# ####################
# 
# ####################
weapon_component_template = {
	key = "M3_1"
	size = medium
	entity = "medium_laser_gun_entity"
	type = instant
	icon = "GFX_ship_part_laser_2"
	icon_frame = 1
	prerequisites = { "tech_ml3_1" }
	component_set = "ML3_1"
	projectile_gfx = "uv_laser_m"
	tags = { weapon_type_energy }
}

weapon_component_template = {
	key = "L3_1"
	size = large
	entity = "large_laser_gun_entity"
	type = instant
	icon = "GFX_ship_part_laser_2"
	icon_frame = 1
	prerequisites = { "tech_ml3_1" }
	component_set = "ML3_1"
	projectile_gfx = "uv_laser_l"
	tags = { weapon_type_energy }
}

weapon_component_template = {
	key = "M3_2"
	size = medium
	entity = "medium_laser_gun_entity"
	type = instant
	icon = "GFX_ship_part_laser_2"
	icon_frame = 1
	prerequisites = { "tech_ml3_2" }
	component_set = "ML3_2"
	projectile_gfx = "uv_laser_m"
	tags = { weapon_type_energy }
}

weapon_component_template = {
	key = "L3_2"
	size = large
	entity = "large_laser_gun_entity"
	type = instant
	icon = "GFX_ship_part_laser_2"
	icon_frame = 1
	prerequisites = { "tech_ml3_2" }
	component_set = "ML3_2"
	projectile_gfx = "uv_laser_l"
	tags = { weapon_type_energy }
}

weapon_component_template = {
	key = "M3_3"
	size = medium
	entity = "medium_laser_gun_entity"
	type = instant
	icon = "GFX_ship_part_laser_2"
	icon_frame = 1
	prerequisites = { "tech_ml3_3" }
	component_set = "ML3_3"
	projectile_gfx = "uv_laser_m"
	tags = { weapon_type_energy }
}

weapon_component_template = {
	key = "L3_3"
	size = large
	entity = "large_laser_gun_entity"
	type = instant
	icon = "GFX_ship_part_laser_2"
	icon_frame = 1
	prerequisites = { "tech_ml3_3" }
	component_set = "ML3_3"
	projectile_gfx = "uv_laser_l"
	tags = { weapon_type_energy }
}

#########################################
weapon_component_template = {
	key = "M3_X"
	size = medium
	entity = "medium_laser_gun_entity"
	type = instant
	icon = "GFX_ship_part_laser_2"
	icon_frame = 1
	prerequisites = { "tech_ml3_x" }
	component_set = "ML3_X"
	projectile_gfx = "uv_laser_m"
	tags = { weapon_type_energy }
}

weapon_component_template = {
	key = "L3_X"
	size = large
	entity = "large_laser_gun_entity"
	type = instant
	icon = "GFX_ship_part_laser_2"
	icon_frame = 1
	prerequisites = { "tech_ml3_x" }
	component_set = "ML3_X"
	projectile_gfx = "uv_laser_l"
	tags = { weapon_type_energy }
}
#########################################




weapon_component_template = {
	key = "S3_1"
	size = small
	entity = "small_laser_gun_entity"
	type = instant
	icon = "GFX_ship_part_laser_2"
	icon_frame = 1
	prerequisites = { "tech_s3_1" }
	component_set = "S3_11"
	projectile_gfx = "uv_laser_s"
	tags = { weapon_type_energy }
}

weapon_component_template = {
	key = "S3_2"
	size = small
	entity = "small_laser_gun_entity"
	type = instant
	icon = "GFX_ship_part_laser_2"
	icon_frame = 1
	prerequisites = { "tech_s3_2" }
	component_set = "S3_22"
	projectile_gfx = "uv_laser_s"
	tags = { weapon_type_energy }
}

weapon_component_template = {
	key = "S3_3"
	size = small
	entity = "small_laser_gun_entity"
	type = instant
	icon = "GFX_ship_part_laser_2"
	icon_frame = 1
	prerequisites = { "tech_s3_3" }
	component_set = "S3_33"
	projectile_gfx = "uv_laser_s"
	tags = { weapon_type_energy }
}

#########################################
weapon_component_template = {
	key = "S3_X"
	size = small
	entity = "small_laser_gun_entity"
	type = instant
	icon = "GFX_ship_part_laser_2"
	icon_frame = 1
	prerequisites = { "tech_s3_x" }
	component_set = "S3_XX"
	projectile_gfx = "uv_laser_s"
	tags = { weapon_type_energy }
}
#########################################