##### Behaviours:
# conqueror -> Will they conquer planets from other empires?
# subjugator -> Will they vassalise other empires?
# liberator -> Will they liberate conquered empires?
# opportunist -> Are they more likely to attack someone already embroiled in war?
# uplifter -> Will they uplift and enlighten other species?
# infiltrator -> Will they infiltrate primitives?
# dominator -> Will they invade primitives?
# slaver -> Will they enslave pops?
# purger -> Will they purge alien pops?
# robot_exploiter -> Will they use robots for menial labor?
# robot_liberator -> Will they give rights to robots?
# propagator -> Will they only get aggressive once boxed in?
# # ideologue -> Will they be extra-aggressive against other ethoses?
# multispecies -> Will they give rights to aliens?

##### Modifiers:
# aggressiveness -> Chance of declaring wars
# trade_willingness -> At 1.0 willingness they will accept a deal that is equally good for both sides
# bravery -> Affects the chance that they will pick rivals & war targets of similar strength instead of picking on the weak
# military_spending -> Affects mineral & energy budget that goes to navies and armies
# colony_spending -> Affects mineral & energy budget that goes to new colonies
# threat_modifier -> Affects how much threat is generated for this empire when others are conquered
# threat_others_modifier -> Afffects how much threat is generated for other empires when this empire is conquered
# friction_modifier -> Affects border friction

# Ships
# armor_ratio -> Amount of armor they should aim for on ships
# shields_ratio -> Amount of shields they should aim for on ships
# hull_ratio -> Amount of hull boosters they should aim for on ships (if available)

##### Diplomacy:
# federation_acceptance -> Added directly to chance of accepting to form/join a federation
# nap_acceptance -> Added directly to chance of accepting to form a non-aggression pact
# migration_pact_acceptance -> Added directly to chance of accepting to form a migration pact
# defensive_pact_acceptance -> Added directly to chance of accepting to form a defensive pact

##### Diplomacy:
# advanced_start_chance -> Likelyhood of this empire being an advanced start (higher = better chance of being one of empires selected for advanced start)

# NOTE: Weight is additive!


map_patronizing_colonizers = {
	#type = hegemon

	aggressiveness = 1.5
	trade_willingness = 0.9
	bravery = 0.8
	combat_bravery = 1.0
	
	military_spending = 1.1
	colony_spending = 1.1
	
	federation_acceptance = 10
	nap_acceptance = -10
	defensive_pact_acceptance = 10
	migration_pact_acceptance = -10
	
	advanced_start_chance = 75
	
	weapon_preferences = weapon_type_kinetic
	armor_ratio = 0.4
	shields_ratio = 0.5
	hull_ratio = 0.1
	
	threat_modifier = 1.1
	threat_others_modifier = 1.0
	friction_modifier = 1.0
	
	behaviour = {
		conqueror = yes
		subjugator = yes
		liberator = no
		opportunist = yes
		slaver = yes
		caste_system = yes
		uplifter = yes
		purger = no
		displacer = no
		infiltrator = no
		dominator = yes
		robot_exploiter = yes
		robot_liberator = no
		#migrator = no
		propagator = no
		# ideologue = no
		multispecies = no
		crisis_fighter = yes
	}
	
	allow = {
		is_country_type = default
		OR = {
			has_ethic = "ethic_xenophile"
			has_ethic = "ethic_fanatic_xenophile"				
		}
		OR = {	
			has_ethic = "ethic_authoritarian"
			has_ethic = "ethic_fanatic_authoritarian"	
			has_ethic = "ethic_fanatic_militarist"
			has_ethic = "ethic_militarist"
			has_civic = "civic_aristocratic_elite"
		}	
	}
	
	weight_modifier = {
		weight = 10		
		modifier = {
			factor = 1
			OR = {
				has_civic = "civic_distinguished_admiralty"
				has_civic = "civic_corporate_dominion"
				has_civic = "civic_shadow_council"
				has_civic = "civic_parliamentary_system"
				has_civic = "civic_nationalistic_zeal"
			}
		}	
		modifier = {
			factor = 1
			has_trait = "trait_traditional"
		}				
	}
}

map_savage_raiders = { 
	#type = honorbound
	
	aggressiveness = 2.0
	trade_willingness = 1.1
	bravery = 1.0
	combat_bravery = 1.0
	
	military_spending = 1.5
	colony_spending = 0.8	
	
	federation_acceptance = -50
	nap_acceptance = -100
	defensive_pact_acceptance = -20
	migration_pact_acceptance = 0
	
	advanced_start_chance = 20
	
	weapon_preferences = weapon_type_explosive
	armor_ratio = 0.5
	shields_ratio = 0.3
	hull_ratio = 0.2
	
	threat_modifier = 0.3
	threat_others_modifier = 0.2
	friction_modifier = 1.5

	behaviour = {
		conqueror = no
		subjugator = yes
		liberator = no
		opportunist = yes
		slaver = yes
		caste_system = no
		uplifter = no
		purger = no
		displacer = yes
		dominator = yes
		infiltrator = no
		robot_exploiter = yes
		robot_liberator = no
		#migrator = no
		propagator = no
		# ideologue = no
		multispecies = no
		crisis_fighter = yes
		wants_tribute = yes
	}
	
	allow = {
		is_country_type = default
		OR = {		
			has_ethic = "ethic_fanatic_militarist"
			has_ethic = "ethic_militarist"
		}	
		OR = {		
			has_trait = "trait_nomadic"
			has_civic = "civic_warrior_culture"
			has_civic = "civic_barbaric_despoilers"
		}	
	}
	
	weight_modifier = {
		weight = 10		
		modifier = {
			factor = 1
			has_trait = "trait_nomadic"
		}				
		modifier = {
			factor = -1
			has_trait = "trait_sedentary"
		}					
		modifier = {
			factor = 1
			has_trait = "trait_strong"
		}					
		modifier = {
			factor = 1
			has_trait = "trait_quarrelsome"
		}				
	}
}

#DEUS VULT
map_defenders_of_the_faith = { 
	#type = honorbound

	aggressiveness = 0.8
	trade_willingness = 0.7
	bravery = 1.0
	combat_bravery = 1.1
	
	military_spending = 1.5
	colony_spending = 0.9	
	
	federation_acceptance = -20
	nap_acceptance = -30
	defensive_pact_acceptance = -20
	migration_pact_acceptance = -10
	
	advanced_start_chance = 50
	
	weapon_preferences = weapon_type_energy
	armor_ratio = 0.4
	shields_ratio = 0.5
	hull_ratio = 0.1
	
	threat_modifier = 0.7
	threat_others_modifier = 0.5
	friction_modifier = 1.3
	
	behaviour = {
		conqueror = yes
		subjugator = no
		liberator = no
		opportunist = no
		slaver = yes
		caste_system = no
		uplifter = no
		purger = no
		displacer = yes
		infiltrator = no
		dominator = yes
		robot_exploiter = no
		robot_liberator = no
		#migrator = no
		propagator = yes
		# ideologue = yes
		multispecies = no
		crisis_fighter = yes
	}
	
	allow = {
		is_country_type = default
		OR = {	
			has_ethic = "ethic_authoritarian"
			has_ethic = "ethic_fanatic_authoritarian"
			has_ethic = "ethic_xenophobe"
			has_ethic = "ethic_fanatic_xenophobe"	
			has_ethic = "ethic_fanatic_militarist"
			has_ethic = "ethic_militarist"
		}			
		OR = {
			has_ethic = "ethic_spiritualist"
			has_ethic = "ethic_fanatic_spiritualist"
		}		
	}
	
	weight_modifier = {
		weight = 8 #20?	
		modifier= {
			factor = 1
			has_authority = auth_imperial			
		}
		modifier= {
			factor = 1
			OR = {		
				has_ethic = "ethic_fanatic_militarist"
				has_ethic = "ethic_militarist"
			}			
		}
		modifier= {
			factor = 1
			has_civic = civic_feudal_realm			
		}
		modifier= {
			factor = 1
			has_trait = "trait_traditional"			
		}
	}	
}


#like... totally radical man...
map_carefree_hippies = {
	#type = federation_builder

	aggressiveness = 0.5 # will only attack to liberate
	trade_willingness = 1.1	
	bravery = 0.8
	combat_bravery = 0.8
	
	military_spending = 0.7
	colony_spending = 1.1	
	
	federation_acceptance = 30
	nap_acceptance = 30
	defensive_pact_acceptance = 0
	migration_pact_acceptance = 50
	
	advanced_start_chance = 10
	
	weapon_preferences = weapon_type_energy
	armor_ratio = 0.1
	shields_ratio = 0.9
	hull_ratio = 0.0
	
	threat_modifier = 1.3
	threat_others_modifier = 1.2
	friction_modifier = 0.05
	
	behaviour = {
		conqueror = no
		subjugator = no
		liberator = yes
		opportunist = no
		slaver = no
		caste_system = no
		uplifter = yes
		purger = no
		displacer = no
		dominator = no
		infiltrator = no
		robot_exploiter = no
		robot_liberator = yes
		#migrator = yes
		propagator = no
		# ideologue = yes
		multispecies = yes
		crisis_fighter = yes
	}
	
	allow = {
		is_country_type = default	
		OR = {
			has_ethic = "ethic_spiritualist"
			has_ethic = "ethic_fanatic_spiritualist"
		}
		OR = {
			has_civic = "civic_agrarian_idyll"
			has_civic = "civic_free_haven"
			has_civic = "civic_environmentalist"
			has_civic = "civic_idealistic_foundation"
			has_civic = "civic_beacon_of_liberty"
		}		
		NOT = {
			has_ethic = "ethic_fanatic_militarist"
			has_ethic = "ethic_militarist"
			has_ethic = "ethic_fanatic_xenophobe"
			has_ethic = "ethic_xenophobe"				
		}
		OR = {
			has_ethic = "ethic_pacifist"
			has_ethic = "ethic_fanatic_pacifist"				
			has_ethic = "ethic_egalitarian"
			has_ethic = "ethic_fanatic_egalitarian"
			has_ethic = "ethic_xenophile"
			has_ethic = "ethic_fanatic_xenophile"			
		}
		NOT = { has_civic = "civic_corporate_dominion" }
		NOT = { has_trait = "trait_quarrelsome" }
		NOT = { has_trait = "trait_traditional" }
		has_authority = auth_democratic
	}
	
	weight_modifier = {
		weight = 10 #20?	
		modifier = {
			factor = 1
			has_trait = "trait_nomadic"
		}		
		modifier = {
			factor = 1
			has_trait = "trait_communal"
		}
		modifier = {
			factor = -1
			OR = {
				has_ethic = "ethic_authoritarian"
				has_ethic = "ethic_fanatic_authoritarian"			
			}
		}	
	}	
}

map_studious_builders = { 
	#type = capitalist

	aggressiveness = 0.7
	trade_willingness = 0.9
	bravery = 0.5
	combat_bravery = 1.0
	
	military_spending = 1.0
	colony_spending = 1.2
	
	federation_acceptance = -30
	nap_acceptance = -20
	defensive_pact_acceptance = 10
	migration_pact_acceptance = -10
	
	advanced_start_chance = 50
	
	weapon_preferences = weapon_type_energy
	armor_ratio = 0.4
	shields_ratio = 0.4
	hull_ratio = 0.2
	
	threat_modifier = 1.1
	threat_others_modifier = 1.0
	friction_modifier = 1.0
	
	behaviour = {
		conqueror = no
		subjugator = no
		liberator = no
		opportunist = no
		slaver = yes
		caste_system = yes
		uplifter = no
		purger = no
		displacer = no
		infiltrator = yes
		dominator = yes
		robot_exploiter = yes
		robot_liberator = no
		#migrator = no
		propagator = no
		# ideologue = no
		multispecies = no
		crisis_fighter = yes
	}
	
	allow = {
		is_country_type = default
		OR = {
			has_ethic = "ethic_pacifist"
			has_ethic = "ethic_fanatic_pacifist"
			has_civic = civic_corvee_system
		}		
		OR = {
		#	has_ethic = "ethic_materialist"
		#	has_ethic = "ethic_fanatic_materialist"
			has_ethic = "ethic_authoritarian"
			has_ethic = "ethic_fanatic_authoritarian"	
			has_ethic = "ethic_spiritualist"
			has_ethic = "ethic_fanatic_spiritualist"				
		}
		NOT = { has_civic = "civic_functional_architecture" }
	}
	
	weight_modifier = {
		weight = 10	
		modifier = {
			factor = 1
			has_trait = "trait_thrifty"
		}
		modifier = {
			factor = 1
			has_trait = "trait_industrious"
		}	
		modifier = {
			factor = -1
			has_authority = auth_democratic
		}		
	}
}

#Bioshock
map_hedonistic_visionaries = { 
	#type = # ideologue

	aggressiveness = 0.8
	trade_willingness = 0.7
	bravery = 0.8
	combat_bravery = 1.0
	
	military_spending = 1.0
	colony_spending = 1.3
	
	federation_acceptance = -30
	nap_acceptance = -50
	defensive_pact_acceptance = -50
	migration_pact_acceptance = -50
	
	advanced_start_chance = 50
	
	weapon_preferences = weapon_type_energy
	armor_ratio = 0.3
	shields_ratio = 0.6
	hull_ratio = 0.1
	
	threat_modifier = 1.2
	threat_others_modifier = 1.1
	friction_modifier = 1.4
	
	behaviour = {
		conqueror = yes
		subjugator = no
		liberator = no
		opportunist = yes
		slaver = yes
		caste_system = yes
		uplifter = yes
		purger = no
		displacer = yes
		infiltrator = yes
		dominator = yes
		robot_exploiter = yes
		robot_liberator = no
		#migrator = no
		propagator = yes
		# ideologue = yes
		multispecies = no
		crisis_fighter = yes
	}
	
	allow = {
		is_country_type = default			
		NOT = {
			has_ethic = "ethic_authoritarian"
			has_ethic = "ethic_fanatic_authoritarian"
		}			
		NOT = {
			has_ethic = "ethic_spiritualist"
			has_ethic = "ethic_fanatic_spiritualist"
		}	
		OR = {		
			has_ethic = "ethic_egalitarian"
			has_ethic = "ethic_fanatic_egalitarian"
			has_civic = "civic_corporate_dominion"
			has_civic = "civic_idealistic_foundation"
		}	
		OR = {
			has_ethic = "ethic_materialist"
			has_ethic = "ethic_fanatic_materialist"
		}
		NOT = { has_civic = civic_feudal_realm }
		NOT = { has_civic = civic_corvee_system }
		NOT = { has_trait = "trait_traditional" }
	}
	
	weight_modifier = {
		weight = 7 #20?	
		modifier = {
			factor = 2
			OR = {
				has_ethic = "ethic_egalitarian"
				has_ethic = "ethic_fanatic_egalitarian"
			}
		}		
		modifier = {
			factor = 1
			has_trait = "trait_thrifty"
		}
		modifier = {
			factor = 1
			has_trait = "trait_industrious"
		}
		modifier = {
			factor = 1
			has_trait = "trait_talented"
		}
		modifier = {
			factor = 1
			has_trait = "trait_charismatic"
		}
		modifier = {
			factor = 1
			has_election_type = oligarchy
		}				
	}
}

map_generous_philanthropists = {
	#type = federation_builder

	aggressiveness = 0.85 # will only attack to liberate
	trade_willingness = 0.9	
	bravery = 0.9
	combat_bravery = 1.0
	
	military_spending = 1.1
	colony_spending = 1.0	
	
	federation_acceptance = 50
	nap_acceptance = 10
	defensive_pact_acceptance = 10
	migration_pact_acceptance = 20
	
	advanced_start_chance = 100
	
	weapon_preferences = weapon_type_explosive
	armor_ratio = 0.5
	shields_ratio = 0.4
	hull_ratio = 0.1
	
	threat_modifier = 1.1
	threat_others_modifier = 1.0
	friction_modifier = 1.0
	
	behaviour = {
		conqueror = no
		subjugator = no
		liberator = yes
		opportunist = yes
		slaver = no
		caste_system = no
		uplifter = yes
		purger = no
		displacer = no
		dominator = no
		infiltrator = yes
		robot_exploiter = yes
		robot_liberator = yes
		#migrator = yes
		propagator = no
		# ideologue = yes
		multispecies = yes
		crisis_fighter = yes
	}
	
	allow = {
		is_country_type = default
		NOT = {
			has_ethic = "ethic_xenophobe"
			has_ethic = "ethic_fanatic_xenophobe"	
			has_ethic = "ethic_authoritarian"
			has_ethic = "ethic_fanatic_authoritarian"				
		}				
		OR = {
			has_ethic = "ethic_xenophile"
			has_ethic = "ethic_fanatic_xenophile"				
		}		
		OR = {
			has_ethic = "ethic_materialist"
			has_ethic = "ethic_fanatic_materialist"
		}
		NOT = { has_civic = civic_feudal_realm }
		NOT = { has_civic = civic_corvee_system }	

