module BCGRareWeapons
{
		

	item ReinforcedBaseballBat
	{
		MaxRange	=	1.2,
		WeaponSprite	=	ReinforcedBaseballBat,
		MinAngle	=	0.75,
		Type	=	Weapon,
		MinimumSwingTime	=	3,
		KnockBackOnNoDeath	=	TRUE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Blunt,
		ConditionLowerChanceOneIn	=	20,
		Weight	=	4,
		SplatNumber	=	1,
		PushBackMod	=	0.5,
		SubCategory	=	Swinging,
		ConditionMax	=	18,
		MaxHitCount	=	2,
		DoorDamage	=	15,
		IdleAnim	=	Idle_Weapon2,
		SwingAnim	=	Bat,
		DisplayName	=	Reinforced Baseball Bat,
		MinRange	=	0.50,
		SwingTime	=	3,
		HitAngleMod	=	-30,
		KnockdownMod	=	2,
		SplatBloodOnNoDeath	=	FALSE,
		Icon	=	ReinforcedBaseballBat,
		RunAnim	=	Run_Weapon2,
        TwoHandWeapon = TRUE,
        BreakSound  =   BreakWoodItem,
        TreeDamage  =   3,
		CriticalChance	=	30
		critDmgMultiplier = 2
		MinDamage	=	8,
		MaxDamage	=	8,
		BaseSpeed = 0.70,
		WeaponLength = 0.5,
		AttachmentType = Shovel,
	}
	
	item VikingAxe
	{
		MaxRange	=	1.3,
		WeaponSprite	=	VikingAxe,
		MinAngle	=	0.72,
		Type	=	Weapon,
		MinimumSwingTime	=	3.0,
		KnockBackOnNoDeath	=	TRUE,
		SwingAmountBeforeImpact	=	0.002,
		Categories	=	Axe,
		ConditionLowerChanceOneIn	=	22,
		Weight	=	3,
		SplatNumber	=	3,
		PushBackMod	=	0.3,
		SubCategory	=	Swinging,
		ConditionMax	=	14,
		MaxHitCount	=	2,
		DoorDamage	=	40,
		IdleAnim	=	Idle_Weapon2,
		SwingAnim	=	Bat,
		DisplayName	=	Viking Axe,
		MinRange	=	0.80,
		SwingTime	=	3.0,
		HitAngleMod	=	-30,
		SplatSize	=	5,
		KnockdownMod	=	2,
		SplatBloodOnNoDeath	=	TRUE,
		Icon	=	VikingAxe,
		RunAnim	=	Run_Weapon2,
        TwoHandWeapon = TRUE,
        BreakSound  =   BreakWoodItem,
        TreeDamage  =   40,
        MetalValue = 120,
        CriticalChance	=	30,
        CritDmgMultiplier = 5,
        BaseSpeed = 0.85,
        MinDamage	=	8,
        MaxDamage	=	8,
		WeaponLength = 0.55,
		DamageCategory = Slash,
		DamageMakeHole = TRUE,
		AttachmentType = BigWeapon,
		Tags = ChopTree;CutPlant,
    }
}
