# ####################
# 
# ####################
weapon_component_template = {
	key = "M3_M_1"
	size = medium
	entity = "turret_missile_medium_entity"
	type = missile
	icon = "GFX_ship_part_missile_2"
	icon_frame = 1
	static_rotation = yes
	total_fire_time = 75
	prerequisites = { "tech_ml3_m_1" }
	component_set = "ML3_M_1"
	projectile_gfx = "medium_missile"
	tags = { weapon_type_explosive }
}

weapon_component_template = {
	key = "L3_M_1"
	size = large
	entity = "turret_missile_large_entity"
	type = missile
	icon = "GFX_ship_part_missile_2"
	icon_frame = 1
	static_rotation = yes
	total_fire_time = 75
	prerequisites = { "tech_ml3_m_1" }
	component_set = "ML3_M_1"
	projectile_gfx = "large_missile"
	tags = { weapon_type_explosive }
}

weapon_component_template = {
	key = "M3_M_2"
	size = medium
	entity = "turret_missile_medium_entity"
	type = missile
	icon = "GFX_ship_part_missile_2"
	icon_frame = 1
	static_rotation = yes
	total_fire_time = 75
	prerequisites = { "tech_ml3_m_2" }
	component_set = "ML3_M_2"
	projectile_gfx = "medium_missile"
	tags = { weapon_type_explosive }
}

weapon_component_template = {
	key = "L3_M_2"
	size = large
	entity = "turret_missile_large_entity"
	type = missile
	icon = "GFX_ship_part_missile_2"
	icon_frame = 1
	static_rotation = yes
	total_fire_time = 75
	prerequisites = { "tech_ml3_m_2" }
	component_set = "ML3_M_2"
	projectile_gfx = "large_missile"
	tags = { weapon_type_explosive }
}

weapon_component_template = {
	key = "M3_M_3"
	size = medium
	entity = "turret_missile_medium_entity"
	type = missile
	icon = "GFX_ship_part_missile_2"
	icon_frame = 1
	static_rotation = yes
	total_fire_time = 75
	prerequisites = { "tech_ml3_m_3" }
	component_set = "ML3_M_3"
	projectile_gfx = "medium_missile"
	tags = { weapon_type_explosive }
}

weapon_component_template = {
	key = "L3_M_3"
	size = large
	entity = "turret_missile_large_entity"
	type = missile
	icon = "GFX_ship_part_missile_2"
	icon_frame = 1
	static_rotation = yes
	total_fire_time = 75
	prerequisites = { "tech_ml3_m_3" }
	component_set = "ML3_M_3"
	projectile_gfx = "large_missile"
	tags = { weapon_type_explosive }
}


##############################################
weapon_component_template = {
	key = "M3_M_X"
	size = medium
	entity = "turret_missile_medium_entity"
	type = missile
	icon = "GFX_ship_part_missile_2"
	icon_frame = 1
	static_rotation = yes
	total_fire_time = 75
	prerequisites = { "tech_ml3_m_x" }
	component_set = "ML3_M_X"
	projectile_gfx = "medium_missile"
	tags = { weapon_type_explosive }
}

weapon_component_template = {
	key = "L3_M_X"
	size = large
	entity = "turret_missile_large_entity"
	type = missile
	icon = "GFX_ship_part_missile_2"
	icon_frame = 1
	static_rotation = yes
	total_fire_time = 75
	prerequisites = { "tech_ml3_m_x" }
	component_set = "ML3_M_X"
	projectile_gfx = "large_missile"
	tags = { weapon_type_explosive }
}
##############################################
weapon_component_template = {
	key = "S3_M_1"
	size = small
	entity = "turret_missile_small_entity"
	type = missile
	icon = "GFX_ship_part_missile_2"
	icon_frame = 1
	static_rotation = yes
	total_fire_time = 75
	prerequisites = { "tech_s3_m_1" }
	component_set = "S3_M_11"
	projectile_gfx = "small_missile"
	tags = { weapon_type_explosive }
}

weapon_component_template = {
	key = "S3_M_2"
	size = small
	entity = "turret_missile_small_entity"
	type = missile
	icon = "GFX_ship_part_missile_2"
	icon_frame = 1
	static_rotation = yes
	total_fire_time = 75
	prerequisites = { "tech_s3_m_2" }
	component_set = "S3_M_22"
	projectile_gfx = "small_missile"
	tags = { weapon_type_explosive }
}

weapon_component_template = {
	key = "S3_M_3"
	size = small
	entity = "turret_missile_small_entity"
	type = missile
	icon = "GFX_ship_part_missile_2"
	icon_frame = 1
	static_rotation = yes
	total_fire_time = 75
	prerequisites = { "tech_s3_m_3" }
	component_set = "S3_M_33"
	projectile_gfx = "small_missile"
	tags = { weapon_type_explosive }
}
###############################################
weapon_component_template = {
	key = "S3_M_X"
	size = small
	entity = "turret_missile_small_entity"
	type = missile
	icon = "GFX_ship_part_missile_2"
	icon_frame = 1
	static_rotation = yes
	total_fire_time = 75
	prerequisites = { "tech_s3_m_x" }
	component_set = "S3_M_XX"
	projectile_gfx = "small_missile"
	tags = { weapon_type_explosive }
}
###############################################