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#
# Begin Lottery 2.0
#
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object_VendingStackLottery								 Lottery Tickets
object_VendingSoldLottery								 Lottery Ticket
equipment_VendingSpawnedLottery0						 Lottery Ticket
equipment_VendingSpawnedLottery1						 Lottery Ticket
equipment_VendingSpawnedLottery2						 Lottery Ticket
job_custom_RefillVendingStackLottery					 Refill Vending Machine (Lottery)
object_VendingMachineLottery							 Vending (Lottery)
buildtoolbar_popup_obj_VendingMachineLottery			 A Vending Machine with Lottery Tickets for your prisoners and staff members.\n\nPrisoners and gambling, what could go wrong? The prisoners might have made lots of cash during Work hours, so give them a reason to spend it.\n\nPlace various Lottery Ticket Vending machines in the Canteen, Yard or Common Rooms. A Staffroom is also OK.

object_VendingLotteryCash								 Lottery Stakes
object_LotteryJackpot									 Lottery Jackpot

object_VendingLotterySafe								 Lottery Safe

object_VendingSylvesterSafeSpawner						 Sylvester Lottery Safe
buildtoolbar_popup_obj_VendingSylvesterSafeSpawner		 Spawns a Lottery safe which stores all the cash from the prisoners and staff members who bought a Lottery Ticket. The Sylvester Lottery might pay out all the cash inside this safe, or give you another prize, who knows?\n\nPrisoners are able to daydream at the Safe, settling some needs, so place it in the Yard.\n\nYou can only build 1 Safe on the map. If you place another one, then the old safe gets deleted.\n\nWARNING: Jackpot gets RESET if you currently have a Prison Lottery Safe. The Jackpot and Tickets Sold are only transferred between equal safe types!\n\nThe Sylvester Lottery will take place on every first day of Spring (every 28 days in the game).\n\nMinimum of 1,000 sold tickets required.\n\n\nCHANCE TO WIN:\n - Sylvester Super Jackpot $ 1,000,000\n - Sylvester Super Jackpot $ 4,500,000

object_VendingLotterySafeSpawner						 Prison Lottery Safe
buildtoolbar_popup_obj_VendingLotterySafeSpawner		 Spawns a Lottery safe which stores all the cash from the prisoners and staff members who bought a Lottery Ticket. The Prison Lottery might pay out all the cash inside this safe, or give you another prize, who knows?\n\nPrisoners are able to daydream at the Safe, settling some needs, so place it in the Yard.\n\nYou can only build 1 Safe on the map. If you place another one, then the old safe gets deleted.\n\nWARNING: Jackpot gets RESET if you currently have a Sylvester Lottery Safe. The Jackpot and Tickets Sold are only transferred between equal safe types!\n\nThe Prison Lottery can be customized on the Settings tab to match your prison size a bit.\n\nMinimum sold tickets depends on your settings.\n\n\nCHANCE TO WIN:\n - Prison Super Jackpot $ 10,000\n - Prison Super Jackpot $ 100,000

object_VendingLotteryWinnerMarker						 Lottery Winner

object_Win5000											 You've won $ 5,000 with your Lottery bet!
object_Lost5000											 You've lost $ 5,000 with your Lottery bet...

object_PrisonLotterySuperJackpot						 Super Jackpot: $ 10,000
object_PrisonLotteryMegaJackpot							 Mega Jackpot: $ 100,000
object_SylvesterLotterySuperJackpot						 Sylvester Super Jackpot: $ 1,000,000
object_SylvesterLotteryMegaJackpot						 Sylvester Mega Jackpot: $ 4,500,000

object_LotteryOfficial									 Lottery Official

object_VendingEarnings									 Vending Money

action_V2BuyLotteryTicket								 Buy Lottery Ticket
action_V2StaffBuyLotteryTicket							 Buy Lottery Ticket

tooltip_TicketVendingMachine0Items						 Available: 0 items
tooltip_TicketVendingMachineXItems						 Available: *X items

tooltip_LotteryTicketVendingMachine0Items				 Available: 0 items
tooltip_LotteryTicketVendingMachineXItems				 Available: *X items

action_V2StareAtSafe									 Daydream at Lottery Safe

job_custom_OpenLotterySafe								 Open Lottery Safe
job_custom_StoreStakeInSafe								 Store stakes in Lottery Safe
job_custom_StartValidatingTickets						 Start the lottery validation
job_custom_ValidateTickets								 Validate lottery tickets

tooltip_VM2PresentWonAtLottery							 This present was won at the Lottery
tooltip_VM2LotterySuperJackpot							 Sell me to cash your winnings.
tooltip_VM2LotteryMegaJackpot							 Sell me to cash your winnings.
tooltip_VM2SylvesterSuperJackpot						 Sell me to cash your winnings.
tooltip_VM2SylvesterMegaJackpot							 Sell me to cash your winnings.
tooltip_VM2Win5000										 Sell me to cash your winnings.
tooltip_VM2Lost5000										 Sell me to pay your debt.
tooltip_VM2WardenCarriesJackpot							 Carrying $ *J from the lottery
tooltip_VM2WardenCarriesJackpotSuper					 Carrying $ *J and the Super Jackpot
tooltip_VM2WardenCarriesJackpotMega						 Carrying $ *J and the Mega Jackpot

