#BOW
ship_section_template = {
	key = "XJMH_BOW_M1S2HB2"
	ship_size = xjmh
	fits_on_slot = bow
	entity = "battleship_bow_M1S2SHB_entity"
	icon = "GFX_ship_part_core_bow"
	
	# Missiles & Strike Craft
	weapon_preferences = { weapon_type_kinetic weapon_type_energy weapon_type_explosive }
	ai_weight = {
		modifier = {
			factor = 8.0
			OR = {
				has_ai_personality = hegemonic_imperialists
				has_ai_personality = erudite_explorers
				has_ai_personality = fanatic_purifiers
				has_ai_personality = xenophobic_isolationists				
				has_ai_personality = federation_builders
				has_ai_personality = ruthless_capitalists	
				has_ai_personality = peaceful_traders
				has_ai_personality = slaving_despots
				has_ai_personality = harmonious_hierarchy
				has_ai_personality = decadent_hierarchy
				has_ai_personality = metalhead
				has_ai_personality = migrating_flock
			}
		}
	}
	
	component_slot = {
		name = "MEDIUM_GUN_01"
		slot_size = medium
		slot_type = weapon
		locatorname = "medium_gun_01"
	}
	
	component_slot = {
		name = "SMALL_GUN_01"
		slot_size = small
		slot_type = weapon
		locatorname = "small_gun_01"
	}
	
	component_slot = {
		name = "SMALL_GUN_02"
		slot_size = small
		slot_type = weapon
		locatorname = "small_gun_02"
	}
	component_slot = {
		name = "STRIKE_CRAFT_01"
		slot_size = large
		slot_type = strike_craft
		rotation = 90
		locatorname = "strike_craft_locator_01"
	}
		component_slot = {
		name = "STRIKE_CRAFT_02"
		slot_size = large
		slot_type = strike_craft
		rotation = -90
		locatorname = "strike_craft_locator_02"
	}
	
	small_utility_slots = 1
	medium_utility_slots = 1
	large_utility_slots = 1
	
	cost = 1000
}

ship_section_template = {
	key = "XJMH_BOW_M2S1HB4"
	ship_size = xjmh
	fits_on_slot = bow
	entity = "battleship_bow_M1S2SHB_entity"
	icon = "GFX_ship_part_core_bow"
	
	# Missiles & Strike Craft
	weapon_preferences = { weapon_type_kinetic weapon_type_energy weapon_type_explosive }
	ai_weight = {
		modifier = {
			factor = 8.0
			OR = {
				has_ai_personality = hegemonic_imperialists
				has_ai_personality = erudite_explorers
				has_ai_personality = fanatic_purifiers
				has_ai_personality = xenophobic_isolationists				
				has_ai_personality = federation_builders
				has_ai_personality = ruthless_capitalists	
				has_ai_personality = peaceful_traders
				has_ai_personality = slaving_despots
				has_ai_personality = harmonious_hierarchy
				has_ai_personality = decadent_hierarchy
				has_ai_personality = metalhead
				has_ai_personality = migrating_flock
			}
		}
	}
	
	component_slot = {
		name = "MEDIUM_GUN_01"
		slot_size = medium
		slot_type = weapon
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "MEDIUM_GUN_02"
		slot_size = medium
		slot_type = weapon
		locatorname = "medium_gun_02"
	}
	
	component_slot = {
		name = "SMALL_GUN_01"
		slot_size = small
		slot_type = weapon
		locatorname = "small_gun_01"
	}
	
	component_slot = {
		name = "STRIKE_CRAFT_01"
		slot_size = large
		slot_type = strike_craft
		rotation = 90
		locatorname = "strike_craft_locator_01"
	}
		component_slot = {
		name = "STRIKE_CRAFT_02"
		slot_size = large
		slot_type = strike_craft
		rotation = -90
		locatorname = "strike_craft_locator_02"
	}
		component_slot = {
		name = "STRIKE_CRAFT_03"
		slot_size = large
		slot_type = strike_craft
		rotation = 90
		locatorname = "strike_craft_locator_03"
	}
		component_slot = {
		name = "STRIKE_CRAFT_04"
		slot_size = large
		slot_type = strike_craft
		rotation = -90
		locatorname = "strike_craft_locator_04"
	}
	small_utility_slots = 2
	medium_utility_slots = 2
	large_utility_slots = 2
	
	cost = 2000
}

ship_section_template = {
	key = "XJMH_BOW_M3HB6"
	ship_size = xjmh
	fits_on_slot = bow
	entity = "battleship_bow_M1S2SHB_entity"
	icon = "GFX_ship_part_core_bow"
	
