MinDamage 								= 1,
		MaxDamage 								= 2,
		WeaponLength 							= 0.38,
		DamageCategory 						= Slash,
		DamageMakeHole 						= TRUE,
		AttachmentType 						= BigWeapon,
		Tags 											= ChopTree;CutPlant,
	}	
	item gothsamuraisword
	{
		MaxRange 									= 1.4,
		WeaponSprite 							= gothsamuraisword,
		MinAngle 									= 0.8,
		Type 										= Weapon,
		MinimumSwingTime 					= 3,
		HitFloorSound 							= KatanaHit,
		ImpactSound 								= KatanaHit,
		DoorHitSound 							= KatanaHit,
		HitSound 									= KatanaHit,
		SwingSound 								= KatanaSwing,
		KnockBackOnNoDeath 				= TRUE,
		SwingAmountBeforeImpact 			= 0.02,
		Categories 								= LongBlade,
		Weight 										= 1.8,
		ConditionLowerChanceOneIn 		= 15,
		PushBackMod 							= 0.5,
		SubCategory 								= Swinging,
		ConditionMax 							= 12,
		MaxHitCount 								= 3,
		DoorDamage 							= 8,
		SwingAnim 								= Bat,
		CriticalChance 							= 35,
		CritDmgMultiplier 						= 6,
		DisplayName 							= Goth Samurai Sword,
		MinRange 									= 0.61,
		SwingTime 								= 2.8,
		HitAngleMod 								= -30,
		KnockdownMod 							= 0,
		Icon 											= gothsamuraisword,
		RunAnim 									= Run_Weapon2,
		BreakSound 								= KatanaBreak,
		TreeDamage 								= 1,
		CriticalChance 							= 30,
		CritDmgMultiplier 						= 10,
		MinDamage 								= 8,
		MaxDamage 								= 8,
		BaseSpeed 								= 1.2,
		WeaponLength 							= 0.3,
		DamageCategory 						= Slash,
		DamageMakeHole 						= TRUE,
		TwoHandWeapon 						= TRUE,
		WeaponLength 							= 0.4,
		AttachmentType 						= BigBlade,
	}	
	item khkcombatknife
	{
		MaxRange 									= 0.9,
		WeaponSprite 							= khkcombatknife,
		MinAngle 									= 0.65,
		Type 										= Weapon,
		MinimumSwingTime 					= 1.8,
		KnockBackOnNoDeath 				= FALSE,
		SwingAmountBeforeImpact 			= 0.02,
		Categories 								= SmallBlade,
		ConditionLowerChanceOneIn 		= 15,
		Weight 										= 0.7,
		SplatNumber 								= 4,
		PushBackMod 							= 0.3,
		SubCategory 								= Stab,
		AimingMod 								= 0.8,
		ConditionMax 							= 10,
		MaxHitCount 								= 1,
		IsAimedHandWeapon 					= TRUE,
		DoorDamage 							= 1,
		SwingAnim 								= Stab,
		DisplayName 							= Khk Combat Knife,
		MinRange 									= 0.61,
		CloseKillMove 							= Jaw_Stab,
		SwingTime 								= 2,
		KnockdownMod 							= 0,
		SplatBloodOnNoDeath 				= TRUE,
		Icon 											= khkcombatknife,
		RunAnim 									= Run_Weapon2,
		IdleAnim 									= Idle_Weapon2,
		TreeDamage 								= 2,
		EnduranceMod 							= 0.7,
		BreakSound 								= HuntingKnifeBreak,
		MetalValue 								= 30,
		CriticalChance 							= 50,
		CritDmgMultiplier 						= 3,
		MinDamage 								= 0.5,
		MaxDamage 								= 1.5,
		WeaponLength 							= 0.25,
		DamageCategory 						= Slash,
		DamageMakeHole 						= TRUE,
		HitFloorSound 							= HuntingKnifeHit,
		ImpactSound 								= HuntingKnifeHit,
		DoorHitSound 							= HuntingKnifeHit,
		HitSound 									= HuntingKnifeHit,
		SwingSound 								= HuntingKnifeSwing,
		AttachmentType 						= Knife,
		Tags 											= CutPlant,
	}
	item winklersurvivalhatchet
	{
		MaxRange 									= 1.1,
		WeaponSprite 							= winklersurvivalhatchet,
		MinAngle 									= 0.67,
		Type 										= Weapon,
		MinimumSwingTime 					= 3.1,
		KnockBackOnNoDeath 				= FALSE,
		SwingAmountBeforeImpact 			= 0.02,
		Categories 								= Axe,
		ConditionLowerChanceOneIn 		= 15,
		Weight 										= 1.8,
		SplatNumber 								= 2,
		PushBackMod 							= 0.3,
		SubCategory 								= Swinging,
		ConditionMax 							= 11,
		MaxHitCount 								= 2,
		DoorDamage 							= 20,
		SwingAnim 								= Bat,
		DisplayName 							= Winkler Survival Hatchet,
		MinRange 									= 0.61,
		SwingTime 								= 4,
		KnockdownMod 							= 2,
		SplatBloodOnNoDeath 				= FALSE,
		Icon 											= winklersurvivalhatchet,
		BreakSound 								= HandAxeBreak,
		DoorHitSound 							= HandAxeHit,
		HitSound 									= HandAxeHit,
		HitFloorSound 							= HandAxeHit,
		SwingSound 								= HandAxeSwing,
		TreeDamage 								= 15,
		CriticalChance 							= 15,
		CritDmgMultiplier 						= 5,
		MinDamage 								= 1,
		MaxDamage 								= 2,
		BaseSpeed 								= 1.1,
		WeaponLength 							= 0.35,
		DamageCategory 						= Slash,
		DamageMakeHole 						= TRUE,
		AttachmentType 						= Hammer,
		Tags 											= ChopTree;CutPlant,
	}
	item eastonb5baseballbat
	{
		MaxRange 									= 1.25,
		WeaponSprite 							= eastonb5baseballbat,
		MinAngle 									= 0.75,
		Type 										= Weapon,
		MinimumSwingTime 					= 3,
		KnockBackOnNoDeath 				= TRUE,
		SwingAmountBeforeImpact 			= 0.02,
		Categories 								= Blunt,
		ConditionLowerChanceOneIn 		= 20,
		Weight 										= 2.4,
		SplatNumber 								= 1,
		PushBackMod 							= 0.5,
		SubCategory 								= Swinging,
		ConditionMax 							= 15,
		MaxHitCount 								= 2,
		DoorDamage 							= 5,
		IdleAnim 									= Idle_Weapon2,
		SwingAnim 								= Bat,
		DisplayName 							= EastonB5 Baseball Bat,
		MinRange 									= 0.61,
		SwingTime 								= 2.8,
		HitAngleMod 								= -30,
		KnockdownMod 							= 2,
		SplatBloodOnNoDeath 				= FALSE,
		Icon 											= eastonb5baseballbat,
		RunAnim 									= Run_Weapon2,
		TwoHandWeapon 						= TRUE,
		BreakSound 								= BaseballBatBreak,
		DoorHitSound 							= BaseballBatHit,
		HitSound 									= BaseballBatHit,
		HitFloorSound 							= BaseballBatHit,
		SwingSound 								= BaseballBatSwing,
		TreeDamage 								= 1,
		CriticalChance 							= 40,
		critDmgMultiplier 						= 2,
		MinDamage 								= 0.8,
		MaxDamage 								= 2,
		BaseSpeed 								= 1.2,
		WeaponLength 							= 0.5,
		AttachmentType 						= Shovel,
	}
	item roughneckgorillasledgehammer
	{
		MaxRange 									= 1.35,
		WeaponSprite 							= roughneckgorillasledgehammer,
		MinAngle 									= 0.8,
		Type 										= Weapon,
		MinimumSwingTime 					= 4,
		EnduranceMod 							= 4,
		KnockBackOnNoDeath 				= TRUE,
		SwingAmountBeforeImpact 			= 0.04,
		Categories 								= Blunt,
		ConditionLowerChanceOneIn 		= 40,
		Weight 										= 6,
		SplatNumber 								= 3,
		PushBackMod 							= 1,
		SubCategory 								= Swinging,
		ConditionMax 							= 12,
		MaxHitCount 								= 3,
		DoorDamage 							= 50,
		IdleAnim 									= Idle_Weapon2,
		CantAttackWithLowestEndurance 	= TRUE,
		SwingAnim 								= Heavy,
		DisplayName 							= Roughneck Gorilla Sledgehammer,
		MinRange 									= 0.7,
		SwingTime 								= 2.2,
		HitSound 									= SledgehammerHit,
		HitFloorSound 							= SledgehammerHit,
		SwingSound 								= SledgehammerSwing,
		DoorHitSound 							= SledgehammerHit,
		KnockdownMod 							= 3,
		SplatBloodOnNoDeath 				= FALSE,
		Icon 											= roughneckgorillasledgehammer,
		RunAnim 									= Run_Weapon2,
		TwoHandWeapon 						= TRUE,
		BreakSound 								= SledgehammerBreak,
		TreeDamage 								= 10,
		MinDamage 								= 2.2,
		MaxDamage 								= 3.4,
		MetalValue 								= 120,
