--[[
	--- This is Wilson's speech file for Don't Starve Together ---
	Write your character's lines here.
	If you want to use another speech file as a base, or use a more up-to-date version, get them from data\scripts\
	
	If you want to use quotation marks in a quote, put a \ before it.
	Example:
	"Like \"this\"."
]]
return {
	ACTIONFAIL =
	{
		SHAVE =
		{
			AWAKEBEEFALO = "I'll wait till it's asleep.",
			GENERIC = "I can shave it!",
			NOBITS = "That's it!",
		},
		STORE =
		{
			GENERIC = "I can't carry much more.",
			NOTALLOWED = "That can't go in there.",
			INUSE = "I can wait.",
		},
		RUMMAGE =
		{	
			GENERIC = "I can't do that.",
			INUSE = "I can wait.",	
		},
        COOK =
        {
            GENERIC = "I can't do that.",
            INUSE = "I can wait.",
            TOOFAR = "I can't reach it!",
        },
        GIVE =
        {
            DEAD = "I'll keep it safe for now.",
            SLEEPING = "I'll wait till they're awake.",
            BUSY = "I'll try again in a second.",
        },
        GIVETOPLAYER = 
        {
        	FULL = "Looks like their hands are full.",
            DEAD = "I'll keep it safe for now.",
            SLEEPING = "I'll wait till they're awake.",
            BUSY = "I'll try again in a second.",
    	},
    	GIVEALLTOPLAYER = 
        {
        	FULL = "Looks like their hands are full.",
            DEAD = "I'll keep it safe for now.",
            SLEEPING = "I'll wait till they're awake.",
            BUSY = "I'll try again in a second.",
    	},
        WRITE =
        {
            GENERIC = "I can't do that.",
            INUSE = "I can't write when someone else is!",
        },
        CHANGEIN =
        {
            GENERIC = "I can't do that.",
            BURNING = "It's dangerous here!",
            INUSE = "I'll need to wait a second to be fashionable.",
        },
        ATTUNE =
        {
            NOHEALTH = "I don't feel so good.",
        },
	},
	ACTIONFAIL_GENERIC = "I can't do that.",
	ANNOUNCE_ADVENTUREFAIL = "Augh! I'll have to try again.",
	ANNOUNCE_BEES = "Bees?!",
	ANNOUNCE_BOOMERANG = "Ow! I'll have to practice catching that.",
	ANNOUNCE_CHARLIE = "Hello? Who's there?",
	ANNOUNCE_CHARLIE_ATTACK = "Ouch! Something's out here!",
	ANNOUNCE_COLD = "I'm freezing!",
	ANNOUNCE_HOT = "It's too hot to be out here...",
	ANNOUNCE_CRAFTING_FAIL = "I need some more supplies.",
	ANNOUNCE_DEERCLOPS = "Whatever that is, sounds huge!",
	ANNOUNCE_DUSK = "The sun's setting!",
	ANNOUNCE_EAT =
	{
		GENERIC = "Mmm!",
		PAINFUL = "I don't feel so good.",
		SPOILED = "Bleh! I should've eaten that sooner.",
		STALE = "Could've been fresher.",
		INVALID = "I'm not eating  that!",
		YUCKY = "Augh! Gross!",
	},
	ANNOUNCE_ENTER_DARK = "I can't see anything!",
	ANNOUNCE_ENTER_LIGHT = "I can see again!",
	ANNOUNCE_FREEDOM = "I'm free!",
	ANNOUNCE_HIGHRESEARCH = "How clever of me!",
	ANNOUNCE_HOUNDS = "Is that barking?",
	ANNOUNCE_WORMS = "Did you feel that?",
	ANNOUNCE_HUNGRY = "I'm starving!",
	ANNOUNCE_HUNT_BEAST_NEARBY = "If my trackings correct... Whatever left this track is nearby.",
	ANNOUNCE_HUNT_LOST_TRAIL = "Augh! I can't believe I lost the trail.",
	ANNOUNCE_HUNT_LOST_TRAIL_SPRING = "This rain is washing away all the prints!",
	ANNOUNCE_INV_FULL = "I can't carry anymore!",
	ANNOUNCE_KNOCKEDOUT = "Ow... my head...",
	ANNOUNCE_LOWRESEARCH = "I could've studied better.",
	ANNOUNCE_MOSQUITOS = "Bug off!",
    ANNOUNCE_NOWARDROBEONFIRE = "It's dangerous here!",
    ANNOUNCE_NODANGERGIFT = "It's dangerous here!",
	ANNOUNCE_NODANGERSLEEP = "It's dangerous here!",
	ANNOUNCE_NODAYSLEEP = "The sun's too bright to sleep.",
	ANNOUNCE_NODAYSLEEP_CAVE = "I'm not tired!",
	ANNOUNCE_NOHUNGERSLEEP = "I can't sleep on an empty stomach!",
	ANNOUNCE_NOSLEEPONFIRE = "I can't sleep there.",
	ANNOUNCE_NODANGERSIESTA = "It's dangerous here!",
	ANNOUNCE_NONIGHTSIESTA = "I'd rather sleep in a tent at night.",
	ANNOUNCE_NONIGHTSIESTA_CAVE = "I can't sleep down here.",
	ANNOUNCE_NOHUNGERSIESTA = "How can I relax on an empty stomach!",
	ANNOUNCE_NODANGERAFK = "I can take you!",
	ANNOUNCE_NO_TRAP = "Well, that was easy.",
	ANNOUNCE_PECKED = "Ow! Stop that!",
	ANNOUNCE_QUAKE = "Uh-oh.",
	ANNOUNCE_RESEARCH = "I love learning new things!",
	ANNOUNCE_SHELTER = "I can stay sheltered here for a little bit.",
	ANNOUNCE_THORNS = "Ouch!",
	ANNOUNCE_BURNT = "Ow! Ow! Ow! That burnt.",
	ANNOUNCE_TORCH_OUT = "My torch went out!",
	ANNOUNCE_FAN_OUT = "Oh, I guess it broke.",
    ANNOUNCE_COMPASS_OUT = "Did it break?.",
	ANNOUNCE_TRAP_WENT_OFF = "Whops.",
	ANNOUNCE_UNIMPLEMENTED = "OW! I don't think it's ready yet.",
	ANNOUNCE_WORMHOLE = "That would've been fun if it wasn't gross in there.",
	ANNOUNCE_CANFIX = "\nI can fix this!",
	ANNOUNCE_ACCOMPLISHMENT = "Accomplishment satisfaction!",
	ANNOUNCE_ACCOMPLISHMENT_DONE = "Everyone would be so proud of me.",	
	ANNOUNCE_INSUFFICIENTFERTILIZER = "What? You still need more?",
	ANNOUNCE_TOOL_SLIP = "Slipped right out of my hand...",
	ANNOUNCE_LIGHTNING_DAMAGE_AVOIDED = "Hopefully this will keep the lightning away",

	ANNOUNCE_DAMP = "A little water never hurt anybody.",
	ANNOUNCE_WET = "My clothes are all wet...",
	ANNOUNCE_WETTER = "I should probably dry off.",
	ANNOUNCE_SOAKED = "Will I get a cold?",
	
	ANNOUNCE_BECOMEGHOST = "ooOOoooOOOoOooo!!",
	ANNOUNCE_GHOSTDRAIN = "My humanity is about to start slipping away...",

	DESCRIBE_SAMECHARACTER = "Is this a trick by Eggman?",
	
	BATTLECRY =
	{
		GENERIC = "I can take you on!",
		PIG = "I can take you on!",
		PREY = "I'm sorry but it's either you or me!",
		SPIDER = "I'll squash you, nasty bug!",
		SPIDER_WARRIOR = "You nasty bug can't beat me!",
	},
	COMBAT_QUIT =
	{
		GENERIC = "I'll get you next time!",
		PIG = "You got away this time...",
		PREY = "It escaped...",
		SPIDER = "Ugh, bugs aren't worth smashing anyway.",
		SPIDER_WARRIOR = "I'd rather not get my hammer all gross anyway.",
	},
	DESCRIBE =
	{

