
strike_craft_component_template = {
	key = "LARGE_SCOUT_HANGAR_1"
	size = LARGE
	entity = "fighter_entity"
	
	weapon_type = point_defence
	projectile_gfx = "infrared_laser_s"
	power = -25
	cost = 50
	
	count = 2
	regeneration_per_day = 0.034
	launch_time = 5.0
	
	damage = { min = 10 max = 50 }
	cooldown = 10
	range = 15
	accuracy = 1.0
	
	health = 50
	armor = 0
	shield = 0
	
	speed = 2
	rotation_speed = 0.1
	acceleration = 0.5
	
	shield_damage = 1.0
	shield_penetration = 0
	armor_penetration = 0
	
	ship_behavior = "fighters_behavior"
	
	icon = "GFX_ship_part_strike_craft_scout_1"
	icon_frame = 1
	component_set = "SCOUT_HANGAR_1"
	tags = { weapon_type_strike_craft }
}

strike_craft_component_template = {
	key = "LARGE_FIGHTERS_HANGAR_1"
	size = LARGE
	entity = "fighter_entity"
	
	weapon_type = point_defence
	projectile_gfx = "infrared_laser_s"
	power = -20
	cost = 50
	
	count = 4
	regeneration_per_day = 0.034
	launch_time = 5.0
	
	damage = { min = 5 max = 15 }
	cooldown = 10
	range = 15
	accuracy = 1.0
	
	health = 10
	armor = 0
	shield = 0
	
	speed = 2
	rotation_speed = 0.1
	acceleration = 0.5
	
	shield_damage = 1.0
	shield_penetration = 0
	armor_penetration = 0
	
	ship_behavior = "fighters_behavior"
	
	icon = "GFX_ship_part_strike_craft_fighter_1"
	icon_frame = 1
	component_set = "FIGHTERS_HANGAR_1"
	prerequisites = { "tech_strike_craft_1" }
	tags = { weapon_type_strike_craft }
}

strike_craft_component_template = {
	key = "LARGE_FIGHTERS_HANGAR_2"
	size = LARGE
	entity = "fighter_entity"
	
	weapon_type = point_defence
	projectile_gfx = "infrared_laser_s"
	power = -50
	cost = 50
	
	count = 4
	regeneration_per_day = 0.034
	launch_time = 5.0
	
	damage = { min = 10 max = 20 }
	cooldown = 10
	range = 15
	accuracy = 1.0
	
	health = 20
	armor = 0
	shield = 0
	
	speed = 2.5
	rotation_speed = 0.1
	acceleration = 0.5
	
	shield_damage = 1.0
	shield_penetration = 0
	armor_penetration = 0
	
	ship_behavior = "fighters_behavior"
	
	icon = "GFX_ship_part_strike_craft_fighter_2"
	icon_frame = 1
	component_set = "FIGHTERS_HANGAR_2"
	prerequisites = { "tech_strike_craft_2" }
	tags = { weapon_type_strike_craft }
}

strike_craft_component_template = {
	key = "LARGE_FIGHTERS_HANGAR_3"
	size = LARGE
	entity = "fighter_entity"
	
	weapon_type = point_defence
	projectile_gfx = "infrared_laser_s"
	power = -100
	cost = 50
	
	count = 8
	regeneration_per_day = 0.034
	launch_time = 5.0
	
	damage = { min = 10 max = 30 }
	cooldown = 10
	range = 15
	accuracy = 1.0
	
	health = 50
	armor = 0
	shield = 0
	
	speed = 3.0
	rotation_speed = 0.1
	acceleration = 0.5
	
	shield_damage = 1.0
	shield_penetration = 0
	armor_penetration = 0
	
	ship_behavior = "fighters_behavior"
	
	icon = "GFX_ship_part_strike_craft_fighter_3"
	icon_frame = 1
	component_set = "FIGHTERS_HANGAR_3"
	prerequisites = { "tech_strike_craft_3" }
	tags = { weapon_type_strike_craft }
}

strike_craft_component_template = {
	key = "LARGE_BOMBERS_HANGAR_1"
	size = LARGE
	entity = "bomber_entity"
	power = -20
	cost = 50
		
	count = 2
	regeneration_per_day = 0.034
	launch_time = 5.0
	
	damage = { min = 50 max = 100 }
	cooldown = 30
	range = 15
	accuracy = 1.0
	
	health = 100
	armor = 0
	shield = 0
	
	speed = 1.5
	rotation_speed = 0.1
	acceleration = 0.5
	
	shield_damage = 1.0
	shield_penetration = 1
	armor_penetration = 0.5
	
	ship_behavior = "bombers_behavior"
	
	weapon_type = instant
	projectile_gfx = "infrared_laser_s"
	
	icon = "GFX_ship_part_strike_craft_bomber_1"
	icon_frame = 1
	component_set = "BOMBERS_HANGAR_1"
	prerequisites = { "tech_strike_craft_1" }
	tags = { weapon_type_strike_craft }
}

strike_craft_component_template = {
	key = "LARGE_BOMBERS_HANGAR_2"
	size = LARGE
	entity = "bomber_entity"
	power = -50
	cost = 50
		
	count = 4
	regeneration_per_day = 0.034
	launch_time = 5.0
	
	damage = { min = 40 max = 120 }
	cooldown = 30
	range = 15
	accuracy = 1.0
	
	health = 100
	armor = 0
	shield = 0
	
	speed = 1.5
	rotation_speed = 0.1
	acceleration = 0.5
	
	shield_damage = 1.0
	shield_penetration = 1
	armor_penetration = 0.5
	
	ship_behavior = "bombers_behavior"
	
	weapon_type = instant
	projectile_gfx = "infrared_laser_s"
	
	icon = "GFX_ship_part_strike_craft_bomber_2"
	icon_frame = 1
	component_set = "BOMBERS_HANGAR_2"
	prerequisites = { "tech_strike_craft_2" }
	tags = { weapon_type_strike_craft }
}

strike_craft_component_template = {
	key = "LARGE_BOMBERS_HANGAR_3"
	size = LARGE
	entity = "bomber_entity"
	power = -100
	cost = 50
		
	count = 8
	regeneration_per_day = 0.034
	launch_time = 5.0
	
	damage = { min = 40 max = 200 }
	cooldown = 30
	range = 15
	accuracy = 1.0
	
	health = 200
	armor = 0
	shield = 0
	
	speed = 1.5
	rotation_speed = 0.1
	acceleration = 0.5
	
	shield_damage = 1.0
	shield_penetration = 1
	armor_penetration = 0.5
	
	ship_behavior = "bombers_behavior"
	
	weapon_type = instant
	projectile_gfx = "infrared_laser_s"
	
	icon = "GFX_ship_part_strike_craft_bomber_3"
	icon_frame = 1
	component_set = "BOMBERS_HANGAR_3"
	prerequisites = { "tech_strike_craft_3" }
	tags = { weapon_type_strike_craft }
}