reportTooltip_VM2LotterySoldTicketValid					 validated
reportTooltip_VM2LotterySoldTicketFake					 is fake
reportTooltip_VM2LotterySoldTicketSold					 SOLD!
reportTooltip_VM2LotterySoldTicketNotSold				 NOT SOLD!
reportTooltip_VM2LotteryOutcome4						 Somebody is very happy, find the prisoner!
reportTooltip_VM2LotteryOutcome16						 The staff member has resigned, you can't grab the cash.
reportTooltip_VM2LotteryOutcome1						 Something is rumbling amongst the prisoners...
reportTooltip_VM2LotterySoldTicketValidating			 Validating the sold lottery tickets...
reportTooltip_VM2LotterySoldTicketNumber				 Ticket #*C with number #*T *V
reportTooltip_VM2LotterySoldTicketAFewMomentsLater		 ...A few moments later...
reportTooltip_VM2LotterySoldTicketPending				 . . . 

reportTooltip_VM2LotteryOutcome5						 The SUPER JACKPOT has been won, find the prisoner!
reportTooltip_VM2LotteryOutcome6						 The MEGA JACKPOT has been won, find the prisoner!

tooltip_VM2LotteryWinnerMarker							 Click me!
reportTooltip_VM2LotteryOutcome17						 The SUPER JACKPOT has also been won, what a shame...
reportTooltip_VM2LotteryOutcome18						 The MEGA JACKPOT has also been won, what a shame...

reportTooltip_VM2LotteryOutcome2						 The warden also won the SUPER JACKPOT, kinda smelly...
reportTooltip_VM2LotteryOutcome3						 The warden also won the MEGA JACKPOT, kinda smelly...

reportTooltip_VM2LotteryWinnerZeroCash					 $ $
reportTooltip_VM2LotteryWinnerNobody					 NOBODY

tooltip_VM2LotteryDone									 \nHAPPY NEW YEAR & ALL THE BEST FOR 2020!
tooltip_VM2LotteryDoneWeekly							 \nCONGRATULATIONS TO ALL THE WINNERS!
tooltip_VM2LotterySafeWeekly							 \nClick me!\n\nTickets sold: *A\nCash in Safe: $ *B\nLast bet: $ *C\n\nNext lottery can take place in *D day(s)\nMinimum of *S sold tickets required.\n\n\nCHANCE TO WIN:\n - Prison Super Jackpot $ 10,000\n - Prison Mega Jackpot $ 100,000
tooltip_VM2LotterySafeWeeklyStart						 \nClick me!\n\nTickets sold: *A\nCash in Safe: $ *B\nLast bet: $ *C\n\nPress my button to start the lottery!\nMinimum of *S sold tickets required.\n\n\nCHANCE TO WIN:\n - Prison Super Jackpot $ 10,000\n - Prison Mega Jackpot $ 100,000
tooltip_VM2LotterySafeWeeklyNeedsSold					 \nClick me!\n\nTickets sold: *A\nCash in Safe: $ *B\nLast bet: $ *C\n\nMust sell *X more tickets\nbefore the lottery can start\n\n\nCHANCE TO WIN:\n - Prison Super Jackpot $ 10,000\n - Prison Mega Jackpot $ 100,000
tooltip_VM2LotterySafeWeeklyMinutes						 \nClick me!\n\nTickets sold: *A\nCash in Safe: $ *B\nLast bet: $ *C\n\nNext lottery can take place in *D minute(s)\nMinimum of *S sold tickets required.\n\n\nCHANCE TO WIN:\n - Prison Super Jackpot $ 10,000\n - Prison Mega Jackpot $ 100,000
tooltip_VM2LotterySafeWeeklyHours						 \nClick me!\n\nTickets sold: *A\nCash in Safe: $ *B\nLast bet: $ *C\n\nNext lottery can take place in *D hour(s)\nMinimum of *S sold tickets required.\n\n\nCHANCE TO WIN:\n - Prison Super Jackpot $ 10,000\n - Prison Mega Jackpot $ 100,000
tooltip_VM2LotterySafeStart								 \nClick me!\n\nTickets sold: *A\nCash in Safe: $ *B\nLast bet: $ *C\n\nPress my button to start the lottery!\nMinimum of *S sold tickets required.\n\n\nCHANCE TO WIN:\n - Sylvester Super Jackpot $ 1,00,000\n - Sylvester Mega Jackpot $ 4,500,000
tooltip_VM2LotterySafeNeedsSold							 \nClick me!\n\nTickets sold: *A\nCash in Safe: $ *B\nLast bet: $ *C\n\nMust sell *X more tickets\nbefore the lottery can start\n\n\nCHANCE TO WIN:\n - Sylvester Super Jackpot $ 1,000,000\n - Sylvester Mega Jackpot $ 4,500,000
tooltip_VM2LotterySafeMinutes							 \nClick me!\n\nTickets sold: *A\nCash in Safe: $ *B\nLast bet: $ *C\n\nNext lottery can take place in *D minute(s)\nMinimum of *S sold tickets required.\n\n\nCHANCE TO WIN:\n - Sylvester Super Jackpot $ 1,000,000\n - Sylvester Mega Jackpot $ 4,500,000
tooltip_VM2LotterySafeHours								 \nClick me!\n\nTickets sold: *A\nCash in Safe: $ *B\nLast bet: $ *C\n\nNext lottery can take place in *D hour(s)\nMinimum of *S sold tickets required.\n\n\nCHANCE TO WIN:\n - Sylvester Super Jackpot $ 1,000,000\n - Sylvester Mega Jackpot $ 4,500,000
tooltip_VM2LotterySafe									 \nClick me!\n\nTickets sold: *A\nCash in Safe: $ *B\nLast bet: $ *C\n\nNext lottery will take place on day *D\nMinimum of *S sold tickets required.\n\n\nCHANCE TO WIN:\n - Sylvester Super Jackpot $ 1,000,000\n - Sylvester Mega Jackpot $ 4,500,000

