##################
### TECH COSTS ###
##################
#If you change any of these, use replace in files so the values are the same across all files

@tier1cost1 = 500
@tier1cost2 = 1000
@tier1cost3 = 2000
@tier1cost4 = 3000

@tier2cost1 = 1000
@tier2cost2 = 2000
@tier2cost3 = 4000
@tier2cost4 = 8000

@tier3cost1 = 4000
@tier3cost2 = 6000
@tier3cost3 = 8000
@tier3cost4 = 10000

####################
### TECH WEIGHTS ###
####################

@tier1weight1 = 100
@tier1weight2 = 95
@tier1weight3 = 90
@tier1weight4 = 85

@tier2weight1 = 75
@tier2weight2 = 70
@tier2weight3 = 60
@tier2weight4 = 50

@tier3weight1 = 40
@tier3weight2 = 30
@tier3weight3 = 20
@tier3weight4 = 10
# ## Society - Weapon Technologies

# ##################
# Biological Weapons
# ##################

# Space Amoeba Strike Craft
tech_amoeba_strike_craft_1 = {
	area = society
	cost = @tier2cost4
	tier = 2
	category = { biology }
	ai_update_type = military
	weight = 0
	
	ai_weight = {
		factor = 0.25
		modifier = {
			factor = 0.65
			has_ethic = ethic_fanatic_pacifist
		}
		modifier = {
			factor = 0.8
			has_ethic = ethic_pacifist
		}
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}
	}
}

# Swarm Strike Craft
tech_swarm_strike_craft_1 = {
	area = society
	cost = @tier3cost3
	tier = 3
	is_rare = yes
	category = { biology }
	ai_update_type = military
	weight = 0
	
	ai_weight = {
		factor = 0.25
		modifier = {
			factor = 0.65
			has_ethic = ethic_fanatic_pacifist
		}
		modifier = {
			factor = 0.8
			has_ethic = ethic_pacifist
		}
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}
	}
}

# Swarm Scourge Missiles
tech_scourge_missile_1 = {
	area = society
	cost = @tier3cost3
	tier = 3
	is_rare = yes
	category = { biology }
	ai_update_type = military
	weight = 0
	
	ai_weight = {
		factor = 0.25
		modifier = {
			factor = 0.65
			has_ethic = ethic_fanatic_pacifist
		}
		modifier = {
			factor = 0.8
			has_ethic = ethic_pacifist
		}
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}
	}
}

# Space Whale Weapon
tech_space_whale_weapon_1 = {
	area = society
	cost = @tier3cost3
	tier = 3
	category = { biology }
	ai_update_type = military
	weight = 0
	
	ai_weight = {
		factor = 0.25
		modifier = {
			factor = 0.65
			has_ethic = ethic_fanatic_pacifist
		}
		modifier = {
			factor = 0.8
			has_ethic = ethic_pacifist
		}
		modifier = {
			factor = 1.25
			has_ethic = ethic_militarist
		}
		modifier = {
			factor = 1.5
			has_ethic = ethic_fanatic_militarist
		}
	}
}