	# Missiles & Strike Craft
	weapon_preferences = { weapon_type_kinetic weapon_type_energy weapon_type_explosive }
	ai_weight = {
		modifier = {
			factor = 8.0
			OR = {
				has_ai_personality = hegemonic_imperialists
				has_ai_personality = erudite_explorers
				has_ai_personality = fanatic_purifiers
				has_ai_personality = xenophobic_isolationists				
				has_ai_personality = federation_builders
				has_ai_personality = ruthless_capitalists	
				has_ai_personality = peaceful_traders
				has_ai_personality = slaving_despots
				has_ai_personality = harmonious_hierarchy
				has_ai_personality = decadent_hierarchy
				has_ai_personality = metalhead
				has_ai_personality = migrating_flock
			}
		}
	}
	
	component_slot = {
		name = "MEDIUM_GUN_01"
		slot_size = medium
		slot_type = weapon
		locatorname = "medium_gun_01"
	}
	component_slot = {
		name = "MEDIUM_GUN_02"
		slot_size = medium
		slot_type = weapon
		locatorname = "medium_gun_02"
	}
	component_slot = {
		name = "MEDIUM_GUN_03"
		slot_size = medium
		slot_type = weapon
		locatorname = "medium_gun_03"
	}

	component_slot = {
		name = "STRIKE_CRAFT_01"
		slot_size = large
		slot_type = strike_craft
		rotation = 90
		locatorname = "strike_craft_locator_01"
	}
	component_slot = {
		name = "STRIKE_CRAFT_02"
		slot_size = large
		slot_type = strike_craft
		rotation = -90
		locatorname = "strike_craft_locator_02"
	}
	component_slot = {
		name = "STRIKE_CRAFT_03"
		slot_size = large
		slot_type = strike_craft
		rotation = 90
		locatorname = "strike_craft_locator_03"
	}
	component_slot = {
		name = "STRIKE_CRAFT_04"
		slot_size = large
		slot_type = strike_craft
		rotation = -90
		locatorname = "strike_craft_locator_04"
	}
	component_slot = {
		name = "STRIKE_CRAFT_05"
		slot_size = large
		slot_type = strike_craft
		rotation = 90
		locatorname = "strike_craft_locator_05"
	}
  	component_slot = {
		name = "STRIKE_CRAFT_06"
		slot_size = large
		slot_type = strike_craft
		rotation = -90
		locatorname = "strike_craft_locator_06"
	}
	small_utility_slots = 3
	medium_utility_slots = 3
	large_utility_slots = 3
	
	cost = 3000
}

ship_section_template = {
	key = "XJMH_BOW_L6"
	ship_size = XJMH
	fits_on_slot = bow
	entity = "battleship_bow_L2_entity"
	icon = "GFX_ship_part_core_bow"
	
	# Big lasers
	weapon_preferences = { weapon_type_kinetic weapon_type_energy weapon_type_explosive }
	ai_weight = {
		modifier = {
			factor = 8.0
			OR = {
				has_ai_personality = hegemonic_imperialists
				has_ai_personality = erudite_explorers
				has_ai_personality = fanatic_purifiers
				has_ai_personality = xenophobic_isolationists				
				has_ai_personality = federation_builders
				has_ai_personality = ruthless_capitalists	
				has_ai_personality = peaceful_traders
				has_ai_personality = slaving_despots
				has_ai_personality = harmonious_hierarchy
				has_ai_personality = decadent_hierarchy
				has_ai_personality = metalhead
				has_ai_personality = migrating_flock
			}
		}
	}

	component_slot = {
		name = "LARGE_GUN_01"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_01"
	}
	
	component_slot = {
		name = "LARGE_GUN_02"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_02"
	}
	
	component_slot = {
		name = "LARGE_GUN_03"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_03"
	}
	component_slot = {
		name = "LARGE_GUN_04"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_04"
	}
	component_slot = {
		name = "LARGE_GUN_05"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_05"
	}
	component_slot = {
		name = "LARGE_GUN_06"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_06"
	}
	
	small_utility_slots = 2
	medium_utility_slots = 3
	large_utility_slots = 4
	
	cost = 2000
}

#MID
ship_section_template = {
	key = "XJMH_MID_S1HB2"
	ship_size = xjmh
	fits_on_slot = mid
	entity = "battleship_mid_S4LHB_entity"
	icon = "GFX_ship_part_core_bow"
	