reportTitle_VM2Lottery									 Sylvester Lottery
reportTitle_VM2LotteryWeekly							 Prison Lottery
reportTab_VM2LotteryTab1								 STATISTICS
reportTab_VM2LotteryTab2								 FUNDING
reportTab_VM2LotteryTab3								 SETTINGS

reportTooltip_VM2LotteryPrizes							 \nDON'T DELAY, PLAY TODAY! MANY PRIZES TO WIN:
reportTooltip_VM2LotteryPrizesA							 \n - A good dinner with Champagne and hot chicks\n - A complete new inventory for your Superior Cell\n - Early release, as soon as the lottery finished\n - Two bags of free drugs of your choice\n - A 6-pack of strong winter craft beer\n - A free Baton to beat up an enemy\n   in a closed room without CCTV or guards\n - 30 seconds ahead on a granted Escape attempt\n   before the dogs are released to catch up
reportTooltip_VM2LotteryPrizesB							 - And of course money! LOTS of money -
reportTooltip_VM2LotteryPrizesC							 The more cash going into the Lottery Safe,
reportTooltip_VM2LotteryPrizesD							 the higher the Jackpot will be for the winner!

reportButton_VM2PlaceYourBet							 PLACE YOUR BET
reportTooltip_VM2WhoWillWin								 Who will win?
reportTooltip_VM2LotteryWinnerWarden					 THE WARDEN
reportTooltip_VM2LotteryWinnerPrisoner					 A PRISONER
reportTooltip_VM2LotteryWinnerStaffMember				 A STAFFMEMBER
reportTooltip_VM2YourStake								 Your stake?
reportButton_VM2BetPowerStation							 PowerStation
reportButton_VM2Bet5K									 $ 5,000
reportButton_VM2CancelBet								 or cancel
reportTooltip_VM2YourBet								 You bet *X that *Y wins.
reportTooltip_VM2TicketsSold							 *A Tickets Sold 
reportTooltip_VM2TotalStake								 JACKPOT $ *A
reportTooltip_VM2LastStake								 Last bet $ *A

reportTooltip_VM2PlaceYourOwnBetWin						 You have won *X
reportTooltip_VM2PlaceYourOwnBetLoose					 You have lost *X
reportButton_VM2ContinueToResults						 Continue to results

reportTooltip_VM2LotteryResultsThankYouA				 Congratulations go to all the winners!
reportTooltip_VM2LotteryResultsThankYouB				 We hope that you will enjoy your prize!

reportTooltip_VM2NextLotteryDayInit						 The next lottery can take place in . . .
reportTooltip_VM2NextLotteryDay							 The next lottery can take place in *X day(s)
reportTooltip_VM2LotteryNoonHours						 The next lottery can take place in *X hours
reportTooltip_VM2LotteryNoonMinutes						 The next lottery can take place in *X minutes

reportButton_VM2StartLottery							 START BETWEEN 12-20 PM
reportTooltip_VM2LotteryCollectLeftoverCash				 Collecting leftover lottery cash...
reportTooltip_VM2LotteryTicketsSoldRequired				 You must have sold at least *X tickets

reportTooltip_VM2LotteryPending							 \nLOTTERY PENDING:
reportTooltip_VM2LotteryResultsA						 \nLOTTERY RESULTS:
reportTooltip_VM2LotteryResultsB						 \n - Champagne dinner won by:\n - New office inventory won by:\n - Free day off won by:\n - Package of Aspirin won by:\n - Gulpener Wintervrund won by:\n - Free baton won by:
reportTooltip_VM2LotteryResultsC1						 \nPending...\nPending...\nPending...\nPending...\nPending...\nPending...
reportTooltip_VM2LotteryResultsC2						 \n*A\n*B\n*C\n*D\n*E\n*F