		AlwaysKnockdown 						= TRUE,
		CritDmgMultiplier 						= 2,
		BaseSpeed 								= 0.9,
		WeaponLength 							= 0.65,
		RequiresEquippedBothHands 		= TRUE,
		AttachmentType 						= BigBlade,
		Tags 											= Sledgehammer,
	}
	item avengebaseballbat
	{
		MaxRange 									= 1.25,
		WeaponSprite 							= avengebaseballbat,
		MinAngle 									= 0.75,
		Type 										= Weapon,
		MinimumSwingTime 					= 3,
		KnockBackOnNoDeath 				= TRUE,
		SwingAmountBeforeImpact 			= 0.02,
		Categories 								= Blunt,
		ConditionLowerChanceOneIn 		= 20,
		Weight 										= 2.3,
		SplatNumber 								= 1,
		PushBackMod 							= 0.5,
		SubCategory 								= Swinging,
		ConditionMax 							= 14,
		MaxHitCount 								= 2,
		DoorDamage 							= 5,
		IdleAnim 									= Idle_Weapon2,
		SwingAnim 								= Bat,
		DisplayName 							= Avenge Baseball Bat,
		MinRange 									= 0.61,
		SwingTime 								= 2.6,
		HitAngleMod 								= -30,
		KnockdownMod 							= 2,
		SplatBloodOnNoDeath 				= FALSE,
		Icon 											= avengebaseballbat,
		RunAnim 									= Run_Weapon2,
		TwoHandWeapon 						= TRUE,
		BreakSound 								= BaseballBatBreak,
		DoorHitSound 							= BaseballBatHit,
		HitSound 									= BaseballBatHit,
		HitFloorSound 							= BaseballBatHit,
		SwingSound 								= BaseballBatSwing,
		TreeDamage 								= 1,
		CriticalChance 							= 40,
		critDmgMultiplier 						= 2,
		MinDamage 								= 0.9,
		MaxDamage 								= 2.2,
		BaseSpeed 								= 1.1,
		WeaponLength 							= 0.5,
		AttachmentType 						= Shovel,
	}	
	item fatmaxbrickhammer
	{
		MaxRange 									= 1,
		WeaponSprite 							= fatmaxbrickhammer,
		MinAngle 									= 0.65,
		Type 										= Weapon,
		MinimumSwingTime 					= 3,
		KnockBackOnNoDeath 				= TRUE,
		SwingAmountBeforeImpact 			= 0.02,
		Categories 								= SmallBlunt,
		ConditionLowerChanceOneIn 		= 25,
		Weight 										= 1.2,
		SplatNumber 								= 1,
		PushBackMod 							= 0.5,
		SubCategory 								= Swinging,
		ConditionMax 							= 12,
		MaxHitCount 								= 1,
		DoorDamage 							= 9,
		CanBarricade 								= TRUE,
		SwingAnim 								= Bat,
		DisplayName 							= Fatmax Brick Hammer,
		MinRange 									= 0.61,
		SwingTime 								= 3,
		KnockdownMod 							= 0,
		SplatBloodOnNoDeath 				= TRUE,
		Icon 											= fatmaxbrickhammer,
		RunAnim 									= Run_Weapon2,
		IdleAnim 									= Idle_Weapon2,
		BreakSound 								= ClubHammerBreak,
		DoorHitSound 							= ClubHammerHit,
		HitSound 									= ClubHammerHit,
		HitFloorSound 							= ClubHammerHit,
		SwingSound 								= ClubHammerSwing,
		TreeDamage 								= 0,
		MetalValue 								= 25,
		CriticalChance 							= 20,
		CritDmgMultiplier 						= 2,
		MinDamage 								= 0.7,
		MaxDamage 								= 1.4,
		BaseSpeed 								= 0.9,
		WeaponLength 							= 0.23,
		AttachmentType 						= Hammer,
	}	
	item oxnailhammer
	{
		MaxRange 									= 1,
		WeaponSprite 							= oxnailhammer,
		MinAngle 									= 0.65,
		Type 										= Weapon,
		MinimumSwingTime 					= 3,
		KnockBackOnNoDeath 				= TRUE,
		SwingAmountBeforeImpact 			= 0.02,
		Categories 								= SmallBlunt,
		ConditionLowerChanceOneIn 		= 25,
		Weight 										= 1.2,
		SplatNumber 								= 1,
		PushBackMod 							= 0.5,
		SubCategory 								= Swinging,
		ConditionMax 							= 13,
		MaxHitCount 								= 1,
		DoorDamage 							= 9,
		CanBarricade 								= TRUE,
		SwingAnim 								= Bat,
		DisplayName 							= OX Nail Hammer,
		MinRange 									= 0.61,
		SwingTime 								= 3,
		KnockdownMod 							= 0,
		SplatBloodOnNoDeath 				= TRUE,
		Icon 											= oxnailhammer,
		RunAnim 									= Run_Weapon2,
		IdleAnim 									= Idle_Weapon2,
		BreakSound 								= ClubHammerBreak,
		DoorHitSound 							= ClubHammerHit,
		HitSound 									= ClubHammerHit,
		HitFloorSound 							= ClubHammerHit,
		SwingSound 								= ClubHammerSwing,
		TreeDamage 								= 0,
		MetalValue 								= 25,
		CriticalChance 							= 20,
		CritDmgMultiplier				 		= 2,
		MinDamage 								= 0.9,
		MaxDamage 								= 1.7,
		BaseSpeed 								= 1,
		WeaponLength 							= 0.23,
		AttachmentType 						= Hammer,
	}
	item kabar1245tanto
	{
		MaxRange 									= 0.9,
		WeaponSprite 							= kabar1245tanto,
		MinAngle 									= 0.65,
		Type 										= Weapon,
		MinimumSwingTime 					= 2.1,
		KnockBackOnNoDeath 				= FALSE,
		SwingAmountBeforeImpact 			= 0.02,
		Categories 								= SmallBlade,
		ConditionLowerChanceOneIn 		= 15,
		Weight 										= 0.8,
		SplatNumber 								= 4,
		PushBackMod 							= 0.3,
		SubCategory 								= Stab,
		AimingMod 								= 0.8,
		ConditionMax 							= 12,
		MaxHitCount 								= 1,
		IsAimedHandWeapon 					= TRUE,
		DoorDamage 							= 1,
		SwingAnim 								= Stab,
		DisplayName 							= Kabar1245 Tanto Knife,
		MinRange 									= 0.61,
		CloseKillMove 							= Jaw_Stab,
		SwingTime 								= 1.8,
		KnockdownMod 							= 0,
		SplatBloodOnNoDeath 				= TRUE,
		Icon 											= kabar1245tanto,
		RunAnim 									= Run_Weapon2,
		IdleAnim 									= Idle_Weapon2,
		TreeDamage 								= 2,
		EnduranceMod 							= 0.5,
		BreakSound 								= HuntingKnifeBreak,
		MetalValue 								= 30,
		CriticalChance 							= 50,
		CritDmgMultiplier 						= 3,
		MinDamage 								= 0.7,
		MaxDamage 								= 1.9,
		WeaponLength 							= 0.25,
		DamageCategory 						= Slash,
		DamageMakeHole 						= TRUE,
		HitFloorSound 							= HuntingKnifeHit,
		ImpactSound 								= HuntingKnifeHit,
		DoorHitSound 							= HuntingKnifeHit,
		HitSound 									= HuntingKnifeHit,
		SwingSound 								= HuntingKnifeSwing,
		AttachmentType 						= Knife,
		Tags 											= CutPlant,
	}	
	item sogbeardedcampaxe
	{
		MaxRange 									= 1.1,
		WeaponSprite 							= sogbeardedcampaxe,
		MinAngle 									= 0.67,
		Type 										= Weapon,
		MinimumSwingTime 					= 3,
		KnockBackOnNoDeath 				= FALSE,
		SwingAmountBeforeImpact 			= 0.02,
		Categories 								= Axe,
		ConditionLowerChanceOneIn 		= 15,
		Weight 										= 2.3,
		SplatNumber 								= 2,
		PushBackMod 							= 0.3,
		SubCategory 								= Swinging,
		ConditionMax 							= 13,
		MaxHitCount 								= 2,
		DoorDamage 							= 20,
		SwingAnim 								= Bat,
		DisplayName 							= SOG Bearded Camp Axe,
		MinRange 									= 0.61,
		SwingTime 								= 3.8,
		KnockdownMod 							= 2,
		SplatBloodOnNoDeath 				= FALSE,
		Icon 											= sogbeardedcampaxe,
		BreakSound 								= HandAxeBreak,
		DoorHitSound 							= HandAxeHit,
		HitSound 									= HandAxeHit,
		HitFloorSound 							= HandAxeHit,
		SwingSound 								= HandAxeSwing,
		TreeDamage 								= 15,
		CriticalChance 							= 15,
		CritDmgMultiplier 						= 5,
		MinDamage 								= 1,
		MaxDamage 								= 2,
		BaseSpeed 								= 1.2,
		WeaponLength 							= 0.35,
		DamageCategory 						= Slash,
		DamageMakeHole 						= TRUE,
		AttachmentType 						= Hammer,
		Tags 											= ChopTree;CutPlant,
	}
	item louisvillevaporbaseballbat
	{
		MaxRange 									= 1.25,