		BERNIE_INACTIVE =
		{
			BROKEN = "I'm sure all you need is a stitch or two.",
			GENERIC = "Aw, it just needs a little care.",
		},
		BERNIE_ACTIVE = "I don't believe it. It's alive!",
		

        PLAYER =
        {
            GENERIC = "%s! Long time no see!",
            ATTACKER = "%s just what are you up to!",
            MURDERER = "How could you!",
            REVIVER = "%s, you're a life saver!",
            GHOST = "%s could use some help...",
        },
		WILSON = 
		{
			GENERIC = "Oh! Sonic I- Oh sorry I thought you were someone else.",
			ATTACKER = "Wilson just what are you up to!",
			MURDERER = "How could you!",
			REVIVER = "Wilson, you're a life saver.",
			GHOST = "Wilson could use some help.",
		},
		WOLFGANG = 
		{
			GENERIC = "Hi there Wolfgang!",
			ATTACKER = "Wolfgang, just what are you you to!?",
			MURDERER = "How could you!",
			REVIVER = "Wolfgang, you're a life saver.",
			GHOST = "Wolfgang could use some help.",
		},
		WAXWELL = 
		{
			GENERIC = "Hi there!",
			ATTACKER = "Just what are you up too!",
			MURDERER = "How could you!",
			REVIVER = "Maxwell, you're a life saver.",
			GHOST = "Maxwell could use some help.",
		},
		WX78 = 
		{
			GENERIC = "WX78?",
			ATTACKER = "I knew you were on of Eggman's badniks!",
			MURDERER = "How could you!",
			REVIVER = "WX-78, you're a life saver.",
			GHOST = "WX-78 could use some help.",
		},
		WILLOW = 
		{
			GENERIC = "It's Willow!",
			ATTACKER = "Willow, just what are you up to!",
			MURDERER = "How could you!",
			REVIVER = "Willow, you're a life saver.",
			GHOST = "Willow could use a heart.",
		},
		WENDY = 
		{
			GENERIC = "It's Wendy!",
			ATTACKER = "Wedny, just what are you up to!",
			MURDERER = "How could you!",
			REVIVER = "Wendy, you're a life saver.",
			GHOST = "Wendy could use a heart.",
		},
		WOODIE = 
		{
			GENERIC = "It's Woodie!",
			ATTACKER = "Woodie just what are you up to!",
			MURDERER = "How could you!",
			REVIVER = "Woodie, you're a life saver!.",
			GHOST = "Woodie could use a heart.",
		},
		WICKERBOTTOM = 
		{
			GENERIC = "It's Ms.Wickerbottom!",
			ATTACKER = "Ms.Wickerbottom, what are you doing?",
			MURDERER = "How could you!",
			REVIVER = "Ms.Wickerbottom, you're a life saver.",
			GHOST = "Ms.Wickerbottom could use some help.",
		},
		WES = 
		{
			GENERIC = "It's Wes!",
			ATTACKER = "Never trust the quiet type!",
			MURDERER = "How could you!",
			REVIVER = "Wes, you're a life saver.",
			GHOST = "Wes could use some help.",
		},
		MULTIPLAYER_PORTAL = "With this I can see my friends!",
        MIGRATION_PORTAL = {
            GENERIC = "I get to see my friends.",
            OPEN = "I wonder what would happen if I stepped inside.",
            FULL = "It seems to be popular over there.",
        },
		GLOMMER = "Aww! He's so cute!",
		GLOMMERFLOWER = 
		{
			GENERIC = "Might even be prettier than a rose!",
			DEAD = "Poor thing...",
		},
		GLOMMERWINGS = "I'm sorry I couldn't protect you.",
		GLOMMERFUEL = "For such a cute creature, it makes some smelly gunk!",
		BELL = "Still helping out...",
		STATUEGLOMMER = 
		{	
			GENERIC = "A statue?",
			EMPTY = "It's gone now.",
		},

		WEBBERSKULL = "Poor little guy. He deserves a proper funeral.",
		WORMLIGHT = "Fruit? Down here?",
		WORMLIGHT_LESSER = "Kinda wrinkled.",
		WORM =
		{
		    PLANT = "Seems safe to me.",
		    DIRT = "Just looks like a pile of dirt.",
		    WORM = "It's a worm!",
		},
        WORMLIGHT_PLANT = "Seems safe to me.",
		MOLE =
		{
			HELD = "Nowhere left to dig, my friend.",
			UNDERGROUND = "Something's under there, searching for minerals.",
			ABOVEGROUND = "I'd sure like to whack that mole... thing.",
		},
		MOLEHILL = "This must be the mole's home.",
		MOLEHAT = "This'll help me see in the dark better!",

		EEL = "I didn't expect to catch this!",
		EEL_COOKED = "Smells great!",
		UNAGI = "I haven't had this in awhile!",
		EYETURRET = "I hope it doesn't turn on me.",
		EYETURRET_ITEM = "I think it's sleeping.",
		MINOTAURHORN = "Wow! I'm glad that didn't gore me!",
		MINOTAURCHEST = "I wonder what's inside.",
		THULECITE_PIECES = "It's some smaller chunks of Thulecite.",
		POND_ALGAE = "Some algae by a pond.",
		GREENSTAFF = "This will come in handy.",
		POTTEDFERN = "This will really bring the camp together!",

		THULECITE = "I wonder where this is from?",
		ARMORRUINS = "It's oddly light.",
		RUINS_BAT = "What a neat weapon.",
		RUINSHAT = "I love this crown!",
		NIGHTMARE_TIMEPIECE =
		{
            CALM = "All is well.",
            WARN = "Getting pretty magical around here.",
            WAXING = "I think it's becoming more concentrated!",
            STEADY = "It seems to be staying steady.",
            WANING = "Feels like it's receding.",
            DAWN = "The nightmare is almost gone!",
            NOMAGIC = "There's no magic around here.",
		},
		BISHOP_NIGHTMARE = "It's falling apart!",
		ROOK_NIGHTMARE = "Terrifying!",
		KNIGHT_NIGHTMARE = "It's a knightmare!",
		MINOTAUR = "That thing doesn't look happy.",
		SPIDER_DROPPER = "Eek!",
		NIGHTMARELIGHT = "I wonder what this was.",
		NIGHTSTICK = "It's electric!",
		GREENGEM = "A green Chaos Emerald!",
		RELIC = "Ancient household goods.",
		RUINS_RUBBLE = "This can be fixed.",
		MULTITOOL_AXE_PICKAXE = "It's brilliant!",
		ORANGESTAFF = "How magical.",
		YELLOWAMULET = "Warm to the touch.",
		GREENAMULET = "Just when I thought I couldn't get any better.",
		SLURPERPELT = "Oh.",	

		SLURPER = "It's so hairy!",
		SLURPER_PELT = "Oh.",
		ARMORSLURPER = "This armor's gross.",
		ORANGEAMULET = "Teleportation can be so useful.",
		YELLOWSTAFF = "Chaos Emerald on a stick.",
		YELLOWGEM = "A yellow Chaos Emerald!",
		ORANGEGEM = "It's an orange gem.",
		TELEBASE = 
		{
			VALID = "It's ready to go.",
			GEMS = "It needs more purple emeralds.",
		},
		GEMSOCKET = 
		{
			VALID = "Looks ready.",
			GEMS = "It needs a more emeralds.",
		},
		STAFFLIGHT = "That seems really dangerous.",
	
        ANCIENT_ALTAR = "An ancient and mysterious structure.",

        ANCIENT_ALTAR_BROKEN = "This seems to be broken.",

        ANCIENT_STATUE = "It seems to throb out of tune with the world.",

        LICHEN = "Only a cyanobacteria could grow in this light.",
		CUTLICHEN = "Nutritious, but it won't last long.",