reportTooltip_VM2LotteryTicketValidation				 *V
reportTooltip_VM2LotterySoldTicketWaiting				 Waiting for Lottery Official to validate the tickets
reportTooltip_VM2LotterySoldTicketPleaseWait			 ...hold on...
reportTooltip_VM2LotterySoldTicketValidated				 All tickets were validated by the Lottery Official
reportTooltip_VM2LotteryTicketDrawing					 The winning ticket number will soon be known!
reportTooltip_VM2LotterySoldTicketDone					 ...done!
reportTooltip_VM2LotteryJackpotWinnerA					 The winning lottery ticket #*T was *S
reportTooltip_VM2LotteryJackpotWinnerB					 *W WON $ *Y
reportTooltip_VM2LotteryJackpotWinnerC					 *X
reportTooltip_VM2LotteryResultsRegret					 Donate the cash to stop the riot in case you regret.
reportTooltip_VM2LotteryJackpotWasNotSpread				 The prison seems to be deserted.
reportTooltip_VM2LotteryOutcome8						 The cash was spread amongst those who bought a ticket.
reportTooltip_VM2LotteryJackpotWasDonated				 They are celebrating New Year with something extra!
reportTooltip_VM2LotteryJackpotWasDonatedWeekly			 They are celebrating with something extra!
reportTooltip_VM2LotteryOutcome20						 The cash was returned to the Lottery Safe.
reportTooltip_VM2LotteryJackpotWasReturned				 Let's hope they will let the warden get away with it.
reportTooltip_VM2LotteryOutcome21						 The warden released the hounds! Oh boy...
reportTooltip_VM2LotteryHoundsReleased					 ... this might become a little bit messy.
reportTooltip_VM2LotteryOutcome22						 The bodyguards were sacked, the prison is a mess.
reportTooltip_VM2LotteryBodyguardsReleased				 The warden is completely on his own now...
reportTooltip_VM2LotteryJackpotUnfairPayback			 The prisoners seem to be rather unhappy...
reportTooltip_VM2LotteryJackpotUnavailable				 The cash was already exported or sold. Deal with it.

reportTooltip_VM2LotteryResultsThankYou1				 Thank you for playing
reportTooltip_VM2LotteryResultsThankYou2				 the Sylvester Lottery!
reportTooltip_VM2LotteryResultsThankYou3				 The prison administration
reportTooltip_VM2LotteryResultsThankYou4				 wishes all of you
reportTooltip_VM2LotteryResultsThankYou5				 A VERY HAPPY NEW YEAR
reportTooltip_VM2LotteryResultsThankYou6				 &
reportTooltip_VM2LotteryResultsThankYou7				 ALL THE BEST FOR 2020!
reportTooltip_VM2LotteryResultsThankYouWeekly			 Thank you for playing the Weekly Prison Lottery!

reportButton_VM2ResetLotterySafe						 RESET LOTTERY
reportTooltip_VM2LotteryDecideFirstPrisoner				 Find the prisoner before you can reset the lottery.
reportTooltip_VM2LotteryDecideFirstWarden				 Find the warden before you can reset the lottery.

reportTooltip_VM2LotteryFunding							 FUNDING
reportTooltip_VM2PrisonerFundDescription				 Prisoners with a lot of money can put extra cash into the Lottery Jackpot via a Prison Lottery Fund. This will give them a higher chance of winning.\n\nAt least, that's what the brochure tells them...\n...in fact, you just collect their earned money into the safe and decide afterwards who gets paid out.\n\nOnly prisoners who bought tickets and own more than $ 10 can be persuaded. If nobody wanted to put money in the Fund then you may try again later, but beware:\n\nYou may persuade prisoners only once for each lottery, so it's best to do this just before you start the lottery. Just 1 willing prisoner is enough to disable the button below!
reportButton_VM2CountTheTotalCash						 CALCULATE
reportTooltip_VM2CountTheTotalCash1						 Count prison wide available money
reportTooltip_VM2TotalCashResults						 Prison wide $ *X / *Y ± $ *Z per prisoner
reportTooltip_VM2CountTheTotalCash2						 . . .
reportButton_VM2PersuadePrisoners						 PERSUADE
reportTooltip_VM2LotteryPersuade						 Raise funds for a bigger Lottery Jackpot
reportTooltip_VM2PersuadeResultsCash1					 . . .
reportTooltip_VM2PersuadeResults1						 . . .
reportTooltip_VM2PersuadeResultsCash2					 $ *M was raised from *N candidates:
reportTooltip_VM2PersuadeResults2						 *X persuaded, *Y said no, *Z were unsure.
reportTooltip_VM2PersuadeResultsCash3					 The prisoners were already persuaded,
reportTooltip_VM2PersuadeResults3						 you can only persuade once per lottery.