		WeaponSprite 							= louisvillevaporbaseballbat,
		MinAngle 									= 0.75,
		Type 										= Weapon,
		MinimumSwingTime 					= 3,
		KnockBackOnNoDeath 				= TRUE,
		SwingAmountBeforeImpact 			= 0.02,
		Categories 								= Blunt,
		ConditionLowerChanceOneIn 		= 20,
		Weight 										= 2.2,
		SplatNumber 								= 1,
		PushBackMod 							= 0.5,
		SubCategory 								= Swinging,
		ConditionMax						 		= 18,
		MaxHitCount 								= 2,
		DoorDamage 							= 5,
		IdleAnim 									= Idle_Weapon2,
		SwingAnim 								= Bat,
		DisplayName 							= Louisville Vapor Baseball Bat,
		MinRange 									= 0.61,
		SwingTime 								= 3,
		HitAngleMod 								= -30,
		KnockdownMod 							= 2,
		SplatBloodOnNoDeath 				= FALSE,
		Icon 											= louisvillevaporbaseballbat,
		RunAnim 									= Run_Weapon2,
		TwoHandWeapon 						= TRUE,
		BreakSound 								= BaseballBatBreak,
		DoorHitSound 							= BaseballBatHit,
		HitSound 									= BaseballBatHit,
		HitFloorSound 							= BaseballBatHit,
		SwingSound 								= BaseballBatSwing,
		TreeDamage 								= 1,
		CriticalChance 							= 40,
		critDmgMultiplier 						= 2,
		MinDamage 								= 1.2,
		MaxDamage 								= 2,
		BaseSpeed 								= 1.3,
		WeaponLength 							= 0.5,
		AttachmentType 						= Shovel,
	}	
	item gemtord42crashaxe
	{
		MaxRange 									= 1.1,
		WeaponSprite 							= gemtord42crashaxe,
		MinAngle 									= 0.67,
		Type 										= Weapon,
		MinimumSwingTime 					= 3,
		KnockBackOnNoDeath 				= FALSE,
		SwingAmountBeforeImpact 			= 0.02,
		Categories 								= Axe,
		ConditionLowerChanceOneIn 		= 15,
		Weight 										= 1.8,
		SplatNumber 								= 2,
		PushBackMod 							= 0.3,
		SubCategory 								= Swinging,
		ConditionMax 							= 9,
		MaxHitCount 								= 2,
		DoorDamage 							= 20,
		SwingAnim 								= Bat,
		DisplayName 							= Gemtord42 Crash Axe,
		MinRange 									= 0.61,
		SwingTime 								= 4,
		KnockdownMod 							= 2,
		SplatBloodOnNoDeath 				= FALSE,
		Icon 											= gemtord42crashaxe,
		BreakSound 								= HandAxeBreak,
		DoorHitSound 							= HandAxeHit,
		HitSound 									= HandAxeHit,
		HitFloorSound 							= HandAxeHit,
		SwingSound 								= HandAxeSwing,
		TreeDamage 								= 15,
		CriticalChance 							= 15,
		CritDmgMultiplier 						= 5,
		MinDamage 								= 1.2,
		MaxDamage 								= 1.9,
		BaseSpeed 								= 1.1,
		WeaponLength 							= 0.35,
		DamageCategory 						= Slash,
		DamageMakeHole 						= TRUE,
		AttachmentType 						= Hammer,
		Tags 											= ChopTree;CutPlant,
	}	
	item aitormonterobowieknife
	{
		MaxRange 									= 0.9,
		WeaponSprite 							= aitormonterobowieknife,
		MinAngle 									= 0.65,
		Type 										= Weapon,
		MinimumSwingTime 					= 2,
		KnockBackOnNoDeath 				= FALSE,
		SwingAmountBeforeImpact 			= 0.02,
		Categories 								= SmallBlade,
		ConditionLowerChanceOneIn 		= 15,
		Weight 										= 0.8,
		SplatNumber 								= 4,
		PushBackMod 							= 0.3,
		SubCategory 								= Stab,
		AimingMod 								= 0.8,
		ConditionMax 							= 12,
		MaxHitCount 								= 1,
		IsAimedHandWeapon 					= TRUE,
		DoorDamage 							= 1,
		SwingAnim 								= Stab,
		DisplayName 							= Aitormontero Bowieknife,
		MinRange 									= 0.61,
		CloseKillMove 							= Jaw_Stab,
		SwingTime 								= 2,
		KnockdownMod 							= 0,
		SplatBloodOnNoDeath 				= TRUE,
		Icon 											= aitormonterobowieknife,
		RunAnim 									= Run_Weapon2,
		IdleAnim 									= Idle_Weapon2,
		TreeDamage 								= 2,
		EnduranceMod 							= 0.6,
		BreakSound 								= HuntingKnifeBreak,
		MetalValue 								= 30,
		CriticalChance 							= 50,
		CritDmgMultiplier 						= 3,
		MinDamage 								= 1,
		MaxDamage 								= 2,
		WeaponLength 							= 0.25,
		DamageCategory 						= Slash,
		DamageMakeHole 						= TRUE,
		HitFloorSound 							= HuntingKnifeHit,
		ImpactSound 								= HuntingKnifeHit,
		DoorHitSound 							= HuntingKnifeHit,
		HitSound 									= HuntingKnifeHit,
		SwingSound 								= HuntingKnifeSwing,
		AttachmentType 						= Knife,
		Tags 											= CutPlant,
	}	
	item arliabutterflyknife
	{
		MaxRange 									= 0.9,
		WeaponSprite 							= arliabutterflyknife,
		MinAngle 									= 0.65,
		Type 										= Weapon,
		MinimumSwingTime 					= 2,
		KnockBackOnNoDeath 				= FALSE,
		SwingAmountBeforeImpact 			= 0.02,
		Categories 								= SmallBlade,
		ConditionLowerChanceOneIn 		= 15,
		Weight 										= 0.4,
		SplatNumber 								= 4,
		PushBackMod 							= 0.3,
		SubCategory 								= Stab,
		AimingMod 								= 0.8,
		ConditionMax 							= 8,
		MaxHitCount 								= 1,
		IsAimedHandWeapon 					= TRUE,
		DoorDamage 							= 1,
		SwingAnim 								= Stab,
		DisplayName 							= Arlia Butterfly knife,
		MinRange 									= 0.61,
		CloseKillMove 							= Jaw_Stab,
		SwingTime 								= 1.9,
		KnockdownMod 							= 0,
		SplatBloodOnNoDeath 				= TRUE,
		Icon 											= arliabutterflyknife,
		RunAnim 									= Run_Weapon2,
		IdleAnim 									= Idle_Weapon2,
		TreeDamage 								= 2,
		EnduranceMod 							= 0.6,
		BreakSound 								= HuntingKnifeBreak,
		MetalValue 								= 30,
		CriticalChance 							= 50,
		CritDmgMultiplier 						= 3,
		MinDamage 								= 0.8,
		MaxDamage 								= 1.7,
		WeaponLength 							= 0.25,
		DamageCategory 						= Slash,
		DamageMakeHole 						= TRUE,
		HitFloorSound 							= HuntingKnifeHit,
		ImpactSound 								= HuntingKnifeHit,
		DoorHitSound 							= HuntingKnifeHit,
		HitSound 									= HuntingKnifeHit,
		SwingSound 								= HuntingKnifeSwing,
		AttachmentType 						= Knife,
		Tags 											= CutPlant,
	}
	item crtkkukrimachete
	{
		MaxRange 									= 1.23,
		WeaponSprite 							= crtkkukrimachete,
		MinAngle 									= 0.7,
		Type 										= Weapon,
		SwingSound 								= MacheteSwing,
		HitFloorSound 							= MacheteHit,
		ImpactSound 								= MacheteHit,
		DoorHitSound 							= MacheteHit,
		HitSound 									= MacheteHit,
		MinimumSwingTime 					= 4,
		KnockBackOnNoDeath 				= FALSE,
		SwingAmountBeforeImpact 			= 0.02,
		Categories 								= LongBlade,
		ConditionLowerChanceOneIn 		= 25,
		Weight 										= 1.9,
		SplatNumber 								= 2,
		PushBackMod 							= 0.3,
		SubCategory 								= Swinging,
		ConditionMax 							= 12,
		MaxHitCount 								= 2,
		DoorDamage 							= 10,
		SwingAnim 								= Bat,
		DisplayName 							= C.R.T.K Kukri Machete,
		MinRange 									= 0.61,
		SwingTime 								= 4,
		KnockdownMod					 		= 2,
		SplatBloodOnNoDeath 				= FALSE,
		Icon 											= crtkkukrimachete,
		TreeDamage 								= 10,
		CriticalChance 							= 20,
		CritDmgMultiplier 						= 5,
		MinDamage 								= 2,
		MaxDamage 								= 3.2,
		BaseSpeed 								= 1.1,
		WeaponLength 							= 0.3,
		DamageCategory 						= Slash,
		DamageMakeHole 						= TRUE,
		AttachmentType 						= BigBlade,
		Tags 											= CutPlant,
		DoorHitSound 							= MacheteHit,
		HitSound 									= MacheteHit,
		HitFloorSound 							= MacheteHit,
		BreakSound 								= MacheteBreak,
