What's New in Form 2

With the release of Form 2, this plug-in is even more powerful and easier to use. Here is a list of the major changes from Form 1.0 and 1.1. If you are familiar with Trapcode Particular 2, you will find that many of the new features are familiar.

- In the Base Form group, there is a new OBJ file import and an OBJ Settings group to control the imported 3D models.
- The new Shading group and a new Shadowlet subgroup add lights and shadows to the particle form.
- The new Visibility group controls where particles are visible.
- The new Rotation group rotates and orients the particles on any axis.
- The Spherical Field group has added Scale Y and Scale Z to give you greater flexibility in shaping the ellipse.
- (For Form 1.0 users) The Glow and Smokelet settings have moved from the Options Panel to their own Glow group and Shadowlet group.

The Layer Map group is more powerful with some helpful additions.

- There is a new Rotation subgroup. Layer Map Rotation is very powerful and you will love it.
- Layer Maps are no longer disabled when the Base Form> Sphere is set. Form 2 does support Layer Map inputs for Sphere Shapes.
- Each Layer Map subgroup has an Invert Map checkbox. This feature saves you from having to create precomps of the same map, only inverted, to get a desired effect.

The Particle Type options have changed quite a bit.

- Smokelet particle type was removed.
- Streaklet particle type was added.
- Textured Polygon, Textured Polygon Colorize and Textured Polygon Fill particle types were added.
- Custom, Custom Colorize and Custom Fill particle types have been renamed to Sprite, Sprite Colorize and Sprite Fill.