
{

/*
gold  : 1.5  1
silver: 1.5  4
steel : 1.4  6
iron  : 1.3  8
bronze: 1.2 10
copper: 1.1 12
tin   : 1.0 14
wood  : 1.0 18
*/

Sword:
{
  pc_axe:
  {
    // Sprite
    "axe.png"
    // Icon
    "axe_icon.png"
    // Name
    "Axe"
    // Description
    "An Axe."
    
    1 1 // slots
    // Physical Damages (pierce, blunt, cut, expode)
    0 0 2 0
    // Elemental Damages (fire, ice, rock, thuder, light, shadow)
    0 0 0 0 0 0
    // Recul
    2.0 2.0 0 {}
    // Range 
    1.0
    // Vitesse d'animation et timer cooldown
    1.0 12
    
    // Damages block, Dig timer
    0 1
    // Damages Tree
    4
    
    // experience
    0
    // modifiers
    {
    }
    // level up materials
    {
    }
  }
  
  pc_spade_wood:
  {
    "wood_spade.png"
    "wood_spade_icon.png"
    "Wood spade"
    "Remove small weeds without breaking blocks"
    
    1 1 // slots
    0 0 1 0  0 0 0 0 0 0  0.5 0.5 0 {}
    // Range 
    1.0
    // Vitesse d'animation et timer cooldown
    1.0 12
    // Damages block, Dig timer
    -1 22
    // Damages Tree
    0
    
    // experience
    2
    // modifiers
    {
      1 6 PickaxeSpeed 0.1 0
    }
    // level up materials
    {
      { pc_drop_wood 1 }
      { pc_drop_wood 1 }
      { pc_drop_wood 2 }
      { pc_drop_wood 2 }
      { pc_drop_wood 3 }
      { pc_drop_wood 3 }
    }
  }
  
  pc_pickaxe_wood:
  {
    "wood_pickaxe.png"
    "wood_pickaxe_icon.png"
    "Wood pickaxe"
    "A wood pickaxe."
    
    1 1 // slots
    0 0 1 0  0 0 0 0 0 0  0.5 0.5 0 {}
    // Range 
    5.0
    // Vitesse d'animation et timer cooldown
    1.0 14
    // Damages block, Dig timer
    52 0.2
    // Damages Tree
    0
    
    // experience
    2
    // modifiers
    {
      1 6 PickaxeSpeed 0.1 0
    }
    // level up materials
    {
      { pc_drop_wood 1 }
      { pc_drop_wood 1 }
      { pc_drop_wood 2 }
      { pc_drop_wood 2 }
      { pc_drop_wood 3 }
      { pc_drop_wood 3 }
    }
  }
  
  pc_pickaxe_tin:
  {
    "tin_pickaxe.png"
    "tin_pickaxe_icon.png"
    "Tin pickaxe"
    "A tin pickaxe."
    
    1 1 // slots
    0 0 1 0  0 0 0 0 0 0  0.5 0.5 0 {}
    // Range 
    1.0
    // Vitesse d'animation et timer cooldown
    1.0 14
    // Damages block, Dig timer
    4 22
    // Damages Tree
    0
    
    // experience
    3
    // modifiers
    {
      1 6 PickaxeSpeed 0.1 0
    }
    // level up materials
    {
      { pc_drop_bar_tin 1 }
      { pc_drop_bar_tin 1 }
      { pc_drop_bar_tin 2 }
      { pc_drop_bar_tin 2 }
      { pc_drop_bar_tin 3 }
      { pc_drop_bar_tin 3 }
    }
  }
  
  pc_pickaxe_copper:
  {
    "copper_pickaxe.png"
    "copper_pickaxe_icon.png"
    "Copper pickaxe"
    "A copper pickaxe."
    
    1 1 // slots
    0 0 2 0  0 0 0 0 0 0  0.5 0.5 0 {}
    // Range 
    1.0
    // Vitesse d'animation et timer cooldown
    1.0 13
    
    // Damages block, Dig timer
    5 20
    // Damages Tree
    0
    
    // experience
    4
    // modifiers
    {
      1 6 PickaxeSpeed 0.1 0
    }
    // level up materials
    {
      { pc_drop_bar_copper 1 }
      { pc_drop_bar_copper 1 }
      { pc_drop_bar_copper 2 }
      { pc_drop_bar_copper 2 }
      { pc_drop_bar_copper 3 }
      { pc_drop_bar_copper 3 }
    }
  }
  
  pc_pickaxe_bronze:
  {
    "bronze_pickaxe.png"
    "bronze_pickaxe_icon.png"
    "Bronze pickaxe"
    "A bronze pickaxe."
    