		SwingSound 								= MacheteSwing,
	}	
	item reapertacsickle
	{
		MaxRange 									= 1.1,
		WeaponSprite 							= reapertacsickle,
		MinAngle 									= 0.67,
		Type 										= Weapon,
		MinimumSwingTime 					= 4,
		KnockBackOnNoDeath 				= FALSE,
		SwingAmountBeforeImpact 			= 0.02,
		Categories 								= SmallBlade,
		ConditionLowerChanceOneIn 		= 5,
		Weight 										= 0.8,
		SplatNumber 								= 2,
		PushBackMod 							= 0.3,
		SubCategory 								= Swinging,
		ConditionMax 							= 10,
		MaxHitCount 								= 2,
		DoorDamage 							= 5,
		SwingAnim 								= Bat,
		DisplayName 							= Reaper Tac Sickle,
		MinRange 									= 0.61,
		SwingTime 								= 4,
		KnockdownMod 							= 2,
		SplatBloodOnNoDeath 				= FALSE,
		Icon 											= reapertacsickle,
		DoorHitSound 							= HandScytheHit,
		HitSound 									= HandScytheHit,
		HitFloorSound 							= HandScytheHit,
		BreakSound 								= HandScytheBreak,
		SwingSound 								= HandScytheSwing,
		TreeDamage 								= 5,
		CriticalChance 							= 15,
		CritDmgMultiplier 						= 5,
		MinDamage 								= 1,
		MaxDamage 								= 1.8,
		BaseSpeed 								= 1,
		WeaponLength 							= 0.3,
		DamageCategory 						= Slash,
		DamageMakeHole 						= TRUE,
		AttachmentType 						= Hammer,
	}
	item rexlerkunai
	{
		MaxRange 									= 0.9,
		WeaponSprite 							= rexlerkunai,
		MinAngle 									= 0.65,
		Type 										= Weapon,
		MinimumSwingTime 					= 2,
		KnockBackOnNoDeath 				= FALSE,
		SwingAmountBeforeImpact 			= 0.02,
		Categories 								= SmallBlade,
		ConditionLowerChanceOneIn 		= 15,
		Weight 										= 0.5,
		SplatNumber 								= 4,
		PushBackMod 							= 0.3,
		SubCategory 								= Stab,
		AimingMod 								= 0.8,
		ConditionMax 							= 9,
		MaxHitCount 								= 1,
		IsAimedHandWeapon 					= TRUE,
		DoorDamage 							= 1,
		SwingAnim 								= Stab,
		DisplayName 							= Rexler Kunai,
		MinRange 									= 0.61,
		CloseKillMove 							= Jaw_Stab,
		SwingTime 								= 1.7,
		KnockdownMod 							= 0,
		SplatBloodOnNoDeath 				= TRUE,
		Icon 											= rexlerkunai,
		RunAnim 									= Run_Weapon2,
		IdleAnim 									= Idle_Weapon2,
		TreeDamage 								= 2,
		EnduranceMod 							= 0.4,
		BreakSound 								= HuntingKnifeBreak,
		MetalValue 								= 30,
		CriticalChance 							= 50,
		CritDmgMultiplier 						= 3,
		MinDamage 								= 0.8,
		MaxDamage 								= 1.2,
		WeaponLength 							= 0.25,
		DamageCategory 						= Slash,
		DamageMakeHole 						= TRUE,
		HitFloorSound 							= HuntingKnifeHit,
		ImpactSound 								= HuntingKnifeHit,
		DoorHitSound 							= HuntingKnifeHit,
		HitSound 									= HuntingKnifeHit,
		SwingSound 								= HuntingKnifeSwing,
		AttachmentType 						= Knife,
		Tags 											= CutPlant,
	}
	item gerberdownrangetomahawk
	{
		MaxRange 									= 1.1,
		WeaponSprite 							= gerberdownrangetomahawk,
		MinAngle 									= 0.67,
		Type 										= Weapon,
		MinimumSwingTime 					= 3,
		KnockBackOnNoDeath 				= FALSE,
		SwingAmountBeforeImpact 			= 0.02,
		Categories 								= Axe,
		ConditionLowerChanceOneIn 		= 15,
		Weight 										= 1.5,
		SplatNumber 								= 2,
		PushBackMod 							= 0.3,
		SubCategory 								= Swinging,
		ConditionMax 							= 12,
		MaxHitCount 								= 2,
		DoorDamage 							= 20,
		SwingAnim 								= Bat,
		DisplayName 							= Gerberdownrange Tomahawk,
		MinRange 									= 0.61,
		SwingTime 								= 4,
		KnockdownMod 							= 2,
		SplatBloodOnNoDeath 				= FALSE,
		Icon 											= gerberdownrangetomahawk,
		BreakSound 								= HandAxeBreak,
		DoorHitSound 							= HandAxeHit,
		HitSound 									= HandAxeHit,
		HitFloorSound 							= HandAxeHit,
		SwingSound 								= HandAxeSwing,
		TreeDamage 								= 15,
		CriticalChance 							= 15,
		CritDmgMultiplier 						= 5,
		MinDamage 								= 0.5,
		MaxDamage 								= 2,
		BaseSpeed 								= 0.8,
		WeaponLength 							= 0.35,
		DamageCategory 						= Slash,
		DamageMakeHole 						= TRUE,
		AttachmentType 						= Hammer,
		Tags 											= ChopTree;CutPlant,
	}
	item britishp1856pioneers
	{
		MaxRange 									= 1.23,
		WeaponSprite 							= britishp1856pioneers,
		MinAngle 									= 0.7,
		Type 										= Weapon,
		SwingSound 								= MacheteSwing,
		HitFloorSound 							= MacheteHit,
		ImpactSound 								= MacheteHit,
		DoorHitSound 							= MacheteHit,
		HitSound 									= MacheteHit,
		MinimumSwingTime 					= 4,
		KnockBackOnNoDeath 				= FALSE,
		SwingAmountBeforeImpact 			= 0.02,
		Categories 								= LongBlade,
		ConditionLowerChanceOneIn 		= 25,
		Weight 										= 1.7,
		SplatNumber 								= 2,
		PushBackMod 							= 0.3,
		SubCategory 								= Swinging,
		ConditionMax 							= 11,
		MaxHitCount 								= 2,
		DoorDamage 							= 10,
		SwingAnim 								= Bat,
		DisplayName 							= Britishp1856 Pioneers,
		MinRange 									= 0.61,
		SwingTime 								= 4,
		KnockdownMod 							= 2,
		SplatBloodOnNoDeath 				= FALSE,
		Icon 											= britishp1856pioneers,
		TreeDamage 								= 10,
		CriticalChance 							= 20,
		CritDmgMultiplier 						= 5,
		MinDamage 								= 1.4,
		MaxDamage 								= 2.6,
		BaseSpeed 								= 0.8,
		WeaponLength 							= 0.3,
		DamageCategory 						= Slash,
		DamageMakeHole 						= TRUE,
		AttachmentType 						= BigBlade,
		Tags 											= CutPlant,
		DoorHitSound 							= MacheteHit,
		HitSound 									= MacheteHit,
		HitFloorSound 							= MacheteHit,
		BreakSound 								= MacheteBreak,
		SwingSound 								= MacheteSwing,
	}
	item brooklynsmasher
	{
		MaxRange 									= 1.25,
		WeaponSprite 							= brooklynsmasher,
		MinAngle 									= 0.75,
		Type 										= Weapon,
		MinimumSwingTime 					= 3,
		KnockBackOnNoDeath 				= TRUE,
		SwingAmountBeforeImpact 			= 0.02,
		Categories 								= Blunt,
		ConditionLowerChanceOneIn 		= 20,
		Weight 										= 1.8,
		SplatNumber 								= 1,
		PushBackMod 							= 0.5,
		SubCategory 								= Swinging,
		ConditionMax 							= 14,
		MaxHitCount 								= 2,
		DoorDamage 							= 5,
		IdleAnim 									= Idle_Weapon2,
		SwingAnim 								= Bat,
		DisplayName 							= Brooklyn Smasher,
		MinRange 									= 0.61,
		SwingTime 								= 3,
		HitAngleMod 								= -30,
		KnockdownMod 							= 2,
		SplatBloodOnNoDeath 				= FALSE,
		Icon 											= brooklynsmasher,
		RunAnim 									= Run_Weapon2,
		TwoHandWeapon 						= TRUE,
		BreakSound 								= BaseballBatBreak,
		DoorHitSound 							= BaseballBatHit,
		HitSound 									= BaseballBatHit,
		HitFloorSound 							= BaseballBatHit,
		SwingSound 								= BaseballBatSwing,
		TreeDamage 								= 1,
		CriticalChance 							= 40,
		critDmgMultiplier 						= 2,
		MinDamage 								= 0.8,
		MaxDamage 								= 1.9,
		BaseSpeed 								= 1.1,
		WeaponLength 							= 0.5,
		AttachmentType 						= Shovel,
	}
	item ontariookc10bayonet
	{
		MaxRange 									= 0.9,
		WeaponSprite 							= ontariookc10bayonet,
		MinAngle 									= 0.65,
		Type 										= Weapon,
		MinimumSwingTime 					= 2,
