#BOW
ship_section_template = {
	key = "JXJ_BOW_L1"
	ship_size = jxj
	fits_on_slot = bow
	entity = "battleship_bow_L2_entity"
	icon = "GFX_ship_part_core_bow"
	
	# Big lasers
	weapon_preferences = { weapon_type_energy }
	ai_weight = {
		modifier = {
			factor = 10.0
			OR = {
				has_ai_personality = hegemonic_imperialists
				has_ai_personality = erudite_explorers
				has_ai_personality = fanatic_purifiers
				has_ai_personality = xenophobic_isolationists				
				has_ai_personality = federation_builders
				has_ai_personality = ruthless_capitalists	
				has_ai_personality = peaceful_traders
				has_ai_personality = slaving_despots
				has_ai_personality = harmonious_hierarchy
				has_ai_personality = decadent_hierarchy
				has_ai_personality = metalhead
				has_ai_personality = migrating_flock
			}
		}
	}

	component_slot = {
		name = "LARGE_GUN_01"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_01"
	}
	
	large_utility_slots = 4
	
	cost = 300
}

####################################
ship_section_template = {
	key = "JXJ_BOW_L2"
	ship_size = jxj
	fits_on_slot = bow
	entity = "battleship_bow_L2_entity"
	icon = "GFX_ship_part_core_bow"
	
	# Big lasers
	weapon_preferences = { weapon_type_energy }
	ai_weight = {
		modifier = {
			factor = 10.0
			OR = {
				has_ai_personality = hegemonic_imperialists
				has_ai_personality = erudite_explorers
				has_ai_personality = fanatic_purifiers
				has_ai_personality = xenophobic_isolationists				
				has_ai_personality = federation_builders
				has_ai_personality = ruthless_capitalists	
				has_ai_personality = peaceful_traders
				has_ai_personality = slaving_despots
				has_ai_personality = harmonious_hierarchy
				has_ai_personality = decadent_hierarchy
				has_ai_personality = metalhead
				has_ai_personality = migrating_flock
			}
		}
	}

	component_slot = {
		name = "LARGE_GUN_01"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_01"
	}
	
	component_slot = {
		name = "LARGE_GUN_02"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_02"
	}
	
	large_utility_slots = 2
	small_utility_slots = 2
	
	cost = 300
}

####################################
ship_section_template = {
	key = "JXJ_BOW_L1M2"
	ship_size = jxj
	fits_on_slot = bow
	entity = "battleship_bow_L1M1S2_entity"
	icon = "GFX_ship_part_core_bow"
	
	# Big lasers
	weapon_preferences = { weapon_type_energy }
	ai_weight = {
		modifier = {
			factor = 10.0
			OR = {
				has_ai_personality = hegemonic_imperialists
				has_ai_personality = erudite_explorers
				has_ai_personality = fanatic_purifiers
				has_ai_personality = xenophobic_isolationists				
				has_ai_personality = federation_builders
				has_ai_personality = ruthless_capitalists	
				has_ai_personality = peaceful_traders
				has_ai_personality = slaving_despots
				has_ai_personality = harmonious_hierarchy
				has_ai_personality = decadent_hierarchy
				has_ai_personality = metalhead
				has_ai_personality = migrating_flock
			}
		}
	}

	component_slot = {
		name = "MEDIUM_GUN_01"
		slot_size = medium
		slot_type = weapon
		locatorname = "medium_gun_01"
	}
	
	component_slot = {
		name = "MEDIUM_GUN_02"
		slot_size = medium
		slot_type = weapon
		locatorname = "medium_gun_02"
	}
	
	component_slot = {
		name = "LARGE_GUN_01"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_01"
	}
	
	large_utility_slots = 2
	medium_utilitu_slots = 2
	small_utilitu_slots = 2
	
	cost = 300
}

#MID
ship_section_template = {
	key = "JXJ_MID_L6"
	ship_size = jxj
	fits_on_slot = mid
	entity = "battleship_mid_L3_entity"
	icon = "GFX_ship_part_core_bow"
	