    1 1 // slots
    0 0 2 0  0 0 0 0 0 0  0.5 0.5 0 {}
    // Range 
    1.0
    // Vitesse d'animation et timer cooldown
    1.0 12
    
    // Damages block, Dig timer
    6 18
    // Damages Tree
    0
    
    // experience
    6
    // modifiers
    {
      1 6 PickaxeSpeed 0.1 0
    }
    // level up materials
    {
      { pc_drop_bar_bronze 1 }
      { pc_drop_bar_bronze 1 }
      { pc_drop_bar_bronze 2 }
      { pc_drop_bar_bronze 2 }
      { pc_drop_bar_bronze 3 }
      { pc_drop_bar_bronze 3 }
    }
  }
  
  pc_pickaxe_iron:
  {
    "iron_pickaxe.png"
    "iron_pickaxe_icon.png"
    "Iron pickaxe"
    "An iron pickaxe."
    
    1 1 // slots
    0 0 3 0  0 0 0 0 0 0  0.5 0.5 0 {}
    // Range 
    1.0
    // Vitesse d'animation et timer cooldown
    1.0 11
    
    // Damages block, Dig timer
    7 16
    // Damages Tree
    0
    
    // experience
    10
    // modifiers
    {
      1 6 PickaxeSpeed 0.09 0
    }
    // level up materials
    {
      { pc_drop_bar_iron 1 }
      { pc_drop_bar_iron 1 }
      { pc_drop_bar_iron 2 }
      { pc_drop_bar_iron 2 }
      { pc_drop_bar_iron 4 }
      { pc_drop_bar_iron 7 }
    }
  }
  
  pc_pickaxe_steel:
  {
    "steel_pickaxe.png"
    "steel_pickaxe_icon.png"
    "Steel pickaxe"
    "A steel pickaxe."
    
    1 1 // slots
    0 0 3 0  0 0 0 0 0 0  0.5 0.5 0 {}
    // Range 
    1.0
    // Vitesse d'animation et timer cooldown
    1.0 10
    
    // Damages block, Dig timer
    8 14
    // Damages Tree
    0
    
    // experience
    18
    // modifiers
    {
      1 6 PickaxeSpeed 0.08 0
    }
    // level up materials
    {
      { pc_drop_bar_steel 1 }
      { pc_drop_bar_steel 1 }
      { pc_drop_bar_steel 2 }
      { pc_drop_bar_steel 3 }
      { pc_drop_bar_steel 5 }
      { pc_drop_bar_steel 9 }
    }
  }
  
  pc_pickaxe_silver:
  {
    "silver_pickaxe.png"
    "silver_pickaxe_icon.png"
    "Silver pickaxe"
    "A silver pickaxe."
    
    1 1 // slots
    0 0 4 0  0 0 0 0 0 0  0.5 0.5 0 {}
    // Range 
    1.0
    // Vitesse d'animation et timer cooldown
    1.0 9
    
    // Damages block, Dig timer
    10 12
    // Damages Tree
    0
    
    // experience
    22
    // modifiers
    {
      1 6 PickaxeSpeed 0.07 0
    }
    // level up materials
    {
      { pc_drop_bar_silver 1 }
      { pc_drop_bar_silver 1 }
      { pc_drop_bar_silver 2 }
      { pc_drop_bar_silver 4 }
      { pc_drop_bar_silver 6 }
      { pc_drop_bar_silver 12 }
    }
  }
  
  pc_pickaxe_gold:
  {
    "gold_pickaxe.png"
    "gold_pickaxe_icon.png"
    "Gold pickaxe"
    "A gold pickaxe."
    
    1 1 // slots
    0 0 4 0  0 0 0 0 0 0  0.5 0.5 0 {}
    // Range 
    1.0
    // Vitesse d'animation et timer cooldown
    1.0 8
    
    // Damages block, Dig timer
    10 10
    // Damages Tree
    0
    
    // experience
    30
    // modifiers
    {
      1 6 PickaxeSpeed 0.06 0
    }
    // level up materials
    {
      { pc_drop_bar_gold 1 }
      { pc_drop_bar_gold 2 }
      { pc_drop_bar_gold 3 }
      { pc_drop_bar_gold 5 }
      { pc_drop_bar_gold 7 }
      { pc_drop_bar_gold 15 }
    }
  }
}

}

/*
bronze: 18 , 60% => 12
iron  : 16 , 54% => 10.6
silver: 12 , 42% => 7.8
gold  : 10 , 36% => 6.4
*/
