#repeatable_test_1 = {
#	area = engineering
#	cost = 0
#	cost_per_level = 1
#	tier = 0
#	category = { materials }
#	ai_update_type = military
#	levels = -1
#	
#	weight_modifier = {
#		factor = 1000
#	}
#	#When a tech is added to the list of tech alternatives it will register each entry in weight_groups to a list. such as economy, or repeatable, or whatever
#	#Then all remaining potential techs will multiply their weight with the corresponding mod_weight_if_group_picked.
#	#So if the first tech picked has the weight group 'repeatable', all other techs with a mod_weight_if_group_picked 'repeatable = 0.4', for example, will multiply their weight with 0.4
#	weight_groups = {
#		repeatable
#	}
#	mod_weight_if_group_picked = {
#		repeatable = 0.001
#		economy = 0.75
#	}
#	
#	ai_weight = {
#		factor = 0.0
#	}
#	
#	modifier = {
#		country_resource_minerals_add = 1.0
#	}
#	
#}
#repeatable_test_2 = {
#	area = engineering
#	cost = 0
#	cost_per_level = 1
#	tier = 0
#	category = { materials }
#	ai_update_type = military
#	levels = -1
#	
#	weight_modifier = {
#		factor = 1000
#	}
#	#When a tech is added to the list of tech alternatives it will register each entry in weight_groups to a list. such as economy, or repeatable, or whatever
#	#Then all remaining potential techs will multiply their weight with the corresponding mod_weight_if_group_picked.
#	#So if the first tech picked has the weight group 'repeatable', all other techs with a mod_weight_if_group_picked 'repeatable = 0.4', for example, will multiply their weight with 0.4
#	weight_groups = {
#		repeatable
#	}
#	mod_weight_if_group_picked = {
#		repeatable = 0.001
#		economy = 0.75
#	}
#	
#	ai_weight = {
#		factor = 0.0
#	}
#	
#	modifier = {
#	#	cool_weapon_damage_mult = 1.0
#	}
#}
#repeatable_test_3 = {
#	area = engineering
#	cost = 0
#	cost_per_level = 1
#	tier = 0
#	category = { materials }
#	ai_update_type = military
#	levels = -1
#	
#	weight_modifier = {
#		factor = 1000
#	}
#	#When a tech is added to the list of tech alternatives it will register each entry in weight_groups to a list. such as economy, or repeatable, or whatever
#	#Then all remaining potential techs will multiply their weight with the corresponding mod_weight_if_group_picked.
#	#So if the first tech picked has the weight group 'repeatable', all other techs with a mod_weight_if_group_picked 'repeatable = 0.4', for example, will multiply their weight with 0.4
#	weight_groups = {
#		repeatable
#	}
#	mod_weight_if_group_picked = {
#		repeatable = 0.001
#		economy = 0.75
#	}
#	
#	ai_weight = {
#		factor = 0.5
#	}
#	
#	modifier = {
#		laser_weapon_damage_mult = 1.0
#	}
#}
#repeatable_test_4 = {
#	area = engineering
#	cost = 0
#	cost_per_level = 1
#	tier = 0
#	category = { materials }
#	ai_update_type = military
#	levels = 100
#	
#	weight_modifier = {
#		factor = 0
#	}
#	
#	ai_weight = {
#		factor = 0.5
#	}
#}