PrefabFiles = {    "sakura",    "sakurasword",    "sakuramark",    "sakura_fx",    "sakurapet", }  Assets = {  Asset("IMAGE", "images/inventoryimages/critter_sakurapet_builder.tex"),     Asset("ATLAS", "images/inventoryimages/critter_sakurapet_builder.xml"), }  AddMinimapAtlas("images/map_icons/sakura.xml") AddModCharacter("sakura", "FEMALE")  TUNING.SAKURA_CD = 480*5 TUNING.SAKURA_RANGE = 15 TUNING.SAKURA_SUPERTIME = 10  TUNING.SAKURA_SKILL_DAMAGE = 100 TUNING.SAKURA_SKILL_HUNGER = 50 TUNING.SAKURA_SKILL_SANITY = 5  TUNING.SAKURA_RATE = 0.1 TUNING.SAKURA_FLASH_DELTA = 2 TUNING.SAKURA_FLASH_DAMAGE = 10 TUNING.SAKURA_ATTACK_DELTA = 1  local STRINGS = GLOBAL.STRINGS local require = GLOBAL.require  local mylanguage = GetModConfigData("language") if mylanguage == 2 then STRINGS.CHARACTER_TITLES.sakura= "逆神巫女" STRINGS.CHARACTER_NAMES.sakura= "八重樱" STRINGS.CHARACTER_DESCRIPTIONS.sakura= "*带来了八重村的小可爱\n*利用刃返打出伤害\n*BOSS猎杀者" STRINGS.CHARACTER_QUOTES.sakura= "舰长补给全保底，舰长副本零掉落" STRINGS.CHARACTERS.SAKURA= require "speech_sakura" STRINGS.NAMES.SAKURA = "八重樱" STRINGS.NAMES.SAKURASWORD= "灵刀·樱吹雪" STRINGS.CHARACTERS.GENERIC.DESCRIBE.SAKURASWORD= "技能准备完毕\nSkill ready." STRINGS.NAMES.CRITTER_SAKURAPET= "绯玉丸" STRINGS.NAMES.CRITTER_SAKURAPET_BUILDER= "绯玉丸" STRINGS.RECIPE_DESC.CRITTER_SAKURAPET_BUILDER = "小绯玉丸。" STRINGS.CHARACTERS.GENERIC.DESCRIBE.CRITTER_SAKURAPET= "你好，绯玉丸。" STRINGS.SAKURA_DONT_ATTACK = "我不想伤害伙伴。" else STRINGS.CHARACTER_TITLES.sakura= "Yae Sakura" STRINGS.CHARACTER_NAMES.sakura= "Yae Sakura" STRINGS.CHARACTER_DESCRIPTIONS.sakura= "*Bring her own pet.\n*Fight is a art.\n*epic monster killer." STRINGS.CHARACTER_QUOTES.sakura= "Character from Honkai Impact 3rd." STRINGS.CHARACTERS.SAKURA= require "speech_sakura" STRINGS.NAMES.SAKURA = "Yae Sakura" STRINGS.NAMES.SAKURASWORD= "Sakura Sword" STRINGS.CHARACTERS.GENERIC.DESCRIBE.SAKURASWORD= "技能准备完毕\nSkill ready." STRINGS.NAMES.CRITTER_SAKURAPET= "绯玉丸" STRINGS.CHARACTERS.GENERIC.DESCRIBE.CRITTER_SAKURAPET= "你好，绯玉丸。" STRINGS.SAKURA_DONT_ATTACK = "I don't want to hurt my friends." end  RECIPETABS = GLOBAL.RECIPETABS Recipe = GLOBAL.Recipe Ingredient = GLOBAL.Ingredient TECH = GLOBAL.TECH  local critter_sakurapet_builder = Recipe("critter_sakurapet_builder", {Ingredient("fishsticks", 2), Ingredient("petals", 20)}, RECIPETABS.ORPHANAGE, TECH.ORPHANAGE_ONE, nil, nil, true, nil, "sakura") critter_sakurapet_builder.atlas = "images/inventoryimages/critter_sakurapet_builder.xml"