module Base
{
    item Dress_Medieval
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Medieval Dress,
        ClothingItem = Dress_Medieval,
        BodyLocation = Dress,
        BloodLocation = Trousers;Shirt,
        Icon = MedievalDress,
        RunSpeedModifier = 0.90,
        Insulation = 0.3,
        WindResistance = 0.2,
        FabricType = Cotton,
        WorldStaticModel = Dress_Long_Ground,
    }
    item Dress_LacedRed
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Laced Dress,
        ClothingItem = Dress_LacedRed,
        BodyLocation = Dress,
        BloodLocation = Trousers;Shirt,
        IconsForTexture = LacedDressRed;LacedDressGreen;LacedDressBlue;LacedDressBrown;LacedDressGrey;LacedDressWhite,
        RunSpeedModifier = 0.90,
        Insulation = 0.3,
        WindResistance = 0.2,
        FabricType = Cotton,
        WorldStaticModel = Dress_Long_Ground,
    }
    item Dress_Corset
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Corset Dress,
        ClothingItem = Dress_Corset,
        BodyLocation = Dress,
        BloodLocation = Trousers;Shirt,
        Icon = CorsetDress,
        RunSpeedModifier = 0.90,
        Insulation = 0.4,
        WindResistance = 0.5,
        FabricType = Cotton,
        WorldStaticModel = Dress_Long_Ground,
    }
    item Dress_LongBelt
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Long Belt Dress,
        ClothingItem = Dress_LongBelt,
        BodyLocation = Dress,
        BloodLocation = Trousers;Shirt,
        IconsForTexture = LongBeltRed;LongBeltGreen;LongBeltBlue;LongBeltBrown;LongBeltGrey;LongBeltWhite,
        RunSpeedModifier = 0.90,
        Insulation = 0.3,
        WindResistance = 0.2,
        FabricType = Cotton,
        WorldStaticModel = Dress_Long_Ground,
    }
    item Dress_Peasant
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Peasant Dress,
        ClothingItem = Dress_Peasant,
        BodyLocation = Dress,
        BloodLocation = Trousers;Shirt,
        IconsForTexture = PeasantRed;PeasantGreen;PeasantBlue;PeasantBrown;PeasantGrey;PeasantWhite,
        RunSpeedModifier = 0.90,
        Insulation = 0.4,
        WindResistance = 0.5,
        FabricType = Cotton,
        WorldStaticModel = Dress_Long_Ground,
    }
    item Dress_PeasantShirt
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Peasant Skirt,
        ClothingItem = Dress_PeasantShirt,
        BodyLocation = Dress,
        BloodLocation = Trousers,
        IconsForTexture = PeasantShirtRed;PeasantShirtGreen;PeasantShirtBlue;PeasantShirtBrown;PeasantShirtGrey;PeasantShirtWhite,
        RunSpeedModifier = 0.90,
        Insulation = 0.4,
        WindResistance = 0.5,
        FabricType = Cotton,
        WorldStaticModel = Skirt_Long_Ground,
    }
    item Dress_PotatoSack
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Potato Sack Dress,
        ClothingItem = Dress_PotatoSack,
        BodyLocation = Dress,
        BloodLocation = Trousers;Shirt,
        Icon = PotatoSackDress,
        RunSpeedModifier = 0.50,
        Insulation = 0.4,
        WindResistance = 0.5,
        WorldStaticModel = JacketLong_Ground,
    }
    item Dress_Roman
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Roman Dress,
        ClothingItem = Dress_Roman,
        BodyLocation = Dress,
        BloodLocation = Trousers;Shirt,
        IconsForTexture = RomanDressRed;RomanDressGreen;RomanDressBlue;RomanDressBrown;RomanDressGrey;RomanDressWhite,
        RunSpeedModifier = 0.90,
        Insulation = 0.4,
        WindResistance = 0.5,
        FabricType = Cotton,
        WorldStaticModel = Dress_Long_Ground,
    }
    item Dress_Toga
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Dress with Toga,
        ClothingItem = Dress_Toga,
        BodyLocation = Dress,
        BloodLocation = Trousers;Shirt,
        IconsForTexture = TogaDressRed;TogaDressGreen;TogaDressBlue;TogaDressBrown;TogaDressGrey;TogaDressWhite,
        RunSpeedModifier = 0.90,
        Insulation = 0.4,
        WindResistance = 0.5,
        FabricType = Cotton,
        WorldStaticModel = Dress_Long_Ground,
    }
	item Jumper_EmperorTunic
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Emperor Tunic,
        ClothingItem = Jumper_EmperorTunic,
        BodyLocation = Jacket,
        IconsForTexture = EmperorTunicRed;EmperorTunicGreen;EmperorTunicBlue;EmperorTunicBrown;EmperorTunicGrey,
        BloodLocation = LongJacket,
       	RunSpeedModifier = 0.93,
        CombatSpeedModifier = 0.95,
        ScratchDefense = 20,
        NeckProtectionModifier = 0.5,
        Insulation = 0.35,
        WindResistance = 0.25,
        FabricType = Cotton,
        WorldStaticModel = JacketLong_Ground,
    }
	item Jumper_RomanTunicNoScarf
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Roman Tunic,
        ClothingItem = Jumper_RomanTunicNoScarf,
        BodyLocation = Jacket,
        Icon = RomanTunicNoScarf,
        BloodLocation = LongJacket,
       	RunSpeedModifier = 0.93,
        CombatSpeedModifier = 0.95,
        ScratchDefense = 20,
        NeckProtectionModifier = 0.5,
        Insulation = 0.35,
        WindResistance = 0.25,
        FabricType = Cotton,
        WorldStaticModel = JacketLong_Ground,
    }
	item Shoes_LeatherSandals
	{
	    DisplayCategory = Clothing,
		Type = Clothing,
		DisplayName = Leather Sandals,
		ClothingItem = Shoes_LeatherSandals,
		BodyLocation = Shoes,
		BloodLocation = Shoes,
		Icon = LeatherSandals,
		StompPower = 2.1,
		ConditionLowerChanceOneIn = 12,
        ConditionMax = 24,
        RunSpeedModifier = 0.95,
        RemoveOnBroken = false,
        ScratchDefense = 20,
        BiteDefense = 4,
        Insulation = 0.25,
        WindResistance = 0.25,
        WaterResistance = 0.25,
        WorldStaticModel = Shoes_Ground,
	}
}