		KnockBackOnNoDeath 				= FALSE,
		SwingAmountBeforeImpact 			= 0.02,
		Categories 								= SmallBlade,
		ConditionLowerChanceOneIn 		= 15,
		Weight 										= 0.6,
		SplatNumber 								= 4,
		PushBackMod 							= 0.3,
		SubCategory 								= Stab,
		AimingMod 								= 0.8,
		ConditionMax 							= 11,
		MaxHitCount 								= 1,
		IsAimedHandWeapon 					= TRUE,
		DoorDamage 							= 1,
		SwingAnim 								= Stab,
		DisplayName 							= Ontariookc10 Bayonet,
		MinRange 									= 0.61,
		CloseKillMove 							= Jaw_Stab,
		SwingTime 								= 1.9,
		KnockdownMod 							= 0,
		SplatBloodOnNoDeath 				= TRUE,
		Icon 											= ontariookc10bayonet,
		RunAnim 									= Run_Weapon2,
		IdleAnim 									= Idle_Weapon2,
		TreeDamage 								= 2,
		EnduranceMod 							= 0.6,
		BreakSound 								= HuntingKnifeBreak,
		MetalValue 								= 30,
		CriticalChance 							= 50,
		CritDmgMultiplier 						= 3,
		MinDamage 								= 1.2,
		MaxDamage 								= 1.6,
		WeaponLength 							= 0.25,
		DamageCategory 						= Slash,
		DamageMakeHole 						= TRUE,
		HitFloorSound 							= HuntingKnifeHit,
		ImpactSound 								= HuntingKnifeHit,
		DoorHitSound 							= HuntingKnifeHit,
		HitSound 									= HuntingKnifeHit,
		SwingSound 								= HuntingKnifeSwing,
		AttachmentType 						= Knife,
		Tags 											= CutPlant,
	}
	item sogf19nelite
	{
		MaxRange 									= 0.9,
		WeaponSprite 							= sogf19nelite,
		MinAngle 									= 0.65,
		Type 										= Weapon,
		MinimumSwingTime 					= 2,
		KnockBackOnNoDeath 				= FALSE,
		SwingAmountBeforeImpact 			= 0.02,
		Categories 								= SmallBlade,
		ConditionLowerChanceOneIn 		= 15,
		Weight 										= 0.7,
		SplatNumber 								= 4,
		PushBackMod 							= 0.3,
		SubCategory 								= Stab,
		AimingMod 								= 0.8,
		ConditionMax 							= 12,
		MaxHitCount 								= 1,
		IsAimedHandWeapon 					= TRUE,
		DoorDamage 							= 1,
		SwingAnim 								= Stab,
		DisplayName 							= Sogf19 Elite,
		MinRange 									= 0.61,
		CloseKillMove 							= Jaw_Stab,
		SwingTime 								= 2,
		KnockdownMod 							= 0,
		SplatBloodOnNoDeath 				= TRUE,
		Icon 											= sogf19nelite,
		RunAnim 									= Run_Weapon2,
		IdleAnim 									= Idle_Weapon2,
		TreeDamage 								= 2,
		EnduranceMod 							= 0.5,
		BreakSound 								= HuntingKnifeBreak,
		MetalValue 								= 30,
		CriticalChance 							= 50,
		CritDmgMultiplier 						= 3,
		MinDamage 								= 0.8,
		MaxDamage 								= 1.4,
		WeaponLength 							= 0.25,
		DamageCategory 						= Slash,
		DamageMakeHole 						= TRUE,
		HitFloorSound 							= HuntingKnifeHit,
		ImpactSound 								= HuntingKnifeHit,
		DoorHitSound 							= HuntingKnifeHit,
		HitSound 									= HuntingKnifeHit,
		SwingSound 								= HuntingKnifeSwing,
		AttachmentType 						= Knife,
		Tags 											= CutPlant,
	}
	item sptesnaztacticalshovel
	{
		MaxRange 									= 1.1,
		WeaponSprite 							= sptesnaztacticalshovel,
		MinAngle 									= 0.67,
		Type 										= Weapon,
		MinimumSwingTime 					= 3,
		KnockBackOnNoDeath 				= FALSE,
		SwingAmountBeforeImpact 			= 0.02,
		Categories 								= Axe,
		ConditionLowerChanceOneIn 		= 15,
		Weight 										= 2.2,
		SplatNumber 								= 2,
		PushBackMod 							= 0.3,
		SubCategory 								= Swinging,
		ConditionMax 							= 12,
		MaxHitCount 								= 2,
		DoorDamage 							= 20,
		SwingAnim 								= Bat,
		DisplayName 							= Sptesnaz Tactical Shovel,
		MinRange 									= 0.61,
		SwingTime 								= 4,
		KnockdownMod 							= 2,
		SplatBloodOnNoDeath 				= FALSE,
		Icon 											= sptesnaztacticalshovel,
		BreakSound 								= HandAxeBreak,
		DoorHitSound 							= HandAxeHit,
		HitSound 									= HandAxeHit,
		HitFloorSound 							= HandAxeHit,
		SwingSound 								= HandAxeSwing,
		TreeDamage 								= 15,
		CriticalChance 							= 15,
		CritDmgMultiplier 						= 5,
		MinDamage 								= 1.2,
		MaxDamage 								= 1.8,
		BaseSpeed 								= 1.2,
		WeaponLength 							= 0.35,
		DamageCategory 						= Slash,
		DamageMakeHole 						= TRUE,
		AttachmentType 						= Hammer,
		Tags 											= ChopTree;CutPlant,
	}
	item m48tacticalwarhammer
	{
		MaxRange 									= 1,
		WeaponSprite 							= m48tacticalwarhammer,
		MinAngle 									= 0.65,
		Type 										= Weapon,
		MinimumSwingTime 					= 3,
		KnockBackOnNoDeath 				= TRUE,
		SwingAmountBeforeImpact 			= 0.02,
		Categories 								= SmallBlunt,
		ConditionLowerChanceOneIn 		= 25,
		Weight 										= 1.2,
		SplatNumber 								= 1,
		PushBackMod 							= 0.5,
		SubCategory 								= Swinging,
		ConditionMax 							= 10,
		MaxHitCount 								= 1,
		DoorDamage 							= 9,
		CanBarricade 								= TRUE,
		SwingAnim 								= Bat,
		DisplayName 							= M48 Tactical Warhammer,
		MinRange 									= 0.61,
		SwingTime 								= 3,
		KnockdownMod 							= 0,
		SplatBloodOnNoDeath 				= TRUE,
		Icon 											= m48tacticalwarhammer,
		RunAnim 									= Run_Weapon2,
		IdleAnim 									= Idle_Weapon2,
		BreakSound 								= ClubHammerBreak,
		DoorHitSound 							= ClubHammerHit,
		HitSound 									= ClubHammerHit,
		HitFloorSound 							= ClubHammerHit,
		SwingSound 								= ClubHammerSwing,
		TreeDamage 								= 0,
		MetalValue 								= 25,
		CriticalChance 							= 20,
		CritDmgMultiplier				 		= 2,
		MinDamage 								= 0.8,
		MaxDamage 								= 2,
		BaseSpeed 								= 1.1,
		WeaponLength 							= 0.23,
		AttachmentType 						= Hammer,
	}
	item fiskarsplittingmaul
	{
		MaxRange 									= 1.35,
		WeaponSprite 							= fiskarsplittingmaul,
		MinAngle 									= 0.8,
		Type 										= Weapon,
		MinimumSwingTime 					= 0.5,
		KnockBackOnNoDeath 				= TRUE,
		SwingAmountBeforeImpact 			= 0.002,
		Categories 								= Axe,
		ConditionLowerChanceOneIn 		= 25,
		Weight 										= 3.5,
		SplatNumber 								= 3,
		PushBackMod 							= 0.3,
		EnduranceMod 							= 3,
		SubCategory 								= Swinging,
		ConditionMax 							= 15,
		MaxHitCount 								= 3,
		DoorDamage 							= 55,
		IdleAnim 									= Idle_Weapon2,
		SwingAnim 								= Heavy,
		DisplayName 							= Fiskar Splittingmaul,
		MinRange 									= 0.61,
		SwingTime 								= 0.5,
		HitAngleMod 								= -30,
		SplatSize 									= 5,
		KnockdownMod 							= 3,
		SplatBloodOnNoDeath 				= TRUE,
		Icon 											= fiskarsplittingmaul,
		RunAnim 									= Run_Weapon2,
		TwoHandWeapon 						= TRUE,
		SwingSound 								= WoodAxeSwing,
		DoorHitSound 							= WoodAxeHit,
		HitSound 									= WoodAxeHit,
		HitFloorSound 							= WoodAxeHit,
		BreakSound 								= WoodAxeBreak,
		TreeDamage 								= 55,
		MetalValue 								= 120,
		CriticalChance 							= 50,
		CritDmgMultiplier 						= 12,
		MinDamage 								= 1.8,
		MaxDamage 								= 3,
		BaseSpeed 								= 1,
		WeaponLength 							= 0.5,
		RequiresEquippedBothHands 		= TRUE,
		DamageCategory 						= Slash,
		DamageMakeHole 						= TRUE,
		AttachmentType 						= BigBlade,
		Tags 											= ChopTree;CutPlant,
	}
	item russianakmbayonet
	{