		CAVE_BANANA = "It's mushy.",
		CAVE_BANANA_COOKED = "Yum!",
		CAVE_BANANA_TREE = "I still can't believe fruit grows down here.",
		ROCKY = "It has terrifying claws.",
		
		COMPASS =
		{
			GENERIC="Which way am I facing?",
			N = "North",
			S = "South",
			E = "East",
			W = "West",
			NE = "Northeast",
			SE = "Southeast",
			NW = "Northwest",
			SW = "Southwest",
		},

		NIGHTMARE_TIMEPIECE =	-- Duplicated
		{
			WAXING = "I think it's becoming more concentrated!",
			STEADY = "It seems to be staying steady.",
			WANING = "Feels like it's receding.",
			DAWN = "The nightmare is almost gone!",
			WARN = "Getting pretty magical around here.",
			CALM = "All is well.",
			NOMAGIC = "There's no magic around here.",
		},

		HOUNDSTOOTH="It's sharp!",
		ARMORSNURTLESHELL="It sticks to my back.",
		BAT="Yikes! These aren't the kind bats I'm used to.",
		BATBAT = "Is this suppose to be punny?",
		BATWING="Looks different from Rouge's.",
		BATWING_COOKED="I'm not sure if I should eat this.",
        BATCAVE = "I don't want to wake them.",
		BEDROLL_FURRY="It's so warm and comfy.",
		BUNNYMAN="Aw! He's so cute.",
		FLOWER_CAVE="Science makes it glow.",
		FLOWER_CAVE_DOUBLE="Science makes it glow.",
		FLOWER_CAVE_TRIPLE="Science makes it glow.",
		GUANO="Another flavour of poop.",
		LANTERN="A more civilized light.",
		LIGHTBULB="It's strangely tasty looking.",
		MANRABBIT_TAIL="I just like holding it.",
		MUSHTREE_TALL = {
            GENERIC = "That mushroom got too big for its own good.",
            BLOOM = "You can't tell by looking, but it's smelly.",
        },
		MUSHTREE_MEDIUM = {
            GENERIC = "These used to grow in my bathroom.",
            BLOOM = "I'm mildly offended by this.",
        },
		MUSHTREE_SMALL = {
            GENERIC = "A magic mushroom?",
            BLOOM = "It's trying to reproduce.",
        },
        MUSHTREE_TALL_WEBBED = "The spiders thought this one was important.",
        SPORE_TALL = "It's just drifting around.",
        SPORE_MEDIUM = "It's just drifting around.",
        SPORE_SMALL = "It's just drifting around.",
        SPORE_TALL_INV = "I'll keep a little light in my pocket.",
        SPORE_MEDIUM_INV = "I'll keep a little light in my pocket.",
        SPORE_SMALL_INV = "I'll keep a little light in my pocket.",
		RABBITHOUSE=
		{
			GENERIC = "That's not a real carrot.",
			BURNT = "That's not a real roasted carrot.",
		},
		SLURTLE="Ew. Just ew.",
		SLURTLE_SHELLPIECES="A puzzle with no solution.",
		SLURTLEHAT="I hope it doesn't mess up my hair.",
		SLURTLEHOLE="A den of 'ew'.",
		SLURTLESLIME="If it wasn't useful, I wouldn't touch it.",
		SNURTLE="He's less gross, but still gross.",
		SPIDER_HIDER="Gah! More spiders!",
		SPIDER_SPITTER="I hate spiders!",
		SPIDERHOLE="It's encrusted with old webbing.",
		STALAGMITE="Looks like a rock to me.",
		STALAGMITE_FULL="Looks like a rock to me.",
		STALAGMITE_LOW="Looks like a rock to me.",
		STALAGMITE_MED="Looks like a rock to me.",
		STALAGMITE_TALL="Rocks, rocks, rocks, rocks...",
		STALAGMITE_TALL_FULL="Rocks, rocks, rocks, rocks...",
		STALAGMITE_TALL_LOW="Rocks, rocks, rocks, rocks...",
		STALAGMITE_TALL_MED="Rocks, rocks, rocks, rocks...",

		TURF_CARPETFLOOR = "Yet another ground type.",
		TURF_CHECKERFLOOR = "Yet another ground type.",
		TURF_DIRT = "Yet another ground type.",
		TURF_FOREST = "Yet another ground type.",
		TURF_GRASS = "Yet another ground type.",
		TURF_MARSH = "Yet another ground type.",
		TURF_ROAD = "Yet another ground type.",
		TURF_ROCKY = "Yet another ground type.",
		TURF_SAVANNA = "Yet another ground type.",
		TURF_WOODFLOOR = "Yet another ground type.",

		TURF_CAVE="Yet another ground type.",
		TURF_FUNGUS="Yet another ground type.",
		TURF_SINKHOLE="Yet another ground type.",
		TURF_UNDERROCK="Yet another ground type.",
		TURF_MUD="Yet another ground type.",

		TURF_DECIDUOUS = "Yet another ground type.",
		TURF_SANDY = "Yet another ground type.",
		TURF_BADLANDS = "Yet another ground type.",