	}
	
	weight_modifier = {
		weight = 10 #20?	
		#modifier = {
		#	factor = -1
		#	has_ethic = "ethic_militarist"
		#}
		modifier = {
			factor = -1
			has_ethic = "ethic_fanatic_militarist"
		}		
		modifier = {
			factor = 1
			has_ethic = "ethic_fanatic_egalitarian"
		}				
		modifier = {
			factor = 1
			OR = {
				has_ethic = "ethic_pacifist"
				has_ethic = "ethic_fanatic_pacifist"						
			}	
		}		
		modifier = {
			factor = 1
			OR = {
				has_ethic = "ethic_egalitarian"
				has_ethic = "ethic_fanatic_egalitarian"
			}
		}
		modifier = {
			factor = 1
			has_authority = auth_democratic
		}
		modifier = {
			factor = 1
			OR = {
				has_civic = "civic_idealistic_foundation"
				has_civic = "civic_beacon_of_liberty"
				has_civic = "civic_free_haven"
				has_civic = "civic_meritocracy"
			}
		}
		modifier = {
			factor = 1
			OR = {
				has_civic = "civic_corporate_dominion"
				has_civic = "civic_mining_guilds"
			}
		}
		modifier = {
			factor = -1
			OR = {
				has_civic = "civic_agrarian_idyll"
				has_civic = "civic_police_state"
			}
		}
	}	
}

#millennials sort of?
map_adventure_seekers = { 
	#type = explorer

	aggressiveness = 0.75
	trade_willingness = 1.05
	bravery = 1.1
	combat_bravery = 1.0
	
	military_spending = 0.9
	colony_spending = 1.0	
	
	federation_acceptance = 0
	nap_acceptance = 30
	defensive_pact_acceptance = 20
	migration_pact_acceptance = 30
	
	advanced_start_chance = 50
	
	weapon_preferences = weapon_type_energy
	armor_ratio = 0.4
	shields_ratio = 0.5
	hull_ratio = 0.1
	
	threat_modifier = 0.8
	threat_others_modifier = 0.7
	friction_modifier = 1.2
	
	behaviour = {
		conqueror = yes
		subjugator = yes
		liberator = yes
		opportunist = yes
		slaver = no
		caste_system = no
		uplifter = yes
		purger = no
		displacer = no
		infiltrator = yes
		dominator = yes
		robot_exploiter = yes
		robot_liberator = yes
		#migrator = yes
		propagator = no
		# ideologue = yes
		multispecies = yes
		crisis_fighter = yes
	}
	
	allow = {
		is_country_type = default
		NOT = {
			has_ethic = "ethic_xenophobe"
			has_ethic = "ethic_fanatic_xenophobe"			
		}
		OR = {
			AND = {
				OR = {
					has_ethic = "ethic_egalitarian"
					has_ethic = "ethic_fanatic_egalitarian"	
					has_ethic = "ethic_pacifist"
					has_ethic = "ethic_fanatic_pacifist"			
				}
				OR = {
					has_ethic = "ethic_xenophile"
					has_ethic = "ethic_fanatic_xenophile"					
				}
			}
			AND = {
				OR = {
					has_ethic = "ethic_egalitarian"
					has_ethic = "ethic_fanatic_egalitarian"					
				}
				OR = {	
					has_ethic = "ethic_pacifist"
					has_ethic = "ethic_fanatic_pacifist"						
				}
			}
		}
		NOT = { has_trait = "trait_traditional" }
	}
	
	weight_modifier = {
		weight = 9 #20?	
		modifier = {
			factor = 1
			OR = {
				has_ethic = "ethic_materialist"
				has_ethic = "ethic_fanatic_materialist"			
			}
		}	
		modifier = {
			factor = 1
			has_authority = auth_democratic
		}		
		modifier = {
			factor = 2
			has_civic = "civic_idealistic_foundation"
		}			
		modifier = {
			factor = -1
			OR = {
				has_civic = "civic_police_state"
				has_civic = "civic_nationalistic_zeal"
				has_civic = "civic_cutthroat_politics"
			}
		}	
	}
}

#pip pip cherio and Winston Churchill
map_splendid_isolationists = {
	#type = isolationist
	
	aggressiveness = 0.7
	trade_willingness = 0.95
	bravery = 1.0
	combat_bravery = 1.0
	
	military_spending = 1.1
	colony_spending = 1.2	
	
	federation_acceptance = -30
	nap_acceptance = -20
	defensive_pact_acceptance = -20
	migration_pact_acceptance = -40
	
	advanced_start_chance = 100
	
	weapon_preferences = weapon_type_kinetic
	armor_ratio = 0.5
	shields_ratio = 0.3
	hull_ratio = 0.2
	
	threat_modifier = 0.9
	threat_others_modifier = 0.6
	friction_modifier = 1.2

	behaviour = {
		conqueror = yes
		subjugator = yes
		liberator = no
		opportunist = no
		slaver = yes
		caste_system = yes
		uplifter = no
		purger = no
		displacer = no
		dominator = yes
		infiltrator = no
		robot_exploiter = yes
		robot_liberator = no
		#migrator = no
		propagator = yes
		# ideologue = yes
		multispecies = no
		isolationist = yes
		crisis_fighter = yes
	}

	
	allow = {
		is_country_type = default
		OR = {
			has_ethic = "ethic_xenophobe"
			has_ethic = "ethic_fanatic_xenophobe"		
		}		
		OR = {	
			#has_ethic = "ethic_authoritarian"
			#has_ethic = "ethic_fanatic_authoritarian"					
			#has_ethic = "ethic_pacifist"
			#has_ethic = "ethic_fanatic_pacifist"
			has_civic = "civic_parliamentary_system"
			has_civic = "civic_aristocratic_elite"
			has_civic = "civic_distinguished_admiralty"
		}
	}
	
	weight_modifier = {
		weight = 10 #20?		
		modifier = {
			factor = 1
			OR = {
				has_ethic = "ethic_egalitarian"
				has_ethic = "ethic_fanatic_egalitarian"
			}
		}
		#modifier = {
		#	factor = 1
		#	has_authority = auth_democratic
		#}
		modifier = {
			factor = 1
			has_trait = "trait_charismatic"
		}	
		modifier = {
			factor = 1
			has_trait = "trait_traditional"
		}		
	}	
}

map_psychotic_hordes = { 
	#type = purifier
	
	aggressiveness = 3.0
	trade_willingness = 0.0
	bravery = 1.5
	combat_bravery = 5.0
	
	military_spending = 2.0
	colony_spending = 0.7	
	
	federation_acceptance = -1000
	nap_acceptance = -1000
	defensive_pact_acceptance = -1000
	migration_pact_acceptance = -1000
	
	advanced_start_chance = 30
	
	weapon_preferences = weapon_type_kinetic
	armor_ratio = 0.4
	shields_ratio = 0.3
	hull_ratio = 0.3
	
	threat_modifier = 0
	threat_others_modifier = 0
	friction_modifier = 30

	behaviour = {
		conqueror = yes
		subjugator = no
		liberator = no
		opportunist = yes
		slaver = yes
		caste_system = yes
		uplifter = no
		purger = yes
		displacer = no
		dominator = yes
		infiltrator = no
		robot_exploiter = no
		robot_liberator = no
		#migrator = no
		propagator = no
		# ideologue = no
		multispecies = no
		crisis_fighter = yes
		attack_neutrals = yes
	}
	
	allow = {
		is_country_type = default
		OR = {
			AND = {
				NOT = { host_has_dlc = "Utopia" }  
				NOT = {
					has_ethic = "ethic_xenophile"
					has_ethic = "ethic_fanatic_xenophile"					
					has_ethic = "ethic_pacifist"
					has_ethic = "ethic_fanatic_pacifist"				
				}				
				OR = {	
					has_ethic = "ethic_authoritarian"
					has_ethic = "ethic_fanatic_authoritarian"				
				}
				OR = {	
					has_ethic = "ethic_fanatic_militarist"
					has_ethic = "ethic_militarist"
				}				
			}
			AND = {
				host_has_dlc = "Utopia"
				has_civic = "civic_fanatic_purifiers"
			}
		}
		#host_has_dlc = "Utopia"
	}
	
	weight_modifier = {
		weight = 1000
		modifier = {
			factor = 2
			NOT = { host_has_dlc = "Utopia" } 
			OR = {
				has_ethic = "ethic_xenophobe"
				has_ethic = "ethic_fanatic_xenophobe"		
			}		
		}
		modifier = {
			factor = 1
			has_civic = "civic_warrior_culture"	
		}
		modifier = {
			factor = -990 #-320 #-32
			NOT = { host_has_dlc = "Utopia" } 
		}
	}
}

#Big Brother is watching
map_totalitarian_patriots = {
	#type = purifier
	
	aggressiveness = 1.5
	trade_willingness = 0.2
	bravery = 1.1
	combat_bravery = 1.5 # "In the Soviet army it takes more courage to retreat than advance. NOT A STEP BACK."
	
	military_spending = 1.3
	colony_spending = 0.8	
	
	federation_acceptance = -1000
	nap_acceptance = -100
	defensive_pact_acceptance = -100
	migration_pact_acceptance = -100
	
	advanced_start_chance = 20
	
	weapon_preferences = weapon_type_kinetic
	armor_ratio = 0.5
	shields_ratio = 0.3
	hull_ratio = 0.2
	
	threat_modifier = 1.1
	threat_others_modifier = 0.9
	friction_modifier = 3.0

	behaviour = {
		conqueror = yes
		subjugator = no
		liberator = no
		opportunist = yes
		slaver = yes
		caste_system = yes
		uplifter = no
		purger = yes
		displacer = no
		dominator = yes
		infiltrator = yes
		robot_exploiter = yes
		robot_liberator = no
		#migrator = no
		propagator = yes
		# ideologue = yes
		multispecies = no
		isolationist = yes
		crisis_fighter = yes
		attack_neutrals = yes
	}

	
	allow = {
		is_country_type = default				
		#OR = {	
		#	has_ethic = "ethic_authoritarian"
		#	has_ethic = "ethic_fanatic_authoritarian"				
		#}
		has_civic = "civic_police_state"		
		OR = {
			has_ethic = "ethic_xenophobe"
			has_ethic = "ethic_fanatic_xenophobe"
			has_ethic = "ethic_materialist"
			has_ethic = "ethic_fanatic_materialist"
			has_ethic = "ethic_militarist"
			has_ethic = "ethic_fanatic_militarist"
		}
		OR = {
			has_civic = "civic_nationalistic_zeal"
			has_civic = "civic_corporate_dominion"
			has_civic = "civic_imperial_cult"
			has_civic = "civic_cutthroat_politics"
		}
		NOT = {
			has_ethic = "ethic_xenophile"
			has_ethic = "ethic_fanatic_xenophile"
			has_ethic = "ethic_fanatic_pacifist"
			has_ethic = "ethic_pacifist"					
		}
		NOT = { has_authority = auth_democratic }
	}
	
	weight_modifier = {
		weight = 10 #20?
		modifier = {
			factor = 1
			OR = {
				has_ethic = "ethic_xenophobe"
				has_ethic = "ethic_fanatic_xenophobe"			
			}
		}
		modifier= {
			factor = 1
			has_authority = auth_dictatorial			
		}
	}	
}

#Imp Japan
map_insecure_imitators = { 
	#type = hegemon

	aggressiveness = 1.2
	trade_willingness = 1.1
	bravery = 1.1
	combat_bravery = 1.0
	
	military_spending = 1.2
	colony_spending = 0.9
	
	federation_acceptance = -50
	nap_acceptance = -10
	defensive_pact_acceptance = 10
	migration_pact_acceptance = -10
	
	advanced_start_chance = 20
	
	weapon_preferences = weapon_type_energy
	armor_ratio = 0.5
	shields_ratio = 0.4
	hull_ratio = 0.1
	
	threat_modifier = 1.3
	threat_others_modifier = 1.2
	friction_modifier = 2.0
	
	behaviour = {
		conqueror = yes
		subjugator = yes
		liberator = no
		opportunist = yes
		slaver = yes
		caste_system = no
		uplifter = no
		purger = no
		displacer = yes
		infiltrator = no
		dominator = yes
		robot_exploiter = yes
		robot_liberator = no
		#migrator = no
		propagator = yes
		# ideologue = no
		multispecies = no
		crisis_fighter = yes
	}
	
	allow = {
		is_country_type = default
		OR = {
			AND = {
				OR = {
					has_ethic = "ethic_xenophobe"
					has_ethic = "ethic_fanatic_xenophobe"				
				}			
				OR = {
					has_ethic = "ethic_fanatic_militarist"
					has_ethic = "ethic_militarist"
					has_ethic = "ethic_materialist"
					has_ethic = "ethic_fanatic_materialist"					
				}			
			}
			AND = {
				OR = {				
					has_ethic = "ethic_fanatic_militarist"
					has_ethic = "ethic_militarist"
				}
				OR = {	
					has_ethic = "ethic_authoritarian"
					has_ethic = "ethic_fanatic_authoritarian"				
				}		
			}
		}
		OR = {
			has_civic = "civic_aristocratic_elite"
			has_civic = "civic_nationalistic_zeal"
			has_civic = "civic_imperial_cult"
			has_civic = "civic_technocracy"
			has_civic = "civic_inwards_perfection"
			has_civic = "civic_police_state"
		}
		NOT = {
			has_ethic = "ethic_fanatic_pacifist"
			has_ethic = "ethic_pacifist"					
		}
	}
	
	weight_modifier = {
		weight = 8 #20?		
		modifier = {
			factor = 1
			has_trait = "trait_traditional"			
		}		
		modifier = {
			factor = -1
			has_trait = "trait_nonadaptive"			
		}			
		modifier = {
			factor = 1
			has_civic = "civic_warrior_culture"	
		}					
		#modifier = {
		#	factor = -1
		#	has_civic = "civic_warrior_culture"	
		#}			
	}
}

map_efficient_bureaucrats = {
	#type = capitalist

	aggressiveness = 0.4
	trade_willingness = 1.05
	bravery = 0.4
	combat_bravery = 1.0
	
	military_spending = 0.9
	colony_spending = 1.4
	
	federation_acceptance = 0
	nap_acceptance = 20
	defensive_pact_acceptance = 20
	migration_pact_acceptance = 0
	
	advanced_start_chance = 50
	
	weapon_preferences = weapon_type_kinetic
	armor_ratio = 0.4
	shields_ratio = 0.5
	hull_ratio = 0.1
	
	threat_modifier = 1.5
	threat_others_modifier = 1.3
	friction_modifier = 1.3
	
	behaviour = {
		conqueror = no
		subjugator = no
		liberator = no
		opportunist = no
		slaver = no
		caste_system = no
		uplifter = yes
		purger = no
		displacer = no
		dominator = no
		infiltrator = no
		robot_exploiter = yes
		robot_liberator = no
		#migrator = no
		propagator = no
		# ideologue = no
		multispecies = yes
		crisis_fighter = yes
	}
	
	allow = {
		is_country_type = default
		NOT = {	
			has_ethic = "ethic_fanatic_militarist"
			has_ethic = "ethic_militarist"		
		}
		OR = {
			has_government = "gov_irenic_bureaucracy" 
			has_civic = "civic_efficient_bureaucracy"
		}
	}
	
	weight_modifier = {
		weight = 10 # was 6 pre-Banks/Utopia
		modifier = {
			factor = 1
			OR = {
				has_trait = "trait_conformists"
				has_trait = "trait_thrifty"
				has_trait = "trait_industrious"
			}
		}
		modifier = {
			factor = 1		
			OR = {
				has_ethic = "ethic_materialist"
				has_ethic = "ethic_fanatic_materialist"
				has_ethic = "ethic_authoritarian"
				has_ethic = "ethic_fanatic_authoritarian"				
			}	
		}	
	}	
}

