# ####################
# 
# ####################
weapon_component_template = {
	key = "M3_D_1"
	size = medium
	entity = "medium_kinetic_gun_entity"
	type = instant
	icon = "GFX_ship_part_mass_driver_2"
	icon_frame = 1
	prerequisites = { "tech_ml3_d_1" }
	component_set = "ML3_D_1"
	projectile_gfx = "coilgun_m"
	tags = { weapon_type_kinetic }
}

weapon_component_template = {
	key = "L3_D_1"
	size = large
	entity = "large_kinetic_gun_entity"
	type = instant
	icon = "GFX_ship_part_mass_driver_2"
	icon_frame = 1
	prerequisites = { "tech_ml3_d_1" }
	component_set = "ML3_D_1"
	projectile_gfx = "coilgun_l"
	tags = { weapon_type_kinetic }
}

weapon_component_template = {
	key = "M3_D_2"
	size = medium
	entity = "medium_kinetic_gun_entity"
	type = instant
	icon = "GFX_ship_part_mass_driver_2"
	icon_frame = 1
	prerequisites = { "tech_ml3_d_2" }
	component_set = "ML3_D_2"
	projectile_gfx = "coilgun_m"
	tags = { weapon_type_kinetic }
}

weapon_component_template = {
	key = "L3_D_2"
	size = large
	entity = "large_kinetic_gun_entity"
	type = instant
	icon = "GFX_ship_part_mass_driver_2"
	icon_frame = 1
	prerequisites = { "tech_ml3_d_2" }
	component_set = "ML3_D_2"
	projectile_gfx = "coilgun_l"
	tags = { weapon_type_kinetic }
}

weapon_component_template = {
	key = "M3_D_3"
	size = medium
	entity = "medium_kinetic_gun_entity"
	type = instant
	icon = "GFX_ship_part_mass_driver_2"
	icon_frame = 1
	prerequisites = { "tech_ml3_d_3" }
	component_set = "ML3_D_3"
	projectile_gfx = "coilgun_m"
	tags = { weapon_type_kinetic }
}

weapon_component_template = {
	key = "L3_D_3"
	size = large
	entity = "large_kinetic_gun_entity"
	type = instant
	icon = "GFX_ship_part_mass_driver_2"
	icon_frame = 1
	prerequisites = { "tech_ml3_d_3" }
	component_set = "ML3_D_3"
	projectile_gfx = "coilgun_l"
	tags = { weapon_type_kinetic }
}

#########################################
weapon_component_template = {
	key = "M3_D_X"
	size = medium
	entity = "medium_kinetic_gun_entity"
	type = instant
	icon = "GFX_ship_part_mass_driver_2"
	icon_frame = 1
	prerequisites = { "tech_ml3_d_x" }
	component_set = "ML3_D_X"
	projectile_gfx = "coilgun_m"
	tags = { weapon_type_kinetic }
}

weapon_component_template = {
	key = "L3_D_X"
	size = large
	entity = "large_kinetic_gun_entity"
	type = instant
	icon = "GFX_ship_part_mass_driver_2"
	icon_frame = 1
	prerequisites = { "tech_ml3_d_x" }
	component_set = "ML3_D_X"
	projectile_gfx = "coilgun_l"
	tags = { weapon_type_kinetic }
}
#########################################




weapon_component_template = {
	key = "S3_D_1"
	size = small
	entity = "small_kinetic_gun_entity"
	type = instant
	icon = "GFX_ship_part_mass_driver_2"
	icon_frame = 1
	prerequisites = { "tech_s3_d_1" }
	component_set = "S3_D_11"
	projectile_gfx = "coilgun_s"
	tags = { weapon_type_kinetic }
}

weapon_component_template = {
	key = "S3_D_2"
	size = small
	entity = "small_kinetic_gun_entity"
	type = instant
	icon = "GFX_ship_part_mass_driver_2"
	icon_frame = 1
	prerequisites = { "tech_s3_d_2" }
	component_set = "S3_D_22"
	projectile_gfx = "coilgun_s"
	tags = { weapon_type_kinetic }
}

weapon_component_template = {
	key = "S3_D_3"
	size = small
	entity = "small_kinetic_gun_entity"
	type = instant
	icon = "GFX_ship_part_mass_driver_2"
	icon_frame = 1
	prerequisites = { "tech_s3_d_3" }
	component_set = "S3_D_33"
	projectile_gfx = "coilgun_s"
	tags = { weapon_type_kinetic }
}

#########################################
weapon_component_template = {
	key = "S3_D_X"
	size = small
	entity = "small_kinetic_gun_entity"
	type = instant
	icon = "GFX_ship_part_mass_driver_2"
	icon_frame = 1
	prerequisites = { "tech_s3_d_x" }
	component_set = "S3_D_XX"
	projectile_gfx = "coilgun_s"
	tags = { weapon_type_kinetic }
}
#########################################