		POWCAKE = "I don't know if I'm hungry enough.",
        CAVE_ENTRANCE = "I wonder if I could move that rock.",
        CAVE_ENTRANCE_RUINS = "It's probably hiding something.",
        CAVE_ENTRANCE_OPEN = {
            GENERIC = "The earth itself rejects me!",
            OPEN = "I bet there's all sorts of things to discover down there.",
            FULL = "I'll have to wait until someone leaves.",
        },
        CAVE_EXIT = {
            GENERIC = "I'll just stay down here, I suppose.",
            OPEN = "I've had enough discovery for now.",
            FULL = "The surface is too crowded!",
        },
		MAXWELLPHONOGRAPH = "So that's where the music was coming from.",
		BOOMERANG = "I wonder who would use such a thing to fight with.",
		PIGGUARD = "He doesn't look as friendly as the others.",
		ABIGAIL = "Awww, she has a cute little bow!",
		ADVENTURE_PORTAL = "I'm not sure I want to fall for that a second time.",
		AMULET = "I feel so safe when I'm wearing this.",
		ANIMAL_TRACK = "Hmm, I wonder what left these tracks?",
		ARMORGRASS = "I hope there are no bugs in this.",
		ARMORMARBLE = "It may be heavy, but I feel safe with it on.",
		ARMORWOOD = "At least I'm a little safer with this on.",
		ARMOR_SANITY = "Wearing this makes me feel safe..",
		ASH =
		{
			GENERIC = "What a mess.",
			REMAINS_GLOMMERFLOWER = "The flower was consumed by fire when I teleported!",
			REMAINS_EYE_BONE = "The eyebone was consumed by fire when I teleported!",
			REMAINS_THINGIE = "This was once some thing before it got burned...",
		},
		AXE = "Perfect for cutting trees!",
		BABYBEEFALO = "Awwww. So cute!",
		BACKPACK = "I'll be able to carry more with this.",
		BACONEGGS = "Mmm! A perfect breakfast meal.",
		BANDAGE = "I hope this helps.",
		BASALT = "I don't even think Knuckles could break that.",
		BATBAT = "I bet I could fly if I held two of these.",	-- Duplicated
		BEARDHAIR = "Ew.",
		BEARGER = "I wonder if a bear and badger fell in love!",
		BEARGERVEST = "Nice and warm!",
		ICEPACK = "It's like a fridge on my back.",
		BEARGER_FUR = "A mat of thick fur.",
		BEDROLL_STRAW = "I guess this'll have to do.",
		BEE =
		{
			GENERIC = "I wonder if there's honey near by.",
			HELD = "Careful!",
		},
		BEEBOX =
		{
			READY = "Mmm! Full of honey.",
			FULLHONEY = "It's full of honey.",
			GENERIC = "Bees!",
			NOHONEY = "I'll have to wait.",
			SOMEHONEY = "I should wait a bit.",
			BURNT = "How did it get burned?!!",
		},
		BEEFALO =
		{
			FOLLOWER = "Aw! It's following me.",
			GENERIC = "It's a beefalo!",
			NAKED = "Aww, he's sad, I'm sorry.",
			SLEEPING = "I wish I sleep as well as these guys.",
		},
		BEEFALOHAT = "Looks like something a famous warrior would wear!",
		BEEFALOWOOL = "Ew, it smells like a petting zoo.",
		BEEHAT = "Now I look like a bee-keeper for real!",
		BEEHIVE = "It's buzzing with activity.",
		BEEMINE = "It buzzes when I shake it.",
		BEEMINE_MAXWELL = "Bottled mosquito rage!",
		BERRIES = "Red berries taste the best.",
		BERRIES_COOKED = "Now they're like a jam.",
		BERRYBUSH =
		{
			BARREN = "I should find you guys some fertilizer.",
			WITHERED = "It's so hot! Not even the plants can grow.",
			GENERIC = "Red berries taste the best.",
			PICKED = "I'm sure they'll grow back soon.",
		},
		BIGFOOT = "That is one biiig foot.",
		BIRDCAGE =
		{
			GENERIC = "A pretty bird will find it's home here!",
			OCCUPIED = "You'll be safe in here.",
			SLEEPING = "Awwww, he's asleep.",
			HUNGRY = "Don't worry. I'll get you some seeds to feed on!",
			STARVING = "Oh no! Don't tell me I forgot to feed you.",
			DEAD = "I'm sorry, you were suppose to be safe in here.",
			SKELETON = "Oh...",
		},
		BIRDTRAP = "I hope it doesn't hurt them.",
		BIRD_EGG = "An egg!",
		BIRD_EGG_COOKED = "Sunny side up, anyone?",
		BISHOP = "Hey! Fight me face to face!",
		BLOWDART_FIRE = "I'll have to watch where I point this thing.",
		BLOWDART_SLEEP = "I'll have to watch where I point this thing.",
		BLOWDART_PIPE = "I'll have to watch where I point this thing",
		BLUEAMULET = "Cool as ice!",
		BLUEGEM = "A blue chaos emerald!",
		BLUEPRINT = "I'm sure I can make something from this!",
		BELL_BLUEPRINT = "Ooh a bell!",
		BLUE_CAP = "Blue! Like my darling Sonic!",
		BLUE_CAP_COOKED = "It must be safe to eat now.",
		BLUE_MUSHROOM =
		{
			GENERIC = "It's a mushroom.",
			INGROUND = "Hidden.",
			PICKED = "I wonder if it'll spread.",
		},
		BOARDS = "Boards.",
		BOAT = "Is that how I got here?",
		BONESHARD = "I hope this isn't from someone I know.",
		BONESTEW = "This will fill up any tummy!",
		BUGNET = "Butterfly catching!",
		BUSHHAT = "It's kind of scratchy.",
		BUTTER = "I don't know what I expected.",
		BUTTERFLY =
		{
			GENERIC = "Butterfly, flutter by.",
			HELD = "You're so pretty I'll keep you in my pocket!",
		},
		BUTTERFLYMUFFIN = "Delicious as it is pretty!",
		BUTTERFLYWINGS = "Could you imagine if we could wear something this pretty?",
		BUZZARD = "I hope nothing near by died...",
		CACTUS = 
		{
			GENERIC = "There's water inside!",
			PICKED = "Deflated, but still spiny.",
		},
		CACTUS_MEAT_COOKED = "Grilled fruit of the desert.",
		CACTUS_MEAT = "There are still some spines between me and a tasty meal.",
		CACTUS_FLOWER = "Beautiful from the desert!",

		COLDFIRE =
		{
			EMBERS = "I should put in more fire wood.",
			GENERIC = "I'll be safe by the fire.",
			HIGH = "That fire is getting out of hand!",
			LOW = "The fire's getting a bit low.",
			NORMAL = "Nice and comfy.",
			OUT = "Well, that's over.",
		},
		CAMPFIRE =
		{
			EMBERS = "I should put in more fire wood.",
			GENERIC = "I'll be safe by the fire.",
			HIGH = "That fire is getting out of hand!",
			LOW = "The fire's getting a bit low.",
			NORMAL = "Nice and comfy.",
			OUT = "Well, that's over.",
		},
		CANE = "Maybe now I can keep up with Sonic!",
		CATCOON = "Aw! A cat.",
		CATCOONDEN = 
		{
			GENERIC = "What a cute little home you have.",
			EMPTY = "I wonder where it's owner went.",
		},
		CATCOONHAT = "Ears hat!",
		COONTAIL = "I think it's still swishing.",
		CARROT = "Steamed carrots are a good side!",
		CARROT_COOKED = "Yum.",
		CARROT_PLANTED = "I should pick that.",
		CARROT_SEEDS = "It's a seed.",
		WATERMELON_SEEDS = "It's a seed.",
		CAVE_FERN = "It's a fern.",
		CHARCOAL = "At least I can use it as fuel now.",
        CHESSJUNK1 = "A pile of broken chess pieces.",
        CHESSJUNK2 = "Another pile of broken chess pieces.",
        CHESSJUNK3 = "Even more broken chess pieces.",
		CHESTER = "Are you a dog?",
		CHESTER_EYEBONE =
		{
			GENERIC = "It's looking at me.",
			WAITING = "I hope he wakes up soon.",
		},
		COOKEDMANDRAKE = "Poor little guy.",
		COOKEDMEAT = "Its good to eat now.",
		COOKEDMONSTERMEAT = "I'm still not eating it.",
		COOKEDSMALLMEAT = "Won't fill me up that much.",
		COOKPOT =
		{
			COOKING_LONG = "We'll have to wait.",
			COOKING_SHORT = "It's almost done!",
			DONE = "Mmmmm! It's ready to eat!",
			EMPTY = "I should make a meal.",
			BURNT = "I've heard of a cooking pot, but never a cooked pot.",
		},
		CORN = "High in fructose!",
		CORN_COOKED = "High in fructose!",
		CORN_SEEDS = "It's a seed.",
		CROW =
		{
			GENERIC = "Reminds me a certain hedgehog I know.",
			HELD = "He's not very happy in there.",
		},
		CUTGRASS = "Surely I can use this.",
		CUTREEDS = "Surely I can use this.",
		CUTSTONE = "Nice. What to make with them now...",
		DEADLYFEAST = "A deadly dish.",
		DEERCLOPS = "That thing is huge!",
		DEERCLOPS_EYEBALL = "I feel like it's staring right through me.",
		EYEBRELLAHAT =	"At least I'm covered.",
		DEPLETED_GRASS =
		{
			GENERIC = "It's probably a tuft of grass.",
		},
		DEVTOOL = "It smells of bacon!",
		DEVTOOL_NODEV = "I'm not strong enough to wield it.",
		DIRTPILE = "Hmm. There's something about this dirt.",
		DIVININGROD =
		{
			COLD = "The signal is faint.",
			GENERIC = "A divining rod!",
			HOT = "I'm right on it!",
			WARM = "I'm headed in the right direction.",
			WARMER = "I must be pretty close.",
		},
		DIVININGRODBASE =
		{
			GENERIC = "I wonder what it does.",
			READY = "It looks like it needs a large key.",
			UNLOCKED = "Now my machine can work!",
		},
		DIVININGRODSTART = "If anyone can work a divining rod here it'd be me!",
		DRAGONFLY = "Is this another pun?",
		ARMORDRAGONFLY = "This is some powerful armor!",
		DRAGON_SCALES = "They're still warm.",
		DRAGONFLYCHEST = "Everything would be safe in here.",
		LAVASPIT = 
		{
			HOT = "Yikes!",
			COOL = "It's safe for now... Maybe?",
		},

		LAVAE = "What a gross baby!",
		LAVAE_PET = 
		{
			STARVING = "Poor thing must be starving.",
			HUNGRY = "I hear a tiny stomach grumbling.",
			CONTENT = "It seems happy.",
			GENERIC = "Aww. Who's a good monster?",
		},
		LAVAE_EGG = 
		{
			GENERIC = "Will another one of those things hatch from this?",
		},
		LAVAE_EGG_CRACKED =
		{
			COLD = "I don't think that egg is warm enough.",
			COMFY = "I never thought I could tell when an egg was happy.",
		},
		LAVAE_TOOTH = "It's an egg tooth!",