		MaxRange 									= 0.9,
		WeaponSprite 							= russianakmbayonet,
		MinAngle 									= 0.65,
		Type 										= Weapon,
		MinimumSwingTime 					= 2,
		KnockBackOnNoDeath 				= FALSE,
		SwingAmountBeforeImpact 			= 0.02,
		Categories 								= SmallBlade,
		ConditionLowerChanceOneIn 		= 15,
		Weight 										= 0.7,
		SplatNumber 								= 4,
		PushBackMod 							= 0.3,
		SubCategory 								= Stab,
		AimingMod 								= 0.8,
		ConditionMax 							= 11,
		MaxHitCount 								= 1,
		IsAimedHandWeapon 					= TRUE,
		DoorDamage 							= 1,
		SwingAnim 								= Stab,
		DisplayName 							= Russian AKM Bayonet,
		MinRange 									= 0.61,
		CloseKillMove 							= Jaw_Stab,
		SwingTime 								= 2,
		KnockdownMod 							= 0,
		SplatBloodOnNoDeath 				= TRUE,
		Icon 											= russianakmbayonet,
		RunAnim 									= Run_Weapon2,
		IdleAnim 									= Idle_Weapon2,
		TreeDamage 								= 2,
		EnduranceMod 							= 0.6,
		BreakSound 								= HuntingKnifeBreak,
		MetalValue 								= 30,
		CriticalChance 							= 50,
		CritDmgMultiplier 						= 3,
		MinDamage 								= 1.2,
		MaxDamage 								= 2,
		WeaponLength 							= 0.25,
		DamageCategory 						= Slash,
		DamageMakeHole 						= TRUE,
		HitFloorSound 							= HuntingKnifeHit,
		ImpactSound 								= HuntingKnifeHit,
		DoorHitSound 							= HuntingKnifeHit,
		HitSound 									= HuntingKnifeHit,
		SwingSound 								= HuntingKnifeSwing,
		AttachmentType 						= Knife,
		Tags 											= CutPlant,
	}
	item blitalianstiletto
	{
		MaxRange 									= 0.9,
		WeaponSprite 							= blitalianstiletto,
		MinAngle 									= 0.65,
		Type 										= Weapon,
		MinimumSwingTime 					= 2,
		KnockBackOnNoDeath 				= FALSE,
		SwingAmountBeforeImpact 			= 0.02,
		Categories 								= SmallBlade,
		ConditionLowerChanceOneIn 		= 15,
		Weight 										= 0.4,
		SplatNumber 								= 4,
		PushBackMod 							= 0.3,
		SubCategory 								= Stab,
		AimingMod 								= 0.8,
		ConditionMax 							= 8,
		MaxHitCount 								= 1,
		IsAimedHandWeapon 					= TRUE,
		DoorDamage 							= 1,
		SwingAnim 								= Stab,
		DisplayName 							= Blitalian Stiletto,
		MinRange 									= 0.61,
		CloseKillMove 							= Jaw_Stab,
		SwingTime 								= 2,
		KnockdownMod					 		= 0,
		SplatBloodOnNoDeath 				= TRUE,
		Icon 											= blitalianstiletto,
		RunAnim 									= Run_Weapon2,
		IdleAnim 									= Idle_Weapon2,
		TreeDamage 								= 2,
		EnduranceMod 							= 0.6,
		BreakSound 								= HuntingKnifeBreak,
		MetalValue 								= 30,
		CriticalChance 							= 50,
		CritDmgMultiplier 						= 3,
		MinDamage 								= 1.2,
		MaxDamage 								= 2,
		WeaponLength 							= 0.25,
		DamageCategory 						= Slash,
		DamageMakeHole 						= TRUE,
		HitFloorSound 							= HuntingKnifeHit,
		ImpactSound 								= HuntingKnifeHit,
		DoorHitSound 							= HuntingKnifeHit,
		HitSound 									= HuntingKnifeHit,
		SwingSound 								= HuntingKnifeSwing,
		AttachmentType 						= Knife,
		Tags 											= CutPlant,
	}
	item sogfaritantomachete
	{
		MaxRange 									= 1.23,
		WeaponSprite 							= sogfaritantomachete,
		MinAngle 									= 0.7,
		Type 										= Weapon,
		SwingSound 								= MacheteSwing,
		HitFloorSound 							= MacheteHit,
		ImpactSound 								= MacheteHit,
		DoorHitSound 							= MacheteHit,
		HitSound 									= MacheteHit,
		MinimumSwingTime 					= 4,
		KnockBackOnNoDeath 				= FALSE,
		SwingAmountBeforeImpact 			= 0.02,
		Categories 								= LongBlade,
		ConditionLowerChanceOneIn 		= 25,
		Weight 										= 2,
		SplatNumber 								= 2,
		PushBackMod 							= 0.3,
		SubCategory 								= Swinging,
		ConditionMax 							= 13,
		MaxHitCount 								= 2,
		DoorDamage 							= 10,
		SwingAnim 								= Bat,
		DisplayName 							= Sog faritanto Machete,
		MinRange 									= 0.61,
		SwingTime 								= 4,
		KnockdownMod 							= 2,
		SplatBloodOnNoDeath 				= FALSE,
		Icon 											= sogfaritantomachete,
		TreeDamage 								= 10,
		CriticalChance 							= 20,
		CritDmgMultiplier 						= 5,
		MinDamage 								= 2,
		MaxDamage 								= 3,
		BaseSpeed 								= 1,
		WeaponLength 							= 0.3,
		DamageCategory 						= Slash,
		DamageMakeHole 						= TRUE,
		AttachmentType 						= BigBlade,
		Tags 											= CutPlant,
		DoorHitSound 							= MacheteHit,
		HitSound 									= MacheteHit,
		HitFloorSound 							= MacheteHit,
		BreakSound 								= MacheteBreak,
		SwingSound 								= MacheteSwing,
	}
	item korekmachete
	{
		MaxRange 									= 1.23,
		WeaponSprite 							= korekmachete,
		MinAngle 									= 0.7,
		Type 										= Weapon,
		SwingSound 								= MacheteSwing,
		HitFloorSound 							= MacheteHit,
		ImpactSound 								= MacheteHit,
		DoorHitSound 							= MacheteHit,
		HitSound 									= MacheteHit,
		MinimumSwingTime 					= 4,
		KnockBackOnNoDeath 				= FALSE,
		SwingAmountBeforeImpact 			= 0.02,
		Categories 								= LongBlade,
		ConditionLowerChanceOneIn 		= 25,
		Weight 										= 1.8,
		SplatNumber 								= 2,
		PushBackMod 							= 0.3,
		SubCategory 								= Swinging,
		ConditionMax 							= 13,
		MaxHitCount 								= 2,
		DoorDamage 							= 10,
		SwingAnim 								= Bat,
		DisplayName 							= Korek Machete,
		MinRange 									= 0.61,
		SwingTime 								= 4,
		KnockdownMod 							= 2,
		SplatBloodOnNoDeath 				= FALSE,
		Icon 											= korekmachete,
		TreeDamage 								= 10,
		CriticalChance 							= 20,
		CritDmgMultiplier 						= 5,
		MinDamage 								= 2.1,
		MaxDamage 								= 3.2,
		BaseSpeed 								= 1.1,
		WeaponLength 							= 0.3,
		DamageCategory 						= Slash,
		DamageMakeHole 						= TRUE,
		AttachmentType 						= BigBlade,
		Tags 											= CutPlant,
		DoorHitSound 							= MacheteHit,
		HitSound 									= MacheteHit,
		HitFloorSound 							= MacheteHit,
		BreakSound 								= MacheteBreak,
		SwingSound 								= MacheteSwing,
	}
	item reavercleaver
	{
		MaxRange 									= 1.2,
		WeaponSprite 							= reavercleaver,
		MinAngle 									= 0.72,
		Type 										= Weapon,
		MinimumSwingTime 					= 3.0,
		KnockBackOnNoDeath 				= TRUE,
		SwingAmountBeforeImpact 			= 0.002,
		Categories 								= Axe,
		ConditionLowerChanceOneIn 		= 22,
		Weight 										= 2.8,
		SplatNumber 								= 3,
		PushBackMod 							= 0.3,
		SubCategory 								= Swinging,
		ConditionMax 							= 14,
		MaxHitCount 								= 2,
		DoorDamage 							= 35,
		IdleAnim 									= Idle_Weapon2,
		SwingAnim 								= Bat,
		DisplayName 							= Reaver Cleaver,
		MinRange 									= 0.61,
		SwingTime 								= 3.0,
		HitAngleMod 								= -30,
		SplatSize 									= 5,
		KnockdownMod 							= 2,
		SplatBloodOnNoDeath 				= TRUE,
		Icon 											= reavercleaver,
		RunAnim 									= Run_Weapon2,
		TwoHandWeapon 						= TRUE,
		DoorHitSound 							= AxeHit,
		HitSound 									= AxeHit,
		HitFloorSound 							= AxeHit,
		SwingSound 								= AxeSwing,
		BreakSound 								= AxeBreak,
		TreeDamage 								= 35,
		MetalValue 								= 120,
		CriticalChance 							= 20,