#viets
map_guerilla_fighters = { 
	#type = isolationist

	aggressiveness = 0.5
	trade_willingness = 0.9
	bravery = 2.0
	combat_bravery = 0.9
	
	military_spending = 1.5
	colony_spending = 0.7
	
	federation_acceptance = 10
	nap_acceptance = -10
	defensive_pact_acceptance = 10
	migration_pact_acceptance = -20
	
	advanced_start_chance = 20
	
	weapon_preferences = weapon_type_energy
	armor_ratio = 0.3
	shields_ratio = 0.6
	hull_ratio = 0.1
	
	threat_modifier = 1.2
	threat_others_modifier = 1.1
	friction_modifier = 1.5
	
	behaviour = {
		conqueror = no
		subjugator = no
		liberator = yes
		opportunist = no
		slaver = no
		caste_system = no
		uplifter = no
		purger = no
		displacer = no
		infiltrator = no
		dominator = yes
		robot_exploiter = no
		robot_liberator = no
		#migrator = no
		propagator = yes
		# ideologue = yes
		multispecies = no
		crisis_fighter = yes
	}
	
	allow = {
		is_country_type = default
		OR = {
			has_trait = "trait_resilient"
			has_trait = "trait_strong"
			has_trait = "trait_very_strong"
		}
		NOT = { has_trait = "trait_weak" }
		NOT = ( has_civic = "civic_barbaric_despoilers" )
	}
	
	weight_modifier = {
		weight = 8 #20?	
		modifier = {
			factor = 2
			OR = {	
				has_ethic = "ethic_fanatic_militarist"
				has_ethic = "ethic_militarist"
			}
		}
	}
}


#khitan
map_civilized_nomads = {
	#type = explorer
	
	aggressiveness = 1.5
	trade_willingness = 1.1
	bravery = 0.9
	combat_bravery = 1.0
	
	military_spending = 1.1
	colony_spending = 1.1	
	
	federation_acceptance = 0
	nap_acceptance = 10
	defensive_pact_acceptance = 10
	migration_pact_acceptance = 10
	
	advanced_start_chance = 30
	
	weapon_preferences = weapon_type_energy
	armor_ratio = 0.4
	shields_ratio = 0.5
	hull_ratio = 0.1
	
	threat_modifier = 1.0
	threat_others_modifier = 0.7
	friction_modifier = 1.0

	behaviour = {
		conqueror = yes
		subjugator = yes
		liberator = no
		opportunist = yes
		slaver = no
		caste_system = no
		uplifter = yes
		purger = no
		displacer = no
		dominator = no
		infiltrator = no
		robot_exploiter = yes
		robot_liberator = no
		#migrator = yes
		propagator = no
		# ideologue = no
		multispecies = yes
		crisis_fighter = yes
		wants_tribute = yes
	}

	
	allow = {
		is_country_type = default
		OR = {	
			has_ethic = "ethic_fanatic_militarist"
			has_ethic = "ethic_militarist"
			has_ethic = "ethic_xenophile"
			has_ethic = "ethic_fanatic_xenophile"
		}
		OR = {
			has_trait = "trait_rapid_breeders"
			has_trait = "trait_nomadic"
		}		
		NOT = {
			has_ethic = "ethic_fanatic_pacifist"
			has_ethic = "ethic_pacifist"				
		}
	}
	
	
	weight_modifier = {
		weight = 10 #20?	
		modifier = {
			factor = 2
			OR = {	
				has_ethic = "ethic_fanatic_militarist"
				has_ethic = "ethic_militarist"
			}
		}
	}
}



#slave traders
map_slave_traders = {
	#type = capitalist
	
	aggressiveness = 0.8
	trade_willingness = 1.05
	bravery = 0.6
	combat_bravery = 1.0
	
	military_spending = 0.9
	colony_spending = 1.1	
	
	federation_acceptance = 0
	nap_acceptance = 0
	defensive_pact_acceptance = 0
	migration_pact_acceptance = 0
	
	advanced_start_chance = 40
	
	weapon_preferences = weapon_type_kinetic
	armor_ratio = 0.3
	shields_ratio = 0.5
	hull_ratio = 0.2
	
	threat_modifier = 1.0
	threat_others_modifier = 0.9
	friction_modifier = 0.75

	behaviour = {
		conqueror = yes
		subjugator = yes
		liberator = no
		opportunist = yes
		slaver = yes
		caste_system = yes
		uplifter = no
		purger = no
		displacer = no
		dominator = yes
		infiltrator = yes
		robot_exploiter = yes
		robot_liberator = no
		#migrator = no
		propagator = no
		# ideologue = no
		multispecies = no
		crisis_fighter = yes
		wants_tribute = yes
		decadent = yes	# special - resettles slaves to planets lacking them
	}

	
	allow = {
		is_country_type = default
		OR = {
			has_civic = "civic_slaver_guilds"
			has_trait = "trait_decadent"
		}
		has_policy_flag = slavery_allowed
	}
	
	weight_modifier = {
		weight = 100	
		modifier = {
			factor = -1
			OR = {	
				has_ethic = "ethic_pacifist"
				has_ethic = "ethic_fanatic_pacifist"
			}
		}	
		modifier = {
			factor = 1
			OR = {	
				#has_government = plutocratic_oligarchy  
				#has_government = mega_corporation			
				has_trait = "trait_thrifty"  
				has_trait = "trait_charismatic"  
			}
		}		
	}	
}

#aspiring precursors
map_aspiring_precursors = { 
	aggressiveness = 0.8
	trade_willingness = 1.0
	bravery = 0.8
	combat_bravery = 1.0
	
	military_spending = 1.0
	colony_spending = 1.1	
	
	federation_acceptance = -50
	nap_acceptance = 30
	defensive_pact_acceptance = 30
	migration_pact_acceptance = 20
	
	advanced_start_chance = 100
	
	weapon_preferences = weapon_type_energy
	armor_ratio = 0.2
	shields_ratio = 0.6
	hull_ratio = 0.2
	
	threat_modifier = 1.3
	threat_others_modifier = 1.1
	friction_modifier = 1.1

	behaviour = {
		conqueror = no
		subjugator = yes
		liberator = yes
		opportunist = yes
		slaver = no
		caste_system = no
		uplifter = yes
		purger = no
		displacer = no
		dominator = no
		infiltrator = no
		robot_exploiter = no
		robot_liberator = yes
		#migrator = yes
		propagator = no
		# ideologue = no	
		multispecies = yes
		crisis_fighter = yes
	}
	
	allow = {
		is_country_type = default
		OR = {
			has_ethic = "ethic_xenophile"
			has_ethic = "ethic_fanatic_xenophile"
			has_civic = "civic_idealistic_foundation"
			has_civic = "civic_syncretic_evolution"
			has_civic = "civic_free_haven"
		}
		NOT = {
			has_ethic = "ethic_xenophobe"
			has_ethic = "ethic_fanatic_xenophobe"				
		}
		NOT = { has_civic = "civic_slaver_guilds" }
		NOT = { has_civic = "civic_barbaric_despoilers" }
	}
	
	weight_modifier = {
		weight = 10	
		modifier = {
			factor = 1
			OR = {	
				has_ethic = "ethic_pacifist"
				has_ethic = "ethic_fanatic_pacifist"
			}
		}
		modifier = {
			factor = -1
			OR = {	
				has_ethic = "ethic_militarist"
				has_ethic = "ethic_fanatic_militarist"
			}
		}		
	}
}

#depraved breeders aka double entendres
map_depraved_breeders = { 
	aggressiveness = 0.8
	trade_willingness = 1.1	
	bravery = 0.8
	combat_bravery = 1.0

	military_spending = 0.9
	colony_spending = 1.3
	
	federation_acceptance = 30
	nap_acceptance = 30
	defensive_pact_acceptance = 30
	migration_pact_acceptance = 50
	
	advanced_start_chance = 40
	
	weapon_preferences = weapon_type_energy
	armor_ratio = 0.3
	shields_ratio = 0.6
	hull_ratio = 0.1
	
	threat_modifier = 0.7
	threat_others_modifier = 0.4
	friction_modifier = 1.0
	
	behaviour = {
		conqueror = no
		subjugator = no
		liberator = yes
		opportunist = yes
		slaver = yes
		caste_system = no
		uplifter = yes
		purger = no
		displacer = no
		dominator = no
		infiltrator = yes
		robot_exploiter = no
		robot_liberator = yes
		#migrator = yes
		propagator = no
		# ideologue = yes
		multispecies = yes
		crisis_fighter = yes
	}
	
	allow = {
		is_country_type = default
		NOT = {
			has_ethic = "ethic_xenophobe"
			has_ethic = "ethic_fanatic_xenophobe"
			has_ethic = "ethic_authoritarian"
			has_ethic = "ethic_fanatic_authoritarian"
		}		
		#OR = {
		#	has_ethic = "ethic_pacifist"
		#	has_ethic = "ethic_fanatic_pacifist"
		#}	
		OR = {
			has_trait = "trait_rapid_breeders"
			has_trait = "trait_charismatic"
			has_trait = "trait_deviants"
		}
		NOT = { has_trait = "trait_repugnant" }
		NOT = { has_trait = "trait_conformists" }
		NOT = { has_trait = "trait_slow_breeders" }
	}
	
	weight_modifier = {
		weight = 8	
		modifier = {
			factor = 1
			OR = {	
				has_ethic = "ethic_xenophile"
				has_ethic = "ethic_fanatic_xenophile"
			}
		}	
		modifier = {
			factor = 1
			OR = {	
				has_ethic = "ethic_pacifist"
				has_ethic = "ethic_fanatic_pacifist"
			}
		}
		modifier = {
			factor = -1
			OR = {	
				has_ethic = "ethic_militarist"
				has_ethic = "ethic_fanatic_militarist"
			}
		}		
	}
}

#Dwellers in the Ephemeral
map_dwellers_in_the_ephemeral = { 
	aggressiveness = 0.4
	trade_willingness = 1.0
	bravery = 1.0
	combat_bravery = 1.0
	
	military_spending = 1.0
	colony_spending = 1.0
	
	federation_acceptance = 0
	nap_acceptance = 0
	defensive_pact_acceptance = 0
	migration_pact_acceptance = 0
	
	advanced_start_chance = 50
	
	weapon_preferences = weapon_type_energy
	armor_ratio = 0.2
	shields_ratio = 0.8
	hull_ratio = 0.0
	
	threat_modifier = 0.8
	threat_others_modifier = 0.5
	friction_modifier = 0.6
	
	behaviour = {
		conqueror = no
		subjugator = no
		liberator = no
		opportunist = no
		slaver = no
		caste_system = no
		uplifter = yes
		purger = no
		displacer = no
		infiltrator = no
		dominator = no
		robot_exploiter = no
		robot_liberator = yes
		#migrator = no
		propagator = no
		# ideologue = yes
		multispecies = yes
		crisis_fighter = yes
	}
	
	allow = {
		is_country_type = default
		NOT = {
			has_ethic = "ethic_xenophobe"
			has_ethic = "ethic_fanatic_xenophobe"			
			has_ethic = "ethic_militarist"
			has_ethic = "ethic_fanatic_militarist"			
		}
		OR = {	
			has_trait = "trait_fleeting"
			has_ethic = "ethic_pacifist"
			has_ethic = "ethic_fanatic_pacifist"
			has_ethic = "ethic_spiritualist"
			has_ethic = "ethic_fanatic_spiritualist"
		}
		NOT = { has_trait = "trait_enduring" }
		NOT = { has_trait = "trait_venerable" }
	}
	
	weight_modifier = {
		weight = 8
		modifier = {
			factor = 3
			has_trait = "trait_fleeting"
		}
		modifier = {
			factor = 2
			has_ethic = "ethic_fanatic_spiritualist"
		}			
	}
}

#Hopeless Pessimists
map_hopeless_pessimists = {
	aggressiveness = 0.3
	trade_willingness = 1.0
	bravery = 0.5
	combat_bravery = 1.1
	
	military_spending = 1.0
	colony_spending = 1.0
	
	federation_acceptance = -30
	nap_acceptance = -30
	defensive_pact_acceptance = -30
	migration_pact_acceptance = -20
	
	advanced_start_chance = 10
	
	weapon_preferences = weapon_type_kinetic
	armor_ratio = 0.6
	shields_ratio = 0.4
	hull_ratio = 0.0
	
	threat_modifier = 0.6
	threat_others_modifier = 0.2
	friction_modifier = 0.6
	
	behaviour = {
		conqueror = no
		subjugator = no
		liberator = no
		opportunist = no
		slaver = no
		caste_system = no
		uplifter = no
		purger = no
		displacer = no
		dominator = no
		infiltrator = no
		robot_exploiter = no
		robot_liberator = no
		#migrator = no
		propagator = no
		# ideologue = yes	
		multispecies = yes
		crisis_fighter = yes
	}
	
	allow = {
		is_country_type = default
		NOT = {
			has_ethic = "ethic_xenophobe"
			has_ethic = "ethic_fanatic_xenophobe"
			has_ethic = "ethic_xenophile"
			has_ethic = "ethic_fanatic_xenophile"		
		}
		NOT = { has_trait = "trait_charismatic" }
		NOT = { has_civic = "civic_idealistic_foundation" }
		NOT = { has_civic = "civic_inwards_perfection" }
	}
	
	weight_modifier = {
		weight = 8		
		modifier = {
			factor = 1
			OR = {
				has_trait = "trait_enduring"
				has_trait = "trait_venerable"
				has_trait = "trait_fleeting"
			}
		}	
		modifier = {
			factor = 1
			has_trait = "trait_solitary"
		}	
		modifier = {
			factor = 1
			has_trait = "trait_weak"
		}	
		modifier = {
			factor = 1
			has_civic = "civic_functional_architecture"
		}	
		modifier = {
			factor = -1
			OR = {
				has_ethic = "ethic_spiritualist"
				has_ethic = "ethic_fanatic_spiritualist"
			}
		}	
		modifier = {
			factor = -1
			has_trait = "trait_quarrelsome"
		}
	}	
}


map_conoisseurs_of_food = { 
	aggressiveness = 0.7
	trade_willingness = 0.9
	bravery = 0.6
	combat_bravery = 1.0
	
	military_spending = 1.0
	colony_spending = 1.2	
	
	federation_acceptance = 0
	nap_acceptance = 10
	defensive_pact_acceptance = 0
	migration_pact_acceptance = 10		
	
	advanced_start_chance = 10
	
	weapon_preferences = weapon_type_kinetic
	armor_ratio = 0.4
	shields_ratio = 0.5
	hull_ratio = 0.1
	