reportTooltip_VM2LotterySettings						 SETTINGS
reportButton_VM2DeleteSafe								 DELETE SAFE
reportTooltip_VM2LotterySettingsMusic					 The lottery music is *X
reportTooltip_VM2LotterySettingsMusicON					 ON
reportTooltip_VM2LotterySettingsMusicOFF				 OFF
reportButton_VM2ToggleMusicOnOff						 MUSIC
reportTooltip_VM2LotterySettingsSound					 Notification sound is *X
reportTooltip_VM2LotterySettingsSoundON					 ON
reportTooltip_VM2LotterySettingsSoundOFF				 OFF
reportButton_VM2ToggleSoundOnOff						 SOUND
reportTooltip_VM2LotterySettingsInterval				 How many days between each lottery? (Currently *X)
reportButton_VM2ToggleLotteryInterval0disabled			 disabled
reportButton_VM2ToggleLotteryInterval0					 0 DAYS
reportButton_VM2ToggleLotteryInterval7					 7 DAYS
reportButton_VM2ToggleLotteryInterval14					 14 DAYS
reportButton_VM2ToggleLotteryInterval28					 28 DAYS
reportTooltip_VM2LotterySettingsIntervalForce1			 You can specify 0 days only when enough tickets are sold.
reportTooltip_VM2LotterySettingsIntervalForce2			 It will jump to 28 days when the lottery is finished.
reportTooltip_VM2LotterySettingsSoldTickets				 Minimum tickets required: Prison Capacity x*C = *S
reportButton_VM2ToggleSoldTicketsX2						 x2
reportButton_VM2ToggleSoldTicketsX5						 x5
reportButton_VM2ToggleSoldTicketsX10					 x10
reportButton_VM2ToggleSoldTicketsX50					 x50
reportTooltip_VM2LotterySettingsCheats					 ONLY AVAILABLE WITH TOOLS AND CHEATS ENABLED
reportTooltip_VM2LotterySettingsTickets					 THE BEST TIME TO TEST IS BETWEEN 12-20PM
reportTooltip_VM2LotterySettingsGiveTickets				 Give tickets to all for testing outcome
reportButton_VM2ToggleGiveTickets						 TICKETS
reportTooltip_VM2ResetPrisonerMoney						 Available Money = $ 10 per prisoner
reportButton_VM2ToggleResetPrisonerMoney				 REDUCE
reportTooltip_VM2SettingsResetNeedsAndASafe				 Lottery safe, needs, riot, sold tickets
reportButton_VM2ToggleResetNeedsAndASafe				 RESET

reportTooltip_VM2LotteryOutcome7						 No lottery tickets were sold, so nothing happens.

tooltip_button_VM2AssassinateWinner						 Assassinate Winner
tooltip_caption_VM2SeparatorLine						 ==============
tooltip_button_VM2GrantTheCash							 Grant the cash
tooltip_caption_VM2AssassinateAreYouSure				 Are you sure?
tooltip_button_VM2AssassinateAreYouSureYes				 Kill the bastard
tooltip_button_VM2AssassinateAreYouSureNo				 NO! Cover blown
tooltip_button_VM2WardenReturnTheJackpot				 Back into Safe
tooltip_button_VM2WardenDonateTheJackpot				 Spread the cash
tooltip_button_VM2WardenKeepTheJackpot					 Keep the cash
tooltip_caption_VM2WardenKeepAreYouSure					 Are you sure?
tooltip_button_VM2WardenKeepAreYouSureYes				 My guards explain
tooltip_button_VM2WardenKeepAreYouSureNo				 I changed my mind
tooltip_button_VM2WardenReleaseTheHounds				 Release the hounds
tooltip_button_VM2WardenReleaseBodyGuards				 Release bodyguards
tooltip_VM2BodyGuard1									 Personal bodyguard 1/4
tooltip_VM2BodyGuard2									 Personal bodyguard 2/4
tooltip_VM2BodyGuard3									 Personal bodyguard 3/4
tooltip_VM2BodyGuard4									 Personal bodyguard 4/4
tooltip_VM2BodyGuardGoingNuts							 Going nuts
tooltip_VM2BodyGuardSacked								 Sacked
tooltip_VM2BodyGuardDismissed							 Was severely injured, dismissed from duty
tooltip_VM2BodyGuardReleased							 Most likely creating a mess... but who cares?

reportTooltip_VM2LotteryOutcome9						 And you thought you could get away with that?
reportTooltip_VM2LotteryOutcome10						 No prisoners found to share the money.
reportTooltip_VM2LotteryOutcome11						 A lot of the cash is missing.... How come?
reportTooltip_VM2LotteryOutcome12						 The warden keeps all the cash. Deal with it.
reportTooltip_VM2LotteryOutcome13						 The prisoner was killed in plain sight. Deal with it.
reportTooltip_VM2LotteryOutcome14						 The prisoner was granted the money.
reportTooltip_VM2LotteryOutcome15						 Nobody noticed the assassination, you got away with it.
reportTooltip_VM2LotteryOutcome19a						 The warden was murdered by a prisoner
reportTooltip_VM2LotteryOutcome19b						 The warden died in a fire
reportTooltip_VM2LotteryOutcome19c						 The warden died during a riot
reportTooltip_VM2LotteryOutcome19d						 The warden was killed in an explosion


object_VendingMoneySafe									 Money Safe
buildtoolbar_popup_obj_VendingMoneySafe					 Must be placed in a Lottery Vault room. Buffers the lottery stakes before they go into the big Lottery Safe.

room_LotteryVault										 Lottery Vault
buildtoolbar_popup_room_LotteryVault					 A secure room which acts like a buffer for the Vending Machines and Lottery Safe.\n\nThis room can have a Vending StorageRack / Table / SmallTable to store Lottery Tickets, and various Money Safes for temporary storage of cash flowing into your big Lottery Safe.