	# Missiles & Strike Craft
	weapon_preferences = { weapon_type_kinetic weapon_type_energy weapon_type_explosive }
	ai_weight = {
		modifier = {
			factor = 8.0
			OR = {
				has_ai_personality = hegemonic_imperialists
				has_ai_personality = erudite_explorers
				has_ai_personality = fanatic_purifiers
				has_ai_personality = xenophobic_isolationists				
				has_ai_personality = federation_builders
				has_ai_personality = ruthless_capitalists	
				has_ai_personality = peaceful_traders
				has_ai_personality = slaving_despots
				has_ai_personality = harmonious_hierarchy
				has_ai_personality = decadent_hierarchy
				has_ai_personality = metalhead
				has_ai_personality = migrating_flock
			}
		}
	}
	
	component_slot = {
		name = "SMALL_GUN_01"
		slot_size = small
		slot_type = weapon
		locatorname = "small_gun_01"
	}

	component_slot = {
		name = "STRIKE_CRAFT_01"
		slot_size = large
		slot_type = strike_craft
		rotation = 90
		locatorname = "strike_craft_locator_01"
	}
		component_slot = {
		name = "STRIKE_CRAFT_02"
		slot_size = large
		slot_type = strike_craft
		rotation = -90
		locatorname = "strike_craft_locator_02"
	}
	
	small_utility_slots = 1
	medium_utility_slots = 1
	large_utility_slots = 1
	
	cost = 1000
}

ship_section_template = {
	key = "XJMH_MID_S2HB4"
	ship_size = xjmh
	fits_on_slot = mid
	entity = "battleship_mid_S4LHB_entity"
	icon = "GFX_ship_part_core_bow"
	
	# Missiles & Strike Craft
	weapon_preferences = { weapon_type_kinetic weapon_type_energy weapon_type_explosive }
	ai_weight = {
		modifier = {
			factor = 8.0
			OR = {
				has_ai_personality = hegemonic_imperialists
				has_ai_personality = erudite_explorers
				has_ai_personality = fanatic_purifiers
				has_ai_personality = xenophobic_isolationists				
				has_ai_personality = federation_builders
				has_ai_personality = ruthless_capitalists	
				has_ai_personality = peaceful_traders
				has_ai_personality = slaving_despots
				has_ai_personality = harmonious_hierarchy
				has_ai_personality = decadent_hierarchy
				has_ai_personality = metalhead
				has_ai_personality = migrating_flock
			}
		}
	}
	
	component_slot = {
		name = "SMALL_GUN_01"
		slot_size = small
		slot_type = weapon
		locatorname = "small_gun_01"
	}
	component_slot = {
		name = "SMALL_GUN_02"
		slot_size = small
		slot_type = weapon
		locatorname = "small_gun_02"
	}
	
	component_slot = {
		name = "STRIKE_CRAFT_01"
		slot_size = large
		slot_type = strike_craft
		rotation = 90
		locatorname = "strike_craft_locator_01"
	}
		component_slot = {
		name = "STRIKE_CRAFT_02"
		slot_size = large
		slot_type = strike_craft
		rotation = -90
		locatorname = "strike_craft_locator_02"
	}
		component_slot = {
		name = "STRIKE_CRAFT_03"
		slot_size = large
		slot_type = strike_craft
		rotation = 90
		locatorname = "strike_craft_locator_03"
	}
		component_slot = {
		name = "STRIKE_CRAFT_04"
		slot_size = large
		slot_type = strike_craft
		rotation = -90
		locatorname = "strike_craft_locator_04"
	}
	small_utility_slots = 2
	medium_utility_slots = 2
	large_utility_slots = 2
	
	cost = 2000
}

ship_section_template = {
	key = "XJMH_MID_S3HB6"
	ship_size = xjmh
	fits_on_slot = mid
	entity = "battleship_mid_S4LHB_entity"
	icon = "GFX_ship_part_core_bow"
	
	# Missiles & Strike Craft
	weapon_preferences = { weapon_type_kinetic weapon_type_energy weapon_type_explosive }
	ai_weight = {
		modifier = {
			factor = 8.0
			OR = {
				has_ai_personality = hegemonic_imperialists
				has_ai_personality = erudite_explorers
				has_ai_personality = fanatic_purifiers
				has_ai_personality = xenophobic_isolationists				
				has_ai_personality = federation_builders
				has_ai_personality = ruthless_capitalists	
				has_ai_personality = peaceful_traders
				has_ai_personality = slaving_despots
				has_ai_personality = harmonious_hierarchy
				has_ai_personality = decadent_hierarchy
				has_ai_personality = metalhead
				has_ai_personality = migrating_flock
			}
		}
	}
	