	threat_modifier = 1.0
	threat_others_modifier = 1.0
	friction_modifier = 0.25
	
	behaviour = {
		conqueror = no
		subjugator = no
		liberator = no
		opportunist = yes
		slaver = no
		caste_system = no
		uplifter = yes
		purger = no
		displacer = no
		infiltrator = yes
		dominator = no
		robot_exploiter = yes
		robot_liberator = no
		propagator = no
		# ideologue = no
		multispecies = yes
		crisis_fighter = yes
	}
	
	allow = {
		is_country_type = default
		NOT = {
			has_ethic = "ethic_xenophobe"
			has_ethic = "ethic_fanatic_xenophobe"
		}
		OR = {
			has_ethic = "ethic_xenophile"
			has_ethic = "ethic_fanatic_xenophile"
		}
		OR = {
			has_ethic = "ethic_materialist"
			has_ethic = "ethic_fanatic_materialist"
			has_ethic = "ethic_spiritualist"
			has_ethic = "ethic_fanatic_spiritualist"
		}
		OR = {
			has_ethic = "ethic_fanatic_xenophile"
			has_trait = "trait_adaptive"
			has_trait = "trait_extremely_adaptive"
			has_trait = "trait_communal"
			has_trait = "trait_agrarian"
		}
	}
	
	weight_modifier = {
		weight = 9
		modifier = {
			factor = 1
			has_trait = "trait_thrifty"
		}
		modifier = {
			factor = 1
			has_trait = "trait_industrious"
		}
		modifier = {
			factor = 1
			has_civic = "civic_agrarian_idyll"
		}	
	}
}


map_melodious_composers = { 
	aggressiveness = 0.4
	trade_willingness = 1.05
	bravery = 0.75
	combat_bravery = 1.0
	
	military_spending = 0.9
	colony_spending = 1.2
	
	federation_acceptance = 10
	nap_acceptance = 20
	defensive_pact_acceptance = 10
	migration_pact_acceptance = 0		
	
	advanced_start_chance = 20
	
	weapon_preferences = weapon_type_energy
	armor_ratio = 0.2
	shields_ratio = 0.7	
	hull_ratio = 0.1
	
	threat_modifier = 1.1
	threat_others_modifier = 1.0
	friction_modifier = 0.6
	
	behaviour = {
		conqueror = no
		subjugator = no
		liberator = no
		opportunist = no
		slaver = no
		caste_system = no
		uplifter = yes
		purger = no
		displacer = no
		infiltrator = yes
		dominator = no
		robot_exploiter = no
		robot_liberator = no
		propagator = no
		# ideologue = yes
		multispecies = yes
		crisis_fighter = yes
	}
	
	allow = {
		is_country_type = default	
		NOT = {
			has_ethic = "ethic_xenophobe"
			has_ethic = "ethic_fanatic_xenophobe"			
			has_ethic = "ethic_militarist"
			has_ethic = "ethic_fanatic_militarist"			
			has_ethic = "ethic_materialist"
			has_ethic = "ethic_fanatic_materialist"			
		}
		OR = {
			has_ethic = "ethic_spiritualist"
			has_ethic = "ethic_fanatic_spiritualist"
			has_ethic = "ethic_pacifist"
			has_ethic = "ethic_fanatic_pacifist"
			has_ethic = "ethic_xenophile"
			has_ethic = "ethic_fanatic_xenophile"
		}	
		OR = {
			has_ethic = "ethic_fanatic_xenophile"
			has_ethic = "ethic_fanatic_spiritualist"
			has_trait = "trait_communal"
			has_trait = "trait_intelligent"
			has_trait = "trait_talented"
			has_trait = "trait_charismatic"
		}	
	}
	
	weight_modifier = {
		weight = 9
		modifier = {
			factor = -1
			has_trait = "trait_quarrelsome"
		}
	}
}

#aztecs
map_flowers_of_war = { 
	aggressiveness = 1.4
	trade_willingness = 1.0
	bravery = 1.0
	combat_bravery = 1.1
	
	military_spending = 1.2
	colony_spending = 1.0	
	
	federation_acceptance = 40
	nap_acceptance = 20
	defensive_pact_acceptance = 40
	migration_pact_acceptance = 0	
	
	advanced_start_chance = 50
	
	weapon_preferences = weapon_type_energy
	armor_ratio = 0.4
	shields_ratio = 0.4	
	hull_ratio = 0.2
	
	threat_modifier = 1.0
	threat_others_modifier = 1.0
	friction_modifier = 1.0
	
	behaviour = {
		conqueror = yes
		subjugator = yes
		liberator = no
		opportunist = yes
		slaver = yes
		caste_system = yes
		uplifter = yes
		purger = no
		displacer = no
		infiltrator = no
		dominator = yes
		robot_exploiter = no
		robot_liberator = no
		propagator = no
		# ideologue = no	
		multispecies = no
		crisis_fighter = yes
		wants_tribute = yes
	}
	
	allow = {
		is_country_type = default
		NOT = {
			has_ethic = "ethic_pacifist"
			has_ethic = "ethic_fanatic_pacifist"			
		}
		OR = {	
			has_ethic = "ethic_authoritarian"
			has_ethic = "ethic_fanatic_authoritarian"
			has_ethic = "ethic_fanatic_militarist"
			has_ethic = "ethic_militarist"
		}			
		OR = {
			has_ethic = "ethic_spiritualist"
			has_ethic = "ethic_fanatic_spiritualist"
		}		
	}
	
	weight_modifier = {
		weight = 9
		modifier = {
			factor = 2
			has_ethic = "ethic_fanatic_militarist"
		}
		modifier = {
			factor = 1
			has_ethic = "ethic_militarist"
		}	
		modifier = {
			factor = 1
			has_civic = "civic_warrior_culture"
		}		
		modifier = {
			factor = 1
			has_civic = "civic_corvee_system"
		}		
		modifier = {
			factor = 1
			has_civic = "civic_barbaric_despoilers"
		}		
	}
}

# courtesy of Galle
map_nonaligned_preservationists = {
	aggressiveness = 0.2
	trade_willingness = 0.8	
	bravery = 1.25
	combat_bravery = 1.0
	
	military_spending = 1.0
	colony_spending = 1.0	
	
	federation_acceptance = -100
	nap_acceptance = 100
	defensive_pact_acceptance = -100
	migration_pact_acceptance = 25		
	
	advanced_start_chance = 50
	
	weapon_preferences = weapon_type_kinetic
	armor_ratio = 0.4
	shields_ratio = 0.4
	hull_ratio = 0.2
	
	threat_modifier = 1.1
	threat_others_modifier = 0.9
	friction_modifier = 1.0
	
	behaviour = {
		conqueror = no
		subjugator = no
		liberator = yes
		opportunist = no
		slaver = no
		caste_system = no
		uplifter = no
		purger = no
		displacer = no
		dominator = no
		infiltrator = no
		robot_exploiter = no
		robot_liberator = no
		propagator = no
		# ideologue = no	
		multispecies = yes
		crisis_fighter = yes
	}
	
	allow = {
		is_country_type = default
		NOT = {
			has_ethic = "ethic_authoritarian"
			has_ethic = "ethic_fanatic_authoritarian"				
		}
		OR = {
			has_ethic = "ethic_xenophile"
			has_ethic = "ethic_fanatic_xenophile"				
		}
		OR = {
			has_ethic = "ethic_pacifist"
			has_ethic = "ethic_fanatic_pacifist"
			has_ethic = "ethic_egalitarian"
			has_ethic = "ethic_fanatic_egalitarian"				
		}
		NOT = { has_civic = "civic_nationalistic_zeal" }
		NOT = { has_civic = "civic_syncretic_evolution" }
		NOT = { has_civic = "civic_slaver_guilds" }
	}
	
	weight_modifier = {
		weight = 10
		modifier = {
			factor = -1
			has_ethic = "ethic_militarist"
		}
		modifier = {
			factor = -1
			has_ethic = "ethic_fanatic_militarist"
		}	
		modifier = {
			factor = -1
			has_trait = "trait_quarrelsome"
		}	
		modifier = {
			factor = 1
			has_authority = auth_democratic
		}
		modifier = {
			factor = 1
			has_trait = "trait_charismatic"
		}
		modifier = {
			factor = 1
			OR = {
				has_civic = "civic_idealistic_foundation"
				has_civic = "civic_environmentalist"
			}
		}	
	}	
}


# inspirational quotes posted by *that* annoying person on facebook
map_inspired_dreamers = { 
	aggressiveness = 0.4
	trade_willingness = 1.1
	bravery = 1.2
	combat_bravery = 1.5 #because they believe if you put 100% effort and fake it til you make it you can achieve anything
	
	military_spending = 0.8
	colony_spending = 1.1
	
	federation_acceptance = 10
	nap_acceptance = 40
	defensive_pact_acceptance = 10
	migration_pact_acceptance = 50		
	
	advanced_start_chance = 10
	
	weapon_preferences = weapon_type_energy
	armor_ratio = 0.4
	shields_ratio = 0.5
	hull_ratio = 0.1
	
	threat_modifier = 1.0
	threat_others_modifier = 1.0
	friction_modifier = 0.25
	
	behaviour = {
		conqueror = no
		subjugator = no
		liberator = yes
		opportunist = yes
		slaver = no
		caste_system = no
		uplifter = yes
		purger = no
		displacer = no
		infiltrator = no
		dominator = no
		robot_exploiter = no
		robot_liberator = no
		propagator = yes
		# ideologue = yes
		multispecies = yes
		crisis_fighter = yes
	}
	
	allow = {
		is_country_type = default	
		NOT = {
			has_ethic = "ethic_xenophobe"
			has_ethic = "ethic_fanatic_xenophobe"			
			has_ethic = "ethic_militarist"
			has_ethic = "ethic_fanatic_militarist"			
		}
		OR = {
			has_ethic = "ethic_egalitarian"
			has_ethic = "ethic_fanatic_egalitarian"
		}
		OR = {
			has_ethic = "ethic_xenophile"
			has_ethic = "ethic_fanatic_xenophile"	
			has_ethic = "ethic_spiritualist"
			has_ethic = "ethic_fanatic_spiritualist"
		}
		has_civic = "civic_idealistic_foundation"
	}
	
	weight_modifier = {
		weight = 9
		modifier = {
			factor = 1
			has_trait = "trait_charismatic"
		}
		modifier = {
			factor = 1
			has_trait = "trait_nomadic"
		}
		modifier = {
			factor = 1
			has_trait = "trait_deviants"
		}
		modifier = {
			factor = 1
			has_trait = "trait_communal"
		}
		modifier = {
			factor = 1
			has_trait = "trait_resilient"
		}
		modifier = {
			factor = -1
			has_trait = "trait_decadent"
		}
		modifier = {
			factor = -1
			has_trait = "trait_sedentary"
		}
		modifier = {
			factor = -1
			has_trait = "trait_quarrelsome"
		}	
		modifier = {
			factor = 1
			has_authority = auth_democratic
		}				
	}
}


# leaning so heavily on the fourth wall it's kinda scary
map_storytelling_aficionados = { 
	aggressiveness = 0.8
	trade_willingness = 1.0
	bravery = 0.8
	combat_bravery = 1.0
	
	military_spending = 1.0
	colony_spending = 1.0
	
	federation_acceptance = 10
	nap_acceptance = 0
	defensive_pact_acceptance = 20
	migration_pact_acceptance = 20		
	
	advanced_start_chance = 20
	
	weapon_preferences = weapon_type_energy
	armor_ratio = 0.4
	shields_ratio = 0.4
	hull_ratio = 0.2
	
	threat_modifier = 1.0
	threat_others_modifier = 1.0
	friction_modifier = 0.8
	
	behaviour = {
		conqueror = no
		subjugator = no
		liberator = yes
		opportunist = yes
		slaver = no
		caste_system = no
		uplifter = yes
		purger = no
		displacer = no
		infiltrator = no
		dominator = no
		robot_exploiter = yes
		robot_liberator = no
		propagator = yes
		# ideologue = yes
		multispecies = yes
		crisis_fighter = yes
	}
	
	allow = {
		is_country_type = default
		NOT = {
			has_ethic = "ethic_xenophobe"
			has_ethic = "ethic_fanatic_xenophobe"			
			has_ethic = "ethic_materialist"
			has_ethic = "ethic_fanatic_materialist"			
		}
		AND = {
			OR = {
				has_ethic = "ethic_xenophile"
				has_ethic = "ethic_fanatic_xenophile"
				has_trait = "trait_charismatic"
				has_civic = "civic_idealistic_foundation"
			}
			OR = {
				has_ethic = "ethic_spiritualist"
				has_ethic = "ethic_fanatic_spiritualist"
				has_trait = "trait_intelligent"	
				has_civic = "civic_philosopher_king"	
			}		
		}
	}
	
	weight_modifier = {
		weight = 10
		modifier = {
			factor = 1
			has_trait = "trait_charismatic"
		}
		modifier = {
			factor = -1
			has_trait = "trait_repugnant"
		}				
	}
}

# leaning so heavily on the fourth wall... nah who am i kidding they break it
map_trapped_in_a_machine = { 
	aggressiveness = 1.2
	trade_willingness = 0.5
	bravery = 0.7
	combat_bravery = 1.1 #it's all a lie anyways why bother righto
	
	military_spending = 1.2
	colony_spending = 1.0	
	
	federation_acceptance = -50
	nap_acceptance = -50
	defensive_pact_acceptance = -50
	migration_pact_acceptance = -50
	
	advanced_start_chance = 50
	
	weapon_preferences = weapon_type_energy
	armor_ratio = 0.3
	shields_ratio = 0.4
	hull_ratio = 0.3
	
	threat_modifier = 1	
	threat_others_modifier = 1
	friction_modifier = 1

	behaviour = {
		conqueror = yes
		subjugator = no
		liberator = no
		opportunist = yes
		slaver = no
		caste_system = no
		uplifter = yes
		purger = no
		displacer = no
		dominator = yes
		infiltrator = yes
		robot_exploiter = yes
		robot_liberator = no
		#migrator = no
		propagator = no
		# ideologue = no
		multispecies = no
		crisis_fighter = yes
		attack_neutrals = yes
	}
	
	allow = {
		is_country_type = default
		OR = {
			AND = {
				NOT = { host_has_dlc = "Utopia" }  				
				NOT = {	
					has_ethic = "ethic_pacifist"
					has_ethic = "ethic_fanatic_pacifist"
				}
			}
			AND = {
				host_has_dlc = "Utopia"
				has_civic = "civic_fanatic_purifiers"
			}
		}
		#host_has_dlc = "Utopia"
	}
	
	weight_modifier = {
		weight = 1000
		modifier = {
			factor = 1
			host_has_dlc = "Utopia"
			has_trait = "trait_intelligent"
		}
		modifier = {
			factor = 1
			host_has_dlc = "Utopia"
			has_trait = "trait_charismatic"
		}
		modifier = {
			factor = 1
			host_has_dlc = "Utopia"
			has_trait = "trait_wasteful"
		}
		modifier = {
			factor = -993
			NOT = { host_has_dlc = "Utopia" } 
		}		
	}
}