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# End Lottery 2.0
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#  Begin Vending Machines 2.0
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object_VendingStackFruit								 Fruit
object_VendingSoldFruit									 Fruit
equipment_VendingSpawnedFruit0							 Banana
equipment_VendingSpawnedFruit1							 Orange
equipment_VendingSpawnedFruit2							 Apple
job_custom_RefillVendingStackFruit						 Refill Vending Machine (Fruit)
object_VendingMachineFruit								 Vending (Fruit)
buildtoolbar_popup_obj_VendingMachineFruit				 Fresh, healthy hand-picked fruit for extra vitamines.\nFor StaffComfort / StaffFood, or Luxuries / Food.

object_VendingStackPrisonerUniform						 Prisoner Uniforms
object_VendingSoldPrisonerUniform						 Prisoner Uniform
equipment_VendingSpawnedPrisonerUniform0				 Prisoner Uniform
equipment_VendingSpawnedPrisonerUniform1				 Prisoner Uniform
equipment_VendingSpawnedPrisonerUniform2				 Prisoner Uniform
job_custom_RefillVendingStackPrisonerUniform			 Refill Vending Machine (Prisoner Uniforms)
object_VendingMachinePrisonerUniform					 Vending (Uniforms)
buildtoolbar_popup_obj_VendingMachinePrisonerUniform	 Washed and ironed clothes for your prisoners.\nSettles Clothing / Comfort.

object_VendingStackSandwich								 Sandwich
object_VendingSoldSandwich								 Sandwich
equipment_VendingSpawnedSandwich0						 Sandwich
equipment_VendingSpawnedSandwich1						 Sandwich
equipment_VendingSpawnedSandwich2						 Sandwich
job_custom_RefillVendingStackSandwich					 Refill Vending Machine (Sandwich)
object_VendingMachineSandwich							 Vending (Sandwich)
buildtoolbar_popup_obj_VendingMachineSandwich			 Daily made fresh delivered sandwiches with yuk in between.\nSettles StaffFood / StaffComfort, or Food / Luxuries.

object_VendingStackBurger								 Burger
object_VendingSoldBurger								 Burger
equipment_VendingSpawnedBurger0							 Burger
equipment_VendingSpawnedBurger1							 Burger
equipment_VendingSpawnedBurger2							 Burger
job_custom_RefillVendingStackBurger						 Refill Vending Machine (Burger)
object_VendingMachineBurger								 Vending (Burger)
buildtoolbar_popup_obj_VendingMachineBurger				 Daily made fresh delivered burgers.\nFor StaffFood / StaffComfort, or Food / Luxuries.

object_VendingStackWater								 Water
object_VendingSoldWater									 Water
equipment_VendingSpawnedWater0							 Water
equipment_VendingSpawnedWater1							 Water
equipment_VendingSpawnedWater2							 Water
job_custom_RefillVendingStackWater						 Refill Vending Machine (Water)
object_VendingMachineWater								 Vending (Water)
buildtoolbar_popup_obj_VendingMachineWater				 Cold bottled water for the thirsty throats.\nSettles StaffComfort, or Luxuries / Food.\nWill raise StaffBladder, or Bladder.

object_VendingStackSnack								 Snack
object_VendingSoldSnack									 Snack
equipment_VendingSpawnedSnack0							 Snack
equipment_VendingSpawnedSnack1							 Snack
equipment_VendingSpawnedSnack2							 Snack
job_custom_RefillVendingStackSnack						 Refill Vending Machine (Snack)
object_VendingMachineSnack								 Vending (Snack)
buildtoolbar_popup_obj_VendingMachineSnack				 Unhealthy fat snacks for those who can't resist.\nSettles StaffComfort / StaffFood, or Luxuries / Food.

object_VendingStackCoffee								 Coffee
object_VendingSoldCoffee								 Coffee
equipment_VendingSpawnedCoffee0							 Tea
equipment_VendingSpawnedCoffee1							 Coffee
equipment_VendingSpawnedCoffee2							 Coffee
job_custom_RefillVendingStackCoffee						 Refill Vending Machine (Coffee)
object_VendingMachineCoffee								 Vending (Coffee)
buildtoolbar_popup_obj_VendingMachineCoffee				 Delivers fresh hot coffee to anyone who likes it.\nFor StaffComfort / StaffWarmth / StaffRest, or Comfort / Warmth.\nWill raise StaffBladder, or Bladder.

