local assets = {    Asset("ANIM", "anim/sakuramark.zip"), }  local MAX_LIGHT_FRAME = 6  local function kill_fx(inst)     inst:DoTaskInTime(0, inst.Remove) end  local function fn()     local inst = CreateEntity()      inst.entity:AddTransform()     inst.entity:AddAnimState()     inst.entity:AddNetwork()      inst.AnimState:SetBank("sakuramark")     inst.AnimState:SetBuild("sakuramark")     inst.AnimState:PlayAnimation("idle")     inst.AnimState:PushAnimation("idle", true)      inst.entity:SetPristine()      inst.kill_fx = kill_fx      return inst end  return Prefab("sakuramark", fn, assets) 