#Ancient Mesopotamia? Assyria? Gilgamesh?
map_plunderers_of_knowledge = {
	aggressiveness = 1.3
	trade_willingness = 0.9
	bravery = 0.9
	combat_bravery = 1.0

	military_spending = 1.2
	colony_spending = 1.0

	federation_acceptance = 0
	nap_acceptance = 10
	defensive_pact_acceptance = 10
	migration_pact_acceptance = -20

	advanced_start_chance = 75

	weapon_preferences = weapon_type_energy
	armor_ratio = 0.4
	shields_ratio = 0.4
	hull_ratio = 0.2

	threat_modifier = 0.8
	threat_others_modifier = 0.7
	friction_modifier = 1.0

	behaviour = {
		conqueror = yes
		subjugator = yes
		liberator = no
		opportunist = yes
		slaver = yes
		caste_system = yes
		uplifter = yes
		purger = no
		displacer = yes
		infiltrator = no
		dominator = no
		robot_exploiter = yes
		robot_liberator = no
		propagator = no
		multispecies = yes
		crisis_fighter = yes
	}

	allow = {
		is_country_type = default	
		NOT = {
			has_ethic = "ethic_pacifist"
			has_ethic = "ethic_fanatic_pacifist"
		}	
		NOT = {
			has_ethic = "ethic_xenophobe"
			has_ethic = "ethic_fanatic_xenophobe"
		}
		OR = {
			has_ethic = "ethic_militarist"
			has_ethic = "ethic_fanatic_militarist"
			has_ethic = "ethic_authoritarian"
			has_ethic = "ethic_fanatic_authoritarian"
		}
		OR = {
			has_civic = "civic_exalted_priesthood"
			has_civic = "civic_technocracy"
			has_ethic = "ethic_fanatic_materialist"
			has_ethic = "ethic_fanatic_spiritualist"
			has_trait = "trait_intelligent"
			has_trait = "trait_talented"
			has_civic = "civic_corvee_system"
			has_civic = "civic_barbaric_despoilers"
		}
	}

	weight_modifier = {
		weight = 10
		modifier = {
			factor = 1
			has_trait = "trait_intelligent"
		}
		modifier = {
			factor = 1
			has_trait = "trait_charismatic"
		}
		modifier = {
			factor = 1
			has_trait = "trait_natural_sociologists"
		}
	}
}





# plastic surgery and all that jazz
map_surgeons_of_beauty = { 
	aggressiveness = 1.0
	trade_willingness = 1.0
	bravery = 1.0
	combat_bravery = 0.9
	
	military_spending = 0.9
	colony_spending = 1.0
	
	federation_acceptance = 10
	nap_acceptance = 0
	defensive_pact_acceptance = -20
	migration_pact_acceptance = -30		
	
	advanced_start_chance = 10
	
	weapon_preferences = weapon_type_energy
	armor_ratio = 0.5
	shields_ratio = 0.4	
	hull_ratio = 0.1
	
	threat_modifier = 0.8
	threat_others_modifier = 0.7
	friction_modifier = 1.35
	
	behaviour = {
		conqueror = no
		subjugator = no
		liberator = no
		opportunist = yes
		slaver = no
		caste_system = yes
		uplifter = yes
		purger = no
		displacer = no
		infiltrator = yes
		dominator = no
		robot_exploiter = yes
		robot_liberator = no
		# ideologue = yes
		multispecies = yes
		crisis_fighter = yes
	}
	
	allow = {
		is_country_type = default	
		NOT = {
			has_ethic = "ethic_spiritualist"
			has_ethic = "ethic_fanatic_spiritualist"			
			has_ethic = "ethic_militarist"
			has_ethic = "ethic_fanatic_militarist"			
		}
		OR = {
			has_ethic = "ethic_materialist"
			has_ethic = "ethic_fanatic_materialist"
			has_civic = "civic_aristocratic_elite"
			has_civic = "civic_corporate_dominion"
			has_civic = "civic_idealistic_foundation"
			has_civic = "civic_meritocracy"
			has_trait = "trait_charismatic"
		}
		NOT = { has_trait = trait_repugnant }
		NOT = { has_civic = "civic_barbaric_despoilers" }
	}
	
	weight_modifier = {
		weight = 8
		modifier = {
			factor = 2
			has_trait = "trait_charismatic"
		}
		modifier = {
			factor = -1
			has_trait = "trait_deviants"
		}
		modifier = {
			factor = 1
			has_trait = "trait_conformists"
		}
		modifier = {
			factor = 1
			has_trait = "trait_decadent"
		}		
	}
}

#THE CULT
map_quiet_cultists = {
	aggressiveness = 0.2
	trade_willingness = 0.2
	bravery = 0.5
	combat_bravery = 1.3

	military_spending = 1.5
	colony_spending = 0.8

	federation_acceptance = -100
	nap_acceptance = -30
	defensive_pact_acceptance = -100
	migration_pact_acceptance = -1000

	advanced_start_chance = 10

	weapon_preferences = weapon_type_energy
	armor_ratio = 0.3
	shields_ratio = 0.6
	hull_ratio = 0.1

	threat_modifier = 1.5
	threat_others_modifier = 1.5
	friction_modifier = 2.0

	behaviour = {
		conqueror = no
		subjugator = no
		liberator = no
		opportunist = no
		slaver = no
		caste_system = yes
		uplifter = no
		purger = yes
		displacer = yes
		dominator = no
		infiltrator = no
		robot_exploiter = yes
		robot_liberator = no
		propagator = no
		multispecies = no
		isolationist = yes
		crisis_fighter = no
		#wants_tribute = yes
	}

	allow = {
		is_country_type = default
		OR = {
			has_ethic = "ethic_spiritualist"
			has_ethic = "ethic_fanatic_spiritualist"
		}
		OR = {
			has_ethic = "ethic_authoritarian"
			has_ethic = "ethic_fanatic_authoritarian"
			has_civic = "civic_exalted_priesthood"
			has_civic = "civic_shadow_council"
		}
		NOT = {
			has_ethic = "ethic_xenophile"
			has_ethic = "ethic_fanatic_xenophile"			
			has_ethic = "ethic_pacifist"
			has_ethic = "ethic_fanatic_pacifist"			
		}
		NOT = { has_civic = "civic_imperial_cult" }
		NOT = { has_civic = "civic_meritocracy" }
		NOT = { has_civic = "civic_idealistic_foundation" }
		NOT = { has_civic = "civic_free_haven" }
		NOT = { has_civic = "civic_beacon_of_liberty" }
	}

	weight_modifier = {
		weight = 10
		modifier = {
			factor = 1
			OR = {
				has_ethic = "ethic_xenophobe"
				has_ethic = "ethic_fanatic_xenophobe"
			}
		}
		modifier = {
			factor = 1
			OR = {
				has_ethic = "ethic_militarist"
				has_ethic = "ethic_fanatic_militarist"
			}
		}
		modifier = {
			factor = -2
			has_trait = "trait_repugnant"
		}
		modifier = {
			factor = -2
			has_authority = auth_democratic
		}
		modifier = {
			factor = 2
			has_trait = "trait_charismatic"
		}
		modifier = {
			factor = 1
			has_trait = "trait_conformists"
		}
		modifier = {
			factor = -1
			has_trait = "trait_deviants"
		}
		modifier = {
			factor = 1
			has_trait = "trait_traditional"
		}
		modifier = {
			factor = -1
			has_trait = "trait_quarrelsome"
		}
	}
}


map_elitist_snobs = {
	#type = hegemon

	aggressiveness = 0.95
	trade_willingness = 0.7
	bravery = 0.5
	combat_bravery = 0.9
	
	military_spending = 1.0
	colony_spending = 1.0
	
	federation_acceptance = -50
	nap_acceptance = 0
	defensive_pact_acceptance = -20
	migration_pact_acceptance = -50
	
	advanced_start_chance = 75
	
	weapon_preferences = weapon_type_kinetic
	armor_ratio = 0.3
	shields_ratio = 0.4
	hull_ratio = 0.3
	
	threat_modifier = 1.1
	threat_others_modifier = 1.0
	friction_modifier = 1.0
	
	behaviour = {
		conqueror = no
		subjugator = yes
		liberator = no
		opportunist = yes
		slaver = yes
		caste_system = yes
		uplifter = no
		purger = no
		displacer = yes
		infiltrator = yes
		dominator = yes
		robot_exploiter = yes
		robot_liberator = no
		#migrator = no
		propagator = no
		# ideologue = no
		multispecies = yes
		crisis_fighter = yes
	}
	
	allow = {
		is_country_type = default
		OR = {
			has_ethic = "ethic_authoritarian"
			has_ethic = "ethic_fanatic_authoritarian"
			has_civic = "civic_aristocratic_elite"
		}
		NOT = {
			has_ethic = "ethic_egalitarian"
			has_ethic = "ethic_fanatic_egalitarian"			
			has_ethic = "ethic_xenophile"
			has_ethic = "ethic_fanatic_xenophile"			
		}
		OR = {
			has_authority = "auth_imperial"
			has_authority = "auth_oligarchic"
		}
		OR = {
			has_civic = "civic_corvee_system"
			has_civic = "civic_cutthroat_politics"
			has_civic = "civic_feudal_realm"
			has_civic = "civic_syncretic_evolution"
			has_civic = "civic_technocracy"
			has_civic = "civic_exalted_priesthood"
			has_ethic = "ethic_fanatic_authoritarian"
		}
	}
	
	weight_modifier = {
		weight = 10 #9		
		modifier = {
			factor = 1
			has_civic = "civic_aristocratic_elite"
		}		
		modifier = {
			factor = 2
			has_trait = "trait_traditional"
		}				
	}
}


#################################################
# "SULEIMAN" OTTOMAN THEME
#################################################

#Ottoman Empire
map_sublime_porte = {
	#type = hegemon
	
	aggressiveness = 1.2
	trade_willingness = 0.9
	bravery = 0.9
	combat_bravery = 1.0
	
	military_spending = 1.0
	colony_spending = 1.1	
	
	federation_acceptance = -10
	nap_acceptance = -10
	defensive_pact_acceptance = -10
	migration_pact_acceptance = 0
	
	advanced_start_chance = 100
	
	weapon_preferences = weapon_type_explosive
	armor_ratio = 0.5
	shields_ratio = 0.3
	hull_ratio = 0.2
	
	threat_modifier = 0.8
	threat_others_modifier = 0.7
	friction_modifier = 1.3

	behaviour = {
		conqueror = yes
		subjugator = yes
		liberator = yes
		opportunist = yes
		slaver = yes
		caste_system = no
		uplifter = yes
		purger = no
		displacer = no
		dominator = yes
		infiltrator = yes
		robot_exploiter = yes
		robot_liberator = no
		#migrator = no
		propagator = no
		# ideologue = no
		multispecies = yes
		crisis_fighter = yes
		#wants_tribute = yes
	}

	
	allow = {
		is_country_type = default
		NOT = {
			has_ethic = "ethic_pacifist"
			has_ethic = "ethic_fanatic_pacifist"
			has_ethic = "ethic_xenophobe"
			has_ethic = "ethic_fanatic_xenophobe"				
		}
		NOT = { has_authority = auth_democratic }
		OR = {
			has_ethic = "ethic_militarist"
			has_ethic = "ethic_fanatic_militarist"
			has_ethic = "ethic_authoritarian"
			has_ethic = "ethic_fanatic_authoritarian"
			has_ethic = "ethic_xenophile"
			has_ethic = "ethic_fanatic_xenophile"					
		}
	}
	
	weight_modifier = {
		weight = 7
		modifier = {
			factor = 1
			OR = {
				has_ethic = "ethic_spiritualist"
				has_ethic = "ethic_fanatic_spiritualist"			
			}
		}	
		modifier = {
			factor = 1
			has_authority = auth_imperial
		}	
		modifier = {
			factor = 1
			has_civic = "civic_feudal_realm"
		}	
		modifier = {
			factor = 1
			has_civic = "civic_corvee_system"
		}
	}	
}

map_enterprising_corsairs = {
	#type = honorbound
	
	aggressiveness = 1.3
	trade_willingness = 0.95
	bravery = 1.2
	combat_bravery = 1.0
	
	military_spending = 1.3
	colony_spending = 0.8	
	
	federation_acceptance = -10
	nap_acceptance = 10
	defensive_pact_acceptance = 10
	migration_pact_acceptance = 10
	
	advanced_start_chance = 20
	
	weapon_preferences = weapon_type_energy
	armor_ratio = 0.3
	shields_ratio = 0.5
	hull_ratio = 0.2
	
	threat_modifier = 1.0
	threat_others_modifier = 0.8
	friction_modifier = 1.3

	behaviour = {
		conqueror = yes
		subjugator = yes
		liberator = no
		opportunist = yes
		slaver = yes
		caste_system = no
		uplifter = yes
		purger = no
		displacer = no
		dominator = yes
		infiltrator = no
		robot_exploiter = yes
		robot_liberator = no
		#migrator = yes
		propagator = no
		# ideologue = no
		multispecies = yes
		crisis_fighter = yes
		wants_tribute = yes
		decadent = yes	# special - resettles slaves to planets lacking them
	}

	
	allow = {
		is_country_type = default
		NOT = {
			has_ethic = "ethic_pacifist"
			has_ethic = "ethic_fanatic_pacifist"			
		}
		OR = {
			has_civic = "civic_slaver_guilds"
			has_trait = "trait_decadent"
			OR = {
				has_ethic = "ethic_authoritarian"
				has_ethic = "ethic_fanatic_authoritarian"
				AND = {	
					NOT = {		
						has_ethic = "ethic_egalitarian"
						has_ethic = "ethic_fanatic_egalitarian"
					}	
					OR = {
						has_ethic = "ethic_xenophobe"
						has_ethic = "ethic_fanatic_xenophobe"	
					}
				}
			}
		}
		OR = {
			has_trait = "trait_nomadic"
			has_trait = "trait_thrifty"
			has_trait = "trait_strong"
			has_trait = "trait_very_strong"
			has_trait = "trait_resilient"
			has_civic = "civic_warrior_culture"
			has_civic = "civic_barbaric_despoilers"
		}
		has_policy_flag = slavery_allowed
	}
	
	weight_modifier = {
		weight = 10
		modifier = {
			factor = 1
			OR = {
				has_ethic = "ethic_militarist"
				has_ethic = "ethic_fanatic_militarist"		
			}
		}
		modifier = {
			factor = 1
			has_trait = "trait_quarrelsome"
		}			
	}	
}


map_slave_soldiers = { 
	#type = hegemon

	aggressiveness = 1.3
	trade_willingness = 1.0
	bravery = 1.1
	combat_bravery = 1.0
	
	military_spending = 1.2
	colony_spending = 1.0
	
	federation_acceptance = -30
	nap_acceptance = -10
	defensive_pact_acceptance = -10
	migration_pact_acceptance = 10
	
	advanced_start_chance = 50
	
	weapon_preferences = weapon_type_kinetic
	armor_ratio = 0.6
	shields_ratio = 0.2
	hull_ratio = 0.1
	
	threat_modifier = 1.1
	threat_others_modifier = 1.0
	friction_modifier = 1.0
	
	behaviour = {
		conqueror = yes
		subjugator = yes
		liberator = yes
		opportunist = yes
		slaver = yes
		caste_system = yes
		uplifter = yes
		purger = no
		displacer = no
		infiltrator = no
		dominator = yes
		robot_exploiter = yes
		robot_liberator = no
		#migrator = yes
		propagator = no
		# ideologue = no
		multispecies = yes
		crisis_fighter = yes
		decadent = yes	# special - resettles slaves to planets lacking them
	}
	
	allow = {
		is_country_type = default
		OR = {
			has_civic = "civic_slaver_guilds"
			has_trait = "trait_decadent"
		}
		NOT = { has_authority = auth_democratic }	
		NOT = {
			has_ethic = "ethic_pacifist"
			has_ethic = "ethic_fanatic_pacifist"				
		}
		OR = {
			has_ethic = "ethic_spiritualist"
			has_ethic = "ethic_fanatic_spiritualist"
			has_ethic = "ethic_militarist"
			has_ethic = "ethic_fanatic_militarist"
			has_ethic = "ethic_xenophile"
			has_ethic = "ethic_fanatic_xenophile"				
		}
		OR = {
			has_ethic = "ethic_fanatic_militarist"
			has_civic = "civic_warrior_culture"
			has_civic = "civic_distinguished_admiralty"
			has_civic = "civic_citizen_service"
			has_civic = "civic_feudal_realm"
			has_civic = "civic_barbaric_despoilers"
		}
		has_policy_flag = slavery_allowed
	}
	
