Particle group> Rotation group

The Rotation group is new to Particular 2.0. Now you can rotate the particles on any axis. You can give the particles a random rotation so they rotate in different directions. You can orient the particles in very specific ways now.

Version 1.5 Note: Previously, there was a single Rotation and Rotation Speed parameter. Now Particular lets you rotate particles along each axis separately for more flexible, interesting animation.

Orient to Motion

Orient to Motion lets the particles orient to however they are moving. For example, an arrow can point in the direction it moves. By default, this setting is turned Off. Turn it on with the On option.

Rotate X, Y, Z

Rotates the particles around the X, Y and Z axes. These parameters are most flexible for the Textured Polygon

- Rotation X. Sets the rotation around the x-axis. Only enabled for Textured Polygon.
- Rotation Y. Sets the rotation around the y-axis. Only enabled for Textured Polygon.
- Rotation Z. Sets the rotation around the z-axis. Enabled for Textured Polygon, Sprite and Star.

Random Rotation

Adds randomness to the Rotation setting. Surprise! More specifically, this parameter rotates the particle around a random axis. Useful for getting a more natural looking effect where all particles have unique orientation in space.

Rotation Speed X, Y, Z

You can set the particle's Rotation Speed separately on each axis.

- Rotation Speed X. Rotation speed on the x-axis. Only enabled for Textured Polygon.
- Rotation Speed Y. Rotation speed on the y-axis. Only enabled for Textured Polygon.
- Rotation Speed Z. Rotation speed on the z-axis. Enabled for Textured Polygon, Sprite and Star.

Random Speed Rotate

There's even a Random Speed Rotation which makes the particles rotate using random speeds. Some of them will rotate fast, some slower, which is very useful in giving a natural appearance, for instance when making explosions.

Random Speed Distribution

Enables fine-tuning of the randomness of Rotation Speed. The default value of 0.5 is the normal, Gaussian distribution. Setting the value to 1 will give a flat, even distribution.