		DRAGONFRUIT = "What a weird fruit.",
		DRAGONFRUIT_COOKED = "It's color must mean it tastes good.",
		DRAGONFRUIT_SEEDS = "It's a seed.",
		DRAGONPIE = "Next best thing to apple pie!",
		DRUMSTICK = "Good for a turkey dinner.",
		DRUMSTICK_COOKED = "Now it's even tastier.",
		DUG_BERRYBUSH = "Don't worry, I'll plant you soon.",
		DUG_GRASS = "Don't wory, I'll plant you soon.",
		DUG_MARSH_BUSH = "Don't wory, I'll plant you soon.",
		DUG_SAPLING = "Don't wory, I'll plant you soon.",
		DURIAN = "Oh it smells!",
		DURIAN_COOKED = "Now it smells even worse!",
		DURIAN_SEEDS = "It's a seed.",
		EARMUFFSHAT = "At least my ears won't get cold...",
		EGGPLANT = "Better than a normal egg.",
		EGGPLANT_COOKED = "It's even less eggy.",
		EGGPLANT_SEEDS = "It's a seed.",
		DECIDUOUSTREE = 
		{
			BURNING = "Is there a way I can stop it?",
			BURNT = "I wish I could've prevented that.",
			CHOPPED = "I'll make good use of this!",
			POISON = "It looks unhappy about me stealing those Birchnuts!",
			GENERIC = "It's all Leafy. Most of the time.",
		},
		ACORN = "There's definitely something inside there.",
        ACORN_SAPLING = "It's growing!",
		ACORN_COOKED = "Mm! Roasted nuts.",
		BIRCHNUTDRAKE = "A mad little nut.",
		EVERGREEN =
		{
			BURNING = "Is there a way I can stop it?",
			BURNT = "I wish I could've prevented that.",
			CHOPPED = "I'll make good use of this!",
			GENERIC = "A pine tree!",
		},
		EVERGREEN_SPARSE =
		{
			BURNING = "Is there a way to save it?",
			BURNT = "I wish I could have prevented that.",
			CHOPPED = "I'll make good use of these!",
			GENERIC = "This one looks different",
		},
		EYEPLANT = "Eek! It's staring at me.",
		FARMPLOT =
		{
			GENERIC = "Time for a garden!",
			GROWING = "Grow!",
			NEEDSFERTILIZER = "I think it needs to be fertilized.",
			BURNT = "I don't think anything will grow in a pile of ash.",
		},
		FEATHERHAT = "Fashionable!",
		FEATHER_CROW = "A crow feather.",
		FEATHER_ROBIN = "A redbird feather.",
		FEATHER_ROBIN_WINTER = "A snowbird feather.",
		FEM_PUPPET = "She's trapped!",
		FIREFLIES =
		{
			GENERIC = "If only I could catch them!",
			HELD = "They make my pocket glow!",
		},
		FIREHOUND = "That one is... different.",
		FIREPIT =
		{
			EMBERS = "I should put in more fire wood.",
			GENERIC = "I'll be safe in here.",
			HIGH = "Wow!",
			LOW = "The fire's getting a bit low.",
			NORMAL = "Nice and comfy.",
			OUT = "Might need to make another one.",
		},
		COLDFIREPIT =
		{
			EMBERS = "I should put in more fire wood.",
			GENERIC = "I'll be safe in here.",
			HIGH = "Wow!",
			LOW = "The fire's getting a bit low.",
			NORMAL = "Nice and comfy.",
			OUT = "Might need to make another one.",
		},
		FIRESTAFF = "I better be careful where I aim this.",
		FIRESUPPRESSOR = 
		{	
			ON = "Fling on!",
			OFF = "Fling off!",
			LOWFUEL = "I need to put in more fuel.",
		},

		FISH = "Now I shall eat for a day.",
		FISHINGROD = "If only Big were here!",
		FISHSTICKS = "I cooked it myself!",
		FISHTACOS = "I cooked it myself!",
		FISH_COOKED = "Grilled to perfection.",
		FLINT = "Now to make tools.",
		FLOWER = "A flower for a rose.",
        FLOWER_WITHERED = "Poor thing.",
		FLOWERHAT = "How lovely! It goes perfect with my outfit too.",
		FLOWER_EVIL = "Augh! It's evil!",
		FOLIAGE = "What pretty leaves.",
		FOOTBALLHAT = "I always wanted to give football a try.",
		FROG =
		{
			DEAD = "Oh no.",
			GENERIC = "What a cute frog!",
			SLEEPING = "Aww, look at him sleep!",
		},
		FROGGLEBUNWICH = "I cooked it myself!",
		FROGLEGS = "A delicacy.",
		FROGLEGS_COOKED = "Tastes like chicken.",
		FRUITMEDLEY = "Mmm!",
		FURTUFT = "Black and white fur.", 
		GEARS = "Tails would know what to do with this.",
		GHOST = "Eek!",
		GOLDENAXE = "Finally! A axe that fits my style.",
		GOLDENPICKAXE = "Finally! A tool that fits my style.",
		GOLDENPITCHFORK = "Finally! A tool that fits my style.?",
		GOLDENSHOVEL = "Finally! A tool that fits my style.",
		GOLDNUGGET = "Pretty.",
		GRASS =
		{
			BARREN = "Needs some fertilizer.",
			WITHERED = "It's too hot for anything to grow.",
			BURNING = "That's burning fast!",
			GENERIC = "It's a tuft of grass.",
			PICKED = "I'm sure it'll grow back.",
		},
		GREEN_CAP = "A mushroom!",
		GREEN_CAP_COOKED = "It's different now...",
		GREEN_MUSHROOM =
		{
			GENERIC = "It's a mushroom.",
			INGROUND = "Hidden",
			PICKED = "I wonder if it will grow back.",
		},
		GUNPOWDER = "This stuff is dangerous.",
		HAMBAT = "Who would hit something with meat?",
		HAMMER = "Not as good as m piko piko hammer of course!",
		HEALINGSALVE = "I hope this helps.",
		HEATROCK =
		{
			FROZEN = "As cold as ice.",
			COLD = "Feels so cool.",
			GENERIC = "Hot, or cold?",
			WARM = "Nice and warm.",
			HOT = "Toasty!",
		},
		HOME = "Anyone home?",
		HOMESIGN =
		{
			GENERIC = "It says 'You are here'.",
            UNWRITTEN = "Blank.",
			BURNT = "\"Don't play with matches.\"",
		},
		ARROWSIGN_POST =
		{
			GENERIC = "That way!",
            UNWRITTEN = "Blank.",
			BURNT = "\"Don't play with matches.\"",
		},
		ARROWSIGN_PANEL =
		{
			GENERIC = "That way!",
            UNWRITTEN = "The sign is currently blank.",
			BURNT = "\"Don't play with matches.\"",
		},
		HONEY = "Looks delicious!",
		HONEYCOMB = "Bees used to live in this.",
		HONEYHAM = "I cooked it myself!",
		HONEYNUGGETS = "I cooked it myself!",
		HORN = "It sounds like a beefalo field in there.",
		HOUND = "You're a mean ol' thing aren't you!",
		HOUNDBONE = "...",
		HOUNDMOUND = "Is this...",
		ICEBOX = "I have harnessed the power of cold!",
		ICEHAT = "I look silly but at least I'm cool.",
		ICEHOUND = "That one looks different!",
		INSANITYROCK =
		{
			ACTIVE = "Ughh...",
			INACTIVE = "What is this thing.",
		},
		JAMMYPRESERVES = "If only I had some peanut butter.",
		KABOBS = "What a fun meal.",
		KILLERBEE =
		{
			GENERIC = "That bee isn't very friendly!",
			HELD = "I better be careful.",
		},
		KNIGHT = "Knight!",
		KOALEFANT_SUMMER = "Aw what a cute creature!",
		KOALEFANT_WINTER = "Aw now it's even cuter!",
		KRAMPUS = "Hey! What's the big idea?!",
		KRAMPUS_SACK = "Wow! Look at how much space this thing has.",
		LEIF = "I'm sorry I'll replant them! I promise.",
		LEIF_SPARSE = "I'm sorry I'll replant them! I promise.",
		LIGHTNING_ROD =
		{
			CHARGED = "Wow!",
			GENERIC = "It'll keep us safe.",
		},
		LIGHTNINGGOAT = 
		{
			GENERIC = "I'm getting static just looking at them!",
			CHARGED = "If they didn't shock before, they do now!",
		},
		LIGHTNINGGOATHORN = "Kind of looks like a wand!",
		GOATMILK = "Milk?",
		LITTLE_WALRUS = "What a cute kid!",
		LIVINGLOG = "I don't like the way it's looking at me.",
		LOG =
		{
			BURNING = "It's burning!",
			GENERIC = "More fire wood.",
		},
		LUREPLANT = "I feel like I can't stay away.",
		LUREPLANTBULB = "I can grow one of those things?",
		MALE_PUPPET = "He's trapped!",