	weight_modifier = {
		weight = 100		
	}
}



map_warrior_mystics = { 
	#type = honorbound

	aggressiveness = 1.0
	trade_willingness = 1.0
	bravery = 1.3
	combat_bravery = 1.0
	
	military_spending = 1.2
	colony_spending = 0.8
	
	federation_acceptance = 10
	nap_acceptance = 10
	defensive_pact_acceptance = 10
	migration_pact_acceptance = 10
	
	advanced_start_chance = 50
	
	weapon_preferences = weapon_type_energy
	armor_ratio = 0.1
	shields_ratio = 0.8
	hull_ratio = 0.1
	
	threat_modifier = 0.9
	threat_others_modifier = 0.7
	friction_modifier = 0.9
	
	behaviour = {
		conqueror = yes
		subjugator = yes
		liberator = no
		opportunist = yes
		slaver = no
		caste_system = yes
		uplifter = yes
		purger = no
		displacer = no
		infiltrator = yes
		dominator = no
		robot_exploiter = no
		robot_liberator = yes
		#migrator = yes
		propagator = yes
		# ideologue = yes
		multispecies = yes
		isolationist = yes
		crisis_fighter = yes
	}
	
	allow = {
		is_country_type = default	
		NOT = {
			has_ethic = "ethic_xenophobe"
			has_ethic = "ethic_fanatic_xenophobe"			
		}
		OR = {
			has_ethic = "ethic_spiritualist"
			has_ethic = "ethic_fanatic_spiritualist"
		}
		OR = {
			has_trait = "trait_natural_sociologists"
			has_trait = "trait_charismatic"
			has_trait = "trait_talented"
			has_trait = "trait_quick_learners"
			has_trait = "trait_nomadic"
			has_trait = "trait_traditional"
		}
		OR = {
			has_civic = "civic_warrior_culture"
			has_civic = "civic_philosopher_king"
			has_civic = "civic_exalted_priesthood"
			has_civic = "civic_imperial_cult"
			has_civic = "civic_idealistic_foundation"
			has_civic = "civic_feudal_realm"
		}
	}
	
	weight_modifier = {
		weight = 10
		modifier = {
			factor = 1
			OR = {
				has_ethic = "ethic_militarist"
				has_ethic = "ethic_fanatic_militarist"
				has_ethic = "ethic_xenophile"
				has_ethic = "ethic_fanatic_xenophile"			
			}
		}
		modifier = {
			factor = -1
			OR = {
				has_ethic = "ethic_pacifist"
				has_ethic = "ethic_fanatic_pacifist"		
			}
		}
		#modifier = {
		#	factor = -1
		#	has_trait = "trait_sedentary"
		#}			
	}
}

#################################################
# "MICHAEL SCOTT" WHITE COLLAR OFFICE THEME
#################################################

map_lazy_managers = { 
	aggressiveness = 0.2
	trade_willingness = 1.1
	bravery = 0.4
	combat_bravery = 1.0
	
	military_spending = 0.8
	colony_spending = 0.7
	
	federation_acceptance = 0
	nap_acceptance = 0
	defensive_pact_acceptance = 0
	migration_pact_acceptance = 0
	
	advanced_start_chance = 20
	
	weapon_preferences = weapon_type_kinetic
	armor_ratio = 0.5
	shields_ratio = 0.5
	hull_ratio = 0.0
	
	threat_modifier = 0.7
	threat_others_modifier = 0.6
	friction_modifier = 0.7
	
	behaviour = {
		conqueror = no
		subjugator = no
		liberator = no
		opportunist = no
		slaver = no
		caste_system = no
		uplifter = yes
		purger = no
		displacer = no
		infiltrator = no
		dominator = no
		robot_exploiter = yes
		robot_liberator = no
		#migrator = yes
		propagator = no
		# ideologue = no
		multispecies = yes
		crisis_fighter = yes
	}
	
	allow = {
		is_country_type = default
		NOT = {
			has_ethic = "ethic_fanatic_xenophobe"
			#has_ethic = "ethic_fanatic_xenophile"
			#has_ethic = "ethic_fanatic_pacifist"
			has_ethic = "ethic_fanatic_militarist"
			#has_ethic = "ethic_fanatic_materialist"
			has_ethic = "ethic_fanatic_spiritualist"
			has_ethic = "ethic_fanatic_authoritarian"
			#has_ethic = "ethic_fanatic_egalitarian"
		}
		NOT = { has_civic = "civic_efficient_bureaucracy" }
		NOT = { has_civic = "civic_barbaric_despoilers" }
		NOT = { has_trait = "trait_quarrelsome" }
	}
	
	weight_modifier = {
		weight = 7
		modifier = {
			factor = 1
			has_ethic = "ethic_materialist"
		}
		modifier = {
			factor = 1
			has_trait = "trait_thrifty"
		}
		modifier = {
			factor = 1
			has_trait = "trait_industrious"
		}	
		modifier = {
			factor = 1
			has_authority = auth_oligarchic
		}		
	}
}

map_insidious_opportunists = {
	aggressiveness = 1.1
	trade_willingness = 1.05	
	bravery = 0.7
	combat_bravery = 1.0
	
	military_spending = 1.2
	colony_spending = 1.2	
	
	federation_acceptance = 30
	nap_acceptance = 10
	defensive_pact_acceptance = 20
	migration_pact_acceptance = 0
	
	advanced_start_chance = 30
	
	weapon_preferences = weapon_type_explosive
	armor_ratio = 0.4
	shields_ratio = 0.5
	hull_ratio = 0.1
	
	threat_modifier = 1.3
	threat_others_modifier = 1.1
	friction_modifier = 1.3
	
	behaviour = {
		conqueror = yes
		subjugator = yes
		liberator = no
		opportunist = yes
		slaver = no
		caste_system = no
		uplifter = yes
		purger = no
		displacer = no
		dominator = yes
		infiltrator = yes
		robot_exploiter = yes
		robot_liberator = no
		#migrator = no
		propagator = no
		# ideologue = no	
		multispecies = yes
		crisis_fighter = yes
	}
	
	allow = {
		is_country_type = default
		NOT = {
			has_ethic = "ethic_xenophobe"
			has_ethic = "ethic_fanatic_xenophobe"	
			has_ethic = "ethic_egalitarian"
			has_ethic = "ethic_fanatic_egalitarian"					
		}
		OR = {
			has_civic = "civic_cutthroat_politics"
			has_civic = "civic_parliamentary_system"
			has_civic = "civic_shadow_council"
			has_civic = "civic_corporate_dominion"
		}
		NOT = { has_civic = "civic_idealistic_foundation" }
		NOT = { has_civic = "civic_inwards_perfection" }
	}
	
	weight_modifier = {
		weight = 8
		modifier = {
			factor = 1
			has_trait = "trait_charismatic"
		}
		modifier = {
			factor = 1
			OR = {
				has_ethic = "ethic_xenophile"
				has_ethic = "ethic_fanatic_xenophile"				
			}
		}
	}	
}

map_naive_appeasers = { 
	aggressiveness = 0.1
	trade_willingness = 1.5
	bravery = 0.1
	combat_bravery = 0.8
	
	military_spending = 0.8
	colony_spending = 0.8
	
	federation_acceptance = 50
	nap_acceptance = 50
	defensive_pact_acceptance = 50
	migration_pact_acceptance = 50
	
	advanced_start_chance = 10
	
	weapon_preferences = weapon_type_kinetic
	armor_ratio = 0.3
	shields_ratio = 0.6
	hull_ratio = 0.1
	
	threat_modifier = 0.25
	threat_others_modifier = 0.1
	friction_modifier = 0.1
	
	behaviour = {
		conqueror = no
		subjugator = no
		liberator = no
		opportunist = no
		slaver = no
		caste_system = no
		uplifter = yes
		purger = no
		displacer = no
		infiltrator = no
		dominator = no
		robot_exploiter = no
		robot_liberator = no
		#migrator = yes
		propagator = no
		# ideologue = no
		multispecies = yes
		crisis_fighter = yes
	}
	
	allow = {
		is_country_type = default
		NOT = {
			has_ethic = "ethic_xenophobe"
			has_ethic = "ethic_fanatic_xenophobe"
			has_ethic = "ethic_militarist"
			has_ethic = "ethic_fanatic_militarist"
		}
		OR = {
			has_ethic = "ethic_pacifist"
			has_ethic = "ethic_fanatic_pacifist"
			has_civic = "civic_idealistic_foundation"
			has_civic = "civic_agrarian_idyll"
		}		
		NOT = { has_trait = "trait_quarrelsome" }
	}
	
	weight_modifier = {
		weight = 10
		modifier = {
			factor = 1
			has_ethic = "ethic_fanatic_materialist"
		}
		modifier = {
			factor = 1
			has_trait = "trait_weak"
		}
		modifier = {
			factor = 1
			OR = {
				has_ethic = "ethic_xenophile"
				has_ethic = "ethic_fanatic_xenophile"				
			}
		}		
	}
}

map_experts_in_xenocide = { 
	aggressiveness = 2.0
	trade_willingness = 0.0
	bravery = 0.8
	combat_bravery = 1.0
	
	military_spending = 1.2
	colony_spending = 1.2	
	
	federation_acceptance = -800
	nap_acceptance = -800
	defensive_pact_acceptance = -800
	migration_pact_acceptance = -800
	
	advanced_start_chance = 50
	
	weapon_preferences = weapon_type_energy
	armor_ratio = 0.4
	shields_ratio = 0.3
	hull_ratio = 0.3
	
	threat_modifier = 0	
	threat_others_modifier = 0
	friction_modifier = 8

	behaviour = {
		conqueror = yes
		subjugator = no
		liberator = no
		opportunist = yes
		slaver = yes
		caste_system = yes
		uplifter = no
		purger = yes
		displacer = no
		dominator = yes
		infiltrator = yes
		robot_exploiter = yes
		robot_liberator = no
		#migrator = no
		propagator = no
		# ideologue = no
		multispecies = no
		crisis_fighter = yes
		attack_neutrals = yes
	}
	
	allow = {
		is_country_type = default
		OR = {
			AND = {
				NOT = { host_has_dlc = "Utopia" }  				
				NOT = {
					has_ethic = "ethic_xenophile"
					has_ethic = "ethic_fanatic_xenophile"	
					has_ethic = "ethic_pacifist"
					has_ethic = "ethic_fanatic_pacifist"
				}
			}
			AND = {
				host_has_dlc = "Utopia"
				has_civic = "civic_fanatic_purifiers"
			}
		}
		OR = {
			has_civic = "civic_meritocracy"
			has_civic = "civic_technocracy"
			has_civic = "civic_corporate_dominion"
			has_civic = "civic_mining_guilds"
			has_civic = "civic_slaver_guilds"
			has_civic = "civic_efficient_bureaucracy"
		}
		#host_has_dlc = "Utopia"
	}
	
	weight_modifier = {
		weight = 1000
		modifier = {
			factor = 1
			NOT = { host_has_dlc = "Utopia" }  
			OR = {
				has_ethic = "ethic_militarist"
				has_ethic = "ethic_fanatic_militarist"			
			}
		}
		modifier = {
			factor = 1
			host_has_dlc = "Utopia"
			has_trait = "trait_thrifty"
		}
		modifier = {
			factor = 1
			host_has_dlc = "Utopia"
			has_trait = "trait_industrious"
		}
		modifier = {
			factor = 1
			host_has_dlc = "Utopia"
			has_trait = "trait_charismatic"
		}
		modifier = {
			factor = -993
			NOT = { host_has_dlc = "Utopia" } 
		}		
	}
}


#################################################
# "MARTIN SEPTIM" ELDER SCROLLS IV OBLIVION THEME
#################################################

#Imperials
map_cosmopolitan_imperials = {
	aggressiveness = 1.2
	trade_willingness = 0.9
	bravery = 1.2
	combat_bravery = 1.0
	
	military_spending = 1.2
	colony_spending = 1.2
	
	federation_acceptance = 20
	nap_acceptance = 25
	defensive_pact_acceptance = 25
	migration_pact_acceptance = 10		
	
	advanced_start_chance = 100
	
	weapon_preferences = weapon_type_kinetic
	armor_ratio = 0.5
	shields_ratio = 0.4
	hull_ratio = 0.1
	
	threat_modifier = 1
	threat_others_modifier = 1
	friction_modifier = 1
	
	behaviour = {
		conqueror = yes
		subjugator = yes
		liberator = no
		opportunist = yes
		slaver = no
		caste_system = no
		uplifter = yes
		purger = no
		displacer = no
		dominator = yes
		infiltrator = yes
		robot_exploiter = yes
		robot_liberator = no
		propagator = no
		# ideologue = yes	
		multispecies = yes
		crisis_fighter = yes
	}
	
	allow = {
		is_country_type = default
		NOT = {
			has_ethic = "ethic_xenophobe"
			has_ethic = "ethic_fanatic_xenophobe"	
			#has_ethic = "ethic_authoritarian"
			#has_ethic = "ethic_fanatic_authoritarian"				
		}
		OR = {
			has_ethic = "ethic_xenophile"
			has_ethic = "ethic_fanatic_xenophile"	
		}
		OR = {
			has_civic = "civic_imperial_cult"
			has_civic = "civic_efficient_bureaucracy"
			has_civic = "civic_philosopher_king"
			has_civic = "civic_citizen_service"
			has_civic = "civic_cutthroat_politics"
			has_civic = "civic_mining_guilds"
			has_trait = "trait_charismatic"
			has_civic = "civic_feudal_realm"
		}
		NOT = { has_trait = "trait_repugnant" }
		NOT = { has_civic = "civic_slaver_guilds" }
		NOT = { has_civic = "civic_functional_architecture" }
	}
	
	weight_modifier = {
		weight = 8
		modifier = {
			factor = 2
			has_ethic = "ethic_fanatic_xenophile"
		}
		modifier = {
			factor = 1
			has_trait = "trait_charismatic"
		}
		modifier = {
			factor = 1
			has_trait = "trait_natural_sociologists"
		}
		modifier = {
			factor = 1
			OR = {
				has_ethic = "ethic_militarist"
				has_ethic = "ethic_fanatic_militarist"	
			}
		}
		modifier = {
			factor = 1
			has_civic = "civic_citizen_service"
		}
		modifier = {
			factor = -1
			has_trait = "trait_repugnant"
		}
		modifier = {
			factor = -1
			has_authority = auth_democratic
		}
		modifier = {
			factor = 1
			has_authority = auth_imperial
		}
	}	
}


#mythic dawn
map_bringers_of_paradise = { 
	aggressiveness = 1.4
	trade_willingness = 0.2
	bravery = 0.6
	combat_bravery = 1.0
	
	military_spending = 1.2
	colony_spending = 1.2	
	
	federation_acceptance = -250
	nap_acceptance = -250
	defensive_pact_acceptance = -250
	migration_pact_acceptance = 0		
	
	advanced_start_chance = 75
	
	weapon_preferences = weapon_type_energy
	armor_ratio = 0.2
	shields_ratio = 0.6
	hull_ratio = 0.2
	
	threat_modifier = 1
	threat_others_modifier = 1
	friction_modifier = 0.5

	behaviour = {
		conqueror = yes
		subjugator = no
		liberator = no
		opportunist = yes
		slaver = no
		caste_system = yes
		uplifter = yes
		purger = no
		displacer = no
		dominator = yes
		infiltrator = no
		robot_exploiter = yes
		robot_liberator = no
		propagator = no
		# ideologue = yes
		multispecies = yes
		crisis_fighter = yes
		attack_neutrals = yes
	}
	
	allow = {
		is_country_type = default
		NOT = {
			has_ethic = "ethic_pacifist"
			has_ethic = "ethic_fanatic_pacifist"
		}
		OR = {
			has_ethic = "ethic_spiritualist"	
			has_ethic = "ethic_fanatic_spiritualist"	
		}
		OR = {
			has_civic = "civic_exalted_priesthood"
			has_civic = "civic_imperial_cult"
			has_civic = "civic_police_state"
			has_civic = "civic_fanatic_purifiers"
			has_civic = "civic_cutthroat_politics"
		}
		NOT = { has_civic = "civic_inwards_perfection" }
		NOT = { has_civic = "civic_agrarian_idyll" }
	}
	
	weight_modifier = {
		weight = 10
		modifier = {
			factor = 1
			OR = {
				has_ethic = "ethic_militarist"
				has_ethic = "ethic_fanatic_militarist"			
			}
		}		
	}
}