		CritDmgMultiplier 						= 5,
		BaseSpeed 								= 1.1,
		MinDamage 								= 1,
		MaxDamage 								= 2.5,
		WeaponLength 							= 0.38,
		DamageCategory 						= Slash,
		DamageMakeHole 						= TRUE,
		AttachmentType 						= BigWeapon,
		Tags 											= ChopTree;CutPlant,
	}
	item coldsteelspear
	{
		MaxRange 									= 1.55,
		WeaponSprite 							= coldsteelspear,
		MinAngle 									= 0.8,
		Type 										= Weapon,
		MinimumSwingTime 					= 2,
		KnockBackOnNoDeath 				= FALSE,
		SwingAmountBeforeImpact 			= 0.02,
		Categories 								= Improvised;Spear,
		ConditionLowerChanceOneIn 		= 10,
		Weight 										= 1.7,
		SplatNumber 								= 1,
		PushBackMod 							= 0.3,
		SubCategory 								= Spear,
		ConditionMax 							= 14,
		MaxHitCount 								= 2,
		DoorDamage 							= 10,
		SwingAnim 								= Spear,
		DisplayName 							= Coldsteelspear,
		MinRange 									= 0.98,
		SwingTime 								= 2,
		KnockdownMod 							= 0,
		SplatBloodOnNoDeath 				= FALSE,
		Icon 											= coldsteelspear,
		RunAnim 									= Run_Weapon2,
		IdleAnim 									= Idle_Weapon2,
		TreeDamage 								= 0,
		TwoHandWeapon 						= TRUE,
		CriticalChance 							= 30,
		CritDmgMultiplier 						= 10,
		MinDamage 								= 1.3,
		MaxDamage 								= 2.5,
		BaseSpeed 								= 0.9,
		DamageCategory 						= Slash,
		DamageMakeHole 						= TRUE,
		BreakSound 								= SpearMacheteBreak,
		HitFloorSound 							= SpearMacheteHit,
		ImpactSound 								= SpearMacheteHit,
		DoorHitSound 							= SpearMacheteHit,
		HitSound 									= SpearMacheteHit,
		SwingSound 								= SpearMacheteSwing,
		AttachmentType 						= Shovel,
		Tags 											= FishingSpear,
	}
	item taigamachete
	{
		MaxRange 									= 1.23,
		WeaponSprite 							= taigamachete,
		MinAngle 									= 0.7,
		Type 										= Weapon,
		SwingSound 								= MacheteSwing,
		HitFloorSound 							= MacheteHit,
		ImpactSound 								= MacheteHit,
		DoorHitSound 							= MacheteHit,
		HitSound 									= MacheteHit,
		MinimumSwingTime 					= 4,
		KnockBackOnNoDeath 				= FALSE,
		SwingAmountBeforeImpact 			= 0.02,
		Categories 								= LongBlade,
		ConditionLowerChanceOneIn 		= 25,
		Weight 										= 1.5,
		SplatNumber 								= 2,
		PushBackMod 							= 0.3,
		SubCategory 								= Swinging,
		ConditionMax 							= 12,
		MaxHitCount 								= 2,
		DoorDamage 							= 12,
		SwingAnim 								= Bat,
		DisplayName 							= US Taiga Machete,
		MinRange 									= 0.66,
		SwingTime 								= 4.3,
		KnockdownMod 							= 2,
		SplatBloodOnNoDeath 				= FALSE,
		Icon 											= taigamachete,
		TreeDamage 								= 10,
		CriticalChance 							= 20,
		CritDmgMultiplier 						= 5,
		MinDamage 								= 2.5,
		MaxDamage 								= 3,
		BaseSpeed 								= 1,
		WeaponLength 							= 0.3,
		DamageCategory 						= Slash,
		DamageMakeHole 						= TRUE,
		AttachmentType 						= BigBlade,
		Tags 											= CutPlant,
		DoorHitSound 							= MacheteHit,
		HitSound 									= MacheteHit,
		HitFloorSound 							= MacheteHit,
		BreakSound 								= MacheteBreak,
		SwingSound 								= MacheteSwing,
	}
	item dmmiceaxe
	{
		MaxRange 									= 1.1,
		WeaponSprite 							= dmmiceaxe,
		MinAngle 									= 0.67,
		Type 										= Weapon,
		MinimumSwingTime 					= 4,
		KnockBackOnNoDeath 				= FALSE,
		SwingAmountBeforeImpact 			= 0.02,
		Categories 								= Axe,
		ConditionLowerChanceOneIn 		= 5,
		Weight 										= 1.3,
		SplatNumber 								= 2,
		PushBackMod 							= 0.3,
		SubCategory 								= Swinging,
		ConditionMax 							= 12,
		MaxHitCount 								= 2,
		DoorDamage 							= 5,
		SwingAnim 								= Bat,
		DisplayName 							= DMM Ice Axe,
		MinRange 									= 0.61,
		SwingTime 								= 4,
		KnockdownMod 							= 2,
		SplatBloodOnNoDeath 				= FALSE,
		Icon 											= dmmiceaxe,
		DoorHitSound 							= HandScytheHit,
		HitSound 									= HandScytheHit,
		HitFloorSound 							= HandScytheHit,
		BreakSound 								= HandScytheBreak,
		SwingSound 								= HandScytheSwing,
		TreeDamage 								= 5,
		CriticalChance 							= 15,
		CritDmgMultiplier 						= 5,
		MinDamage 								= 1.2,
		MaxDamage 								= 3,
		BaseSpeed 								= 1,
		WeaponLength 							= 0.3,
		DamageCategory 						= Slash,
		DamageMakeHole 						= TRUE,
		AttachmentType 						= Hammer,
	}
	recipe Make Korek Machete
	{
		TreeBranch/Plank/WoodenStick,
		SmallSheetMetal=3,
		RippedSheets/Twine/RippedSheetsDirty,
		Screws=5,
		LeatherStrips=4,
		keep [Recipe.GetItemTypes.Hammer],
		keep [Recipe.GetItemTypes.Saw],
		keep [Recipe.GetItemTypes.Screwdriver],
		SkillRequired 		: MetalWelding=4,
		OnGiveXP 		: Give30MWXP,
		Result 		: korekmachete,
		Sound 		: PutItemInBag,
		Time 		: 1500.0,
		Category 		: Weapons,
	}
	recipe Make Reaver Cleaver
	{
		SheetMetal=2,
		WoodenStick/Plank/TreeBranch,
		Screws=5,
		LeatherStrips=4,
		keep [Recipe.GetItemTypes.Hammer],
		keep [Recipe.GetItemTypes.Saw],
		keep [Recipe.GetItemTypes.Screwdriver],
		SkillRequired 		: MetalWelding=5,
		OnGiveXP 		: Give30MWXP,
		Result 		: reavercleaver,
		Sound 		: PutItemInBag,
		Time 		: 2500.0,
		Category 		: Weapons,
	}
	recipe Make Improvised Cold Steel Spear
	{
		SheetMetal=2,
		SmallSheetMetal=3,
		WoodenStick/Plank/TreeBranch,
		Screws=6,
		LeatherStrips=2,
		keep [Recipe.GetItemTypes.Hammer],
		keep [Recipe.GetItemTypes.Saw],
		keep [Recipe.GetItemTypes.Screwdriver],
		SkillRequired 		: MetalWelding=6,
		OnGiveXP 		: Give30MWXP,
		Result 		: coldsteelspear,
		Sound 		: PutItemInBag,
		Time 		: 3500.0,
		Category 		: Weapons,
	}
	fixing Fix Fiskar Curved Machete
	{
		Require 		: fiskarcurvedmachete,
		Fixer : DuctTape=2,
		Fixer : Scotchtape=3,
	}	
	fixing Fix Aluminium Baseball Bat
    {
       Require : aluminiumbaseballbat,
       Fixer : DuctTape=2,
       Fixer : Glue=2,
       Fixer : Scotchtape=4,
    }	
    fixing Fix Muela Hunting Knife
    {
       Require : muelahuntingknife,
       Fixer : DuctTape,
       Fixer : Glue,
       Fixer : Scotchtape=2,
    }		
    fixing Fix A.L.B Tactical Katana
    {
       Require : albtacticalkatana,
       Fixer : DuctTape=3,
       Fixer : Glue=3,
       Fixer : Scotchtape=6,
    }		
	fixing Fix C.W Combat Hatchet
	{
	   Require : cwcombathatchet,
       Fixer : Woodglue=2; Woodwork=2,
       Fixer : DuctTape=2,
       Fixer : Glue=2,
       Fixer : Scotchtape=4,
	}	
    fixing Fix Synthetic Sword
    {
       Require : syntheticsword,
       Fixer : DuctTape=3,
       Fixer : Glue=3,
       Fixer : Scotchtape=6,
    }				
	fixing Fix Defender.18 Machete
	{
		Require 		: defender18machete,
		Fixer : DuctTape=2,
		Fixer : Scotchtape=3,
	}	
	fixing Fix Roughneck Axe
	{
	   Require : roughneckaxe,
       Fixer : Woodglue=2; Woodwork=2,
       Fixer : DuctTape=2,
       Fixer : Glue=2,
       Fixer : Scotchtape=4,
	}	
    fixing Fix C.G Combat Tanto
    {
       Require : cgcombattanto,
       Fixer : DuctTape,
       Fixer : Glue,
       Fixer : Scotchtape=2,
    }
	fixing Fix CRTK Freyr Axe