object_VendingStackSoup									 Soup
object_VendingSoldSoup									 Soup
equipment_VendingSpawnedSoup0							 Pie Soup
equipment_VendingSpawnedSoup1							 Potato Soup
equipment_VendingSpawnedSoup2							 Tomato Soup
job_custom_RefillVendingStackSoup						 Refill Vending Machine (Soup)
object_VendingMachineSoup								 Vending (Soup)
buildtoolbar_popup_obj_VendingMachineSoup				 A cup of warm instant soup with Pie, Tomato or Potato flavour.\nSettles StaffComfort / StaffWarmth / StaffRest, or Warmth.\nRaises StaffBladder, or Bladder.

object_VendingStackShop									 Shop
object_VendingSoldShop									 Shop
equipment_VendingSpawnedShop0							 Chocolate
equipment_VendingSpawnedShop1							 Porn
equipment_VendingSpawnedShop2							 Soap
job_custom_RefillVendingStackShop						 Refill Vending Machine (Shop)
object_VendingMachineShop								 Vending (Shop)
buildtoolbar_popup_obj_VendingMachineShop				 Sells porn magazines, chocolate and shampoo to prisoners only.\nSettles Luxuries.\nNot used by staff members.

object_VendingStackMedicine								 Medicine
object_VendingSoldMedicine								 Medicine
equipment_VendingSpawnedMedicine0						 Medicine
equipment_VendingSpawnedMedicine1						 Medicine
equipment_VendingSpawnedMedicine2						 Medicine
job_custom_RefillVendingStackMedicine					 Refill Vending Machine (Medicine)
object_VendingMachineMedicine							 Vending (Medicine)
buildtoolbar_popup_obj_VendingMachineMedicine			 What's an infirmary without medicine? Prisoners addicted to drugs and alcohol can use this vending machine to get their prescription. You can also place this vending machine in a Nursery.

object_VendingStackNews									 Newspaper
object_VendingSoldNews									 Newspaper
equipment_VendingSpawnedNews0							 Newspaper
equipment_VendingSpawnedNews1							 Newspaper
equipment_VendingSpawnedNews2							 Newspaper
job_custom_RefillVendingStackNews						 Refill Vending Machine (Newspaper)
object_VendingMachineNews								 Vending (Newspaper)
buildtoolbar_popup_obj_VendingMachineNews				 Daily newspapers with bad news and comics.\nSettles StaffRest / StaffRecreation / StaffComfort, or Literacy / Recreation.

object_VendingStackOrangeJuice							 Orange Juice
object_VendingSoldOrangeJuice							 Orange Juice
equipment_VendingSpawnedOrangeJuice0					 Orange Juice
equipment_VendingSpawnedOrangeJuice1					 Orange Juice
equipment_VendingSpawnedOrangeJuice2					 Orange Juice
job_custom_RefillVendingStackOrangeJuice				 Refill Juice Servingtable
object_VendingMachineOrangeJuice						 Juice Servingtable
buildtoolbar_popup_obj_VendingMachineOrangeJuice		 A table serving fresh orange juice. You need some Orange Trees and an Orange Juicer in order to get this table filled.\n\nBy the way, did anyone notice a Cook putting a little bit of Vodka into the juice? Besides Luxuries it settles Alcohol. Ssshh, don't tell!\n\nSettles StaffComfort, or Luxuries / Alcohol.\nWill raise StaffBladder or Bladder.

object_VendingStackWaterCooler							 Water and Cups
object_VendingSoldWaterCooler							 Mineral Water
equipment_VendingSpawnedWaterCooler0					 Mineral Water
equipment_VendingSpawnedWaterCooler1					 Mineral Water
equipment_VendingSpawnedWaterCooler2					 Mineral Water
job_custom_RefillVendingStackWaterCooler				 Refill Water Cooler
object_VendingMachineWaterCooler						 Water Cooler
buildtoolbar_popup_obj_VendingMachineWaterCooler		 Cold water from a reservoir, served in a paper cup.\nSettles StaffComfort, or Food.\nRaises StaffBladder, or Bladder.

object_VendingOutOfStockSign							 Out of stock
object_VendingOutOfOrderSign							 Out of order

object_VendingWaterSplash								 Splash of Water
object_VendingWaterPuddle								 Puddle of Water
object_VendingWaterFountain								 Water Fountain
buildtoolbar_popup_obj_VendingWaterFountain				 Cold water from a little fountain.\nDoes not require to be refilled with stock.\nSettles StaffComfort, or Food.\nWill raise StaffBladder, or Bladder.

object_VendingStorageRack								 Storage Rack (Vending)
buildtoolbar_popup_obj_VendingStorageRack				 Can be placed in Vending Storage room, Laundry and Lottery Vault.\nStores vending items, Ingredients and Staff Meals.