#ayleids
map_sadistic_loremasters = { 
	aggressiveness = 1
	trade_willingness = 0.5
	bravery = 0.8
	combat_bravery = 1.0
	
	military_spending = 1.2
	colony_spending = 1.0
	
	federation_acceptance = -10
	nap_acceptance = -20
	defensive_pact_acceptance = 10
	migration_pact_acceptance = -100
	
	advanced_start_chance = 100
	
	weapon_preferences = weapon_type_energy
	armor_ratio = 0.2
	shields_ratio = 0.7
	hull_ratio = 0.1
	
	threat_modifier = 1.0
	threat_others_modifier = 0.5
	friction_modifier = 1.0
	
	behaviour = {
		conqueror = yes
		subjugator = yes
		liberator = no
		opportunist = yes
		slaver = yes
		caste_system = yes
		uplifter = no
		purger = no
		displacer = no
		infiltrator = no
		dominator = yes
		robot_exploiter = yes
		robot_liberator = no
		propagator = no
		# ideologue = yes	
		multispecies = no
		crisis_fighter = yes
		decadent = yes	# special - resettles slaves to planets lacking them
	}
	
	allow = {
		is_country_type = default
		NOT = {
			has_ethic = "ethic_pacifist"
			has_ethic = "ethic_fanatic_pacifist"
			has_ethic = "ethic_materialist"
			has_ethic = "ethic_fanatic_materialist"	
			has_ethic = "ethic_egalitarian"
			has_ethic = "ethic_fanatic_egalitarian"			
		}
		OR = {	
			has_ethic = "ethic_authoritarian"
			has_ethic = "ethic_fanatic_authoritarian"
			has_ethic = "ethic_xenophobe"
			has_ethic = "ethic_fanatic_xenophobe"
			has_civic = "civic_slaver_guilds"
			has_trait = "trait_decadent"
			has_trait = "trait_traditional"
		}			
		OR = {
			has_ethic = "ethic_spiritualist"
			has_ethic = "ethic_fanatic_spiritualist"
			has_ethic = "ethic_fanatic_militarist"
			has_ethic = "ethic_militarist"
		}	
		NOT = { has_civic = "civic_free_haven" }
	}
	
	weight_modifier = {
		weight = 9
		modifier = {
			factor = -1
			has_authority = auth_democratic
		}
		modifier = {
			factor = 1
			has_ethic = "ethic_fanatic_authoritarian"
		}	
		modifier = {
			factor = 2
			OR = {	
				has_civic = "civic_slaver_guilds"
				has_trait = "trait_decadent"
			}			
		}
		modifier = {
			factor = 1
			has_civic = "civic_feudal_realm"
		}
	}
}

#Glarthir
map_total_nutcases = { 
	aggressiveness = 1.5
	trade_willingness = 0.0
	bravery = 0.2
	combat_bravery = 1.5
	
	military_spending = 1.4
	colony_spending = 1.0	
	
	federation_acceptance = -1000
	nap_acceptance = -1000
	defensive_pact_acceptance = -1000
	migration_pact_acceptance = -1000		
	
	advanced_start_chance = 10
	
	weapon_preferences = weapon_type_kinetic
	armor_ratio = 0.5
	shields_ratio = 0.2
	hull_ratio = 0.3
	
	threat_modifier = 3
	threat_others_modifier = 2
	friction_modifier = 5

	behaviour = {
		conqueror = no
		subjugator = no
		liberator = no
		opportunist = yes
		slaver = no
		caste_system = no
		uplifter = no
		purger = no
		displacer = yes
		dominator = yes
		infiltrator = no
		robot_exploiter = yes
		robot_liberator = no
		propagator = no
		# ideologue = no
		multispecies = no
		crisis_fighter = yes
		attack_neutrals = yes
	}
	
	allow = {
		is_country_type = default
		NOT = {
			has_ethic = "ethic_pacifist"
			has_ethic = "ethic_fanatic_pacifist"			
		}
		OR = {
			has_ethic = "ethic_xenophobe"	
			has_ethic = "ethic_fanatic_xenophobe"	
		}
		OR = {
			has_ethic = "ethic_fanatic_xenophobe"
			has_trait = "trait_nonadaptive"		
			has_trait = "trait_deviants"		
			has_trait = "trait_repugnant"		
			has_trait = "trait_quarrelsome"			
		}
	}
	
	weight_modifier = {
		weight = 9	
		modifier = {
			factor = 1
			OR = {	
				has_civic = "civic_cutthroat_politics"
				has_civic = "civic_shadow_council"
			}			
		}	
	}
}


#Shivering Isles & Sheogorath
map_princes_of_madness = {
	aggressiveness = 0.9
	trade_willingness = 1	
	bravery = 1.5
	combat_bravery = 1.0
	
	military_spending = 1.0
	colony_spending = 1.0	
	
	federation_acceptance = 0
	nap_acceptance = 10
	defensive_pact_acceptance = 0
	migration_pact_acceptance = 25		
	
	advanced_start_chance = 25
	
	weapon_preferences = weapon_type_energy
	armor_ratio = 0.1
	shields_ratio = 0.8
	hull_ratio = 0.1
	
	threat_modifier = 1
	threat_others_modifier = 0.9
	friction_modifier = 1.1
	
	behaviour = {
		conqueror = no
		subjugator = no
		liberator = yes
		opportunist = yes
		slaver = no
		caste_system = no
		uplifter = yes
		purger = no
		displacer = no
		dominator = yes
		infiltrator = yes
		robot_exploiter = yes
		robot_liberator = no
		propagator = yes
		# ideologue = yes	
		multispecies = yes
		crisis_fighter = yes
	}
	
	allow = {
		is_country_type = default
		NOT = {
			has_ethic = "ethic_xenophobe"
			has_ethic = "ethic_fanatic_xenophobe"	
			has_ethic = "ethic_authoritarian"
			has_ethic = "ethic_fanatic_authoritarian"	
			has_ethic = "ethic_militarist"
			has_ethic = "ethic_fanatic_militarist"				
		}
		AND = {
			OR = {
				has_ethic = "ethic_xenophile"	
				has_ethic = "ethic_fanatic_xenophile"			
			}
			OR = {
				has_ethic = "ethic_egalitarian"
				has_ethic = "ethic_fanatic_egalitarian"			
			}			
		}
	}
	
	weight_modifier = {
		weight = 9
		modifier = {
			factor = 1
			OR = {
				has_ethic = "ethic_spiritualist"
				has_ethic = "ethic_fanatic_spiritualist"			
			}
		}
		modifier = {
			factor = -2
			has_trait = "trait_traditional"
		}
	}	
}


#STOP RIGHT THERE CRIMINAL SCUM
map_enforcers_of_law = {
	aggressiveness = 0.5
	trade_willingness = 1	
	bravery = 1.5
	combat_bravery = 1.0
	
	military_spending = 1.2
	colony_spending = 1.0	
	
	federation_acceptance = 10
	nap_acceptance = 10
	defensive_pact_acceptance = 10
	migration_pact_acceptance = 20		
	
	advanced_start_chance = 50
	
	weapon_preferences = weapon_type_explosive
	armor_ratio = 0.7
	shields_ratio = 0.1
	hull_ratio = 0.2
	
	threat_modifier = 1.5
	threat_others_modifier = 1
	friction_modifier = 1.5
	
	behaviour = {
		conqueror = no
		subjugator = no
		liberator = yes
		opportunist = yes
		slaver = no
		caste_system = no
		uplifter = yes
		purger = no
		displacer = no
		dominator = no
		infiltrator = no
		robot_exploiter = no
		robot_liberator = yes
		propagator = no
		# ideologue = yes	
		multispecies = yes
		crisis_fighter = yes
	}
	
	allow = {
		is_country_type = default
		NOT = {
			has_ethic = "ethic_xenophobe"
			has_ethic = "ethic_fanatic_xenophobe"					
		}
		OR = {
			has_ethic = "ethic_egalitarian"
			has_ethic = "ethic_fanatic_egalitarian"
			has_ethic = "ethic_xenophile"	
			has_ethic = "ethic_fanatic_xenophile"			
		}
		OR = {
			has_civic = "civic_citizen_service"
			has_civic = "civic_imperial_cult"
			has_civic = "civic_idealistic_foundation"
			has_civic = "civic_efficient_bureaucracy"
			has_civic = "civic_warrior_culture"
		}
		NOT = { has_civic = "civic_slaver_guilds" }
	}
	
	weight_modifier = {
		weight = 9
		#modifier = {
		#	factor = 1
		#	has_trait = "trait_charismatic"
		#}
		modifier = {
			factor = 1
			OR = {
				has_ethic = "ethic_militarist"
				has_ethic = "ethic_fanatic_militarist"	
			}
		}
		modifier = {
			factor = 1
			has_civic = "civic_warrior_culture"
		}
		modifier = {
			factor = 1
			has_civic = "civic_citizen_service"
		}
		modifier = {
			factor = 1
			has_civic = "civic_police_state"
		}
		modifier = {
			factor = 1
			has_trait = "trait_conformists"
		}
		modifier = {
			factor = -1
			has_trait = "trait_deviants"
		}
		modifier = {
			factor = -1
			has_trait = "trait_decadent"
		}
		modifier = {
			factor = -1
			OR = {
				has_ethic = "ethic_pacifist"
				has_ethic = "ethic_fanatic_pacifist"	
			}
		}
	}	
}


#################################################
# "TAIZONG" CHINA THEME 
#################################################

#Scholar Gentry class, y'know
map_cultivated_scholar_gentry = {
	#type = capitalist

	aggressiveness = 0.7
	trade_willingness = 1.0
	bravery = 0.8
	combat_bravery = 1.0
	
	military_spending = 1.0
	colony_spending = 1.1
	
	federation_acceptance = -10
	nap_acceptance = 20
	defensive_pact_acceptance = 20
	migration_pact_acceptance = 0
	
	advanced_start_chance = 75
	
	weapon_preferences = weapon_type_explosive
	armor_ratio = 0.4
	shields_ratio = 0.4
	hull_ratio = 0.2
	
	threat_modifier = 1.3
	threat_others_modifier = 1.1
	friction_modifier = 1.1
	
	behaviour = {
		conqueror = no
		subjugator = yes
		liberator = no
		opportunist = yes
		slaver = no
		caste_system = no
		uplifter = yes
		purger = no
		displacer = no
		dominator = no
		infiltrator = no
		robot_exploiter = yes
		robot_liberator = no
		propagator = no
		# ideologue = yes
		multispecies = yes
		crisis_fighter = yes
	}
	
	allow = {
		is_country_type = default
		NOT = {	
			has_ethic = "ethic_fanatic_xenophobe"
			has_ethic = "ethic_xenophobe"
			has_ethic = "ethic_fanatic_militarist"
			has_ethic = "ethic_militarist"		
		}
		OR = {
			#has_ethic = "ethic_authoritarian"
			#has_ethic = "ethic_fanatic_authoritarian"
			#has_ethic = "ethic_egalitarian"
			#has_ethic = "ethic_fanatic_egalitarian"
			#has_ethic = "ethic_pacifist"
			#has_ethic = "ethic_fanatic_pacifist"
			#has_government = peaceful_bureaucracy 
			#has_government = irenic_protectorate
			#has_government = enlightened_monarchy
			#has_government = irenic_monarchy
			has_civic = "civic_efficient_bureaucracy"
			has_civic = "civic_philosopher_king"
			has_civic = "civic_idealistic_foundation"
			has_civic = "civic_inwards_perfection"
			has_civic = "civic_meritocracy"
		}
	}
	
	weight_modifier = {
		weight = 10
		modifier = {
			factor = 1
			has_trait = "trait_traditional"
		}	
		modifier = {
			factor = 1
			has_trait = "trait_conformists"
		}		
		modifier = {
			factor = 2
			OR = {
				has_government = gov_irenic_bureaucracy 
				has_government = gov_irenic_monarchy
			}
		}
		modifier = {
			factor = 1
			OR = {
				has_trait = "trait_intelligent"
				has_trait = "trait_natural_sociologists"
				has_trait = "trait_talented"
				has_trait = "trait_quick_learners"
				has_trait = "trait_charismatic"
			}
		}
	}	
}

#LE ZHONGGUO
map_middle_kingdom = {
	aggressiveness = 1.1
	trade_willingness = 0.7
	bravery = 0.9
	combat_bravery = 1.0
	
	military_spending = 1.0
	colony_spending = 1.0
	
	federation_acceptance = -50
	nap_acceptance = 10
	defensive_pact_acceptance = 10
	migration_pact_acceptance = 0		
	
	advanced_start_chance = 100
	
	weapon_preferences = weapon_type_explosive
	armor_ratio = 0.5
	shields_ratio = 0.3	
	hull_ratio = 0.2
	
	threat_modifier = 1.3
	threat_others_modifier = 1.1
	friction_modifier = 1.3
	
	behaviour = {
		conqueror = yes
		subjugator = yes
		liberator = no
		opportunist = yes
		slaver = no
		caste_system = yes
		uplifter = yes
		purger = no
		displacer = no
		dominator = yes
		infiltrator = no
		robot_exploiter = yes
		robot_liberator = no
		propagator = no
		# ideologue = no	
		multispecies = yes
		crisis_fighter = yes
		wants_tribute = yes
	}
	
	allow = {
		is_country_type = default
		NOT = {	
			has_ethic = "ethic_fanatic_materialist"
			has_ethic = "ethic_materialist"
			has_ethic = "ethic_fanatic_egalitarian"
			has_ethic = "ethic_egalitarian"
			has_ethic = "ethic_fanatic_xenophile"			
			has_ethic = "ethic_fanatic_xenophobe"			
		}
		NOT = { has_trait = trait_deviants }
		OR = {
			has_ethic = "ethic_authoritarian"
			has_ethic = "ethic_fanatic_authoritarian"
			has_ethic = "ethic_spiritualist"
			has_ethic = "ethic_fanatic_spiritualist"
		}
		has_authority = auth_imperial
		NOT = { has_civic = "civic_functional_architecture" }
		NOT = { has_civic = "civic_barbaric_despoilers" }
	}
	
	weight_modifier = {
		weight = 10	
		modifier = {
			factor = 1
			has_trait = "trait_agrarian"
		}	
		modifier = {
			factor = 1
			has_trait = "trait_conformists"
		}		
		modifier = {
			factor = 1
			has_trait = "trait_traditional"
		}		
		modifier = {
			factor = 1
			has_ethic = "ethic_xenophobe"
		}	
		modifier = {
			factor = 1
			OR = {
				has_civic = "civic_imperial_cult"
				has_civic = "civic_inwards_perfection"
				has_civic = "civic_philosopher_king"
				has_civic = "civic_efficient_bureaucracy"
				has_civic = "civic_agrarian_idyll"
				has_civic = "civic_aristocratic_elite"
				#has_civic = "civic_cutthroat_politics"
				has_civic = "civic_corvee_system"
				has_civic = "civic_feudal_realm"
			}
		}
		modifier = {
			factor = -1
			has_trait = trait_nomadic
		}
	}	
}