	# Big lasers
	weapon_preferences = { weapon_type_energy }
	ai_weight = {
		modifier = {
			factor = 10.0
			OR = {
				has_ai_personality = hegemonic_imperialists
				has_ai_personality = erudite_explorers
				has_ai_personality = fanatic_purifiers
				has_ai_personality = xenophobic_isolationists				
				has_ai_personality = federation_builders
				has_ai_personality = ruthless_capitalists	
				has_ai_personality = peaceful_traders
				has_ai_personality = slaving_despots
				has_ai_personality = harmonious_hierarchy
				has_ai_personality = decadent_hierarchy
				has_ai_personality = metalhead
				has_ai_personality = migrating_flock
			}
		}
	}
	
	component_slot = {
		name = "LARGE_GUN_01"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_01"
	}
	
	component_slot = {
		name = "LARGE_GUN_02"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_02"
	}
	
	component_slot = {
		name = "LARGE_GUN_03"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_03"
	}
	
	component_slot = {
		name = "LARGE_GUN_04"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_04"
	}
	
	component_slot = {
		name = "LARGE_GUN_05"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_05"
	}
	
	component_slot = {
		name = "LARGE_GUN_06"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_06"
	}
	
	
	large_utility_slots = 3
	medium_utilitu_slots = 3
	
	cost = 300
}
##################################
ship_section_template = {
	key = "JXJ_MID_L3"
	ship_size = jxj
	fits_on_slot = mid
	entity = "battleship_mid_L3_entity"
	icon = "GFX_ship_part_core_bow"
	
	# Big lasers
	weapon_preferences = { weapon_type_energy }
	ai_weight = {
		modifier = {
			factor = 10.0
			OR = {
				has_ai_personality = hegemonic_imperialists
				has_ai_personality = erudite_explorers
				has_ai_personality = fanatic_purifiers
				has_ai_personality = xenophobic_isolationists				
				has_ai_personality = federation_builders
				has_ai_personality = ruthless_capitalists	
				has_ai_personality = peaceful_traders
				has_ai_personality = slaving_despots
				has_ai_personality = harmonious_hierarchy
				has_ai_personality = decadent_hierarchy
				has_ai_personality = metalhead
				has_ai_personality = migrating_flock
			}
		}
	}
	
	component_slot = {
		name = "LARGE_GUN_01"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_01"
	}
	
	component_slot = {
		name = "LARGE_GUN_02"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_02"
	}
	
	component_slot = {
		name = "LARGE_GUN_03"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_03"
	}
	
	
	large_utility_slots = 3
	small_utilitu_slots = 6
	
	cost = 300
}

#STERN
ship_section_template = {
	key = "JXJ_STERN_L1"
	ship_size = jxj
	fits_on_slot = stern
	entity = "battleship_stern_L1_entity"
	icon = "GFX_ship_part_core_bow"
	
	# Big lasers
	weapon_preferences = { weapon_type_energy }
	ai_weight = {
		modifier = {
			factor = 10.0
			OR = {
				has_ai_personality = hegemonic_imperialists
				has_ai_personality = erudite_explorers
				has_ai_personality = fanatic_purifiers
				has_ai_personality = xenophobic_isolationists				
				has_ai_personality = federation_builders
				has_ai_personality = ruthless_capitalists	
				has_ai_personality = peaceful_traders
				has_ai_personality = slaving_despots
				has_ai_personality = harmonious_hierarchy
				has_ai_personality = decadent_hierarchy
				has_ai_personality = metalhead
				has_ai_personality = migrating_flock
			}
		}
	}
	
	component_slot = {
		name = "LARGE_GUN_01"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_01"
	}
	
	large_utility_slots = 3
	small_utilitu_slots = 3
	
	cost = 300
}
######################################
ship_section_template = {
	key = "JXJ_STERN_L2"
	ship_size = jxj
	fits_on_slot = stern
	entity = "battleship_stern_L1_entity"
	icon = "GFX_ship_part_core_bow"
	
	# Big lasers
	weapon_preferences = { weapon_type_energy }
	ai_weight = {
		modifier = {
			factor = 10.0
			OR = {
				has_ai_personality = hegemonic_imperialists
				has_ai_personality = erudite_explorers
				has_ai_personality = fanatic_purifiers
				has_ai_personality = xenophobic_isolationists				
				has_ai_personality = federation_builders
				has_ai_personality = ruthless_capitalists	
				has_ai_personality = peaceful_traders
				has_ai_personality = slaving_despots
				has_ai_personality = harmonious_hierarchy
				has_ai_personality = decadent_hierarchy
				has_ai_personality = metalhead
				has_ai_personality = migrating_flock
			}
		}
	}
	
	component_slot = {
		name = "LARGE_GUN_01"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_01"
	}
	
	component_slot = {
		name = "LARGE_GUN_02"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_02"
	}
	
	large_utility_slots = 2
	cost = 300
}