		MANDRAKE_ACTIVE = "Aw it's following me!",
		MANDRAKE_PLANTED = "What is that? A carrot?",
		MANDRAKE = "I sense magic coming from this.",

		MANDRAKESOUP = "Sorry I had to cook you.",
		MANDRAKE_COOKED = "I'm sorry.",
		MARBLE = "Fancy!",
		MARBLEPILLAR = "Hm, if only it was complete, then it'd really look nice.",
		MARBLETREE = "I don't think an axe will cut it.",
		MARSH_BUSH =
		{
			BURNING = "That's burning fast!",
			GENERIC = "Looks like it'd hurt.",
			PICKED = "Ouch!",
		},
		BURNT_MARSH_BUSH = "It's all burnt up.",
		MARSH_PLANT = "An interesting plant.",
		MARSH_TREE =
		{
			BURNING = "Spikes and fire!",
			BURNT = "Now it's burnt and spiky.",
			CHOPPED = "Not so spiky now!",
			GENERIC = "Those spikes look sharp!",
		},
		MAXWELL = "I hate that guy.",
		MAXWELLHEAD = "I can see into his pores.",
		MAXWELLLIGHT = "I wonder how they work.",
		MAXWELLLOCK = "Looks almost like a key hole.",
		MAXWELLTHRONE = "That doesn't look very comfortable.",
		MEAT = "It's a bit gamey, but it'll do.",
		MEATBALLS = "I cooked it myself!",
		MEATRACK =
		{
			DONE = "Jerky!",
			DRYING = "I'll have to wait.",
			DRYINGINRAIN = "This is gonna take forever if it keeps raining.",
			GENERIC = "I should dry some meats.",
			BURNT = "Ironic.",
		},
		MEAT_DRIED = "Just jerky enough.",
		MERM = "Those things are jerks!",
		MERMHEAD = 
		{
			GENERIC = "Some how worse than their personality.",
			BURNT = "Ugh.",
		},
		MERMHOUSE = 
		{
			GENERIC = "Maybe if they upgraded their house they would be in better spirits.",
			BURNT = "Not anymore.",
		},
		MINERHAT = "This will keep my hands free.",
		MONKEY = "Curious little guy.",
		MONKEYBARREL = "Did that just move?",
		MONSTERLASAGNA = "I still wouldn't eat it.",
		FLOWERSALAD = "Petal salad.",
        ICECREAM = "Yum! Ice cream.",
        WATERMELONICLE = "It's been awhile since i had popsicles.",
        TRAILMIX = "A healthy snack!",
        HOTCHILI = "If I had a weiner and some buns, I could make sonic's favorite dish!",
        GUACAMOLE = "Avogadro's favorite dish.",
		MONSTERMEAT = "Ugh. I don't think I should eat that.",
		MONSTERMEAT_DRIED = "I still wouldn't eat it.",
		MOOSE = "I don't exactly know what that thing is.",
		MOOSEEGG = "That's one big baby!",
		MOSSLING = "Looks like I'm not the only one here who can spin.",
		FEATHERFAN = "Nice and cool.",
        MINIFAN = "Breezy.",
		GOOSE_FEATHER = "Fluffy!",
		STAFF_TORNADO = "I'll get back at Sonic for what he did at the Grand Prix.",
		MOSQUITO =
		{
			GENERIC = "Disgusting little bloodsucker.",
			HELD = "Hey, is that my blood?",
		},
		MOSQUITOSACK = "It's probably not someone else's blood...",
		MOUND =
		{
			DUG = "I'm sorry.",
			GENERIC = "I wonder what's down there.",
		},
		NIGHTLIGHT = "It gives off a spooky light.",
		NIGHTMAREFUEL = "Huh? Is this real?",
		NIGHTSWORD = "I prefer my hammer.",
		NITRE = "I'm not a geologist.",
		ONEMANBAND = "I should have added a beefalo bell.",
		PANDORASCHEST = "It may contain something fantastic! Or horrible.",
		PANFLUTE = "I can serenade the animals.",
		PAPYRUS = "Paper!",
		PENGUIN = "Oh!",
		PERD = "Stupid bird! Stay away from my berries!",
		PEROGIES = "I cooked it myself!",
		PETALS = "I wonder if I could make something out of these.",
		PETALS_EVIL = "I'm not sure I want to hold these.",
		PHLEGM = "It's thick and pliable. And salty.",
		PICKAXE = "Time to mine.",
		PIGGYBACK = "I feel kinda bad for that.",
		PIGHEAD = 
		{	
			GENERIC = "Huh..",
			BURNT = "Oh.",
		},
		PIGHOUSE =
		{
			FULL = "What a cute little house.",
			GENERIC = "These pigs have pretty cozy houses.",
			LIGHTSOUT = "Hello? It's dark out here! Let me in!",
			BURNT = "How unfortunate.",
		},
		PIGKING = "Hello your majesty!",
		PIGMAN =
		{
			DEAD = "Someone should tell his family.",
			FOLLOWER = "He's part of my entourage.",
			GENERIC = "What cute creatures.",
			GUARD = "He looks serious.",
			WEREPIG = "That's the second time I've seen a were that wasn't a wolf!",
		},
		PIGSKIN = "It still has the tail on it.",
		PIGTENT = "Smells like bacon.",
		PIGTORCH = "Nice design.",
		PINECONE = "I can hear a tiny tree inside it, trying to get out.",
        PINECONE_SAPLING = "It'll be a tree soon!",
        LUMPY_SAPLING = "Oh! I new one!",
		PITCHFORK = "Grab your pitchforks.",
		PLANTMEAT = "It's a plant?.",
		PLANTMEAT_COOKED = "Still can't tell.",
		PLANT_NORMAL =
		{
			GENERIC = "Leafy!",
			GROWING = "Soon we'll have more.",
			READY = "Ready for picking!",
			WITHERED = "This heat is killing them!",
		},
		POMEGRANATE = "A fun fruit.",
		POMEGRANATE_COOKED = "Haute Cuisine!",
		POMEGRANATE_SEEDS = "It's a seed.",
		POND = "How deep does it go?",
		POOP = "Ewww... but I need collect it I guess.",
		FERTILIZER = "That is definitely a bucket full of poop.",
		PUMPKIN = "It's as big as my head!",
		PUMPKINCOOKIE = "Cookies are good any time of the day!",
		PUMPKIN_COOKED = "I need to figure out how to make a pie.",
		PUMPKIN_LANTERN = "Spooky!",
		PUMPKIN_SEEDS = "It's a seed.",
		PURPLEAMULET = "What pretty jewelry.",
		PURPLEGEM = "A purple chaos emerald!",
		RABBIT =
		{
			GENERIC = "He's looking for carrots.",
			HELD = "Aren't you cute.",
		},
		RABBITHOLE = 
		{
			GENERIC = "That must lead to the Kingdom of the Bunnymen.",
			SPRING = "The Kingdom of the Bunnymen is closed for the season.",
		},
		RAINOMETER = 
		{	
			GENERIC = "Now we'll be prepared for the weather.",
			BURNT = "The measuring parts went up in a cloud of smoke.",
		},
		RAINCOAT = "Protection from the rain.",
		RAINHAT = "It'll mess up my hair, but I'll stay nice and dry.",
		RATATOUILLE = "I cooked it myself!",
		RAZOR = "This time I won't shave a sphinx...",
		REDGEM = "A red chaos emerald!",
		RED_CAP = "It smells funny.",
		RED_CAP_COOKED = "It's different now...",
		RED_MUSHROOM =
		{
			GENERIC = "It's a mushroom.",
			INGROUND = "Hidden.",
			PICKED = "I wonder if it'll spread.",
		},
		REEDS =
		{
			BURNING = "That's really burning!",
			GENERIC = "Reeds.",
			PICKED = "I picked all the useful reeds.",
		},
        RELIC = 
        {
            GENERIC = "Ancient household goods.",