#fox spirits, c.f. Pu Songling's "Strange Tales from a Chinese Studio" - highly recommended Chinese literature from the 18th century
map_benign_spirits = { 
	aggressiveness = 0.8
	trade_willingness = 0.9
	bravery = 1.1
	combat_bravery = 0.9
	
	military_spending = 0.8
	colony_spending = 1.0
	
	federation_acceptance = 20
	nap_acceptance = 20
	defensive_pact_acceptance = 20
	migration_pact_acceptance = 30		
	
	advanced_start_chance = 75
	
	weapon_preferences = weapon_type_energy
	armor_ratio = 0.2
	shields_ratio = 0.6	
	hull_ratio = 0.2
	
	threat_modifier = 1.2
	threat_others_modifier = 1.1
	friction_modifier = 0.8
	
	behaviour = {
		conqueror = no
		subjugator = no
		liberator = yes
		opportunist = yes
		slaver = no
		caste_system = no
		uplifter = yes
		purger = no
		displacer = no
		infiltrator = yes
		dominator = no
		robot_exploiter = no
		robot_liberator = yes
		propagator = no
		# ideologue = yes
		multispecies = yes
		crisis_fighter = yes
	}
	
	allow = {
		is_country_type = default
		NOT = {
			has_ethic = "ethic_xenophobe"
			has_ethic = "ethic_fanatic_xenophobe"		
		}
		OR = {	
			has_ethic = "ethic_xenophile"
			has_ethic = "ethic_fanatic_xenophile"
			has_trait = "trait_charismatic"
			has_trait = "trait_venerable"
			has_trait = "trait_enduring"
			has_trait = "trait_deviants"
		}
		OR = {
			has_ethic = "ethic_spiritualist"
			has_ethic = "ethic_fanatic_spiritualist"
		}
		NOT = { has_trait = "trait_repugnant" }
		NOT = { has_trait = "trait_solitary" }
		NOT = { has_trait = "trait_decadent" }
		NOT = { has_civic = "civic_slaver_guilds" }
	}
	
	weight_modifier = {
		weight = 11
		modifier = {
			factor = 1
			has_ethic = "ethic_fanatic_spiritualist"
		}
		modifier = {
			factor = 1
			has_ethic = "ethic_fanatic_xenophile"
		}
		modifier = {
			factor = 2
			has_trait = "trait_charismatic"
		}
		modifier = {
			factor = 1
			has_trait = "trait_enduring"
		}
		modifier = {
			factor = 2
			has_trait = "trait_venerable"
		}	
		modifier = {
			factor = 1
			OR = {
				has_civic = "civic_idealistic_foundation"
				has_civic = "civic_agrarian_idyll"
				has_civic = "civic_free_haven"
			}
		}	
		modifier = {
			factor = -1
			has_trait = "trait_nonadaptive"
		}	
		modifier = {
			factor = -1
			has_trait = "trait_fleeting"
		}	
		modifier = {
			factor = -1
			has_trait = "trait_sedentary"
		}			
	}
}

##############################################################
# "TALOS" SKYRIM THEME
##############################################################

#SKYRIM BELONGS TO THE NORDS
map_proud_nationalists = {
	aggressiveness = 1.2
	trade_willingness = 0.8
	bravery = 1.1
	combat_bravery = 1.0

	military_spending = 1.2
	colony_spending = 0.9

	federation_acceptance = -10
	nap_acceptance = 0
	defensive_pact_acceptance = -10
	migration_pact_acceptance = -10

	advanced_start_chance = 10

	weapon_preferences = weapon_type_explosive
	armor_ratio = 0.6
	shields_ratio = 0.1
	hull_ratio = 0.3

	threat_modifier = 0.75
	threat_others_modifier = 0.75
	friction_modifier = 2.0

	behaviour = {
		conqueror = yes
		subjugator = yes
		liberator = no
		opportunist = yes
		slaver = no
		caste_system = yes
		uplifter = no
		purger = no
		displacer = yes
		dominator = yes
		infiltrator = no
		robot_exploiter = no
		robot_liberator = no
		propagator = no
		multispecies = no
		crisis_fighter = yes
	}

	allow = {
		is_country_type = default
		NOT = {
			has_ethic = "ethic_pacifist"
			has_ethic = "ethic_fanatic_pacifist"
			has_ethic = "ethic_xenophile"
			has_ethic = "ethic_fanatic_xenophile"
		}
		OR = {
			has_ethic = "ethic_xenophobe"
			has_ethic = "ethic_fanatic_xenophobe"
			has_ethic = "ethic_militarist"
			has_ethic = "ethic_fanatic_militarist"
		}
		OR = {
			has_civic = civic_warrior_culture
			has_civic = civic_nationalistic_zeal
			has_ethic = "ethic_fanatic_militarist"
			has_trait = "trait_resilient"
			has_trait = "trait_strong"
			has_trait = "trait_very_strong"
			has_trait = "trait_traditional"
			has_trait = "trait_quarrelsome"
		}
	}

	weight_modifier = {
		weight = 9
		modifier = {
			factor = -1
			has_ethic = "ethic_fanatic_xenophobe"
		}
	}
}

#Thalmor
map_haughty_supremacists = {
	aggressiveness = 1.1
	trade_willingness = 0.5
	bravery = 0.9
	combat_bravery = 1.0

	military_spending = 1.1
	colony_spending = 1.0

	federation_acceptance = -40
	nap_acceptance = -20
	defensive_pact_acceptance = -10
	migration_pact_acceptance = -100

	advanced_start_chance = 50

	weapon_preferences = weapon_type_energy
	armor_ratio = 0.2
	shields_ratio = 0.7
	hull_ratio = 0.1

	threat_modifier = 1.0
	threat_others_modifier = 0.66
	friction_modifier = 1.5

	behaviour = {
		conqueror = yes
		subjugator = yes
		liberator = no
		opportunist = yes
		slaver = yes
		caste_system = yes
		uplifter = no
		purger = no
		displacer = yes
		dominator = no
		infiltrator = yes
		robot_exploiter = yes
		robot_liberator = no
		propagator = no
		multispecies = no
		crisis_fighter = yes
		wants_tribute = yes
	}


	allow = {
		is_country_type = default
		NOT = {
			has_ethic = "ethic_pacifist"
			has_ethic = "ethic_fanatic_pacifist"
		}
		NOT = {
			has_ethic = "ethic_egalitarian"
			has_ethic = "ethic_fanatic_egalitarian"
		}
		NOT = {
			has_ethic = "ethic_materialist"
			has_ethic = "ethic_fanatic_materialist"
		}
		NOT = {
			has_ethic = "ethic_xenophile"
			has_ethic = "ethic_fanatic_xenophile"
		}
		NOT = { has_trait = "trait_fleeting" }
		NOT = { has_authority = auth_democratic }
		OR = {
			has_ethic = "ethic_spiritualist"
			has_ethic = "ethic_fanatic_spiritualist"
			has_ethic = "ethic_authoritarian"
			has_ethic = "ethic_fanatic_authoritarian"
			has_ethic = "ethic_xenophobe"
			has_ethic = "ethic_fanatic_xenophobe"
		}
	}

	weight_modifier = {
		weight = 9
		modifier = {
			factor = 1
			OR = {
				has_trait = "trait_venerable"
				has_trait = "trait_enduring"
			}
		}
		modifier = {
			factor = 1
			has_trait = "trait_talented"
		}
		modifier = {
			factor = 1
			has_trait = "trait_traditional"
		}
		modifier = {
			factor = 1
			has_civic = "civic_aristocratic_elite"
		}
		modifier = {
			factor = 1
			has_civic = "civic_police_state"
		}
		modifier = {
			factor = -1
			has_civic = "civic_functional_architecture"
		}
		modifier = {
			factor = -1
			has_civic = "civic_imperial_cult"
		}
		modifier = {
			factor = 1
			has_civic = "civic_corvee_system"
		}
	}
}

#Greybeards
map_reclusive_hermits = {
	aggressiveness = 0.25
	trade_willingness = 0.7
	bravery = 0.5
	combat_bravery = 1.0

	military_spending = 1.1
	colony_spending = 1.1

	federation_acceptance = -50
	nap_acceptance = 0
	defensive_pact_acceptance = 0
	migration_pact_acceptance = 0

	advanced_start_chance = 75

	weapon_preferences = weapon_type_energy
	armor_ratio = 0.6
	shields_ratio = 0.3
	hull_ratio = 0.1

	threat_modifier = 0.75
	threat_others_modifier = 0.75
	friction_modifier = 2.0

	behaviour = {
		conqueror = no
		subjugator = no
		liberator = no
		opportunist = no
		slaver = no
		caste_system = no
		uplifter = yes
		purger = no
		displacer = no
		dominator = no
		infiltrator = no
		robot_exploiter = no
		robot_liberator = no
		propagator = no
		multispecies = yes
		isolationist = yes
		crisis_fighter = yes
	}

	allow = {
		is_country_type = default
		NOT = {
			has_ethic = "ethic_materialist"
			has_ethic = "ethic_fanatic_materialist"
		}
		NOT = {
			has_ethic = "ethic_militarist"
			has_ethic = "ethic_fanatic_militarist"
		}
		OR = {
			has_ethic = "ethic_pacifist"
			has_ethic = "ethic_fanatic_pacifist"
			has_civic = "civic_philosopher_king"
			has_civic = "civic_inwards_perfection"
			has_civic = "civic_exalted_priesthood"
		}
		OR = {
			has_ethic = "ethic_spiritualist"
			has_ethic = "ethic_fanatic_spiritualist"
		}
	}

	weight_modifier = {
		weight = 10
		modifier = {
			factor = -2
			NOT = {
				has_ethic = "ethic_xenophobe"
				has_ethic = "ethic_fanatic_xenophobe"
			}
		}
		modifier = {
			factor = 2
			AND = {
				OR = {
					has_ethic = "ethic_pacifist"
					has_ethic = "ethic_fanatic_pacifist"
				}
				OR = {
					has_ethic = "ethic_spiritualist"
					has_ethic = "ethic_fanatic_spiritualist"
				}				
			}
		}
		modifier = {
			factor = 1
			has_trait = "trait_sedentary"
		}
		modifier = {
			factor = 1
			has_trait = "trait_conservational"
		}
		modifier = {
			factor = -1
			has_trait = "trait_wasteful"
		}
		modifier = {
			factor = 1
			has_trait = "trait_traditional"
		}
		modifier = {
			factor = -1
			has_trait = "trait_quarrelsome"
		}
		modifier = {
			factor = -1
			has_trait = "trait_nonadaptive"
		}
		modifier = {
			factor = 1
			OR = {
				has_trait = "trait_venerable"
				has_trait = "trait_enduring"
			}
		}
		modifier = {
			factor = 2
			OR = {
				has_trait = "trait_adaptive"
				has_trait = "trait_extremely_adaptive"
			}
		}
	}
}

#dwemer
map_unfathomable_artificers = {
	aggressiveness = 0.75
	trade_willingness = 0.5
	bravery = 0.75
	combat_bravery = 1.0

	military_spending = 1.0
	colony_spending = 1.0

	federation_acceptance = -50
	nap_acceptance = 0
	defensive_pact_acceptance = 0
	migration_pact_acceptance = -100

	advanced_start_chance = 75

	weapon_preferences = weapon_type_energy
	armor_ratio = 0.3
	shields_ratio = 0.5
	hull_ratio = 0.2

	threat_modifier = 0.9
	threat_others_modifier = 0.9
	friction_modifier = 1.5

	behaviour = {
		conqueror = yes
		subjugator = yes
		liberator = no
		opportunist = yes
		slaver = yes
		caste_system = yes
		uplifter = yes
		purger = no
		displacer = yes
		infiltrator = yes
		dominator = yes
		robot_exploiter = yes
		robot_liberator = no
		propagator = no
		multispecies = no
		isolationist = yes
		crisis_fighter = yes
	}

	allow = {
		is_country_type = default
		NOT = {
			has_ethic = "ethic_pacifist"
			has_ethic = "ethic_fanatic_pacifist"		
		}
		NOT = {
			has_ethic = "ethic_xenophile"
			has_ethic = "ethic_fanatic_xenophile"		
		}
		OR = {
			has_ethic = "ethic_materialist"
			has_ethic = "ethic_fanatic_materialist"
		}
		OR = {
			has_civic = "civic_mechanists"
			has_civic = "civic_mining_guilds"
			has_civic = "civic_technocracy"
			has_civic = "civic_syncretic_evolution"
			has_ethic = "ethic_xenophobe"
			has_ethic = "ethic_fanatic_xenophobe"
		}
		NOT = { has_civic = "civic_beacon_of_liberty" }
		NOT = { has_civic = "civic_environmentalist" }
		NOT = { has_civic = "civic_corporate_dominion" }
	}

	weight_modifier = {
		weight = 9
		modifier = {
			factor = 2
			has_civic = "civic_mechanists"
		}
		modifier = {
			factor = 1
			has_civic = "civic_syncretic_evolution"
		}
		modifier = {
			factor = 1
			OR = {
				has_trait = "trait_intelligent"
				has_trait = "trait_natural_engineers"
				has_trait = "trait_natural_physicists"
			}
		}
		modifier = {
			factor = 1
			has_trait = "trait_industrious"
		}
		modifier = {
			factor = -2
			has_trait = "trait_traditional"
		}
	}
}

#Orcs
map_outcast_pariahs = {
	aggressiveness = 1.1
	trade_willingness = 0.6
	bravery = 1.5
	combat_bravery = 1.0

	military_spending = 1.1
	colony_spending = 0.9

	federation_acceptance = -20
	nap_acceptance = 0
	defensive_pact_acceptance = 0
	migration_pact_acceptance = -50

	advanced_start_chance = 75

	weapon_preferences = weapon_type_kinetic
	armor_ratio = 0.7
	shields_ratio = 0.1
	hull_ratio = 0.2

	threat_modifier = 0.8
	threat_others_modifier = 0.8
	friction_modifier = 1.1

	behaviour = {
		conqueror = yes
		subjugator = yes
		liberator = no
		opportunist = no
		slaver = no
		caste_system = yes
		uplifter = no
		purger = no
		displacer = no
		infiltrator = no
		dominator = no
		robot_exploiter = no
		robot_liberator = no
		propagator = no
		multispecies = no
		crisis_fighter = yes
	}

	allow = {
		is_country_type = default
		has_ethic = "ethic_fanatic_militarist"
		NOT = {
			has_ethic = "ethic_pacifist"
			has_ethic = "ethic_fanatic_pacifist"		
		}
		NOT = {
			has_ethic = "ethic_materialist"
			has_ethic = "ethic_fanatic_materialist"		
		}
		NOT = { has_trait = "trait_charismatic" }
		NOT = { has_trait = "trait_weak" }
		OR = {
			has_ethic = "ethic_militarist"
			has_ethic = "ethic_fanatic_militarist"
			AND = {
				NOT = {
					has_ethic = "ethic_xenophile"
					has_ethic = "ethic_fanatic_xenophile"		
				}
				OR = {
					has_trait = "trait_strong"
					has_trait = "trait_very_strong"
					has_civic = "civic_warrior_culture"
				}
			}
		}
		OR = {
			has_trait = "trait_repugnant"
			has_ethic = "ethic_xenophobe"
		}
	}

	weight_modifier = {
		weight = 10
		modifier = {
			factor = 2
			has_trait = "trait_repugnant"
		}
		modifier = {
			factor = 2
			has_civic = "civic_warrior_culture"
		}
		modifier = {
			factor = 1
			has_trait = "trait_nomadic"
		}
		modifier = {
			factor = 1
			has_trait = "trait_adaptive"
		}
		modifier = {
			factor = 1
			has_trait = "trait_extremely_adaptive"
		}
	}
}