	component_slot = {
		name = "SMALL_GUN_01"
		slot_size = small
		slot_type = weapon
		locatorname = "small_gun_01"
	}
	component_slot = {
		name = "SMALL_GUN_02"
		slot_size = small
		slot_type = weapon
		locatorname = "small_gun_02"
	}
		component_slot = {
		name = "SMALL_GUN_03"
		slot_size = small
		slot_type = weapon
		locatorname = "small_gun_03"
	}

	component_slot = {
		name = "STRIKE_CRAFT_01"
		slot_size = large
		slot_type = strike_craft
		rotation = 90
		locatorname = "strike_craft_locator_01"
	}
	component_slot = {
		name = "STRIKE_CRAFT_02"
		slot_size = large
		slot_type = strike_craft
		rotation = -90
		locatorname = "strike_craft_locator_02"
	}
	component_slot = {
		name = "STRIKE_CRAFT_03"
		slot_size = large
		slot_type = strike_craft
		rotation = 90
		locatorname = "strike_craft_locator_03"
	}
	component_slot = {
		name = "STRIKE_CRAFT_04"
		slot_size = large
		slot_type = strike_craft
		rotation = -90
		locatorname = "strike_craft_locator_04"
	}
	component_slot = {
		name = "STRIKE_CRAFT_05"
		slot_size = large
		slot_type = strike_craft
		rotation = 90
		locatorname = "strike_craft_locator_05"
	}
  	component_slot = {
		name = "STRIKE_CRAFT_06"
		slot_size = large
		slot_type = strike_craft
		rotation = -90
		locatorname = "strike_craft_locator_06"
	}
	small_utility_slots = 3
	medium_utility_slots = 3
	large_utility_slots = 3
	
	cost = 3000
}

ship_section_template = {
	key = "XJMH_BOW_L6"
	ship_size = XJMH
	fits_on_slot = bow
	entity = "battleship_mid_L3_entity"
	icon = "GFX_ship_part_core_bow"
	
	# Big lasers
	weapon_preferences = { weapon_type_kinetic weapon_type_energy weapon_type_explosive }
	ai_weight = {
		modifier = {
			factor = 8.0
			OR = {
				has_ai_personality = hegemonic_imperialists
				has_ai_personality = erudite_explorers
				has_ai_personality = fanatic_purifiers
				has_ai_personality = xenophobic_isolationists				
				has_ai_personality = federation_builders
				has_ai_personality = ruthless_capitalists	
				has_ai_personality = peaceful_traders
				has_ai_personality = slaving_despots
				has_ai_personality = harmonious_hierarchy
				has_ai_personality = decadent_hierarchy
				has_ai_personality = metalhead
				has_ai_personality = migrating_flock
			}
		}
	}

	component_slot = {
		name = "LARGE_GUN_01"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_01"
	}
	
	component_slot = {
		name = "LARGE_GUN_02"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_02"
	}
	
	component_slot = {
		name = "LARGE_GUN_03"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_03"
	}
	component_slot = {
		name = "LARGE_GUN_04"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_04"
	}
	component_slot = {
		name = "LARGE_GUN_05"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_05"
	}
	component_slot = {
		name = "LARGE_GUN_06"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_06"
	}
	
	small_utility_slots = 2
	medium_utility_slots = 3
	large_utility_slots = 4
	
	cost = 2000
}

#STERN
ship_section_template = {
	key = "XJMH_STERN_M1S2"
	ship_size = xjmh
	fits_on_slot = stern
	entity = "battleship_stern_M1S2_entity"
	icon = "GFX_ship_part_core_stern"
	
	# Guns
	weapon_preferences = { weapon_type_kinetic weapon_type_point_defense }
	ai_weight = {
		modifier = {
			factor = 8.0
			OR = {
				has_ai_personality = hegemonic_imperialists
				has_ai_personality = erudite_explorers
				has_ai_personality = fanatic_purifiers
				has_ai_personality = xenophobic_isolationists				
				has_ai_personality = federation_builders
				has_ai_personality = ruthless_capitalists	
				has_ai_personality = peaceful_traders
				has_ai_personality = slaving_despots
				has_ai_personality = harmonious_hierarchy
				has_ai_personality = decadent_hierarchy
				has_ai_personality = metalhead
				has_ai_personality = migrating_flock
			}
		}
	}

	component_slot = {
		name = "MEDIUM_GUN_01"
		slot_size = medium
		slot_type = weapon
		locatorname = "medium_gun_01"
	}
	
	component_slot = {
		name = "SMALL_GUN_01"
		slot_size = small
		slot_type = weapon
		locatorname = "small_gun_01"
	}
	
	component_slot = {
		name = "SMALL_GUN_02"
		slot_size = small
		slot_type = weapon
		locatorname = "small_gun_02"
	}
	
	small_utility_slots = 4
	medium_utility_slots = 3
	large_utility_slots = 2
	
	cost = 1500
}

ship_section_template = {
	key = "XJMH_STERN_L1"
	ship_size = xjmh
	fits_on_slot = stern
	entity = "battleship_stern_L1_entity"
	icon = "GFX_ship_part_core_stern"
	