object_VendingOrange									 Oranges
object_VendingCherry									 Cherry
object_VendingApple										 Apple
object_VendingOrangeJuicer								 Orange Juicer
buildtoolbar_popup_obj_orangejuicer						 Cooks will make delicious and healthy orange juice with it. Requires 10 Oranges from an Orange Tree to produce 1 stack of Orange Juice.
tooltip_VendingOrangeJuicer								 Requires 10 Oranges from an Orange Tree to produce 1 stack of Orange Juice.

object_VendingTreeFruitOrange							 Orange
object_VendingTreeFruitRottenOrange						 Rotten Orange
object_VendingTreeOrange								 Orange Tree
buildtoolbar_popup_obj_VendingTreeOrange				 Place Orange Trees in your Garden to provide fresh orange juice for your Juice Table
object_VendingTreeFruitApple							 Apple
object_VendingTreeFruitRottenApple						 Rotten Apple
object_VendingTreeApple									 Apple Tree
buildtoolbar_popup_obj_VendingTreeApple					 Place Apple Trees to export fresh apples from your prison
object_VendingTreeFruitCherry							 Cherry
object_VendingTreeFruitRottenCherry						 Rotten Cherry
object_VendingTreeCherry								 Cherry Tree
buildtoolbar_popup_obj_VendingTreeCherry				 Place Cherry Trees to export fresh cherries from your prison

tooltip_VendingTreeStage1								 Stage 1/5:\nStill a tiny blossom...
tooltip_VendingTreeStage2								 Stage 2/5:\nA flower with a lovely smell...
tooltip_VendingTreeStage3								 Stage 3/5:\nVery sour, needs a lot of sunshine...
tooltip_VendingTreeStage4								 Stage 4/5:\nAbout ripe, a bit more sunshine...
tooltip_VendingTreeStage5								 Stage 4/5:\nThis fruit is ready to be harvested
tooltip_VendingTree										 This *F tree grows in 5 stages. Be patient...
tooltip_VendingTreeTending								 This *F Tree needs some tending...
job_custom_TendVendingTree								 Tend Tree
equipment_VendingTreePruner								 Tree Pruner

object_VendingAirConditioner							 Air Conditioner
buildtoolbar_popup_uts_VendingAirConditioner			 Air Conditioner to vent air between rooms. Works best on an outer wall for cooling. Wire the DoorTimer beneath it to operate, and specify the hours you want to have the airco running. The blades will animate when it's turned on.
tooltip_VendingAirConditioner							 Connect DoorTimer -> Air Conditioner\nSpecify the hours you want to have the airco running.\nThe blades will animate when it's turned on.

object_VendingEarnings									 Vending Money

object_VendingManager									 Vending Manager
buildtoolbar_popup_obj_staff_VendingManager				 Some like it hot, some like it cold. Give this dude a big Vending Storage room where he takes care of refilling your Vending Machines.

object_VendingTestEntity								 Test Entity

job_custom_RepairVendingMachine							 Vending Machine maintenance

object_SmallBench										 Small Bench
object_SmallTable										 Small Table

room_VendingStorageRoom									 Vending Storage
buildtoolbar_popup_room_VendingStorageRoom				 A cold vending storage room for staff Meals, ingredients and vending items. Buffers the supply for Vending Machines, Staff Serving Tables and Kitchens. Requires an Air-Conditioner (in the utility menu).

research_VendingMachines								 Vending Machines
researchtooltip_VendingMachines							 Staff and prisoners will be able to settle needs at Vending Machines, Water Coolers, Water Fountains, and Juice Tables.\n\nAlso unlocks Orange Juicers, Air-Conditioners and Storage Racks for the Vending Storage room.\n\nUse a Vending Storage room to buffer the supply chain for these items.

action_V2PrisDrinkFountain								 Drinking at Fountain
action_V2PrisDrinkWater									 Getting Water
action_V2PrisDrinkJuice									 Getting Juice
action_V2PrisDrinkCoffee								 Getting Coffee
action_V2PrisDrinkSoup									 Getting Soup
action_V2PrisEatFruit									 Getting Fruit
action_V2PrisEatSnack									 Getting Snack
action_V2PrisEatBurger									 Getting Burger
action_V2PrisEatSandwich								 Getting Sandwich
action_V2PrisGetMedicine								 Getting Medicine
action_V2PrisGetUniform									 Getting fresh clothes
action_V2StaffDrinkFountain								 Drink at Fountain
action_V2StaffDrinkWater								 Getting Water
action_V2StaffDrinkJuice								 Getting Juice
action_V2StaffDrinkCoffee								 Getting Coffee
action_V2StaffDrinkSoup									 Getting Soup
action_V2StaffEatFruit									 Getting Fruit
action_V2StaffEatSnack									 Getting Snack
action_V2StaffEatBurger									 Getting Burger
action_V2StaffEatSandwich								 Getting Sandwich
action_V2PrisBuyShop									 Getting Shop item
action_V2PrisBuyNews									 Getting Newspaper
action_V2StaffBuyNews									 Getting Newspaper

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#  End Vending Machines 2.0
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