	{
	   Require : crtkfreyraxe,
       Fixer : Woodglue=2; Woodwork=2,
       Fixer : DuctTape=2,
       Fixer : Glue=2,
       Fixer : Scotchtape=4,
	}	
	fixing Fix Gerber Pack Hatchet
	{
	   Require : gerberpackhatchet,
       Fixer : Woodglue=2; Woodwork=2,
       Fixer : DuctTape=2,
       Fixer : Glue=2,
       Fixer : Scotchtape=4,
	}	
	fixing Fix Doomsday Survival Axe
	{
	   Require : doomsdaysurvivalaxe,
       Fixer : Woodglue=2; Woodwork=2,
       Fixer : DuctTape=2,
       Fixer : Glue=2,
       Fixer : Scotchtape=4,
	}		
	fixing Fix Zhunter Hook Machete
	{
		Require 		: zhunterhookmachete,
		Fixer : DuctTape=2,
		Fixer : Scotchtape=3,
	}		
	fixing Fix Spyderco Hatchet Hawk
	{
	   Require : spydercohatchethawk,
       Fixer : Woodglue=2; Woodwork=2,
       Fixer : DuctTape=2,
       Fixer : Glue=2,
       Fixer : Scotchtape=4,
	}		
    fixing Fix Yangjang Columbia Bayonet
    {
       Require : yangjangcolumbiabayonet,
       Fixer : DuctTape,
       Fixer : Glue,
       Fixer : Scotchtape=2,
    }		
    fixing Fix Assault V.Knife
    {
       Require : assaultvknife,
       Fixer : DuctTape,
       Fixer : Glue,
       Fixer : Scotchtape=2,
    }		
	fixing Fix Python Campaxe
	{
	   Require : pythoncampaxe,
       Fixer : Woodglue=2; Woodwork=2,
       Fixer : DuctTape=2,
       Fixer : Glue=2,
       Fixer : Scotchtape=4,
	}		
    fixing Fix Goth Samurai Sword
    {
       Require : gothsamuraisword,
       Fixer : DuctTape=3,
       Fixer : Glue=3,
       Fixer : Scotchtape=6,
    }		
    fixing Fix Khk Combat Knife
    {
       Require : khkcombatknife,
       Fixer : DuctTape,
       Fixer : Glue,
       Fixer : Scotchtape=2,
    }	
	fixing Fix Winkler Survival Hatchet
	{
	   Require : winklersurvivalhatchet,
       Fixer : Woodglue=2; Woodwork=2,
       Fixer : DuctTape=2,
       Fixer : Glue=2,
       Fixer : Scotchtape=4,
	}	
	fixing Fix EastonB5 Baseball Bat
    {
       Require : eastonb5baseballbat,
       Fixer : DuctTape=2,
       Fixer : Glue=2,
       Fixer : Scotchtape=4,
    }
    fixing Fix Roughneck Gorilla Sledgehammer
    {
       Require : roughneckgorillasledgehammer,
       Fixer : Woodglue=2; Woodwork=2,
       Fixer : DuctTape=2,
       Fixer : Glue=3,
       Fixer : Scotchtape=4,
    }	
	fixing Fix Avenge Baseball Bat
    {
       Require : avengebaseballbat,
       Fixer : DuctTape=2,
       Fixer : Glue=2,
       Fixer : Scotchtape=4,
    }	
    fixing Fix Fatmax Brick Hammer
    {
       Require : fatmaxbrickhammer,
       Fixer : Woodglue; Woodwork=1,
       Fixer : DuctTape,
       Fixer : Glue=2,
       Fixer : Scotchtape=3,
    }	
    fixing Fix OX Nail Hammer
    {
       Require : oxnailhammer,
       Fixer : Woodglue; Woodwork=1,
       Fixer : DuctTape,
       Fixer : Glue=2,
       Fixer : Scotchtape=3,
    }			
    fixing Fix Kabar1245 Tanto Knife
    {
       Require : kabar1245tanto,
       Fixer : DuctTape,
       Fixer : Glue,
       Fixer : Scotchtape=2,
    }		
	fixing Fix SOG Bearded Camp Axe
	{
	   Require : sogbeardedcampaxe,
       Fixer : Woodglue=2; Woodwork=2,
       Fixer : DuctTape=2,
       Fixer : Glue=2,
       Fixer : Scotchtape=4,
	}	
	fixing Fix Louisville Vapor Baseball Bat
    {
       Require : louisvillevaporbaseballbat,
       Fixer : DuctTape=2,
       Fixer : Glue=2,
       Fixer : Scotchtape=4,
    }	
	fixing Fix Gemtord42 Crash Axe
	{
	   Require : gemtord42crashaxe,
       Fixer : Woodglue=2; Woodwork=2,
       Fixer : DuctTape=2,
       Fixer : Glue=2,
       Fixer : Scotchtape=4,
	}	
    fixing Fix Aitormontero Bowieknife
    {
       Require : aitormonterobowieknife,
       Fixer : DuctTape,
       Fixer : Glue,
       Fixer : Scotchtape=2,
    }		
    fixing Fix Arlia Butterfly knife
    {
       Require : arliabutterflyknife,
       Fixer : DuctTape,
       Fixer : Glue,
       Fixer : Scotchtape=2,
    }		
	fixing Fix CRTK Kukri Machete
	{
		Require 		: crtkkukrimachete,
		Fixer : DuctTape=2,
		Fixer : Scotchtape=3,
	}	
    fixing Fix Reaper Tac Sickle
    {
       Require : reapertacsickle,
       Fixer : Woodglue; Woodwork=1,
       Fixer : DuctTape,
       Fixer : Glue=2,
       Fixer : Scotchtape=3,
    }			
    fixing Fix Rexler Kunai
    {
       Require : rexlerkunai,
       Fixer : DuctTape,
       Fixer : Glue,
       Fixer : Scotchtape=2,
    }	
	fixing Fix Gerberdownrange Tomahawk
	{
	   Require : gerberdownrangetomahawk,
       Fixer : Woodglue=2; Woodwork=2,
       Fixer : DuctTape=2,
       Fixer : Glue=2,
       Fixer : Scotchtape=4,
	}		
	fixing Fix British 1856 Pioneers
	{
		Require 		: britishp1856pioneers,
		Fixer : DuctTape=2,
		Fixer : Scotchtape=3,
	}	
	fixing Fix Brooklyn Smasher
    {
       Require : brooklynsmasher,
       Fixer:  Woodglue=2; Woodwork=2,
	   Fixer : DuctTape=2,
       Fixer : Glue=2,
       Fixer : Scotchtape=4,
    }			
    fixing Fix Ontariookc10 Bayonet
    {
       Require : ontariookc10bayonet,
       Fixer : DuctTape,
       Fixer : Glue,
       Fixer : Scotchtape=2,
    }			
    fixing Fix Sogf19 Elite
    {
       Require : sogf19nelite,
       Fixer : DuctTape,
       Fixer : Glue,
       Fixer : Scotchtape=2,
    }	
	fixing Fix Sptesnaz Tactical Shovel
	{
	   Require : sptesnaztacticalshovel,
       Fixer : Woodglue=2; Woodwork=2,
       Fixer : DuctTape=2,
       Fixer : Glue=2,
       Fixer : Scotchtape=4,
	}	
    fixing Fix M48 Tactical Warhammer
    {
       Require : m48tacticalwarhammer,
       Fixer : Woodglue; Woodwork=1,
       Fixer : DuctTape,
       Fixer : Glue=2,
       Fixer : Scotchtape=3,
    }	
	fixing Fix Fiskar Splittingmaul
	{
	   Require : fiskarsplittingmaul,
       Fixer : Woodglue=2; Woodwork=2,
       Fixer : DuctTape=2,
       Fixer : Glue=2,
       Fixer : Scotchtape=4,
	}		
    fixing Fix Russian AKM Bayonet
    {
       Require : russianakmbayonet,
       Fixer : DuctTape,
       Fixer : Glue,
       Fixer : Scotchtape=2,
    }		
    fixing Fix Blitalian Stiletto
    {
       Require : blitalianstiletto,
       Fixer : DuctTape,
       Fixer : Glue,
       Fixer : Scotchtape=2,
    }		
	fixing Fix SOG-Fari Tanto Machete
	{
		Require 		: sogfaritantomachete,
		Fixer : DuctTape=2,
		Fixer : Scotchtape=3,
	}			
	fixing Fix Korek Machete
	{
		Require 		: korekmachete,
		Fixer : DuctTape=2,
		Fixer : Scotchtape=3,
	}	
	fixing Fix Reaver Cleaver
	{
	   Require : reavercleaver,
       Fixer : Woodglue=2; Woodwork=2,
       Fixer : DuctTape=2,
       Fixer : Glue=2,
       Fixer : Scotchtape=4,
	}	
    fixing Fix Coldsteelspear
    {
       Require : coldsteelspear,
       Fixer : Woodglue=2; Woodwork=2,
       Fixer : DuctTape=2,
       Fixer : Glue=2,
       Fixer : Scotchtape=4,
    }		
	fixing Fix Taiga Machete
	{
		Require 		: taigamachete,
		Fixer : DuctTape=2,
		Fixer : Scotchtape=3,
	}		
	fixing Fix DMM Ice Axe
	{
		Require 		: dmmiceaxe,
		Fixer : Woodglue=2; Woodwork=2,
		Fixer : DuctTape=2,
		Fixer : Glue=2,
		Fixer : Scotchtape=4,
	}
}