            BROKEN = "Nothing to work with here.",
        },
        RUINS_RUBBLE = "This can be fixed.",
        RUBBLE = "Just bits and pieces of rock.",
		RESEARCHLAB = 
		{	
			GENERIC = "I love learning new things.",
			BURNT = "I guess that's it for studying...",
		},
		RESEARCHLAB2 = 
		{
			GENERIC = "Now I can learn more.",
			BURNT = " guess that's it for studying...",
		},
		RESEARCHLAB3 = 
		{
			GENERIC = "Now I can learn even more.",
			BURNT = "Whatever it was, it's burnt now.",
		},
		RESEARCHLAB4 = 
		{
			GENERIC = "Who would name something that?",
			BURNT = "Fire doesn't really solve naming issues...",
		},
		RESURRECTIONSTATUE = 
		{
			GENERIC = "What a handsome devil!",
			BURNT = "Not much use anymore.",
		},		RESURRECTIONSTONE = "This thing has strange magic attached to it.",
		ROBIN =
		{
			GENERIC = "What a lovely bird.",
			HELD = "He likes my pocket.",
		},
		ROBIN_WINTER =
		{
			GENERIC = "You've changed for winter.",
			HELD = "It's so soft.",
		},
		ROBOT_PUPPET = "It's trapped!",
		ROCK_LIGHT =
		{
			GENERIC = "A crusted over lava pit.",
			OUT = "Looks fragile.",
			LOW = "The lava's crusting over.",
			NORMAL = "Nice and comfy.",
		},
		ROCK = "It wouldn't fit in my pocket.",
		ROCK_ICE = 
		{
			GENERIC = "A glacier.",
			MELTED = "I wonder if it'll freeze again.",
		},
		ROCK_ICE_MELTED = "I wonder if it'll freeze again.",
		ICE = "Ice to meet you.",
		ROCKS = "I can make stuff with these.",
        ROOK = "Storm the castle!",
		ROPE = "Rope.",
		ROTTENEGG = "Reminds me of a certain evil scientist.",
		SANITYROCK =
		{
			ACTIVE = "That's a CRAZY looking rock!",
			INACTIVE = "Where did the rest of it go?",
		},
		SAPLING =
		{
			BURNING = "That's burning fast!",
			WITHERED = "These poor plants can't grow in this heat.",
			GENERIC = "Baby trees are so cute!",
			PICKED = "It'll grow back.",
		},
		SEEDS = "Each one is a tiny mystery.",
		SEEDS_COOKED = "Roasted seeds.",
		SEWING_KIT = "Now to make more outfits!",
		SHOVEL = "There's a lot going on underground.",
		SILK = "Perfect for sewing.",
		SKELETON = "I wonder who you used to be.",
		SCORCHED_SKELETON = "Spooky.",
		SKULLCHEST = "I'm not sure if I want to open it.",
		SMALLBIRD =
		{
			GENERIC = "Aw! I'm his mom now.",
			HUNGRY = "I'll get you some seeds!",
			STARVING = "I'll get you some food soon.",
		},
		SMALLMEAT = "It'd be a shame to let this go to waste for nothing...",
		SMALLMEAT_DRIED = "A little jerky.",
		SPAT = "What an elderly thing.",
		SPEAR = "I prefer a more blunt kind of weapon.",
		SPIDER =
		{
			DEAD = "Ewwww!",
			GENERIC = "I hate spiders.",
			SLEEPING = "You don't scare me.",
		},
		SPIDERDEN = "Sticky!",
		SPIDEREGGSACK = "I hope these don't hatch in my pocket.",
		SPIDERGLAND = "It has a tangy, antiseptic smell.",
		SPIDERHAT = "I hope I got all of the spider goo out of it.",
		SPIDERQUEEN = "I've taken on things bigger than you!",
		SPIDER_WARRIOR =
		{
			DEAD = "Good riddance!",
			GENERIC = "Looks even meaner than usual.",
			SLEEPING = "I should keep my distance.",
		},
		SPOILED_FOOD = "Only one thing left for it now.",
		STATUEHARP = "Cupid! A symbol of love.",
		STATUEMAXWELL = "Lanky man.",
		STEELWOOL = "Wool that's steel?",
		STINGER = "Sharp!",
		STRAWHAT = "Perfect outside wear.",
		STUFFEDEGGPLANT = "I cooked it myself!",
		SUNKBOAT = "It's no use to me out there!",
		SWEATERVEST = "Fashionable!",
		REFLECTIVEVEST = "Not very stylish but it'll keep me cool!",
		HAWAIIANSHIRT = "Time for a vacay!",
		TAFFY = "A little candy never hurt anyone!",
		TALLBIRD = "Eye?",
		TALLBIRDEGG = "I'll keep you safe little egg.",
		TALLBIRDEGG_COOKED = "I guess it'll do for a meal.",
		TALLBIRDEGG_CRACKED =
		{
			COLD = "Oh no you're cold!",
			GENERIC = "Looks like it's hatching!",
			HOT = "Oh no, let me move you somewhere cooler",
			LONG = "I'll keep you safe and sound! I promise.",
			SHORT = "I can't wait to meet you.",
		},
		TALLBIRDNEST =
		{
			GENERIC = "That's quite an egg!",
			PICKED = "The nest is empty.",
		},
		TEENBIRD =
		{
			GENERIC = "You're growing up!",
			HUNGRY = "I'll get you some food.",
			STARVING = "Please calm down! I'll get you some food soon..",
		},
		TELEBASE =	-- Duplicated
		{
			VALID = "It's ready to go.",
			GEMS = "It needs more purple emeralds.",
		},
		GEMSOCKET = -- Duplicated
		{
			VALID = "Looks ready.",
			GEMS = "It needs an emerald.",
		},
		TELEPORTATO_BASE =
		{
			ACTIVE = "With this I can surely pass through space and time!",
			GENERIC = "This appears to be a nexus to another world!",
			LOCKED = "There's still something missing.",
			PARTIAL = "Soon, my invention will be complete!",
		},
		TELEPORTATO_BOX = "This may control the polarity of the whole universe.",
		TELEPORTATO_CRANK = "Tough enough to handle the most intense experiments.",
		TELEPORTATO_POTATO = "This metal potato contains great and fearful power...",
		TELEPORTATO_RING = "A ring that could focus dimensional energies.",
		TELESTAFF = "It can show me the world.",
		TENT = 
		{
			GENERIC = "At least it's more comfortable than that straw roll.",
			BURNT = "Aw man!",
		},
		SIESTAHUT = 
		{
			GENERIC = "A nice cool place to nap in.",
			BURNT = "Hrm, so much for staying cool.",
		},
		TENTACLE = "That looks dangerous.",
		TENTACLESPIKE = "Spiky.",
		TENTACLESPOTS = "What a nice pattern.",
		TENTACLE_PILLAR = "A slimy pole.",
        TENTACLE_PILLAR_HOLE = "Seems stinky, but worth exploring.",
		TENTACLE_PILLAR_ARM = "Little slippery arms.",
		TENTACLE_GARDEN = "Yet another slimy pole.",
		TOPHAT = "A dapper hat.",
		TORCH = "I'll be taking this with me.",
		TRANSISTOR = "Tails would know what to do with this.",
		TRAP = "I wove it real tight.",
		TRAP_TEETH = "This is a nasty surprise.",
		TRAP_TEETH_MAXWELL = "I'll want to avoid stepping on that!",
		TREASURECHEST = 
		{
			GENERIC = "I'll store things for safe keeping in here.",
			BURNT = "Oh no! So much for that.",
		},
		TREASURECHEST_TRAP = "There's something suspicious about this!",
		TREECLUMP = "It's almost like someone is trying to prevent me from going somewhere.",
		
