capital = 2

oob = "ITA_1936"

set_research_slots = 4

add_ideas = {
	victor_emmanuel
	vittoria_mutilata
	limited_exports
	limited_conscription
	partial_economic_mobilisation
}


# Starting tech
set_technology = {
	infantry_weapons = 1
	infantry_weapons1 = 1
	tech_support = 1		
	tech_engineers = 1
	tech_mountaineers = 1
	motorised_infantry = 1
	gw_artillery = 1
	gwtank = 1
	basic_light_tank = 1
	#basic_heavy_tank = 1  # PLACEHOLDER
	#basic_medium_tank = 1 # PLACEHOLDER
	early_fighter = 1
	early_bomber = 1
	naval_bomber1 = 1
	CAS1 = 1
	early_submarine = 1
	early_destroyer = 1
	early_light_cruiser = 1
	early_heavy_cruiser = 1
	early_battleship = 1
	basic_battleship = 1
	early_battlecruiser = 1
	transport = 1
	trench_warfare = 1
	fleet_in_being = 1
}

# DIPLOMACY / WAR 36
	declare_war_on = {
		target = ETH
		type = annex_everything
	}
	give_guarantee = ALB

1939.1.1 = {

	add_political_power = 1198
	
	#white_peace = ETH

	#adding ministers
	add_ideas = {
		ITA_giovanni_marinelli
		ITA_giacomo_acerbo
		emilio_de_bono
		vittorio_ambrosio
		fiat
		beretta

		#laws
		partial_economic_mobilisation
		extensive_conscription
	}

	complete_national_focus = ITA_ethiopian_war_logistics
	complete_national_focus = ITA_industrial_effort
	complete_national_focus = ITA_industrial_effort_2
	complete_national_focus = ITA_victoryinETH
	complete_national_focus = ITA_yugoslavia_friend
	unlock_national_focus = ITA_albania_war_goal
	complete_national_focus = ITA_light_ship_effort
	complete_national_focus = ITA_escort_effort
	complete_national_focus = ITA_submarine_effort
	complete_national_focus = ITA_bulgaria_friend
	complete_national_focus = ITA_pact_of_steel
	oob = "ITA_1939"
	set_technology = {
		fighter1 = 1
		fighter2 = 1
		tactical_bomber1 = 1
		tactical_bomber2 = 1
		improved_light_tank = 1
		interwar_artillery = 1
		interwar_antitank = 1
		infantry_weapons2 = 1
		support_weapons = 1
		support_weapons2 = 1
		basic_submarine = 1
		basic_destroyer = 1
		improved_destroyer = 1
		basic_light_cruiser = 1
		basic_battleship = 1
		improved_battleship = 1
		tech_recon = 1

		#doctrines
		grand_battle_plan = 1
		prepared_defense = 1
		battlefleet_concentration = 1
		submarine_operations = 1
		
		#Air
		force_rotation = 1
		fighter_baiting = 1
		low_echelon_support = 1
		dispersed_fighting = 1


		#electronics
		electronic_mechanical_engineering = 1
		radio = 1
		radio_detection = 1
		mechanical_computing = 1
		computing_machine = 1
		basic_encryption = 1
		basic_decryption = 1

		#industry
		basic_machine_tools = 1
		improved_machine_tools = 1
		advanced_machine_tools = 1
		synth_oil_experiments = 1
		oil_plant = 1
		improved_oil_plant = 1
		construction1 = 1
		construction2 = 1
		construction3 = 1
		concentrated_industry = 1
		concentrated_industry2 = 1
		concentrated_industry3 = 1
	}
	
	set_national_unity = 0.8
	GER = { add_to_faction = ITA }
}


set_convoys = 200
set_national_unity = 0.6

set_politics = {

	parties = {
		democratic = { 
			popularity = 22
		}

		fascism = {
			popularity = 76
		}
		
		communism = {
			popularity = 2
		}
	}
	
	ruling_party = fascism
	last_election = "1934.3.26"
	election_frequency = 60
	elections_allowed = no
}




create_country_leader = {
	name = "贝尼托·墨索里尼"
	desc = "POLITICS_BENITO_MUSSOLINI_DESC"
	picture = "Portrait_Italy_Benito_Mussolini.dds"
	expire = "1965.1.1"
	ideology = fascism_ideology
	traits = {
		