	# Lasers
	weapon_preferences = { weapon_type_kinetic weapon_type_point_defense }
	ai_weight = {
		modifier = {
			factor = 8.0
			OR = {
				has_ai_personality = hegemonic_imperialists
				has_ai_personality = erudite_explorers
				has_ai_personality = fanatic_purifiers
				has_ai_personality = xenophobic_isolationists				
				has_ai_personality = federation_builders
				has_ai_personality = ruthless_capitalists	
				has_ai_personality = peaceful_traders
				has_ai_personality = slaving_despots
				has_ai_personality = harmonious_hierarchy
				has_ai_personality = decadent_hierarchy
				has_ai_personality = metalhead
				has_ai_personality = migrating_flock
			}
		}
	}
	
	component_slot = {
		name = "LARGE_GUN_01"
		slot_size = large
		slot_type = weapon
		locatorname = "large_gun_01"
	}
	
	small_utility_slots = 1
	medium_utility_slots = 3
	large_utility_slots = 5
	
	cost = 1500
}

ship_section_template = {
	key = "XJMH_STERN_M2"
	ship_size = xjmh
	fits_on_slot = stern
	entity = "battleship_stern_M2_entity"
	icon = "GFX_ship_part_core_stern"
	
	# Missiles
	weapon_preferences = { weapon_type_kinetic weapon_type_point_defense }
	ai_weight = {
		modifier = {
			factor = 8.0
			OR = {
				has_ai_personality = hegemonic_imperialists
				has_ai_personality = erudite_explorers
				has_ai_personality = fanatic_purifiers
				has_ai_personality = xenophobic_isolationists				
				has_ai_personality = federation_builders
				has_ai_personality = ruthless_capitalists	
				has_ai_personality = peaceful_traders
				has_ai_personality = slaving_despots
				has_ai_personality = harmonious_hierarchy
				has_ai_personality = decadent_hierarchy
				has_ai_personality = metalhead
				has_ai_personality = migrating_flock
			}
		}
	}
	
	component_slot = {
		name = "MEDIUM_GUN_01"
		slot_size = medium
		slot_type = weapon
		locatorname = "medium_gun_01"
				
	}
	component_slot = {
		name = "MEDIUM_GUN_02"
		slot_size = medium
		slot_type = weapon
		locatorname = "medium_gun_02"
	}
	
	small_utility_slots = 3
	medium_utility_slots = 4
	large_utility_slots = 2
	
	cost = 1500
}

ship_section_template = {
	key = "XJMH_STERN_S4"
	ship_size = xjmh
	fits_on_slot = stern
	entity = "battleship_stern_S4_entity"
	icon = "GFX_ship_part_core_stern"
	
	# Point Defense
	weapon_preferences = { weapon_type_kinetic weapon_type_point_defense }
	ai_weight = {
		modifier = {
			factor = 100.0
			OR = {
				has_ai_personality = hegemonic_imperialists
				has_ai_personality = erudite_explorers
				has_ai_personality = fanatic_purifiers
				has_ai_personality = xenophobic_isolationists				
				has_ai_personality = federation_builders
				has_ai_personality = ruthless_capitalists	
				has_ai_personality = peaceful_traders
				has_ai_personality = slaving_despots
				has_ai_personality = harmonious_hierarchy
				has_ai_personality = decadent_hierarchy
				has_ai_personality = metalhead
				has_ai_personality = migrating_flock
			}
		}
	}
	
	component_slot = {
		name = "SMALL_GUN_01"
		slot_size = small
		slot_type = weapon
		locatorname = "small_gun_01"
	}
	
	component_slot = {
		name = "SMALL_GUN_02"
		slot_size = small
		slot_type = weapon
		locatorname = "small_gun_02"
	}	
	
	component_slot = {
		name = "SMALL_GUN_03"
		slot_size = small
		slot_type = weapon
		locatorname = "small_gun_03"
	}
	
	component_slot = {
		name = "SMALL_GUN_04"
		slot_size = small
		slot_type = weapon
		locatorname = "small_gun_04"
	}
	
	small_utility_slots = 3
	medium_utility_slots = 3
	large_utility_slots = 3
	
	cost = 1500
}