		TRINKET_1 = "They are all melted together.", --Melty Marbles
		TRINKET_2 = "Kazoo?", --Fake Kazoo
		TRINKET_3 = "The knot is stuck. Forever.", --Gord's Knot
		TRINKET_4 = "Wouldn't you look cute outside of someone's lawn!", --Gnome
		TRINKET_5 = "Maybe Cream would like this.", --Tiny Rocketship
		TRINKET_6 = "I think Tails would make good use of these.", --Frazzled Wires
		TRINKET_7 = "It's been awhile since I played with one of these!", --Ball and Cup
		TRINKET_8 = "Great. All of my tub stopping needs are met.", --Hardened Rubber Bung
		TRINKET_9 = "I could sew these on something.", --Mismatched Buttons
		TRINKET_10 = "What a joke.", --Second-hand Dentures
		TRINKET_11 = "A lot friendly than some other robots I know.", --Lying Robot
		TRINKET_12 = "I'm not sure what I should do with a dessicated tentacle.", --Dessicated Tentacle
		TRINKET_13 = "Wouldn't you look cute outside of someone's lawn!", --Gnomette
		TRINKET_14 = "Now if I only had some tea...", -- Leaky Teacup
		TRINKET_15 = "The king's bishop.", -- White Bishop
		TRINKET_16 = "This is the wrong bishop.", -- Black Bishop
		TRINKET_17 = "This could help with meals... if I could use it", -- Bent Spork
		TRINKET_18 = "Aw, I think I'll give it to Cream.", -- Toy Trojan Horse
		TRINKET_19 = "There seems to be a lot of toys hidden around here.", -- Unbalanced Top
		TRINKET_20 = "Now I can scratch my back; all my problems are solved!", -- Back Scratcher
		TRINKET_21 = "This egg beater is all bent out of shape.", -- Beaten Beater
		TRINKET_22 = "I wonder if any cats around here would like it.", -- Frayed Yarn
		TRINKET_23 = "This is a shoe horn, not a boot horn!", -- Shoe Horn
		TRINKET_24 = "My lucky day!", -- Lucky Cat Jar
		TRINKET_25 = "Not fresh anymore.", -- Air Unfreshener
		TRINKET_26 = "Food and a cup! The ultimate survival container.", -- Potato Cup
		TRINKET_27 = "Good, I can hang my clothes up if I ever find a hook!", -- Wire Hanger
		
		TRUNKVEST_SUMMER = "Wilderness fashion!",
		TRUNKVEST_WINTER = "Winter fashion!",
		TRUNK_COOKED = "Seems weird to eat.",
		TRUNK_SUMMER = "A light breezy trunk.",
		TRUNK_WINTER = "A thick, hairy trunk.",
		TUMBLEWEED = "I want to find out what that thing's carrying.",
		TURF_CARPETFLOOR = "Now this feels like a home!",	-- Duplicated
		TURF_CHECKERFLOOR = "Now this feels like a home!",	-- Duplicated
		TURF_DIRT = "A chunk of ground.",	-- Duplicated
		TURF_FOREST = "A chunk of ground.",	-- Duplicated
		TURF_GRASS = "A chunk of ground.",	-- Duplicated
		TURF_MARSH = "A chunk of ground.",	-- Duplicated
		TURF_ROAD = "Hastily cobbled stones.",	-- Duplicated
		TURF_ROCKY = "A chunk of ground.",	-- Duplicated
		TURF_SAVANNA = "A chunk of ground.",	-- Duplicated
		TURF_WOODFLOOR = "These are floorboards.",	-- Duplicated
		TURKEYDINNER = "Mmmm.",
		TWIGS = "Sticks!",
		UMBRELLA = "This will keep my hair dry, at least.",
		GRASS_UMBRELLA = "This will keep my hair moderately dry, at least.",
		UNIMPLEMENTED = "It doesn't look finished! It could be dangerous.",
		WAFFLES = "Perfect for breakfast!",
		WALL_HAY = 
		{	
			GENERIC = "If need be, I can hide in it..",
			BURNT = "This won't do at all.",
		},
		WALL_HAY_ITEM = "Better than nothing.",
		WALL_STONE = "Now this is what I call a wall.",
		WALL_STONE_ITEM = "This will protect some good protection.",
		WALL_RUINS = "An ancient piece of wall.",
		WALL_RUINS_ITEM = "A solid piece of history.",
		WALL_WOOD = 
		{
			GENERIC = "A sharp wall!",
			BURNT = "Burnt!",
		},
		WALL_WOOD_ITEM = "A home needs a picket fence after all!",
		WALL_MOONROCK = "Spacey and smooth!",
		WALL_MOONROCK_ITEM = "Very light but surprisingly tough.",
		WALRUS = "Maybe he just needs a friend.",
		WALRUSHAT = "It's covered with walrus hairs.",
		WALRUS_CAMP =
		{
			EMPTY = "Looks like somebody was camping here.",
			GENERIC = "It looks warm and cozy inside.",
		},
		WALRUS_TUSK = "I'm sure I'll find a use for it eventually.",
		WARDROBE = 
		{
			GENERIC = "Now I get to doll myself up!",
            BURNING = "That's burning fast!",
			BURNT = "So long, style.",
		},
		WARG = "You might be something to reckon with, big dog.",
		WASPHIVE = "What a threatening looking hive.",
		WATERMELON = "Sticky sweet.",
		WATERMELON_COOKED = "Juicy and warm.",
		WATERMELONHAT = "Ugh I might have to wash after this.",
		WETGOOP = "Oh! Gross!",
		WINTERHAT = "So warm and cute.",
		WINTEROMETER = 
		{
			GENERIC = "Well see.",
			BURNT = "Ughh.",
		},
		WORMHOLE =
		{
			GENERIC = "Weird.",
			OPEN = "A portal.",
		},
		WORMHOLE_LIMITED = "Guh, that thing looks worse off than usual.",
		ACCOMPLISHMENT_SHRINE = "I want to use it, and I want the world to know what I did.",        
		LIVINGTREE = "I better be careful around it.",
		ICESTAFF = "Emerald on a stick!",
		REVIVER = "This will help bring back friends!",
		LIFEINJECTOR = "Booooost!",
		SKELETON_PLAYER =
		{
			MALE = "%s why'd you have to mess with %s.",
			FEMALE = "%s why'd you have to mess with %s.",
			ROBOT = "%s why'd you have to mess with %s.",
			DEFAULT = "%s why'd you have to mess with %s.",
		},
		HUMANMEAT = "...",
		HUMANMEAT_COOKED = "...",
		HUMANMEAT_DRIED = "...",
		MOONROCKNUGGET = "That rock came from the moon.",
	},
	DESCRIBE_GENERIC = "It's a... thing.",
	DESCRIBE_TOODARK = "I can't see!",
	DESCRIBE_SMOLDERING = "Eek! Put it out!",
	EAT_FOOD =
	{
		TALLBIRDEGG_CRACKED = "It's cracking.",
	},
}
