module Base
{
    item AirHorn
    {
        WeaponSprite = AirHorn,
        MinAngle	=	0.95,
        Type	=	Weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	1.5,
        NPCSoundBoost	=	1.5,
        Ranged	=	TRUE,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	30,
        ConditionLowerChanceOneIn	=	100,
        Weight	=	2,
        SplatNumber	=	0,
        SubCategory	=	Firearm,
        ConditionMax	=	10,
        ShareDamage	=	FALSE,
        MaxHitCount	=	1,
        IsAimedFirearm	=	FALSE,
        DoorDamage	=	0,
        UseEndurance	=	FALSE,
        SwingAnim	=	Handgun,
        DisplayName	=	Air Horn,
        MinRange	=	0.61,
        SwingTime	=	0.2,
        MultipleHitConditionAffected	=	FALSE,
        SoundRadius	=	250,
        SoundVolume	=	250,
        MinDamage	=	0,
        MaxDamage	=	0,
        SplatSize	=	0,
        KnockdownMod	=2,
        Icon	    =	AirHorn,
        RunAnim	    =	Run_Weapon2,
        IdleAnim    =	Idle_Weapon2,
        SoundGain = 1.5,
        ReloadTime = 30,
        AimingTime = 10,
        BreakSound = BreakMetalItem,
        clickSound = AirHorn_empty,
        SwingSound = AirHorn,
        MetalValue = 30,
        smokeRange = 0,
        firePower = 0,
        fireRange = 0,
        WeaponReloadType = handgun,
        JamGunChance = 0,
        haveChamber = FALSE,
        AttachmentType = knife,
    }
}
