Textures Check, Fix, Compress, Improves perfomace game.
Games: SKYRIM, FALLOUT 3 & NV, STALKER, OBLIVION, MORROWIND and others.

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Features:
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- Compress BMP, TGA, DDS (unoptimized) to DXT5 and DXT1
- Remove unused mask in DXT5/DXT3 to DXT1c without losing quality, reducing 50%
- Make mipmaps to improve performance
- Delete unnecessary files (identical BMP=TGA=DDS, thumbs.db, pspbrwse.jbf, ...)
- Resizes fills to 4x4 or 16x16
- Fixes Wrong Size - Example: 100x30 => 128x32
- Fixes when the alpha channel is hiding an image
- Optionally resizes textures
- Optimizer BSA (Compress, Merge internal files)
- Backup changed files

consequently:
- decreases some stuttering
- fixes crash/CTD caused by bursting of VRAM
- free hard drive space / reduces the size of the MOD

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Usage:
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- Extract "Optimizer_Textures_xxx.rar" to a folder
- Run "Ordenador.exe"
- Click in button "plugin/data files" to point the Folder of Game, DATA or TEXTURES.
- Optional: First Tab (optimize), choose one presets
- Optional: Second tab (extra options), choose the best nvcompress
- Press "start" ... Go for a coffee, or two ...
- Done! :)

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Change Log
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0.8.2
- fix: memorize backup location
- fix: bug when access files as protect write
- improvement in Optimizer BSA
- general small improvements

0.8.1
- fix: bug when file in BSA is 0 byte (New Vegas)
- general small improvements

0.8.0
- Compressor own, no longer requires nvcompress and nvdxt.
-- Better quality images with smooth textures ("* _MSN.DDS")
-- More Fast and Multitasking
- Usefull config INI with: set_ARGB, Set_NoResize, Set_Icon, ...
- Optimizer BSA (w/ Compress, Merge internal files)
- Backup automatic of changed files

0.7.1 ~ 0.7.9
- Bypassed rare bug: when use NVDXT
- Add: Admin right
- Add: Preserve_file, Set_File_R5G6B5
- Embedded NVCompress 64 bits
- Setting preset for safer options
- Presets use DXT5 instead of DXT3
- Pattern use 16x16 instead of 4x4
- Improved Resize decision
- Translate editable whit notepad in translate.txt
- Fixed: LUMINANCE is not more became black blocks
- Fixed: FIX ALPHA CHANNEL
- Fixed: minor bugs
- Removed/Updated opcodes used in older version

0.7.0 - START for Skyrim (Migrate of Morrowind)

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Possible Requirements:
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- .NET Framework 4.0
http://www.microsoft.com/download/en/details.aspx?id=17718

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Performace/Test:
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Undergroun_2 (Qarl) "C:\tmp\The_Underground_2\"
Before = 1.319 MB in 8118 Files
After = 864 Mb in 8112 Files (455 Mb less)
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Compressed: TGA => DXT3 = balls01.tga (256Kb => 85Kb)
Compressed: RGB => DXT1c = Lumiere001.dds (1365Kb => 170Kb)
Compressed: DXT3 => DXT1a = bb_dre17.dds (341Kb => 170Kb)
Compressed: DXT3 => DXT1c = angel.dds (170Kb => 85Kb)
Compressed: BMP => DXT1c = 11.bmp (768Kb => 170Kb)
Compressed: TGA => DXT1c = kopiera.tga (384Kb => 85Kb)
Compressed: TGA => DXT1a = Dres_Mod23.tga (1024Kb => 170Kb)
Fix: ERROR => DXT1c = AxeBlade.bmp (1024Kb => 170Kb)
Fix: ERROR => DXT1c = tomato_1.tga (1024Kb => 170Kb)
Removed (Duplicate) = Textures\WATER00.tga = Textures\water00.dds
Fix Ref. = WATER00.TGA => Textures\water00.dds
Moved = Textures\db_smoke31.dds => Textures\Qarl\db_smoke31.dds
Fix Ref. = Textures\db_smoke31.dds => Textures\Qarl\db_smoke31.dds
Fix Ref. = _Dni_Decor001.dds => Textures\_Dni_Decor001.dds

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clarifying Doubts:
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Theoretically this program does not affect the quality of textures.
Throughout compression is lost, but enough to be imperceptible
Only compressed format to a format that takes up less space in memory to avoid slow to load.
In Morrowind avoided until the crash caused by an excess of textures loaded.
Not yet mensurei, but it seems that my machine runs the game better.

- if i will want to go back ? or decide from some reason to roll it back ? possible?
R: Not :P. Backup before or use NMM to restore MODS.

- It runs on what hardware?
R: Any (ATI, NVIDIA. i3 intel HD).

- what is the "greyed" also in bsa option for?
R: futures features.

- Which one is recommended? maximum or minimum compress? 
R: whatever (maximum if possible). 

- if i choose maximum compress then my HD textures will become less HD?
R: if used "Resize if > 1024", "HD Textures 2k" become "HD Textures 1k" (or MD Textures 1k).
R: Resize use metode SINC High Quality, the quality lost is the smallest possible.

- what happen if i compress more than once?
R: nothing. 
R: case "resize if> 2048" is active, and the first time it cut a texture from 8192 to 4096,
   the second time he had reduced to 2048, and the third time, not reduced further.
   CAUTION!!!: case "Resize ALL" is active always, will reduce the textures every time it runs.
   But the program tell a warning and request confirmation. ;)

- before the game was crashing every 15 mn now i played 1h30 without any crash.
R: This is due to the burst of textures in memory. compression with overflow happens less or gone.
R: I also noticed that when played morrowind. I do not know if it happens with all cards.

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Acknowledgment:
Tanks All for: feedback, suggestions, aid.
- abot and Community Morrowind/Skyrim for suggestions
- UnrealWarfare for imagems and evaluating
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- Bugs Reports: apipino@gmail.com