	}
}

create_field_marshal = {
	name = "彼得罗·巴多利奥"
	picture = "Portrait_Italy_Pietro_Badoglio.dds"
	traits = { defensive_doctrine old_guard }
	skill = 1
}

create_corps_commander = {
	name = "乌戈·卡瓦莱罗"
	picture = "Portrait_Italy_Ugo_Cavallero.dds"
	traits = {  old_guard }
	skill = 1
	rank = 1
}

create_corps_commander = {
	name = "乔瓦尼·梅塞"
	picture = "Portrait_Italy_Giovanni_Messe.dds"
	traits = {  panzer_leader }
	skill = 4
	rank = 1
}

create_corps_commander = {
	name = "Sebastiano Visconti Prasca"
	picture = "Portrait_Italy_Sebastiano_Visconti_Prasca.dds"
	traits = {  }
	skill = 1
}

create_corps_commander = {
	name = "乌尔巴多·索杜"
	picture = "Portrait_Italy_Ubaldo_Soddu.dds"
	traits = {  }
	skill = 1
}

create_navy_leader = {
	name = "Inigo Campioni"
		picture = "Portrait_Italy_Inigo_Campioni.dds"
	traits = { superior_tactician spotter }
	skill = 2
}

create_navy_leader = {
	name = "Alberto Da Zara"
		picture = "Portrait_Italy_Alberto_Da_Zara.dds"
	traits = { superior_tactician }
	skill = 3
}

create_navy_leader = {
	name = "Giuseppe Fioravanzo"
		picture = "Portrait_Italy_Giuseppe_Fioravanzo.dds"
	traits = { superior_tactician }
	skill = 3
}

create_navy_leader = {
	name = "Carlo Bergamini"
		picture = "Portrait_Italy_Carlo_Bergamini.dds"
	traits = { superior_tactician }
	skill = 2
}

create_navy_leader = {
	name = "Angelo Iachino"
		picture = "Portrait_Italy_Angelo_Iachino.dds"
	traits = { superior_tactician spotter }
	skill = 2
}

### Ship Variants ###

create_equipment_variant = {
	name = "Bandiera Class"
	type = submarine_1
	upgrades = {
		ship_reliability_upgrade = 1
		sub_engine_upgrade = 1
		sub_stealth_upgrade = 1
		sub_torpedo_upgrade = 1
	}
	obsolete = yes
}

create_equipment_variant = {
	name = "Sirena Class"
	type = submarine_1
	upgrades = {
		ship_reliability_upgrade = 2
		sub_engine_upgrade = 2
		sub_stealth_upgrade = 2
		sub_torpedo_upgrade = 2
	}
}

create_equipment_variant = {
	name = "Navigatori Class"
	type = destroyer_1
	upgrades = {
		ship_torpedo_upgrade = 1
		ship_engine_upgrade = 1
		ship_ASW_upgrade = 1
		ship_anti_air_upgrade = 1
	}
	obsolete = yes
}

create_equipment_variant = {
	name = "Maestrale Class"
	type = destroyer_1
	upgrades = {
		ship_torpedo_upgrade = 3
		ship_engine_upgrade = 3
		ship_ASW_upgrade = 3
		ship_anti_air_upgrade = 3
	}
}

create_equipment_variant = {
	name = "Giussano Class"
	type = light_cruiser_1
	upgrades = {
		ship_reliability_upgrade = 1
		ship_engine_upgrade = 1
		ship_gun_upgrade = 1
		ship_anti_air_upgrade = 1
	}
	obsolete = yes
}

create_equipment_variant = {
	name = "Montecuccoli Class"
	type = light_cruiser_1
	upgrades = {
		ship_reliability_upgrade = 3
		ship_engine_upgrade = 3
		ship_gun_upgrade = 3
		ship_anti_air_upgrade = 3
	}
}

create_equipment_variant = {
	name = "Zara Class"
	type = heavy_cruiser_1
	upgrades = {
		ship_reliability_upgrade = 2
		ship_engine_upgrade = 2
		ship_armor_upgrade = 2
		ship_gun_upgrade = 2
	}
}

1939.1.1 = {
	create_equipment_variant = {
		name = "Marcello Class"
		type = submarine_2
		upgrades = {
			ship_reliability_upgrade = 1
			sub_engine_upgrade = 1
			sub_stealth_upgrade = 1
			sub_torpedo_upgrade = 1
		}
	}
}